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Scattered Thoughts: Dead Space 3

Dead Space 3 was nominated on our "most disappointing games of the year" list, so I thought I might take a moment to think back on a game that I actually found shockingly solid, despite my initial trepidation about it. I personally would venture that DS3 was one of my favorite surprises of the year, especially coming after my largely negative experience with Dead Space 2 (which threw game-breakingly powerful items at you at the start of the game, for free, if you got the game of the year edition on Steam) and the fairly worrying announcements that were made about Dead Space 3 leading up to its release.

JUMP SCARE
JUMP SCARE

The biggest, reddest flag for me about Dead Space 3 was the announcement that the whole game could be played in both co-op or singleplayer modes. I was very prepared to simply write off the game entirely at that point, as most games that feature combined co-op and single-player campaigns do so very poorly, with the possible exception of action RPGs like the Diablo games. I've never particularly been all that interested in playing co-op games, so my experiences with stuff like Borderlands have largely come via playing their single-player campaigns.

Action games like Borderlands or Diablo can scale themselves up for multiple players fairly easily, of course, so creating something that works in both modes has never been particularly tough for them. Dead Space has never leant itself well to that style of run-and-gun gameplay. It's a horror game, set in tight corridors, focusing on slow exploration, picking up audio logs, reading journals, and occasional bursts of intense action rather than running and gunning. I didn't see how they could make it work as a co-op game.

necromorphs want to eat me
necromorphs want to eat me

EA made a lot of promises to skeptics like me before the game came out, claiming that the co-op integration was going to be seamless and that its development wouldn't affect the single-player campaign, and so on. I loved Resident Evil 4 more than anything else on the GameCube, and got only a couple of hours into Resident Evil 5 before my AI teammate frustrated me so much that I simply gave up, so naturally I was less than ready to believe everything they said. There was plenty of forum chatter going around about their open desire to appeal to new players, the inclusion of an action-roll button that was straight out of Gears of War, having more characters appear, having Isaac speak more than he ever had before, and so on.

When I'm skeptical about something, usually this industry does its best to realize my worst fears, so kudos to EA: virtually none of my worries were actually borne out in the game.

The biggest of these was, as mentioned, the influence of co-op play on the single-player game. I played through the entire game in single-player mode, and was almost never struck with the idea that it was intended or even designed for co-op play. There were some small exceptions, of course; some of the door-unlocking puzzles seemed likely to have been designed for two players, and near the end of the game you start running across the co-op character more often, but it largely felt unchanged from the series' roots in a "one dude exploring creepy places" kind of vibe.

Maybe that meant the co-op felt tacked-on; I played about an hour of it and it felt acceptable. Either way, I'd much prefer to have co-op feel bad than have single-player suck, and most of my experiences in the past have either come with the latter experiences or strictly separate co-op/SP experiences (e.g. Portal 2) than with games that have tried to convert themselves from a single-player franchise to one that includes a bolted-on co-op option. Dead Space 3 threaded the needle in a way that was basically undetectable to me as a primarily single-player person, and Visceral deserves a lot of credit for that.

HE'S COMING RIGHT FOR ME
HE'S COMING RIGHT FOR ME

A lot of the other complaints wound up being relatively minor. I don't remember ever using the combat roll thing, so that wasn't a big deal. I was never harassed by any kind of microtransaction or DLC prompt that I can recall, so those never bothered me at all, either. (Nothing seemed unbalanced about the game without spending extra cash on it, in other words.) The pacing and progression of the gun creation stuff felt fine, and the crafting system wound up leading to some interesting (if overpowered) gun possibilities.

Even the notion of Isaac Clarke and his Merry Gang wound up not affecting the ebb and flow of the creepiness too much. Yes, it was a little weird seeing Isaac interact with real humans in the flesh as often as he did, especially for someone who began the series as a silent protagonist, but you still spent the vast bulk of your time crawling through corridors alone, and it allowed for some great setpieces like the shuttle crash. And they avoided throwing in any escort missions, which alone forces me to give the developers some kudos.

I can't speak as to anyone else's experience with the game; maybe it was a massive letdown for people who care enough about the series to have read the novels and watched the anime, etc. Speaking as someone who liked Dead Space 1 and was let down by the GOTY edition of Dead Space 2 just because of balance issues, though, DS3 was a fine capper to the series and a heck of a good time even as an isolated experience. Having not read any reviews of it (and having not listened to the podcast discussion about it), I don't know why it would be in the running for our most disappointing game of the year, but hey: for what it's worth I really enjoyed it. It'd be a shame if there won't be any more of them.

The end.

61 Comments

61 Comments

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NTM

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@humanity said:

@ntm: I just think we both have our own way of looking at it and neither is going to concede their opinion so there isn't much left to be said unless we actually do start arguing and I think we both know where that leads. At the end of the day it was a pretty O-K game. My least favorite Dead Space entry, but by no means a terrible game. Nothing about it stood out to me as terrible design - neither the added co-op which I barely noticed playing single player, or the end boss which we already discussed in depth. The moment where the game dragged on the most for me was exploring those ancient ruins, riding the gravity-fairways and having to deal with a ton of the really resilient alien necromorphs.

As much as I like Isaac, I hope they're done with him as a character, or at least relegate him to a secondary role/cameo at most. The best thing that can happen to this series is a reboot into a parallel storyline and a completely new cast. Knowing EA though, I dunno if they'll give Visceral this much freedom after they've been steadily building up Isaac to be this Master Chief of survival horror.

That's fine. This was never going to turn into an argument anyways, it was a simple discussion; you saying your opinion, and me saying mine. The fact that I said I was disagreeing didn't mean I don't respect your opinion, nor was I attempting to make an argument as if I were trying to change your opinion. I agree about the "At the end of the day it was a pretty O-K game. My least favorite Dead Space entry, but by no means a terrible game." And some of what you say after I feel similarly about, though perhaps not quite the same aspects. I like Isaac as a character, and hope to see him again myself. I loved the dialogue in the first two Dead Space games, and the DLC's and side games, but three to me was the worst of them, so hopefully the characters will make a return, but the actors have better to work with.

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Humanity

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@ntm: I just think we both have our own way of looking at it and neither is going to concede their opinion so there isn't much left to be said unless we actually do start arguing and I think we both know where that leads. At the end of the day it was a pretty O-K game. My least favorite Dead Space entry, but by no means a terrible game. Nothing about it stood out to me as terrible design - neither the added co-op which I barely noticed playing single player, or the end boss which we already discussed in depth. The moment where the game dragged on the most for me was exploring those ancient ruins, riding the gravity-fairways and having to deal with a ton of the really resilient alien necromorphs.

As much as I like Isaac, I hope they're done with him as a character, or at least relegate him to a secondary role/cameo at most. The best thing that can happen to this series is a reboot into a parallel storyline and a completely new cast. Knowing EA though, I dunno if they'll give Visceral this much freedom after they've been steadily building up Isaac to be this Master Chief of survival horror.

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Zirilius

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Dead Space 3 is in my top 10 list. Its not as good as either of the Dead space games but its still a heck of lot of fun. My one quip is that the DLC feels like the real ending but I really enjoyed the story I got out of it.

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wrighteous86

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In the context of the story, I felt like they earned the necromorph moon. It's still kind of dumb, but it works well enough for the Dead Space series. Out of context though, it ri-goddamn-diculous.

And yeah, Dead Space 3 is different, but it's a really good game. It's just not much of a horror game (and, thus, depending on your view, not much of a Dead Space game). The intro running through a city from armored soldiers was the worst part, in my opinion.

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GaspoweR

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@kaiserreich said:

yeah but...the final boss is a planet

WHICH IS SO FUCKING RIDICULOUS THAT IT NEEDS TO HAVE MORE THAN 5 STARS IN MY BOOK (not really, I'm exaggerating)...THAT'S SO DUMB!!! "GREAT DUMB" THOUGH.

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EXTomar

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Edited By EXTomar

It always felt that Dead Space 3 was full of great ideas...that didn't fit or belong in Dead Space 3. :(

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NTM

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@humanity said:

@ntm: The first was definitely the best in terms of atmosphere and the second tightened up the gameplay. The third just failed to go the extra mile for me. I get your complaints and I share some of them but not to such a large degree. For instance, the fleet for me was a lot cooler than it apparently was for you, while at the same time Tau Volantis wasn't nearly as drab and boring for me as it seemed to be for you. So different strokes for different folks. I will argue about the end boss being ridiculous though because in my opinion the way it's presented doesn't feel like MAN VS MOON. I don't even really consider it a moon but a large biomass but those are semantics (I know in the game the characters refer to it as the moon). The ending felt like a repeat of the ridiculous ending from DS2 - except there you were fighting in the planes of Isaac's mind, which is stupid enough in of itself. Each game escalated the conflict and DS3 was a fitting conclusion. I mean if after three entire games and a mass reveal about the origin of the enemy I still defeated the necromorph takeover by simply burning something with a conveniently placed rocket engine or something I'd be fairly disappointed. It was a grande David vs. Goliath moment for me. But I will agree to disagree in favor of not dragging out a fruitless back and forth.

I liked Tau Volantis more than the first part actually, where you're in space, after about six hours there, which is what I spent there on my first playthrough, I was already tired of it and just wanted to get to the planet. The moons are actually the being; it's not something living inside the moon, so it can't really be interpreted one way or another, even if you'd like to look at it a certain way to make it seem better than it actually is.

I don't mind the conversation, so the back and forth isn't bothersome, but if you feel it's going to become some kind of argument, it won't, but even so, we'll stop. I loved the ending of two aside from the barrage of enemies chasing you, and the 'final boss' being incredibly easy and less great than the Hive Mind in my opinion.

The last thing I'll say is that I will agree that it was a fine ending. I wasn't necessarily disappointed in it; the only thing was how jarring, to me anyways, it was a leap from being this regular guy looking for his girlfriend, to this epic, large scale battle between him and a moon. I took it all in as one; if you separate them individually, then it's easier to take in, but that's not what I did. I just feel like in the end, they went too large.

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Klei

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Edited By Klei
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Dead Space 3 was a great game. I really liked it. Calling it the disappointment of the year is a fucking joke though, this award goes to Colonial Marines.

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AndrewB

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I also definitely wouldn't call it the biggest disappointment of the year (but then, I didn't even realize it came out this year until maybe a month ago). I'm not sure it's the same scenario that most fans faced, however, since I played through the entirety of the series back to back for the first time this year. No waiting months on end for two sequels. Still, I thought it was okay enough that lately I've actually spent some of my time in Dead Space 3 threads reassuring people that they actually should play the game.

The thing is, even if I hadn't had the tempered expectations of numerous reviews and banter about the game, I feel like the direction that Dead Space 2 took, combined with EA's own pre-release marketing (or anti-marketing, for fans of the series), it wasn't too difficult to see it was going to be a different game. And make no mistake - it *is* different, but different doesn't necessarily mean bad. The crafting system changed the combat in a positive way for a game that was leaning in the direction of kicking away from survival horror and going into full action-shooter mode anyway. The feeling of open-endedness in the environment was also nifty.

Of course, there were still plenty of downsides to the direction (I did use the word "okay" and not "great" to describe it). I greatly preferred the survival horror feel of the first game, and 3 ended up feeling like a convergence of gameplay with something like the Mass Effect series more than Dead Space. One specific gripe I'll make and put in spoiler tags:

One of the greatest moments of Dead Space was the tension you felt when the game introduced the "immortal" necromorph. All you could do was slow it down and run like hell, knowing it would be popping out of a future vent to torment you. It was fantastic. It was the stuff out of your worst nightmares, and I was pretty much just muttering the words "oh fuck" over and over every time I was being chased. Dead Space 2 copied this mechanic to less success. If I remember right, they just throw one (two?) of them at you fairly late in the game in a much more brief section. By the time you make it to Dead Space 3, their grand scheme to one-up that tension is to throw...yes, 3 of the creatures at you at once. I remember being very vocal to a room of just myself about how lazy that was. It's a little hard to feel tense when you're rolling your eyes.

Then there's the absurdity of the story, which the Bombcast already covered just fine. And if you think Mass Effect 3's ending sucked, rest assured that it's only one of many EA games that follow the trend.

Necromorph moon. It was so bad that I seriously didn't remember that part of the game until the Bombcast brought it up, and I only just beat the game maybe a couple of months ago.

I guess you might have had more investment in the Mass Effect universe, since it at least had two stellar games and not just one, and a lot of thought and writing went into crafting, well, a universe.

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Edited By Humanity

@ntm: The first was definitely the best in terms of atmosphere and the second tightened up the gameplay. The third just failed to go the extra mile for me. I get your complaints and I share some of them but not to such a large degree. For instance, the fleet for me was a lot cooler than it apparently was for you, while at the same time Tau Volantis wasn't nearly as drab and boring for me as it seemed to be for you. So different strokes for different folks. I will argue about the end boss being ridiculous though because in my opinion the way it's presented doesn't feel like MAN VS MOON. I don't even really consider it a moon but a large biomass but those are semantics (I know in the game the characters refer to it as the moon). The ending felt like a repeat of the ridiculous ending from DS2 - except there you were fighting in the planes of Isaac's mind, which is stupid enough in of itself. Each game escalated the conflict and DS3 was a fitting conclusion. I mean if after three entire games and a mass reveal about the origin of the enemy I still defeated the necromorph takeover by simply burning something with a conveniently placed rocket engine or something I'd be fairly disappointed. It was a grande David vs. Goliath moment for me. But I will agree to disagree in favor of not dragging out a fruitless back and forth.

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I got this game as part of a Humble Bundle a while back. Now this is shallow of me, I fully admit it, but I got frustrated at basically the beginning of the game. I installed it, loaded it up and started playing it. I got past that first cutscene with Isaac being all emo and the dudes coming in to recruit him, then I had to leave to go do something so I quit the game. I booted it up the next day and found that it started again before the cutscene, which was probably 2-3 minutes long, and I could not find a way to skip it. I said "Screw this.", quit the game and uninstalled it...

Petty, but I don't have time to friggin' sit through the cutscene again against my will, not with my backlog being as big as it is. Sorry Dead Space 3, I enjoyed the time I spent with your two predecessors, but you probably won't be getting your fair shake, even though that final boss fight sounds SO stupid in the best way possible.

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micemoney

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I just beat DS3 like 3 hours ago. I agree that it's a solid game but it's a bit disappointing imo. Still a good game though. The after credits dialogue tells me there should be a sequel. I'm going to YouTube the DLC.

@kaiserreich said:

yeah but...the final boss is a planet

It's actually a moon. Get it straight!

I definitely recommend playing the DLC. Coming from someone who listed DS3 as my most disappointing game for 2013, the DLC was everything I wanted the main game to be. Made me a bit sad.

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NTM

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Edited By NTM

@humanity said:

@ntm: I honestly can't tell the difference and I'm a huge fan of this series. Dead Space 1 was definitely like a lovesong catered to all my interests. I loved the aesthetic of the sci-fi equipment, Isaac's suit and weapons, the act of having to repair the ship which actually made sense - hydroponics, navigation, engines etc. I liked the second game a lot but the sprawl started to get away from the raw, 90's, industrial looking sci fi that I fell in love with in the first game. I didn't want to be running around a space mall or a nursery, I wanted to go into insane looking engine compartments and repairing "auxiliary deflectors arrays" or whatever. Granted there were a few of those areas and the section where you go back to the Ishimura was a treat, but the mood just wasn't the same. I had no issues with the way they overhauled the controls as that just made the game better in my opinion, although I did kinda miss the incredibly wacky 3D map.

The third game started to speak to me in the derelict fleet. I started having some awesome flashbacks to good ol' Dead Space 1 and being Isaac Clarke the engineer. Despite this, it was the regurgitated game mechanics that really stopped me from truly enjoying the third game as much as I wish I could. I wrote a review for it on this fine website that I won't bother linking but I gave it a solid 3/5. The ice planet was fine with me, some great moments happened there. The gun crafting was great as well. Several sequences in Dead Space 3 easily trump the first two games in their cinematic scope. The end boss was fine, as I mentioned before it was nothing too ridiculous considering everything else that takes place in those games. It just wasn't enough NEW gameplay and the lack of new, interesting enemies was also a bummer. Not to mention that I hated all the regenerator boss fights up until Dead Space 3, and the newest version were probably my least favorite of them all.

I loved that part too, the Ishimura, it's one of my favorite game settings in all of gaming, or fiction ever, but I'm also interested in what other locations look like, and what other places were previously lived in by a futuristic society, in the Dead Space universe, but for me, the third game didn't do it as well as I had hoped (and the derelict, 200 year old ships were nowhere near as great as the Ishimura, nor was the insides of the buildings on Tau Volantis; it was as it simply was, dark; rusty, and dull looking). It was hard for my imagination to spark up anything truly amazing from it.

I completely disagree about the ridiculous part. For me, to think back to what you did in the first game, and even the second, it just goes from isolated on a desolate ship, which I felt was far more plausible, to fighting a moon. I say ridiculous, and I will always stick to that because well, it's true, but when it comes to execution, I feel like what they had done with it was done well, though I wouldn't have minded if they took a different approach.

In DS3, they took out some of the enemies actually, and replaced them with the same type but in a different style, for story purposes though that made sense. It's too bad that they actually took out some enemies altogether though. The reason to me that it didn't feel as great to shoot necromorphs is because, especially just after you kill Norton, they are more bullet spongy; even more importantly, they don't react to gunfire until they're about to die, and it just becomes unsatisfying.

The thing about Dead Space 3 as well, which I dislike in games (another most recent game would be Far Cry 3), is that after a good while of getting all the stuff you can when it comes to weapons, there's very little point in trying to explore different ways when you get the most powerful and most useful weapons, like the Rocket Launcher. It not only makes it less fun to shoot guys aside from the bullet spongy, non reactive feel, but also makes it far too easy. In Dead Space, I'm all about the atmosphere, and the first and second did that perfectly well to me, but in three, I didn't love it.

I liked the exterior stuff more, but very little of the interior. There are crazy moments in both the first and second, but I thought they were still more realistic since its scale, while large, was nowhere near the scale of saying you're fighting a moon, that's... Ridiculous. What moments are you referring to when it comes to cinematic scope? I can perhaps agree with you, but I'm just curious. Overall, as I've said many times before, DS3 is still a really great game in my opinion, but not as close as I had hoped it would be, and nowhere near as good as the first two in my opinion, in many respects.

Oh, and aside from Arrival, this is the first time I didn't pick up any of the DLC for a Dead Space game. It's not because of microtransactions though, that's a different story in which I will defend the game because it's such a negligible part, and there are ingame workarounds. I just didn't do it because I wasn't interested enough for once. Arrival was mediocre to me, but it still has me interested to see where the series can go from there. I am still waiting, and hoping to see where the side characters like Lexine Murdoch (or Weller) is, after she left The Sprawl.

Sorry if this was a TL;DR.

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yeah but...the final boss is a planet

A moon buddy. Geez, get it right.

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I just beat DS3 like 3 hours ago. I agree that it's a solid game but it's a bit disappointing imo. Still a good game though. The after credits dialogue tells me there should be a sequel. I'm going to YouTube the DLC.

@kaiserreich said:

yeah but...the final boss is a planet

It's actually a moon. Get it straight!

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Coafi

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I have nothing to contribute about Dead Space 3, but that first pug is the cutest thing I've seen.

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Humanity

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@ntm: I honestly can't tell the difference and I'm a huge fan of this series. Dead Space 1 was definitely like a lovesong catered to all my interests. I loved the aesthetic of the sci-fi equipment, Isaac's suit and weapons, the act of having to repair the ship which actually made sense - hydroponics, navigation, engines etc. I liked the second game a lot but the sprawl started to get away from the raw, 90's, industrial looking sci fi that I fell in love with in the first game. I didn't want to be running around a space mall or a nursery, I wanted to go into insane looking engine compartments and repairing "auxiliary deflectors arrays" or whatever. Granted there were a few of those areas and the section where you go back to the Ishimura was a treat, but the mood just wasn't the same. I had no issues with the way they overhauled the controls as that just made the game better in my opinion, although I did kinda miss the incredibly wacky 3D map.

The third game started to speak to me in the derelict fleet. I started having some awesome flashbacks to good ol' Dead Space 1 and being Isaac Clarke the engineer. Despite this, it was the regurgitated game mechanics that really stopped me from truly enjoying the third game as much as I wish I could. I wrote a review for it on this fine website that I won't bother linking but I gave it a solid 3/5. The ice planet was fine with me, some great moments happened there. The gun crafting was great as well. Several sequences in Dead Space 3 easily trump the first two games in their cinematic scope. The end boss was fine, as I mentioned before it was nothing too ridiculous considering everything else that takes place in those games. It just wasn't enough NEW gameplay and the lack of new, interesting enemies was also a bummer. Not to mention that I hated all the regenerator boss fights up until Dead Space 3, and the newest version were probably my least favorite of them all.

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I don't really have an opinion on DS3 but I'm totally down with the idea of expressing its gameplay with puppies.

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I came for the Rorie thoughts, but I stayed for the puppy gifs.

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yeah but...the final boss is a planet

Moon, but whatever.

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@humanity said:

Dont understand people complaining about monsters popping out of vents in Dead Space 3. Walking into a room and having necromorphs pop out of vents was basically the crux of the first two games. The only reason some might find it bothersome in 3 is because you're experiencing the same gameplay element for the third time in a row.

I felt they were done better in the original. I loved two just as much as the original, but what started in two and carried into three is that in the original, to make it more scary, they wouldn't only pop out of the vents, they'd also jump back in to get the better of you, while in two and three, all they did was come out of the vents, in numbers and attack you. It didn't come off as, as smart, but more cheap if anything. I'm not you'd see complain about it, but it is a thing to acknowledge still. It's one of the few reasons as to why I personally didn't find two and three as scary as the first.

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@ntm said:

@gunstarred: The upgrades is what bothered you? It was simply the repetitive, often dull look and feel to the areas you go to in side missions that I disliked.

Yeah, reading what I wrote again I worded it wrong. My main problem was just the side stuff in general due to its repetitive and dull nature. The upgrades just contributed to it.

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Humanity

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Dont understand people complaining about monsters popping out of vents in Dead Space 3. Walking into a room and having necromorphs pop out of vents was basically the crux of the first two games. The only reason some might find it bothersome in 3 is because you're experiencing the same gameplay element for the third time in a row.

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I played all 3 main Dead Space games and enjoyed 3 so I don't see it as most disappointing either. The weapon crafting was really well done I thought. The end of the game on the ice planet does drag on a bit. Maybe I wasn't disappointed because I knew after the first one (which is my favorite) that the game was going to be more action focused and so it didn't bother me as much. The COOP felt tacked on for sure... playing it singleplayer and having the other dood randomly show up is a bit jarring.

I feel like I had a better time playing it than the 2nd one and the 2nd one seems to be most people's favorite of the series. Not sure what happened there... maybe I should go replay the 2nd one.

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NTM

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@gunstarred: The upgrades is what bothered you? It was simply the repetitive, often dull look and feel to the areas you go to in side missions that I disliked.

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NTM

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@golguin: Is that a joke? They strayed away from the original in three, but it closely resembles two, just with a worse setting; characters; and dialogue.

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Was only just talking about this game the other day. The biggest problem was doing all of the side missions as they always gave you a ton of stuff to upgrade your weapons with making an already pretty easy game even easier.

I could have sworn that game lasted 40 hours, but It was probably far closer to 20. It just became really monotonous by the end. Almost every room was greeted with us saying "I bet we'll get ambushed from that vent" and lo and behold...

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emfromthesea

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Largely, I enjoyed my time with Dead Space 3. I found the combat to be the best of the series, and found the atmosphere to be just as strong. My issues lie in the relationships between the characters. The whole melodramatic interactions between Ellie and Isaac were just plain annoying at times. While the ending was..interesting, it didn't offend me. The Dead Space lore has always been a little weird and crazy. They took it to the extreme and I'm kinda happy with how it turned out.

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Humanity

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@demoskinos: you're not literally fighting a planet. Patrick and Brad tend to really exaggerate this point whenever discussing the game. As if in a game full of space zombies, ghosts and ancient civilizations, fighting a sentient hive mind that has grown to the size of a small moon through years of convergence is suddenly stepping over an invisible line of common sense.

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sub_o

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Only @rorie can make a Dead Space game looks so cute.

Chomp. Chomp chomp.

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manhattan_project

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Dont get how you can sit through the ~30 scenes where the camera pans just enough to let the other dude disappear without you seeing it or someone says "You find your own way"/ "I'll (magically) meet you there" and not be distracted by how obvious it is. There is literally a boss fight where he is yelling at you what to do as if he's standing right next to you when, story wise, he's not supposed to be any where near you.

The most disappointing thing this year was how Dead Space 3 completely falls apart after you land on the planet. The first 3 hours are full of fantastic space exploration in between creepy derelict ship sections with genuinely scary moments. Its a shame most of the the last 3/4 boils down to walk into a room, wait for the vents to explode and the doors to lock and then fight your way through too many waves of enemies. And I wont even go into detail on the fantastic story.

The 3 or 4 times you get to sneak around those blind(?) skinny dudes is the best thing about the planet stuff.

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beard_of_zeus

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Interesting reading your thoughts on this game, Rorie. I'm glad you had a fun experience with it, but I thought it was awful...and not for any of the reasons you mentioned: microtransactions, co-op, etc.

I just found the game woefully boring, which is kinda the worst thing for a game. I almost stopped playing half a dozen times, but forced myself to slog through the remainder of the experience. For me, it fails equally as a horror game (so there was no tension keeping me glued to the screen), and as an action game (so no interesting gameplay either). At some point, I had to stop doing the side-quests because they were just copy-pasted environment assets, a la Dragon Age 2, and to be honest, I just wanted to be done.

Almost every combat encounter felt like way too many enemies just directly running at Isaac as fast as possible (except for the human enemies, who hide behind cover for a bit before sprinting in the player's direction, I guess). Maybe it was because I had the difficulty on hard (since that's what I played DS1 & 2 on), but I found not having the ripper and/or a shotgun on you at all times was a surefire way to get killed by the aforementioned enemies, so I found myself unable to experiment with the crafting system all that much; this is unfortunate, I actually liked that bit.

Story-wise, I found all the writing and character interactions to be just incredibly flat, so there wasn't even that to carry things along. The whole weird battling of affection between Issac and Ellie and the other guy, I dunno. And man that ending is so dumb. And not in a good way.

Sorry to rant so much! I still legitimately enjoyed a reading a complete opposite perspective, things are boring otherwise.

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Quarters

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I'm with you Rorie. High five!

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Dalai

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You're a scattered thought.

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noizy

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@sweetz said:
(Update: Indeed it appears you can restore the game to it's original state by simply downloading a modified exe [or alternatively a rather convoluted process that involves downloading the unpatched version of the game from Origin - for those who are irrationally scared of the former option] details here.)

Skip the whole convoluted thread and replace the exe with the original one pre-free-DLC-debacle: http://bo3b.net/deadspace2.exe

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noizy

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I was totally alright with DS3. It breaks from its lineage in many ways, but as a game without pushing any preconceived notion about what it ought to be, that game's alright. Would I have preferred a more survival horror game? Probably.

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Monkeyman04

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The reason I loved playing the first two Dead Space games were putting on headphones and turning out the lights. The sounds in those games are top notch. Hearing things crawling through vents and knocking down metal pipes. Just great atmosphere. I felt that in 3 it lost some of that in my eyes.

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hatking

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First Carpenter, now you. I'm really glad I picked this up when it was on sale earlier this year. I still haven't gotten around to booting it up, but I'm looking forward to it.

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sweetz

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Edited By sweetz

Little correction to Rorie's regarding Dead Space 2: There is no GOTY version of Dead Space 2, all items that DLC/promo equipment in the console versions were unlocked in the PC version (there's only one) of the game via a patch - there's a story behind that.

The extra weapons and armors were included on-disc (or in-download as the case may be), no big surprise there, but it turns out that they were trivial to unlock. Within a day or two of release someone had found that all of the DLC content from the console versions could be unlocked by a relatively simple edit to a small file in the PC version, which was then quickly disseminated for download. Compounding the situation is that there was no way to buy or otherwise officially obtain this DLC on PC. Dead Space 2 was released before Origin - before EA had their own method of selling DLC on PC. There were of course already other ways, like Steam, but EA has always fairly uncooperative with Steam (they were the last of the big publishers to start selling games there and now the first to stop...). So an easy to perform crack, coupled with no official way to procure the DLC, and no communication from EA on whether there ever would be a way to get it meant that plenty of people were exploiting this crack - including those who may otherwise be legitimate purchasers but were left with no legal alternative.

The cat already being so far out of the bag, and it being unclear whether EA ever had any plans to sell the DLC on PC anyway, one of the later patches to the game simply made the DLC unlock official. Which means that anyone playing the PC version after that point has access to a whole slew of balance ruining equipment as Rorie mentions. It's a shame, and it's a shame that the game was saddled by such an abundance of unnecessary, game ruining equipment reskins just so EA had something to sell to begin with.

It's been quite some time since I last checked and I'm not entirely sure of this, but I believe that someone did figure out how to reverse the DLC unlock and restore the game to a "vanilla" state and thus a more balanced and entertaining equipment progression.

(Update: Indeed it appears you can restore the game to it's original state by simply downloading a modified exe [or alternatively a rather convoluted process that involves downloading the unpatched version of the game from Origin - for those who are irrationally scared of the former option] details here.)

---

I'm a big fan of both Dead Space 1 and 2, but I chose not to buy Dead Space 3 after hearing of the microtransactions. Maybe they don't ruin the game, but I feel they have no place in a $60 game and I wanted to stick to my guns and vote with my wallet instead of just impotently complaining on the internet.

I was later given a copy by a friend who got an extra key when EA did their Humble Bundle, but I have yet to play it.

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pr1mus

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I only opened this thread to see puppies.

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zzzellyn

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@kaiserreich said:

yeah but...the final boss is a planet

You say that like it's a bad thing.

For what it's worth, I've had DS3 and Awakening sitting in my Origin library for months now so maybe I'll finally play them (along with the ten other games I want to play during my break).

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MEATBALL

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I'm gonna plug in my thoughts from my Top 10 list, where it made #10 (though Bravely Default probably belongs in that spot now, been loving it).

I loved Dead Space 3. Sure, the human enemies weren't exactly a welcome addition (though I never found their presence troublesome) and the weapon crafting system reeks of being built purely to include microtransactions (though the game is generous enough with resources that you never need use them). But I found the game a much more atmospheric and tense experience than Dead Space 2's bombast. I also felt that the wrecked fleet and ice planet felt much more like believable and consistent places than Dead Space 2's The Sprawl - which just felt like a series of videogame environments. I also much preferred Dead Space 3's ending, and LOVED the pure ridiculousness of it. Obviously I'm in the minority with this opinion but for my money Dead Space 3 is the second best game in the series (Dead Space being my favourite). I'm saddened to hear that Visceral are likely working on Military Shooter #5432 for their next project.

@arbitrarywater said:

NECROMORPH MOON. That's all I'm saying.

Seriously, I fucking loved that. Just pure videogame ridiculousness in the most awesome way. YOU FIGHT THE MOON BY FIRING MARKERS INTO ITS EYES. IT'S SO DUMB AND SO GREAT. This is a series where you've fought things like giant worms, where its best boss fights are "videogamey" shoot-the-orange-weak-spots silliness, I'd much rather Dead Space 3's final boss than Dead Space 2's awful boss/ending sequence.

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ArbitraryWater

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If you thought that DS2 had a problem with its power curve (based on bonus stuff that you probably could've ignored), I don't see how you couldn't say the same for 3, given that by the end you are quite capable of running around with a Rocket Launcher/Contact Beam and never running out thanks to universal ammo (a trait DS3 shares with Deus Ex: Invisible War). It's fun and goofy in its own way, and indeed I would like to see that weapon crafting system in a better game, but it's not in any way balanced.

I think I would've liked Dead Space 3 if its back half wasn't so aggressively mediocre. The first half, on the flotilla of ships and the first bit of the ice planet is genuinely decent, but there's a turning point where it becomes increasingly worse, around the point where you're running around mostly identical environments fighting the same handful of Necromorphs popping out of the vents that you'd expect them to pop out of. Also the story is incredibly stupid, and not necessarily in a way I can get behind.

NECROMORPH MOON. That's all I'm saying.

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fisk0

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I guess I never got the hate for the introduction of co-op in Dead Space. The Dead Space series were incredibly influenced by System Shock (Dead Space even started off as System Shock 3 back in 2006 before they changed the name, likely due to the issues with the IP back then, which only started getting solved this year), and System Shock 2 did have co-op - I played through the entire game that way, and I'd say it may even have made the experience more tense, as now you were two (or up to four, though save games had a habit of getting corrupted if you did that) people trying to find some ammo, food or a shotgun that wasn't broken in a ship where death could be around any corner.

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Waffles13

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@golguin said:

I enjoyed Dead Space 1 and Dead Space 2 ended up being one of my favorite games of the generation. Everything I saw about Dead Space 3 was so off putting that I didn't even give it a chance. I think I'll eventually rent it just to know how far they strayed away from the 2nd game.

Dead Space 2 is far and away my favorite game of all time (note that I said "favorite" and not "greatest"), and I loved DS3. It's not nearly as cohesive and focused as DS2 was, and it has one of the worst cases of deus ex machina in recent history, but on the whole its absolutely a worthy followup to DS2. I even liked the story; I totally get where people are coming from when they talk about how ridiculous and stupid it is, but there are a few good twists and they do a good job tying into (and tying together) existing mythology while adding a bunch of new stuff that may or may not be up your alley (although again, the magical device near the end of the game is pretty lame).

I still haven't played the DLC (which I already bought), mostly due to the fact that by the time it came out I had already beaten the game 3+ times and was getting a little fatigued on it, but reading about how nuts it gets, I really hope they get to make a Dead Space 4 to see where that game could possibly go. I just worry that the general reaction was so needlessly negative that they'll never get the chance.

Also, to everyone who bitches about how DS3 isn't scary at all, and how DS2 is way too action-y, go play Dead Space 1 again. Seriously. I did it recently, and other than some good atmosphere and a couple jump scares, DS1 was only truly creepy in a couple instances, and DS2 (and 3 at points) get just as gnarly.

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ThunderSlash

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I played through Dead Space 3 coop with a friend and I found it largely enjoyable. My one and only problem with it was that the guns were so good that there was no reason to ever strategically dismember anything, even on hard difficulty! Seriously, by the end of the game I had no reason to aim for the limbs and just pointed my GATLING SPEAR GUN WITH A ROCKET ATTACHMENT THAT STASIS'D EVERYTHING IT TOUCHED at the center mass of every fleshy space zombie that came at me.

Also, I don't think Dead Space 2 ever got a GOTY edition. At least, not on Steam from the page I'm looking at right now.

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LegalBagel

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I agree the co-op and microtransactions didn't actively hurt the game the way they often can, but it definitely didn't help and made for a different experience. But more importantly, the combat, setting and story were just completely different, for the worse.

The old Dead Space combat was restricting, with slow movement, limited ammo, and required precision with dismemberment. The result was a game that was incredibly tense but required you to control your fear in order to survive and efficiently take down enemies. Spraying and praying worked to your detriment if you didn't dismember properly. Dead Space 3 was just a basic shooter. You unloaded on hordes of enemies and used crazy weapons with interchangeable ammo to mow them down.

Other things like the crew that Isaac rolled with, the story going off the rails, and the long badly-paced stretches. All just contributed to it being a worse game overall, though really it was the destruction of the horror and tension that did it for me. Dead Space as a generic sci-fi co-op shooter is just not as appealing. Games like that a dime a dozen.

I thought it was a fine enough game, but nowhere near the quality, design, or atmosphere of the first two, so I could see why it made the most disappointing list. I don't think it was bad enough to warrant inclusion compared to Forza, Battlefield, or especially SimCity. But I also don't have great interest in playing another Dead Space game at this point.

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csl316

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Those pics are rated M for Magical.

I got a bunch of mixed responses so I'm really curious what my final thoughts would. Unfortunately, I'm still a game and a half (and a movie, and a novel, and a Wii shooter) away from part 3.

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ShadyPingu

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@demoskinos: Give it a shot, for entertainment value if nothing else. Hilariously, late game story revelations surrounding the necro moons basically gave Dead Space 3 the same story as another EA sci fi trilogy. Three guesses which one.

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Yummylee

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Wait, I'm pretty sure the end boss was a moon, not a planet? It's ridiculous either way, but... a killer moon is slightly less so.