@devise22: OP here, I was definitely too aggressive in my kneejerk argument but I think at the end of it, what was done on the Bombcast was still absolutely the wrong thing to do.
Yes, there is spoiler tolerance for different types of games, mechanical spoilers are something I don't feel exist, but this is a narrative based game that often uses shifting of mechanics to provide a meaningful narrative punch
And what he spoiled was the ultimate ending
Compare to Superhot, a game that everyone has talked about the ending moments to being fantastic, and I STILL don't know what happens.
This is because there are obviously people on staff that believe the surprise of playing it would be better, and the staff didn't care as heavily about Nier spoilers. On top of that, Superhot is only 2 hours long, Nier pushes 50-60
As game industry professionals im sure that they are informed that one of the main draws of Nier is the narrative, and the gradual shifting of mechanics. This is something that can be discussed in great detail among the first 30 hours of the game. Hell, even the first five hours.
I don't understand how in conversation, having played the whole game, one would find it important to spoil the ultimate ending of a new release when there were countless alternate routes of discussion that would have gotten to the same point about this appealing aspect of the game.
There is a difference of certain spoilers to be had but this is not one, even with the appropriate spoiler warnings, which were in fact not as appropriate as has been stated because the text warning was not even on the RSS feed i listened to the podcast from.
A lot of people in here seem to be under the impression that appropriate, meaningful discussion of games cannot be done in a manner that doesn't contain spoilers and i understand where you are coming from, but if we are painting spoilers being on a spectrum this one is a flashing red "DO NOT SPOIL" sign. It is a moment that is only going to reveal itself to those that have already completed the entire game. Would it not be more efficient to discuss mechanics a new player will encounter? Again, the ending mechanical twist is one of which there are countless examples of all throughout the game
And the game is still fantastic and worth playing for anyone, but I still do not see anyone's argument that this was an acceptable thing to do on the Bombcast, outside of a special circumstance such as a spoilercast or GOTY discussion.
I am absolutely not someone who is generally sensitive to spoilers, but it's hard to see this as not crossing a certain line.
Just because a majority are unoffended by it does not mean the opinions of the parties that ARE offended do not matter, especially when multiple of us here are long-term paying subscribers
You are likely going to be less offended at a lack of endgame spoilers on the Bombcast than we are going to be receiving spoilers for a game we are heavily passionate about the narrative of.
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