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Shakeyhands

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Shakeyhands

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#1  Edited By Shakeyhands

I respect other's opinions that they liked the ending. It was a fitting end. I am not Joel and this is Naughty Dog's story. But from the minute Joel got all mouthy with Marlene in the hospital, I didn't want to play anymore. All he has to do is argue with her and then say "Well at least let me say my goodbyes". Instead he gunned down a whole army of fireflies. It wasn't just him though, it was me. I had to do that and I didn't want to do that. Maybe we have just been given too much choice in games recently, Maybe it was the realistic nature of the gameplay, but I didn't want to kill a bunch of innocent dudes, and destroy the future of the human race, just to spend more time with Ellie.That's not how I wanted that to end.

It was just so disconnecting. I decided many other things in the game. I stealthed through many sections. Unless they were fungus monsters, I didn't want to kill anybody if I didn't have to. There were so many evil lives that I spared. It was just incredibly unsettling when I had to kill a bunch of innocent fireflies, to do something I didn't feel like doing.

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Shakeyhands

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#2  Edited By Shakeyhands

Just played the entire series one through three. I have listened to the Bombcast and read many reviews of Mass Effect 3, and I not yet noticed any complaints about the level design. Just making sure I am not the only one here. I thought the level design in many missions was terrible. It didn't give you great direction. Most of the time you couldn't even view a map. I felt at times, like when you were at the Illusive Man's hanger, trying to launch that fighter into that door. The final button you have to press is like down the ladder to your right. Completely out of the way, not obvious at all. I ended up running around for three more minutes trying to find it. Later on in that mission you are being lead down all of these halls that have videos of EDI, you, and Kai Lang on them and as you are fallowing these trails of videos, it leads you to a dead end (even though you are suppose to be rushing through the level, trying to get back to protect the crucible) and I ended up running around, trying to hop over ledges and stuff for like five minutes. There are many other examples, Did you guys feel this way too? Just super curious.

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Shakeyhands

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#3  Edited By Shakeyhands

Mortal Kombat, because you don't have to worry about it too much. ;)

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#4  Edited By Shakeyhands

@Hizang: Prolaxed is mine!

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#5  Edited By Shakeyhands

Where do I find my annual coupon code for the giantbomb gift shop? Is it emailed to me? If I deleted the email can I have it resent?

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#7  Edited By Shakeyhands

1:53:29 - 1:53:33. Please inform the crew.

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#8  Edited By Shakeyhands

I don't mean to bring up an old topic and I apologize if I seem extremely ignorant. I am not trolling. But ,when I heard Jeff Gerstmann say "That's stuff's disgusting" when talking about the tomb raider post I was extremely confused. I've read the post on Kotaku and I've heard all there is to be said about this stuff. But I don't understand what he finds wrong with it. It seemed really normal to me. I mean sure she's someone "You'll want to protect" but how is that disgusting? She a young girl and perhaps like a father to a daughter, you would want to protect her. I could not be more confused.