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SkullcrusherMountain

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SkullcrusherMountain

1118

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@stingo: Oh of course the Flyers gave us that.

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SkullcrusherMountain

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Someone help me out - who's the big orange guy?

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SkullcrusherMountain

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lol Brad immediately makes presumptions about gameplay mechanics being static instead of just...trying them.

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SkullcrusherMountain

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I'm very excited they're still getting my vape magazine.

And yes, I am a terrible person.

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SkullcrusherMountain

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I've not been paying much attention to WWE lately, but can someone give me a nickel summary of what they're doing with Becky? She's one of my favorite people on the roster, and if she's getting good booking, I'd like to know what it is :) Thanks!

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SkullcrusherMountain

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I've heard things about this video.

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SkullcrusherMountain

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@thgamer said:

I find it funny how annoyed Alex seems to get about the androids in 'Detroit: Become Human" passing off as human when they pull off that tab on the side of their forehead, like it's some form of lazy writing. I mean, these are human appearing androids exploring sentience, it's not going to take much for them to pass off as human (especially at first glance). Sure there is some 'plot convenience' in having this happen, but does Alex get equally annoyed when Cylons in 'Battlestar Galactica' or Hosts in 'Westworld' try to pass off as human? I suppose you could argue why Cyberlife (company that created Androids in Detroit) made it so easy for the Androids to cover up that mark, but this isn't the first android story where human "creators" both overestimated their abilities to 'control' robotic life and underestimate how these advanced androids would adapt.

Between this and a comment on the Beastcast where Alex thinks the 'we have a dream' slogan used in the game is trying to be passed off as original by Quantic Dream (rather than a blatantly obvious MLK reference, I mean did the game really need to spell out his name in there to make that clear?), I kind of get the feeling Alex already made up his mind about the game before he played it. And while everyone has their own biases, I guess I just expected more out of Alex, who I feel tends to provide some of the better discussion on gaming for this site.

I also don't mean to imply Detroit is a perfect game that is above criticism. The controls are clunky in that patented Quantic Dream way, and the motion controls don't really add much to that. The one word dialog choice options run into the same 'Fallout 4' problem where your character doesn't always say what you think they're going to say. And in a game about narrative choice and building character relationships, that can be a big problem. So I don't really have a problem with Alex not liking the game. It's just a lot of his criticism feels rather nitpicky and like he's looking for a reason to not like the game. I guess if he ever does write a review for the game, maybe we'll see some more substance to his complaints.

I think the simple issue he, myself and many others have is - why the fuck did they design androids whose only outward indication that they're androids is a tiny LED they can easily remove with no consequences?

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SkullcrusherMountain

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@rethla said:
@fezrock said:

Really curious to know if the combat is as floaty and not fun as it looks, or if Vinny is (as he suggested) just not good at it yet.

Both i would say.

Yeah, agreed. I'm about 6 hours in, and it's...problematic. It's not a terrible system, but it's not very polished. Crowd management sucks, at least for me, and the same with the stamina management. I'm not great at the combat, but I've got an okay handle on it. Also, I'm doing a no-kill run, so I'm probably under powered. That said, I'm LOVING this game, it's got a fantastic atmosphere and the dialogue is pretty great.