Narratives in games work best when it creates a meaningful context for the game play (what am i doing in the game and why?). Narrative for the sake of narrative (telling of a plot) often results in a futile exercise that gets in the way of me playing the game. Sure, the story and characters can be compelling by themselves but what happens during cut scenes is that im no longer playing a game - im now watching a movie - and often not a very good one. Trying to spice it up with "press X to do stuff" makes me feel like om just going through the motions of the game. There's no agency in pressing X. The order seems to have visuals of 2015 but game design from around 2008. Trying to pull this off with a brand new IP that seems to lack any real USPs (unique selling points) is setting themselves up for failure IMO.
The order really leaves my puzzled as to why these devs are even in games and not just making a movie - except for the fact that it would never get green lit as a movie in the current studio environment, but thats a whole different issue.
When people try and defend these narration heavy games they usually come up two positive examples: Naughty dog games and Tell tale games.
Naughty Dog are more or less the the ones that developed and refined this sort of game design to the point where everyone wanted to be like them. They were/are the Pixar of tripple A. Problem is that not every studio has the same amount of talent and ethos of ND or Pixar. ND knows that in order to pull these games off you need main characters that are likeable, universal and relatable. The get the human element right. You also need to balance the story telling carefully with exciting gameplay and balance it out so the player doesnt burn out on either. They have been masters of pacing their games ever since Crash Bandicoot where they developed rythmes for "how much stuff should the player do before a break". Basically they understand why it works and others try to imitate them and fail. Yes the NDgames are more heavy on narration than i personally like but i can respect them for their craft and effort and its no a surprise they have succes.
Tell tale are in a different ball game completely. Ive enjoyed the walking dead despite it being all about narrative and almost no mechanical game play. However when they DO introduce game play its designed to convey tension for the scene your in. Their games are borderline movies but are very upfront about it. they dont have any action sections just to pad the game.
Now back to the Order: From what Ive seen of the game it seems to lack everything that make the ND games work. their characters doesnt seem likeable universal or relatable. I have no reason to believe this game will achieve any emotional connection with the audience what so ever. They seem to pad the game with soulless shooting shooting and pressing of X for the heck of it. The art looks crisp,realistic and expensive but also dry and uninteresting and uninspired.
Now i could be totally wrong about the Order and its GOTY.. But it sure aint the last of us.
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