I'm almost certain it's supposed to be Triss Merigold. Is the one on the left supposed to be Fringilla Vigo? The bottom poster looks like another one of maybe Triss.
Does that really make or break a great game though? Nothing all that innovative about Ghost of Tsushima, but I love it. Everything is just very solid and the experience holds together well. But from a technical/mechanical standpoint, it's a very traditional open world stealth/action game, easily confused for an Assassins Creed at first glance.
I really feel like as games diversify more and more it's going to be the subtlety's that stand out, not these huge 'innovative experiences' that many gamers grew up with. It's just getting harder and harder to make something 'new' that's also cohesive. Except for VR, can't wait to see what thatll be like in 10+ years.
Ghost of Tsushima is fun. Cyberpunk 2077 isn't. There's no way in hell I'm going to subject myself to another play through of this game, once I'm finished with the main story. Once the deed is done, it's being uninstalled and forgotten about.
It'll be interesting to read and watch videos about the trials and tribulations that led up to this shitty game. I bet mismanagement had an awful lot to do with it. The burnout by the employees likely played a part as well. We will have to see in the coming months.
The audio on the dialogue keeps cutting out. Sound effects are sometimes nonexistent or sound like it's gone mono. The music while driving the vehicles that are much like a forklift on ice works just fine. It's loud and clear. It's too bad most of the original soundtrack is filled with forgettable music.
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