Maybe as in will totally buy it at some point, just don't know when. This is coming out right before E3 and all the media is still focused on Watch Dogs, which is probably why Square-Enix are not wasting any resources trying to bring attention to the game.
Hmm, interesting. I honestly don't know if this has ever been attempted in a game (I'd imagine someone must have had the idea before) and it could prove to be special. The only problem is that it means even more input options. Sounds like it might work with a head tracking device like Rift or TrackIR.
If you're gonna do more dev videos I suggest having some sort of debug overlay that shows which control is being moved at any time.
Are you saying that no one has made a first person simulation of some sort?
Like where you move the mouse or right stick and your point of view changes accordingly?
Have you been under a rock for the past twenty years?
Instead of just two axes of control (body and head, which on a typical controller would be the left and right sticks) the OP is suggesting to add a third axis, the eyes. So you'd move the body, the head and the eyes individually.
As stated in the OP, there were two versions of that artwork released when the game got announced. Anyone with a little bit of brain power probably could've figured out that they weren't going to use the version with the kneeling soldier as their boxart to put on shelves.
To me it isn't a question of whether Luckey, Carmack and co. think they betrayed anyone. The fact is that their company breached the trust of the grassroots movement that supported them back when it was getting started. This has manifested in the internet outrage we're seeing now. I'm not sure they can earn that trust back from the majority of them.