I played through Ocarina when I was 9 and I don't recall getting stuck anywhere, but then again, I think the way you play games as a kid is very different from how you play them as an adult. At least for me, as a kid I was just into exploring and poking at everything, and wasn't likely to forget even the smallest of curiosities. I remember being very invested in figuring out "what's up with this windmill guy," so that was something I very near instantly solved once able. The game might not have directed me to him, but my youthful aspiration to check in on Windmill Guy did.
As an adult I think it's easier to get caught up in tackling a game by trying to glean its 'critical path' or follow its very direct cues, as if I'm consciously deciding whether to 'progress' or 'check out side stuff', and determining what's important and what's not based on experience with other games. Where as a kid it was ALL important, regardless of context, and I didn't need the game specifically steering me in a direction to wanna check out some weird place or talk to all the NPC's.
All that said, I don't think you can get too too lost in Ocarina anyway, as that was also the dawn of the video game adviser who TELLS YOU WHERE TO GO ALWAYS. Hilariously I remember being very frustrated with Navi, who I felt was cramping my style. "Just let me figure it out for myself, gosh!"
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