Been playing ALOT of TF2 lately and been rebinding my keys in such a way that now, i do not have a reload key.
TF2 has an auto-reload option, that reloads your weapon whenever you're not shooting, releasing you from the constant need of reloading, not gonna lie, i still have a problem pressing X alot but i'm working on not doing that... X to Explode?
So i've been thinking, why do we still need to reload in most games? TF2 solved the problem by making all it's weapons round based rather than magazine based. So you're loading one round into the weapon instead of changing a whole magazine.
This let's the reload be interruptible without any downsides. If we're not playing Gears of War, were reloading is a tactical advantage to you, giving you a buff if you did it right or a penalty for missing. Then why do most games still have reloading? If there isn't a 'gimmick' behin it, then why implement a non-interruptible cooldown?
If your game isn't about being realistic then why do you need to have that cooldown?
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