Strong disagree on Killzone 2. I hear they patched the handling in MP, but SP is still the same garbage-fest it was in 2009. I mean...if you want to watch a clip of someone excessively gunning down a Helghast, all the hit reactions are super detailed, the sound design is good...it hits the notes in microcosm. But when you have to actually play it, it falls apart. Aiming/moving feels like you're a drunk baby wearing sunglasses at night.
Killzone 3, on the other hand, is a much better game. Campaign is still boring as hell, but it handles way better than its predecessor. If you're curious about the "Killzone feel," 3's a good place to check it out. 2 is obviously a distinctive thing, but in my experience it is the bad kind of distinctive.
I'll second Black, for PS2 and Xbox, though that campaign is also boring and some of the levels are annoying shoot-outs with people way outside of your effective weapon range.
STRONGEST AGREE on F.E.A.R. I never finished the campaign so I don't know how well it holds up, but the shootouts even in the first level are incredible. It's largely helped by the slow-mo, but they do a lot with the lighting on muzzle flashes and hit reactions. They also use some super clever texture work to make bullet impacts seem like you're ripping the damn walls apart. A lot of what makes F.E.A.R. special is kind of a facade that breaks if you look at it the wrong way (e.g. the A.I. isn't actually that smart, they just built the levels to guide them around in surprising ways), but it's pretty rad.
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