Seroth's forum posts

#1 Edited by Seroth (711 posts) -

I'm glad I was able to get enough for me and my friends. I hope PAX South is amazing (ie, Giant Bomb shows up)!

About time we got a big video game convention like this. QuakeCon seems mainly PC-focused, ScrewAttack is super low key...and then there's that RoosterTeeth thing.

#2 Edited by Seroth (711 posts) -

If you guys donate at least $5 before the Metroid block is over, you can get a chance to win my Zero Suit Samus Alpaca! It's almost as cool as my Drew alpaca!

Put in a bid for Yoshi Gerstman while you're at it. :P

#3 Edited by Seroth (711 posts) -

Mine is now showing as boxart from Body Harvest. That has never been my avatar before, but my original avatar is related to the game. I don't remember ever changing it.

#4 Edited by Seroth (711 posts) -

Awesome! I was wondering if we'd get anything from Patrick's talk with the designers at GDC.

I think Animal Crossing is one of the greatest games of all time, and I love how the series has evolved. The step from Wild World to City Folk was very minor, but the step from City Folk to New Leaf was incredible.

New Leaf feels like such an "un-Nintendo" game in regards to online. I mean, I just now finished a turnip deal with a random Reddit person for a 3.4 million Bell profit. Yeah, Friend Codes are limiting, but New Leaf does what it can with it. You can actually communicate with other people, even if you're not in each others towns, using the Best Friend system. It's funny that Animal Crossing has an effective real-time chat system, but the 3DS itself still lacks anything even close. New Leaf even lets you group with random strangers through Club Tortimer, to the point that it even has greifers. That's something I wouldn't expect in a Nintendo online experience.

As for the core Animal Crossing experience, I love how creative you can be with it. Some people just see the game as paying off your debt or filling out your catalog. I don't even bother with that, for the most part. I'm all about creating a strange narrative with my town and sharing it with others through the Dream Address functionality. I'm still hard at work building a serial killer's hideout in the northwest, an arcade with a shady drug-fueled side business in the southeast, which is right next to the restaurant that may or may not be serving the meat of animal villagers gone missing... all while the corrupt mayor keeps 24/7 tabs on the town through his Harry Stewart-esque surveillance room, which also happens to be a floor above his sex dungeon and to the left of his sacrificial chamber.

And there's the fact that people often engage in animal trafficking online, making deals with other people to trade villagers for money or desirable furniture pieces. I just love that the game totally lets you subvert the cutesy, innocent nature of it all through online interaction and customization features. It's freakin' great.

I hope Animal Crossing gets even bigger in the future. Someday, I wanna make my own furniture so I can create my own torture racks instead of making do with cleverly placed dentist chairs and lab tables.

#5 Posted by Seroth (711 posts) -

@flacracker: The Evo folks had said pretty definitively this time last year that MK wouldn't be making any more appearances.

At a high level, the game had some demonstrable balance issues that players were actively exploiting. Injustice has more or less entirely supplanted MK's spot for the time being.

It was surprising (and cool) how long MK9 lasted at Evo. Remember, last year when the Evo lineup was announced, MK9 was part of it, and NOT Injustice, which hadn't come out yet. They later decided to include Injustice in the line up after some tremendous tournament showings shortly after the game's release.

I'm excited to see Injustice again this year, as apparently it's not a bunch of Supermans anymore. :)

I have a feeling Melee will be there. Evo people are probably using the fervor that this non-announcement will stir as ammunition to convince Nintendo to give permission for the game.

Someday, I'd like to see Skullgirls get some main stage attention. Maybe one day... :)

#6 Edited by Seroth (711 posts) -

Nope. My original Xbox 360 controllers works, but the thumbsticks are worn down and clicking in the left stick only works half the time. I bought a wired 360 controller to replace it. Now I don't have to worry about batteries anymore, and I can easily use it with a PC. Yaaay.

#8 Posted by Seroth (711 posts) -

I uploaded two of my favorite Ryan moments:

I was thinking about this moment days before learning of his death. :(

And despite being a small part of it, this is one of the highlights of the P4 Endurance Run to me. I loved it whenever Ryan would just yell something in the background while Vinny and Jeff were playing. That's how Charlie Tunoku was born!

#9 Posted by Seroth (711 posts) -

I think it would've been cool if they showed you a Catherine-esque graph of all the choices players made by the end of the game.

#10 Posted by Seroth (711 posts) -

In the original game, you rarely engaged more than a few guys at once, and once you did that you usually had time to run off and get to safety. In Assassin's Creed III, A fight started with three guys turns into 50, half of them being the tougher enemies.

Ohhh, my experience with the first game was exact opposite. Perhaps I was just too dumb to play the game back then, but I became infuriated with the game near the end because it just became constant battles for me. I would kill a large group of guys, bodies would litter the streets. Another guard would stumble upon one of the bodies, call for help. I killed that group, more bodies on the ground, more guards showed up. Running away just resulted in a long, frustrating experience, and I'd end up all the way on the opposite side of the map by the time I finally escaped.

Having to fight a million dudes does suck, and it's a problem that I think has persisted throughout the series, but it was alleviated somewhat through chain killing and items such as smoke bombs. I think the whole notoriety system is just super unfun to begin with and I'd wish they would get rid of it or completely overhaul it again.

But as for the combat itself, I like it a lot in 3. Every enemy type has an easy strategy to quickly kill them, it's just a matter of discovering that, then applying it. And even if you don't want to bother with doing the correct type of counter on an enemy, you can just shoot them once or twice and they're down. I WOULD like it a lot more if they encouraged you to use different weapons, though. There are so many different kill and counter kill animations that I never saw 'cause I pretty much only used the tomahawk and guns. The crappy inventory system doesn't help (seriously, why get rid of the wheel from 2? I guess to sell a Wii U feature?).

The camera is REALLY bad, though, yeah.