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usgrovers

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#1  Edited By usgrovers

I wasn't expecting to get a code, but I did. As a casual fan of Halo and Borderlands, Destiny really wasn't on my radar. However, after playing the alpha for a couple of hours, I may end up buying on day one. It's really good.

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I'm concerned about what it means for the future of games as a complete experience. Right now, it can be tough to find a game that you can consider complete, as there are always hooks to sell DLC. The problem I have with F2P is that the very design has to be first and foremost about monetizing gameplay rather than balance, art, or any other concern. If "most" games go this route in the next generation, I can't see myself continuing to be a hardcore gamer.

There is also a serious perception problem with F2P/microtransactions. Imagine if a game like Dark Souls, which has been praised for it's difficult design, "accessibility" be damned, offered "soul packs" for a couple bucks each. Regardless of the designer's intention, it would seem that the game was intentionally designed to be difficult to sell those microtransactions.

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#3  Edited By usgrovers

I'm more of a fan of ambient music while I'm working. Skyrim, Oblivion, Fez and Journey are the ones I listen to most often. Although, I'm surprised no one has mentioned Homeworld... that game has a GREAT soundtrack.

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The only appeal to this would be that it's Windows based, implying that your entire Steam library would be compatible. But no, looks like a very niche product, no mass market appeal.

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What surprises me most about the launch is that people are surprised this is happening. This game is essentially an MMO version of SimCity and we all know how reliable MMO launches are.

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In Indie Game the Move, Edmund McMillan shows part of the Quick Look for Super Meat Boy, the part when Brad stumbled upon the glitch level.

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#8  Edited By usgrovers

The down payment for games will likely still be $60, with easy payments of $15 per content package that was withheld from the initial release.

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#9  Edited By usgrovers

When taking into account the cost of peripherals, the Wii-U is actually less expensive than its predecessor. Since all Wii controllers are usable with Wii-U there isn't that initial cost of purchasing a set of controllers in addition to the console itself. Problem is that there is really no effective way of communicating that fact in their marketing.

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#10  Edited By usgrovers

@Kerned: Don't you understand? $60 is the mere down payment for a game these days. You can expect to receive the full game only after another $20 - $50 investment. They're not even hiding it any more with the immediate "season pass" offerings that double the initial cost of the game in many cases.