As an example, let’s imagine the protagonist is running on everybody’s screen, and we have the animation and rendering calculation that has to be done to get that protagonist to be running. Instead of calculating that 100 times, we calculate that once and send that video back to the users
So everyone just watches the same video stream. That sounds fucking great.
Still none of this makes fiscal sense unless you're a publisher dyi... trying to stave off bankrupts or piracy.
Still how can the protagonist can be running in everybody's computer unless it's a game composed of solely running, and even then it would be impossible, as there is no synchronicity between all players.
Although you can do that with calculations, you have to create for each player a session, so you can ease the calculations to some degree, but you will to send to each player their session's data.
And thus we still need to render everyone's perspective and thus we aren't really cutting down on any of the processing power needed but we are adding a shed load of lag. Might as well render everything locally that way you can play when the internet is out or the publisher turns insolvent. We could have these fixed known hardware configurations that everyone could have and devs could optimise for, that would benefit from the economies of scale and deliver okish power for a reasonable price.
Nah . Stupid idea. How can the publisher fuck you over once it's got your money then?
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