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TheSeductiveMoose

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TheSeductiveMoose

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#1  Edited By TheSeductiveMoose

I'd refrain from calling Shogun 2 great. The abysmal unit selection and faction diversity really hurt that game.

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TheSeductiveMoose

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#2  Edited By TheSeductiveMoose

I'm going to say no, to some degree. The engine they've been using is pretty unstable and very prone to having things fuck up.

Many of the bugs/brokeness could probably have been avoided if they'd made an engine from scratch, or at least tried to fix some of their coding.

The most annoying thing I found with the game though, is how little effort they actually spent on the PC version. A game like this shouldn't require the hardware it now does.

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TheSeductiveMoose

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#3  Edited By TheSeductiveMoose

Fuck. It's been a long time since I turned on my 360.

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TheSeductiveMoose

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#4  Edited By TheSeductiveMoose

No, but I've seen the 2009 version.

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TheSeductiveMoose

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#5  Edited By TheSeductiveMoose

@Mustard: The actual construction tools are incredibly easy, it's the coding that can get a little complicated (though it's still fairly simple).

Since it's possible to create entirely new worldspaces; the lore and shit like that from the games can be ignored.

Stuff like factions and behaviors are also pretty straightforward (e.g. factions decides who the NPCs should attack and who they should be friendly towards).

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TheSeductiveMoose

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#6  Edited By TheSeductiveMoose

Morrowind, Oblivion and Skyrim (in January, provided that the construction set actually comes out then). The construction set is pretty easy to use (though somewhat unstable), and the coding required shouldn't be too hard provided that you have a guide or some sort of tutorial available.

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TheSeductiveMoose

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TheSeductiveMoose

3629

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274

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#8  Edited By TheSeductiveMoose

@Sweep:

No Caption Provided

@deathstriker666: Takker tackar.

Anybody wanna fix Patrick?

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TheSeductiveMoose

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TheSeductiveMoose

3629

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@Xeiphyer said:

Most knights fought because the pay was better than any other job they could get, and were only loyal to their respective kingdom because they were paying and defecting meant death.

This isn't true at all.

Knighthood was a title bestowed upon minor nobles (and sometimes commoners under certain conditions) who were for the most part looking to make a name for themselves in battle.

Kingdoms or countries as we know them today meant very little to the people at the time, who instead chose to pledge their allegiance to local lords, chieftains, whatever.

"Defecting" also didn't mean death and it was not awfully uncommon for nobles to switch sides.

And lastly, it wasn't pay as much as it was the power, the possibility to rise in the social hierarchy, and most importantly land that attracted people to the profession.

But it's pretty pointless to generalise knights this way, since the definition of knighthood varied by region and time period.

@Xeiphyer said:

At the end of the day, knights still raped, pillaged, and were generally bad dudes.

This however is very true.