In the original game, you rarely engaged more than a few guys at once, and once you did that you usually had time to run off and get to safety. In Assassin's Creed III, A fight started with three guys turns into 50, half of them being the tougher enemies.
Ohhh, my experience with the first game was exact opposite. Perhaps I was just too dumb to play the game back then, but I became infuriated with the game near the end because it just became constant battles for me. I would kill a large group of guys, bodies would litter the streets. Another guard would stumble upon one of the bodies, call for help. I killed that group, more bodies on the ground, more guards showed up. Running away just resulted in a long, frustrating experience, and I'd end up all the way on the opposite side of the map by the time I finally escaped.
Having to fight a million dudes does suck, and it's a problem that I think has persisted throughout the series, but it was alleviated somewhat through chain killing and items such as smoke bombs. I think the whole notoriety system is just super unfun to begin with and I'd wish they would get rid of it or completely overhaul it again.
But as for the combat itself, I like it a lot in 3. Every enemy type has an easy strategy to quickly kill them, it's just a matter of discovering that, then applying it. And even if you don't want to bother with doing the correct type of counter on an enemy, you can just shoot them once or twice and they're down. I WOULD like it a lot more if they encouraged you to use different weapons, though. There are so many different kill and counter kill animations that I never saw 'cause I pretty much only used the tomahawk and guns. The crappy inventory system doesn't help (seriously, why get rid of the wheel from 2? I guess to sell a Wii U feature?).
The camera is REALLY bad, though, yeah.
Log in to comment