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Seraphim

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Seraphim's forum posts

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Seraphim

116

Forum Posts

1247

Wiki Points

8

Followers

Reviews: 0

User Lists: 5

#1  Edited By Seraphim

Please have Ulf on one more time on the bombcast; GET THAT MAN A JOB... :(

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Seraphim

116

Forum Posts

1247

Wiki Points

8

Followers

Reviews: 0

User Lists: 5

#2  Edited By Seraphim
@Bruce: Me too; here's to the first generation not to have been born during the '80s
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Seraphim

116

Forum Posts

1247

Wiki Points

8

Followers

Reviews: 0

User Lists: 5

#3  Edited By Seraphim

I wonder if I have better chances at this, or getting in the mob...

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Seraphim

116

Forum Posts

1247

Wiki Points

8

Followers

Reviews: 0

User Lists: 5

#4  Edited By Seraphim

As an individual whose gaming career began with exposure to some of the greatest games of all time, (Street Fighter II, Sonic II, and Final Fantasy were the first three titles I ever played), the last dozen years or so have been disappointment after disappointment.  Sure, there have been some awesome releases; but as genres get more and more narrowly defined, and honed, games start to look more and more like one another, and even the good ones just do "it" better.  I was so hungry for something new that I started playing games in genres I didn't even like, and random stuff I'd find on discount racks, (No One Can Stop Mr. Domino, etc.).  Eventually, I gave in, turning into that Halo-playing, Guitar Hero-evangelizing kid who'll lay down $60 for the next iteration of whatever.

Fast-forward to this year, and, just like any good Giant-Bomber, I watched the Endurance Run with baited breath.  Like many, I picked up the title after about a week of watching Jeff and Vinny make their way through the first dungeon.  I wasn't expecting a whole lot, telling myself it was probably just a solid JRPG with above-average voice-acting, and a nice hook.  Indeed, even after sinking about 10 hours into it, that's all it was shaping up to be; yet, this would eventually be the title that would rekindle my love affair with gaming as a medium.  So, what changed?  Any devoted follower of the Endurance Run can probably already guess, but this was the first time in over a decade that I felt myself emotionally invested to a game's cast.  What so many games try so desperately to achieve with high-profile voice-actors, 'cinematic' cutscenes, and 'immersive' graphics, this last-generation JRPG brought to you by the publisher that brought you Amazing Tater has outshone them all.  As someone who only recently graduated high school, it was amazing to see just how spot-on they were, choosing to opt-out of the conventional androgynous protagonist, and buxom damsel-in-distress for a homosexual street tough, and a detective rubbing up against the harsh societal prejudices that still force gender-specific occupational choices.

Still, personality isn't always enough.  What SMT: Persona 4 does brilliantly is force you to care.  While offering only a seemingly superficial incentive for fraternizing with the multitude of other players caught up in the midst of this drama, it's enough for you to give every plot-line a chance to evolve and develop organically until you actually find yourself wanting to hear more regardless of what the gameplay benefits are.  As weirdly sad as this sounds, you develop relationships with these characters that are almost akin to real friendships, (see Vinny bummed out that Nanako got thrown into the TV). 

But, as much as it may seem, this is not so much a love letter to Persona 4 as it is a plea to would-be game designers and developers.  Make me care.  Give me a reason to identify with your character, don't just tell a compelling story.  Don't make my harmatia a weakness, make it my strength.  Do whatever it takes to make me powerful, but helpless, even if that includes killing the protagonist off mid-game if that's what it takes.  Sacrifice high production values to spring for a better writer, and most importantly, don't be afraid to have imperfect personalities, people that don't fit stereotypes that people find pleasing, or 'normal.'  It adds a depth that is the reason why some of us play games.

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Seraphim

116

Forum Posts

1247

Wiki Points

8

Followers

Reviews: 0

User Lists: 5

#5  Edited By Seraphim

So much ground work was laid in the 70's, it has to be the best hands down.  80's was a little more pop-ish rock.

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Seraphim

116

Forum Posts

1247

Wiki Points

8

Followers

Reviews: 0

User Lists: 5

#6  Edited By Seraphim

maybe we all live in quantum universes where we never die as individuals; just everybody around us...we die in everyone else's worlds at different times, but never in our own world.

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Seraphim

116

Forum Posts

1247

Wiki Points

8

Followers

Reviews: 0

User Lists: 5

#7  Edited By Seraphim

Bombcast is probably the best, but I remember the glory days of Rich Gallup, so it's not as good for me as it might be...that said, it's still the best thing out there.  So, I'd have to side with the quick looks which are absolutely amazing decision-making tools.

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Seraphim

116

Forum Posts

1247

Wiki Points

8

Followers

Reviews: 0

User Lists: 5

#8  Edited By Seraphim

I'd really probably have never given P4 a chance until I saw the videos.  It got to the point where I could either do a paper, or play P4...I think you know the right choice...P4.  Beat it in a week and a half, and once school ends, I'm totally in for another go.

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Seraphim

116

Forum Posts

1247

Wiki Points

8

Followers

Reviews: 0

User Lists: 5

#9  Edited By Seraphim

I'm doubling Math and Philosophy

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Seraphim

116

Forum Posts

1247

Wiki Points

8

Followers

Reviews: 0

User Lists: 5

#10  Edited By Seraphim

-Duck Hunt

-Mega Man
-FF VII (Someone had to say it)
-Mario Kart 64
-Space Harrier (with the glasses)