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ShalashaskaUK666

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ShalashaskaUK666

865

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7

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@tennmuerti: You absolute GOD sir, thank you so much!! I appear to have everything back - cheers!! Thank fook I had a manual save for the end of the campaign haha!

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ShalashaskaUK666

865

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Hey guys,

So I hopped back into my NG+ save after upgrading to 1.10 and buying Hearts of Stone... and all my crafted items are gone. Somehow I still have my silver sword and armour, but almost everything else from crossbows to items has gone. It's all over Gamefaqs and Reddit - just seems like something that only affects players in NG+.

My question to you guys who have started HoS is; should I try and enter into HoS through my save anyway despite me not having the right equipment to survive effectively (the DLC quest comes up as recommending I be level 62, but I'm just 34 - another glitch?) OR should I just do HoS separately from the main menu with an all-new Geralt, for the sake of the new story?

It feels weird not playing as 'my' Geralt, but then again if all my stuff is gone that I've worked to obtain, maybe that's kinda the same thing - plus I can re-spec some things!

What did you guys do, and do you know of ANY fixes on PS4 for the equipment bug please?

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ShalashaskaUK666

865

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Honestly, what the hell?! I've got the 'vanilla' version of Destiny and hung onto it as I really liked playing it in small chunks, but now TTK is out I want to get that, as it finally seems worth it.

I never bought the older DLC add-ons because they were clearly overpriced and meaningless, but now I discover you HAVE TO HAVE THEM to buy TTK.

So in the UK, Taken King is £40, and the two DLCs are £20 each. There's NO way to get just Taken King, because it doesn't even activate without 2014's add-ons present, and TTK's price doesn't include the other two, so you have to get them separately.

That's ANOTHER £80 on top of the £60 I paid last year, just for the game we were all promised and advertised in the first place. How in the HELL is this not labelled as The Most Disgusting Thing Ever?!

... or is there something I'm missing?

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ShalashaskaUK666

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So between other forum guidance and trying to watch the icon line up, I'm fairly stumped. 90% of the time if you hit the button to counter and you're anything close to being in an animation, Max will just get hit - it's the complete opposite of Batman, Shadow of Mordor or Sleeping Dogs where they'll transition out of it, and honestly, feels kinda broken.

However, the more I've read online the more people have mentioned specific counter windows you have to watch out for, and the icon changing colour (which I've not seen).

How have you guys found the combat, and the reliability of countering? It's the only thing ruining the on-foot sections for me, as groups of guys come out of nowhere and land huge hits I can't see coming!

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ShalashaskaUK666

865

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#5  Edited By ShalashaskaUK666

So the whole game wrapped, true ending and everything - and aside from one training mission on the online FOB stuff (game forced me to do it through the iDroid ) I've purposefully always hit up the menu and hit 'Disconnect'.

Thing is, I just don't want to play MGS online, especially when the crux is "Hey, at any point you might need to leave your mission and defend your base" - I just didn't want any of that stuff, so I made a point of playing offline.

Now it's all over though, I don't have anywhere NEAR the best equipment in the game, I never got past the first tier of suppressor, only got the Shock Arm upgrade, balloon-style Fulton - and just now I'm unlocking things like the Rocket Punch.

My question is did you guys play connected as much as possible, and did that open up some better/crazier item/weapon options across the game's intended runtime?
Right now I've cleared all but three of the main missions (just the modifier ones in the late 40s), so even if I DO rank up equipment eventually (which is HELLA slow now the rewards are way less in Side-Ops), it'll be taken out on more side stuff, not coinciding with main late-game missions as I'm thinking I was supposed to do.

Side note is I'm also thinking of wiping my save and starting again to play it all 'properly' (connected), as those who've finished know a certain thing happens/is removed that's irreversible at a point, and I'd like to do more missions before that!

What do you guys think, and would recommend please?

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ShalashaskaUK666

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So I've finally, FINALLY got to the in-game True Ending and I've watched the cut, intended ending with Eli and Sahelanthropus.

HOWEVER, where the hell is David Hayter? I always thought he was going to show up at the close of TPP, like they'd jump forward in time, recreate the start of Metal Gear or something, with him coming out the water - maybe a lil "Kept ya waiting huh?" in THAT voice.

But now that it's all over, Hayter's nowhere to be seen. He wasn't even on the Debriefing video from Kojima and the team, but Greg Miller and Troy Baker were? I thought it was in service of a big ol' late game twist, but nope - it's more like a full-on shun.

What do you guys think? The more i think about how it all wrapped up, I can't believe a series that used to stand tall as the shining light for unrestrained artistic freedom (for better or worse) has been so severely hampered by budgetary and corporate agendas.

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ShalashaskaUK666

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#7  Edited By ShalashaskaUK666

Great discussion guys, I think it's pretty fascinating/interesting there are these little 'mom 'n pop stores' that become more reliable to us than the bigger chains that in theory should (and could) be catering to all our needs.

I totally get the people saying it's childish to want something you can't have, of course it is and I agree, but what zolroyce said was the main crux of my post. Like, if it's okay for some pockets of fans, then why not everyone?

@zolroyce said:

But I do agree it would be a cool thing for a company to go "Oh, lots of people are getting it early? Fine just put it out." But maybe there are reasons they couldn't do that I don't grasp.

Maybe if everyone started doing this, it'd be a case of 'where does it end?', in some assumed reality where we're suddenly getting games weeks in advance because retailers are forever trying to best each other. I won't profess to know how these things are done, but I'd totally appreciate the notion of "If it broke in X number of locations/X number of streams are online" we'll greenlight the major stores.

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ShalashaskaUK666

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So I didn't pre-order, why would I, y'know? I wasn't about to throw £60 at something online, only to have it not turn up on day one (something that's happened before), when I can go to a store and pick up a copy regardless.

But now it seems many retailers just said "F that!" with MGS V in particular, releasing the game early on-shelves, posting it to customers etc., leaving the rest of us to sit n' spin until launch day.

There's not much of a point to this post other than to vent, but I think when something as widespread as this has been (when it's making news headlines and Konami are commenting on it) the embargo/release day rule should be lifted across the board, and we should all be able to go pick the game up.

Where do you guys stand on it? I remember across the early 2000s you used to be able to rely on getting games early if you went down a day before street date in-person, kinda like a small-known secret where some stores would sell tomorrow's games in the last hour of business kinda thing, but now it's rarely the case.

Either let all of us buy it early, or have repercussions for the retailers that broke their agreements. It's not very fair when it's such a huge release with such a passionate fanbase susceptible to spoilers and leaked info.

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ShalashaskaUK666

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This was an issue I had back at launch, across the many times I've replayed and now as I wait for PP next week - I just can't seem to do a flawless run on this, there's always someone who pops into view and insta-spots me, alerting THE ENTIRE BASE in a second if I miss a headshot.

All the reviews for PP are stating it's the best MGS yet gameplay-wise, but I can't for the life of me figure out how to actually play it well. I mark all the targets, move super slow, but like I say nearly every time I just the 'FRING!' alert as someone completely out my sight (behind me) sees me and I can't react through mid-animation, or I miss when I try.

How have you guys found adjusting to the new style from launch to now? I find the right trigger/CQC variation stuff a little muddy as well, with like how much you press the stick forward whilst kinda wailing on the trigger to pull things off.

I also miss knocking on walls to draw dudes towards you, now I kinda peek out, trigger their 'Hmm who's that?!" response, then hope for the best when trying to CQC in super-slo-mo (which nearly always fails as Reflex Mode seems to favour guns).

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ShalashaskaUK666

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So I've just finished, and I'm kinda in the "Well I knew the story was gonna go off the deep end"-kinda mentality - I just didn't like how insanely head-bashingly philosophical it all got, especially from Kate. I was expecting to see her go over her research, first contact, theories on what the light is etc.

She says herself she's a scientist and maybe like her 'other half' that provides solace is the Pattern itself - the ultimate scientific discovery? - but it all felt a bit rushed by comparison to the others.

Anyway no, the bit that was weird for me was during Lizzie's segment, when you return to the Main Hall and get the Rachel/baby scene. Up until this point the 'loop' of gameplay was 'seek out a sequence of memories, then trigger their final moments', something I thought tied into each character you were following at the time. Like, you can see all the conversations that happened with Frank, because I'm following Frank's light, same with Wendy's, Stephen's etc. You get a couple additional parts, but for the most part during a character's respective chapter, that's who you're learning about.

For the Lizzie segment though, we started seeing a few interactions she wasn't aware of, between Rachel and Rhys, to which we then get the end of Rachel's life with the baby - something Lizzie was nowhere near. I know it's to later give you the payoff that she's in the station without Stephen, but honestly, I worried and went straight to Youtube to watch a playthrough, because I was SURE I'd missed something.

The game was already very ambiguous - and I'd previously walked too far past Frank's intended endpoint, missed it as I 'triggered' Lizzie's intro , then went back to collect more memories - so I was convinced I was seeing the end of Rachel's story without the rest of it.

How have you found the extremely open-ended nature of the exploration, would you have made it a tad more linear?

Looking around online it seems I did see everything I was supposed to in the order intended, but man, that one bit just made me not know what was going on - a feeling that set off a chain reaction of "I don't like how the story's getting less tight..." that was then solidified at the end.