The first thing that grabbed me was the sound design. In-fucking-credible. The game is also gorgeous. But it does have that softer look I see in many PS3 games, that while pretty, makes it harder to spot enemies occasionally.
The controls feel so much better than KZ2. The lag, or "weight" is a thing of the past. (praze be to jeezus) I did notice that there was some disconnect when actually firing the weapon though.
I'm very impressed. I thought KZ2 was an abortion in the control department. The map isn't the best, but I can definitely see sinking some time with the full game.
I tend to blame the gaming press for this one. I listen to a few podcasts, and they are all were very dismissive about Enslaved or didn't mention it at all. Then after it releases they all sing Enslaved's praises and bemoan the fact that no one bought it.
With a little smart marketing and the proper coverage this game could have been a hit.
For me the difficulty did spike quite a bit, but only in the last 10% of the game. It was probably intentional.
While I could appreciate the original, I didn't enjoy actually playing it because it was soooo tense.This one created the mood through atmosphere and not frustration.
My advice is to play on easy. The gameplay is not the highlight of AP. Also there are some seriously unbalanced parts of the game. A couple bosses in particular. Just come to experience the story.
If you find dispatching fools to a breeze, just think that's probably exactly how Bond feels.
Please don't bother trying to ape COD if you aren't gonna have 60fps and precision controls.
Everything feels like it's chugging to keep up. Textures are often muddy with pop-in and framerate dips. Similarly the controls feel sluggish as well. Adjusting the sensitivity didn't do much to alleviate the issue.
I could take this in stride if it was the graphical showcase it was touted to be. It isn't. Granted, I'm sure that some aspects are more technically impressive, but on the whole I think it looks worse than Black Ops or Bulletstorm.
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