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Video_Game_King

So is my status going to update soon, or will it pretend that my Twitter account hasn't existed for about a month?

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The Triforce of Wisdom promises an abundance of explosions.

The suave, daring, unrivaled King of Video Games. He is on an EROTIC quest to see if lesbians indeed have the goods. BEWARE, the Moon.
The suave, daring, unrivaled King of Video Games. He is on an EROTIC quest to see if lesbians indeed have the goods. BEWARE, the Moon.
No Caption Provided

I'm really torn on what to think about this game. I honestly don't think I could place it on a scale of good or bad because it waffles between the two so damn much. On the one hand, it's a dumb action movie that glorifies war; on the other hand, it's a dumb action movie that glorifies war. All we can know for certain is that it's an action movie, alright. Take that as you will, because I didn't know how.

I'd say it's best to start with the story, but given its fondness for jumping all over the timeline, this may not be such a good idea. This isn't confusing or hard to follow, mind you, but it does make the story difficult to explain at first. Eventually, though, a clear, summarizable story emerges: the US military has severely pissed off Raul Menendez, Jesus Christ of YouTube (as in "Jesus Christ, are they serious about this YouTube popularity plot point?"), and it is now up to them to put a stop to his terrorist plans. Say, what did they do to piss him off? Call his sister a whore and burn them both alive, among other things. Now this may sound somewhat petty, but that's only because I suck at explaining things. In reality, the game does an amazing job of making you empathize with what he's suffered, at least when it wants them to. Sure, he's been doing some shady shit for the entire story, but at least in the beginning, he's doing it for his sister. And then to see that completely wrenched away from him and go absolutely insane with rage.....and then see things get worse from there.....It may not be a lot in terms of focus, but in terms of raw execution, it's certainly more than enough to make him a good, fleshed out villain.

You thought I was being cute with that Saladin joke, didn't you?
You thought I was being cute with that Saladin joke, didn't you?

This might even be a very poignant criticism of the ravages of war if Black Ops 2 had any interest in those words. Instead, war is portrayed as all kinds of badass and glorious and all around awesome. Our story begins with a Vietnam war vet reminiscing about his escapades at least somewhat casually, moves into you valiantly riding atop horseback into battle against Saladin's knights, and ends with....to be fair, it does tone it down a bit by the end, but the general message remains. It's just hard to take this message seriously when you get to personally see the most horrible parts of war. One of the first levels starts with you watching a man fucking burn to death before the general you're cooperating with drags you off to participate in all the glory that war brings. I'd say that about sums up the levels of self-awareness present if this wasn't a first person game. I know that sounds like a petty complaint to make, but it really did make the experience that much more harder to deal with emotionally. It's one thing to see somebody far off on the battlefield die because the character I was controlling shot them; it's another to see the life ebb out of their eyes because I personally blew their brains out. It's incredibly uncomfortable, and I don't think that's what the game was going for.

Then again, I probably shouldn't be thinking while playing Call of Duty. This game doesn't exactly mix well with heavy critical thinking, and I don't mean that in a condescending, dickish way. The game's all about the explosions and spectacle and generally just moving from set piece to set piece. In this regard, it sort of knows what it's doing. I mean, at least it gets the pacing right. No matter where you are in the story, there's going to be some tense action sequence there to grab your attention. Maybe it's running through a burning mansion or maybe it's dragging your buddy to safety as his head clips through the grass or maybe it's whatever the fuck this is.

Hold on a second: is that Baird in the back of this screenshot? Did he make a cameo in Black Ops 2 that I'm unaware of?
Hold on a second: is that Baird in the back of this screenshot? Did he make a cameo in Black Ops 2 that I'm unaware of?

Wait, I think I spotted the main problem with the cinematics in that last sentence: they don't effectively prevent me from questioning what's going on. Granted, the example I used is nit-picky as hell, but there are more jarring incidents sprinkled throughout the adventure, like when the camera switches from your personal view to a zoom-in on the bad guy with no fade or transition of any kind. Or when the game doesn't let me play through some moments that would be cool to play through, but lets me play through mundane shit for no other reason than to acknowledge that I exist. Or when the subtitles call a guy "CIA nerd". Each example shakes me out of the moment, makes me aware that I'm playing a game, and ultimately prevents the game from working its magic. If its magic is to be worked, you're gonna have to put some effort into shutting off your brain and simply accepting the various cinematic set pieces the game throws at you.

The same goes for the interactive set pieces: great variety coupled with mediocre execution. Again, the amount of variety at play works in the game's favor, since it keeps things consistently exciting. However, consistency isn't a word I'd apply to the game mechanics on display. Shooting aside, you only play through a lot of cool moments for a couple minutes, tops, most likely in the hopes that you won't notice that each one has its own significant problem. The airplane sequence near the end, for instance, plays like a very strict rail shooter that only begrudgingly lets you steer. This is going to result in you drunkenly careening into the exact number of buildings needed to warrant a court martial. A similar problem occurs with the horse sequence I mentioned before, sans buildings and (sadly) flying.

"Are you going to move into position any time soon, Mason, or is that game of Frozen Synapse more important than our national security?"

But I felt this the hardest with the Strike Force feature, mainly because it's such a cool part of the game in theory. Imagine a first person shooter that lets you switch to a tactical view to command different squads and stuff in real time. Now go play Sanctum because that game probably delivers better on that concept than Strike Force does. I never did get the hang of controlling all those squads, and while I'm willing to take the blame for some of that (I didn't spend a ton of time with it), I can't imagine the inability to split up squads or command individual units would help its case. Or maybe it would've been better served as a short downloadable PC title instead of a diversion in a much larger game.

Speaking of much larger games, why haven't I mentioned the main gameplay systems in this blog? Because at some point in this discussion, the shooting simply becomes irrelevant. I'm not enjoying the game because the mechanics of shooting a person feel particularly compelling, but because of all the situations built around them. Though that's not to say the shooting is bad. Enemies die when shot, hiding for a bit allows your body to digest the bullets littering your unarmored arms (how else regenerative health is explained, I don't know), and the many guns you're provided each feel different enough to justify their existence. However, I think it says a lot about Black Ops 2 that even though each mission gave me the opportunity to choose my initial arsenal, I barely used said feature. I come to these games for a low-brow action movie that could potentially double as a US Army advertisement. The shooting elements are merely in service of that.

Review Synopsis

  • Does Black Ops realize that most people are uncomfortable killing other people?
  • Maybe that's the price to pay for all the explosions and chaos.
  • Oh, and shooting and stuff or whatever.

Yes, this is essentially the same as my last blog's video, but it's the intro song that really stands out.

No Caption Provided

Oh yes I fucking did. How could I pass up such an amazing opportunity for riffing material, especially when it gives me a rare opportunity only one person I know of has taken? I speak, of course, about being fair toward the game. You see, most of you would probably watch one of the millions of YouTube Poops of this game, write it off as trash, and call it a day. But I wanted to dig deeper, and dug deep I did, and lying in Wand of Gamelon is a genuinely good game. It's just buried under mountains of poor game design that are absolutely impossible to ignore.

And it's not like the story's there to hold the extra weight, either. (Why anybody even remotely thought that is beyond my understanding.) It all begins with King No I'm Not Typing That taking one of his country's most valued treasures into battle with him, only to get captured for such rampant idiocy. Link tries to save him, but somehow, gets trapped in a mirror doing so. Now it's up to Zelda to....help people with their menial problems. That's the weird thing about the story: there really isn't any. You tend to stumble into the more plot important moments, and they don't have any connection to what you're doing. The gameplay has you fetching eggs for some lonely girl to get a flute that I don't remember once using, while the cutscenes depict.....well, pretty much that, but sometimes, Impa decides to move the plot forward because I guess it has to. It's all really surreal and would make for some decent riffing material if not for the game surrounding it.

"You think it's a crime to speak in mad rhymes? Rap or die!" *double lightning*

Speaking of riffing material, I know what you really want to read about: that awful animation. What can I even say that you don't already know? Half the characters are utterly lacking in detail, while the other half are horribly grotesque monsters. They less resemble actual people and more resemble spider webs a witch has cursed to speak. And that's not even getting into the over-animation problems. Hell, Yumimi Mix has better animation than this dreck, and that was a game I glowingly recommended as being "like you're playing a manga while twelve year old girls yell shit in your ears." The actual game is better, though, with pumped up 90s music and some rather detailed level backgrounds.

Too detailed, perhaps. Or maybe not detailed enough. All I know is that detail plays some role in the navigation issues. A lot of the backgrounds can't settle between a super-imposed 2D world or a multi-layered 3D one, so they waffle between both. Needless to say, this is confusing as hell, especially when the game is so insistent on the one path it created that it will kill you for trying to take other paths that make just as much sense. Mapping jump to the up button doesn't help matters, nor does thinking the Xbox 360 has a good D-pad in the first place, like I did. But the worst part about this is that the ingredients for a cool Metroidvania-esque action adventure game are lost underneath all this shit. The beginning of the game kinda dumps you onto a directionless overworld and expects you to figure things out for yourself. Surprisingly, this works in the game's favor. You get some cool power-ups to mess around with, like an invincibility cloak and a glitchy lantern, and there's something to be said for adjusting to the flow of quests. There's a sense of accomplishment and progress as you watch all the pieces perfectly fall into place in your quest to rescue the King. Yes, it's a sense of accomplishment that's significantly marred by technical flaws, but it's a sense of accomplishment nonetheless.

What sweet hell have I stumbled upon here.
What sweet hell have I stumbled upon here.

I mean, that's more than I can say about the combat. I don't have anything at all nice to say about it. There is absolutely no mercy invincibility in this game, so if you want even a hope of surviving, you're gonna need a decent ranged attack. Unfortunately, for a significant portion of the game, you're stuck with a dinky little butter knife of a sword and very expensive bombs. It takes even longer for ranged attacks to mean anything, and never for Zelda to learn how to handle enemies coming at her on a soft incline. Combine this all together, and you end up with a frustrating experience lacking in progress because you're fighting against the mechanics instead of what the game has laid out for you. Yet for whatever reason, the developers thought it a good idea to make this a grind-heavy game. Joy.

Speaking of joy, that word has no place in describing what I'd generously call the boss battles. Here's how each one goes down: they personally introduce themselves through some exceedingly stupid cinematic (like this one, for instance), you whack them once with the item du jour, and they collapse into a puddle of sadness and despair. Repeat until you get a completely mellow ending. Now what was that I said about potentially liking the game, again? Kinda hard to do that when you have unfair combat, unintuitive level graphics, and those cutscenes. The only thing more off-putting than this game is the knowledge that I'm gonna have to cover Faces of Evil, too.

Review Synopsis

  • You know how The Marvelous Misadventures of Flapjack has some scary artwork? Well, this game looks bad.
  • Conceptually, I'm all behind a Metroid-style game set in the Zelda universe.
  • In practice, I'm not up for shady level design and thoroughly unenjoyable combat.
35 Comments

35 Comments

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Justin258

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Edited By Justin258

Wait... I thought I read somewhere that your Fire Emblem Awakening bit was coming up today?

I've played some Black Ops 2, but never finished it. I'm just not all that interested in set-piece, event-heavy, super-scripted shooters anymore.

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Video_Game_King

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Edited By Video_Game_King

@believer258:

Fire Emblem's next week. This week, we're talking about BLOPS and Zelda. I honestly can't tell what people are going to latch onto more.

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EXTomar

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Edited By EXTomar

Wand of Gamelon reads like such an interesting idea: Zelda saves Link when a quest goes awry. But the quality is so iffy (is bad too strong of a term?) I know of no one who has actually played it that says anything really positive about it.

Surely there is a joke about Soviet Zelda in here somewhere....

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Video_Game_King

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altairre

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All I can remember from the Blops2 campaign is the one level where you play as raged up Menendez and mow everything down with some kind of Machete. I could not stop shaking my head because of how incredibly dumb it was. Still, I tend to enjoy the CoD campaigns. It's usually the kind of dumb action movie/shooting gallery game that's fun to play once a year. But man, that Machete level...

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cloudymusic

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There's a special circle of hell somewhere dedicated entirely to games that bind Up to jump.

If you haven't already, any plans to check out Zelda's Adventure too? It's like they tried really hard to ape the original LoZ, but without any knowledge of how to make a competent game.

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Video_Game_King

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@altairre:

Two things:

  1. That's it? You don't remember the shitty post-credits sequence?
  2. I liked that level :(.

@cloudymusic

I'll address the topic of Zelda's Adventure in a later blog. Oh, and on that note, expect Faces of Evil some time soon.

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altairre

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@video_game_king:

  1. No I didn't remeber it until I looked it up just now. I can't fault myself for blocking it out though.
  2. He is so enraged that he becomes immune to bullets for a while and choses to use a machete to cut down guys that are shooting at him with machine guns. Nearly every time you cut a guy the game goes into slowmotion and blood splatters. I don't know but that seemed out of place even for CoD.
  3. Oh god I remember the bullshit horse level now. It seems like more details are coming back to me. GREAT!
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Video_Game_King

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@altairre said:
  1. Oh god I remember the bullshit horse level now. It seems like more details are coming back to me. GREAT!

Oh, right. That was pretty dumb. I'm also remembering all the grotesque imagery and that fucking YouTube plot point. When do I get to remember something cool about the game? Maybe that highway level?

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GERALTITUDE

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Maybe one day the dream of that Strike Force mode will come true. Seems so many games try their hand at that. Someone's bound to crack it one day soon.

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Video_Game_King

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@geraltitude:

You mean Sanctum hasn't? Maybe I should've played the game before I made that reference.

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beargirl1

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it's weird now that i watch that avenged sevenfold easter egg again and these dudes are rocking out to like, a video montage of people getting killed and like, menendez giving a speech to a crowd of terrorist dudes.

i don't know. i always thought call of duty was way silly to be taken seriously in the "killing people is messed up" sort of thing, but it's definitely a valid point that they kind of fetishize it. they really like to show dudes getting blasted in slo mo a lot.

also, i haven't been around here in a while. how has the lesbian investigation been going, VGK?

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Video_Game_King

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@ajayraz said:

how has the lesbian investigation been going, VGK?

Uh.........*resumes YouTube Watch History, closes all YouTube tabs*.......Quite goods.

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ArbitraryWater

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Edited By ArbitraryWater

Well, at least you can claim to have actually played one of those awful CD-i Zelda games instead of just reading about them like the rest of the internet.

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Video_Game_King

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Well, at least you can claim to have actually played one of those awful CD-i Zelda games instead of just reading about them like the rest of the internet.

One?

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ArbitraryWater

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Edited By ArbitraryWater

@arbitrarywater said:

Well, at least you can claim to have actually played one of those awful CD-i Zelda games instead of just reading about them like the rest of the internet.

One?

So that's what the king of the moon sounds like. You put this on yourself man. No one is making you play these games.

On the other hand, looking at your youtubes has reminded me that Tear Ring Saga is a game I have access to. I wonder if they've updated that translation patch since I looked at it last.

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Video_Game_King

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On the other hand, looking at your youtubes has reminded me that Tear Ring Saga is a game I have access to. I wonder if they've updated that translation patch since I looked at it last.

For whatever reason, I've my doubts. Half the script was very clearly Google Translated. I don't think anybody wants to read through all that, read through the actual Japanese, and clean it up so it makes some damn sense.

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@arbitrarywater said:

On the other hand, looking at your youtubes has reminded me that Tear Ring Saga is a game I have access to. I wonder if they've updated that translation patch since I looked at it last.

For whatever reason, I've my doubts. Half the script was very clearly Google Translated. I don't think anybody wants to read through all that, read through the actual Japanese, and clean it up so it makes some damn sense.

Looks like the last time an update was released was last July, and apparently that was to correct some bugs and inconsistencies rather than clean up the quality of the script. Of course, wonky translations didn't exactly stop me from playing and enjoying FE4 and 5.

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Video_Game_King

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@arbitrarywater:

To be fair, those translations were actually legible. I think the only writing problem I remember was in FE4, where the translators just said, "Hey, remember how this one castle used to cause black screens? Well, now it doesn't."

Strange how we're talking about Fire Emblem a week before I post the blog on Fire Emblem.

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@geraltitude:

You mean Sanctum hasn't? Maybe I should've played the game before I made that reference.

oh I haven't played Sanctum - there are other games with the exact same idea, and from playing those and reading other communities it just doesn't seem like anyone has really nailed the concept. It exists I guess but just not Awesome yet?

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ArbitraryWater

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@arbitrarywater:

To be fair, those translations were actually legible. I think the only writing problem I remember was in FE4, where the translators just said, "Hey, remember how this one castle used to cause black screens? Well, now it doesn't."

Strange how we're talking about Fire Emblem a week before I post the blog on Fire Emblem.

The translations I used were functional at best. They could both use some cleaning up, but maybe I'm asking too much from amateur efforts.

You know that any time is a good time to talk about Fire Emblem.

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Video_Game_King

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@arbitrarywater:

Here's the thing you have to know about fan translations: 98% of them are literal as hell. The other 2% are Mother 3 and some visual novel @bocam told me about once. (That reminds me: check out that insect visual novel that @karkarov told me about once.)

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ArbitraryWater

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@video_game_king: Oh, I'm very aware that most fan translations are the stilted, overly-literal efforts of people who aren't native Japanese speakers. I guess I'd much rather have an emphasis on the intent of any particular line rather than a direct word-for-word translation, which is how good localization teams do it. But I fully acknowledge that asking for that is, in most cases, asking too much.

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Video_Game_King

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@arbitrarywater:

Yea, probably. For some lines, it can be pretty difficult, and for some, there's no real choice but to copy literal information. For instance:

I can't imagine this bullshit leaving you much room for liberal translation.
I can't imagine this bullshit leaving you much room for liberal translation.

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Edited By ilikepopcans

@video_game_king: @arbitrarywater: Of course the problems (probably) lie in the fact that ([old]japanese) games are fucking long. A fan translation of an anime or movie is one thing, but doing something that is 50 times longer breaks people who are just doing it in their off time for funzies. By the time their done I bet they say "fuck it its done" and can't polish it any more or make the translations read less googley.

On the subject of Fire Emblem, it tots lost to the XCOM expansive in the DICE awards and I say NA SON to that.

oh, i guess i will read the blog now instead of reading and commenting on the comments that are completely unrelated to the blog above them.

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ArbitraryWater

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On the subject of Fire Emblem, it tots lost to the XCOM expansive in the DICE awards and I say NA SON to that.

Eff that noise. I liked Enemy Within just fine, but it still doesn't fix some of XCOM's more serious problems; namely its super boring, flaccid end-game.

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jesus, trying to play through wand of gamelon..... yeah, it's noble attempt.... painful one. I played it on a store kiosk 20 years ago and even then it felt not responsive, and even when the CD-i controller is more like a remote control with an clicky analog stick. But yeah, it's a noble idea, and at the time those graphics were "HOTTER" then SNES graphics..... of course this is a couple years before Chrono Trigger.

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Video_Game_King

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Fucking what!?

On fan translations, though: I'd say the problem isn't what you describe per se. I mean, there are some pretty big, dedicated teams tackling these projects (although the only one I can name at the moment is Aeon Genesis). Plus you have various communities on the Internet centered on translation woes (romhacking.net being one of them), so exhaustion might not be as big a problem as you make it out to be. Hell, Tear Ring Saga's translation was open book. Anybody could handle that shit.

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@altairre said:
  1. Oh god I remember the bullshit horse level now. It seems like more details are coming back to me. GREAT!

Oh, right. That was pretty dumb. I'm also remembering all the grotesque imagery and that fucking YouTube plot point. When do I get to remember something cool about the game? Maybe that highway level?

So not everything is coming back to me. That's a relief. I can't remember a highway level.

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@altairre:

I think it was the one where you were escorting the president or some shit? That's the most concrete detail I can remember.

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trulyalive

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Multiple Katawa Shoujo references in a single blog?
This is precisely my kind of silly.

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@trulyalive:

Just you wait until I do a screenshot thread of that fucker.

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trulyalive

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@video_game_king: Aaaaaaaaand you've just earnt yourself a new follower.
I await with eager suspense.

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@video_game_king: Just so you know that isn't an insect visual novel. You are a normal dude, everyone else is a monster. The insect is actually your next door neighbor/childhood sweet heart love interest :P

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@karkarov:

Rest assured, I will get right on it. Right after my Morenatsu screenshot thread, of course.