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SecondPersonShooter

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SecondPersonShooter

900

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@holycrapitsadam: I dont think it's more friendly for newcomers to be honest, and for as much as is said about the leveling and stat systems being gone, you are definitely still filling XP bars, upgrading health, upgrading attack, learning skills etc

Aside from the combat being more precise and demanding, the surrounding trappings are still very much that of a souls game, except it's actually easier to lose your XP and money than ever before.

Dont come into this expecting it to click ir you bounced off the difficulty of the old Souls games. This game, along with souls, WILL require you to push yourself past the point where you feel like giving up before you're really going to start loving it.

It may feel like you'll never obtain competency, and that you're wasting time fighting and dying with no progression, but the progression is in the learning, and you WILL eventually figure it out if you commit to continuing to try.

But to answer your question, no, I dont think this is any more friendly to newcomers, except maybe if your personal taste just likes the aesthetics and combat style more.

I think if you like Souls you'll like this, and vice-versa.

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SecondPersonShooter

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@nodima: alright I might skirt into some stuff people will consider spoilers so continue to read at your own risk, I'll try to be vague

Sekiro is definitely three acts, with the third act being entirely missable depending on a choice you make at the end of the second act. Based on what you told me, you are likely approaching the end of the first act. You'll know the fight for it when you get there, I promise.

There are more than three skill trees, I believe there are actually five. The last two are technically missable, but you will probably find them if youre exploring even casually.

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SecondPersonShooter

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@cheburashka: I'm doing pretty well, have steady full time employment, a serious relationship, etc.

I remember binging games with this type of furor when I was unemployed and depressed, and taking vacation time for a weekend for a game I knew I would dive way deep into was a far more positive experience, not least of all because I was actually getting paid for a lot of those hours.

I found the gauntlet to be rejuvenating overall, and it reminds me why I love video games.

I hope you're doing good as well!

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SecondPersonShooter

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The exploration of the worlds of Froms games are as immersive as they are because you HAVE to push hard to see new stuff

Getting stuck and having no choice but to explore your surroundings is how none of their games have maps, but you intuitively memorize everything.

If you remove the difficulty,you remove a BIG part of the magic of these games.

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SecondPersonShooter

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@humanity: by the end of the game, I had obtained every single skill of the base Shinobi skillboard and I think I'd highly recommend doing that.

The gain HP on deathblows is definitely an essential one, the amount of health you gain back seems to be based on how difficult the enemy you kill is. Boss death blows can generally give you a third of your health back, and this seems to scale up as you gain a larger health bar as well.

But yeah, I'd say everything on that first skillboard is pretty essential, except maybe the last skill on the board. Make sure you get the stealth buff early, as well as Mikiri counter upgrade.

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SecondPersonShooter

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@efesell: that last boss is a culmination of all of the combat lessons in the game, and by far the hardest end boss of the main story From has ever developed.

It also highlights something I love about this game, that you can bang your head against a boss phase for hours and hours, but once you have the fight figured out, you can blow through it in like thirty seconds.

By the time I finally cleared the final boss, I could blow through the first two phases in less than a minute without even getting hit.

With the other Souls games I never felt like I was brushing up on a skill ceiling that was actual perfection, but Sekiro kind of forces you to.

What a good fucking game.

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SecondPersonShooter

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So after five straight days of injecting Sekiro into my veins, including taking the weekend for vacation to play, I finally finished the final boss last night, and cleared every single optional boss and got most of the hidden secrets.

I think it's a masterpiece on the level of Froms previous outings, but throughout the game and endgame cleanup I realized that not a ton of info was available to help people through some sections, as well as finding some of the hidden questlines and collectibles.

So, given that I did nothing but play Sekiro for five days straight. I figured I'd volunteer myself to help anyone having trouble or confusion about mechanics or specific scenarios. I also nist wanna keep talking about Sekiro, so if anyone wants to ask for tips or information, drop a line in here and I'll keep checking back in.

Idk if this beats Bloodborne for my favorite From title, but it damn well could after some time and a couple more playthroughs.

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SecondPersonShooter

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I finished the game with the true ending last night.

I think the base game is harder than any previous From base game

But nothing matches up to the difficulty of some of the DLC bosses of the Souls series. Save for maybe the last boss in the game.

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SecondPersonShooter

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It's a lot of people making a mountain out of a mole hill.

I got this game to play with friends too. And I did. For three nights in a row. That was easily enough to unlock everyone...

So everyone claiming that they got this game to play with friends and are pissed they cant unlock everyone; did you actually get this game to play with friends or did you get it to play with friends like, once?

Because 8 hours of unlocks for a game I'm gonna continue to bust out occasionally for years just seems like it isnt even worth getting remotely upset about. I just dont care lmao.

It was actually kind of fun for the winner of our early smash games to fight against a random computer while the losers cheered them on, there was an air of excitement and comraderie to it to contrast the competitive heat of the actual matched.

Would it have been better with everything unlocked already? Idk, maybe, but it just barely matters.

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SecondPersonShooter

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Steambot Chronicles on the PS2.

A game that would find a huge audience in the internet culture of 2018 in the way Yakuza and Persona did, but never got a chance.

I love the fuck out of the world, gameplay, characters, and general comfy feel-good vibes of this hybrid mech-action RPG/rhythm game. It also is fully English voice acting extending to the plentiful sung music tracks, some which remain in my head to this day. It's a fantastic translation by Atlus as well, and I will always champion in as a exceptional game that never got to its audience,