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soralapio

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soralapio

293

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#1  Edited By soralapio
@KnifeySpoony said:
" Exciting stuff, I like the idea behind streaming at night. "
Same here, especially since the files are then distributed in MP3 form as well. It's ideal! I wake up, download the new podcast and head out for my jog. Then when I come home, I can rewatch the video if there was something especially good.  
 
Thanks dudes, stuff like this is why Giant Bomb is the only gaming website I follow.
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soralapio

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#2  Edited By soralapio

Right, considering there's no chance in hell of this actually coming to Europe, let alone Finland, does anyone know if I can use my horrible socialist money to buy a red-blooded American Gold subscription? Because I'd totally pay for that just to see ESPN.

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soralapio

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#3  Edited By soralapio
@sfighter21 said:

" Haha, its so weird to see or hear white people say "tikka masala".  "

All right then, how weird is it to see white people make curry? I prepared a kick ass Madras today! 
 
EDIT: And I'm Finnish!
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soralapio

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#4  Edited By soralapio

A lot of people are surprisingly negative, but frankly I was blown away. I didn't expect Kinect to look this cool and overall it looked like Microsoft had something for everyone - but in a good way. It wasn't a horrible buzzword show like last year's!

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soralapio

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#5  Edited By soralapio
@TwoOneFive said:
" something tells me this will be over the top with the entertainment shit, and underwhelming with the gaming stuff.    
 Definitely fearing the same. I watched their preshow hype videos on Xbox.com and those are mostly "celebrities" talking about how much they "like, totally love videogames ... and junk". I don't give a shit about some F-grade reality show moron and how he totally hates controllers, give me games!
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soralapio

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#6  Edited By soralapio

Hoping for the new slim 360 to be shown in detail and some completely shocking game announcements.

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soralapio

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#7  Edited By soralapio
The continuing adventures of an indie game developer and Unity: 
  
The thing I - and I suspect most Unity devs - love the most about the system is how easy it is to assemble scenes. Today I had a bunch of stuff on my plate. Our game engine was ready (more or less) but all we really had to show for it was a handful of test levels with no real continuity and nothing to guide the player. As the game is supposed to be a physics heavy platformer in the Trine mold we need to get the player on board with the game's mechanics from the first level. 
 

 Would you take advice from this man?
 Would you take advice from this man?

 
As I start to assemble the actual game, the first thing I needed was a help system. We'd already planned it. The player sees a huge billboard in the game world, stops by it and ... well, nothing, until now. The idea was that he is taught something important, in this case the basics of moving the main character and what he has to do in a basic level.  
 
Accomplishing this was easy as hell, largely thanks to Unity. Knock up an empty GameObject (GameObjects in Unity are basically empty 3D reference points that you can attach anything and everything to) and attach a BoxCollider to it. Now we have a spot in the game world that can act as a trigger, namely the area in front of the billboard. After that it's elementary to check if the player has crossed into the BoxCollider's area (ie. if he is in front of the billboard) and if he's hit the right key to read the billboard. Then we display the text. 
 
Assembling and coding all this took less than 20 minutes. From there it took me another 10 minutes to drag in various Prefabs (pre-configured entities, in this case pieces of the level and various game logic pieces like the start and finish point). Hey presto, it's a complete level. Even cooler is that the basic building blocks of this level can be rearranged into a whole new level in a matter of minutes.  
 
Before I got into Unity I hated JavaScript. I'm still not a fan, but for the stuff Unity uses it for, it really is pretty ideal. Of course if I need to do something more complicated, like writing or reading from a text file, I can always fall back on C# which I love quite a bit more. And we'll get into that later, as that's precisely what I'll need to do soon. First, there's the matter of knocking up some more 3D objects for the game world, and we'll be doing that with Blender. Next time we discuss the wonderful world of Coder Graphics!
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soralapio

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#8  Edited By soralapio
@drew said: 
We've actually had quite a lot of fun developing this app on Android, there's definitely a lot of easy tricks you can use to tie into the system services such as search and information sharing between apps which gives you a really functional app very quickly. Sharing a link which can be picked up by Gmail, Facebook or Twitter apps only takes a couple of lines of code. Just don't take our code as an example of how to make Android apps, it's mostly hacked together with sticky tape and chewing gum... "  
 
Hey: if coding with tape and gum was wrong, I never would've been right.  Having used my new HTC Desire for a couple of days now (the app rocks, by the way. In my opinion it's even better than the iPhone app) I am awed by the layers and layers of integration going on in there. It just goes to show what a nice thing having a huge, centralized net presence like Google can be. Thank god they're a benevolent overlord, though... 
 
Anyway, if you dudes ever need a pair of fresh eyes for some code review or something, I'll definitely be up for it. 
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soralapio

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#9  Edited By soralapio
@Chaser324 said:
" God damn it. I guess $15 is going to be the standard price now for map packs...at least until Activision decides it should be higher. I'll place my bet right now that Activision tries to sell some CoD:Black Ops maps for $20. Any takers? "
We can thank all the morons who first railed against the price hike and then went ahead and bought the map pack anyway.
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soralapio

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#10  Edited By soralapio
@DanielJW said:
" Bump for this thread, Android users should be all over this! :) "
Oh I am. Just watched the latest I/O keynotes and ordered an HTC Legend. The second that baby gets here this is going on it.  
 
Really nice work with the app. Glanced over the sources and it looks like the Android is a joy to develop for.