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Sunjammer

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Oh wow

Really impressed with this game. It's kinda ugly and cheap looking, but thematically I'm 100% behind it. I love the way "combat" works, and the feeling that almost every single thing you do has weight and meaning to it. I had to stop playing it after a couple of hours because I was mentally exhausted.

I understand why the game has to be this way, a lower budget downloadable title, but i hope other games take note of how it handles enemy encounters. This is a tense, cool game, and I can't remember the last time I played anything like it.

Sidenote, either I'm a god damn genius, or Brad is kind of bad at the game :-P It is NOT as frustrating as he made it look, though it is as tense. The game telegraphs climbing points to you real obvious like, and enemy encounters require you to be decisive, but are not random unless you allow them to be.

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