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wrighteous86

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How Halo 2 Ruined Halo 3: A Wrighteous Wretrospective

When I first finished finished playing Halo 3 shortly after release, I was left satisfied but also disappointed. While the gameplay was everything I hoped it would be, the campaign was missing that “epic conclusion” feeling that I was hoping for. After replaying the game again recently, I’ve decide that the reason I was let down by Halo 3 is due to one thing: Halo 2.

Not as fancy as his GTA IV tattoo a few years later.
Not as fancy as his GTA IV tattoo a few years later.

By now, it’s common knowledge that Halo 2 was rushed, and the end result was disappointing. In addition to a distinct lack of direction after the founders of Bungie, Alex Seropian and Jason Jones, left the team, the game was just too ambitious for an aging platform. Exacerbating the situation was the very public (and permanent) release date for Halo 2 of November 9, 2004, as made famous by Peter Moore's infamous E3 tattoo reveal.

In fact, in one of the Halo: CE Anniversary promotional documentaries by Bungie, writer Joseph Staten revealed that they’d cut off multiple missions from the end of the game -- practically the entire third act of the story. And this is why Halo 3’s campaign felt wanting.

"Before Halo 2, we could fail in silence and in misery but no-one really knew we were failing," writer Joseph Staten added. "But with something like Halo 2, everyone knew we'd cut missions at the end, that we'd lopped off our third act - we failed spectacularly in public as far as the story was concerned."

Everyone remembers Halo 2’s infamously disappointing cliffhanger, with Master Chief promising to “Finish the Fight” as he approaches Earth, stowed away aboard a Covenant ship. Gamers were psyched to get into one massive battle to defend our home planet, like all of the pre-release videos and trailers had promised and instead we were confronted with… credits.

Halo 2 concept art depicting The Ark.
Halo 2 concept art depicting The Ark.

That was never the plan, though. It’s clear from developer comments regarding the game, advertisements, and even concept art that Halo 2 was meant to finish with fending the Covenant off at Earth. Instead, we were forced to play through the last third of Halo 2 in the first half of Halo 3, to the sequel's detriment. You see, not much happens in the beginning of Halo 3: Chief lands in the jungle and he fights off some Covenant; then he arrives at a human base, and he fights off some Covenant; then he heads towards The Ark, and he fights off some Covenant; then he brings down some Covenant AA weapons, and he fights off some Covenant. Four whole missions go by in the “epic conclusion” of gaming’s premier shooter franchise, and the plot stalls.

That’s because those four missions were probably meant to be the final one or two missions (with some editing of course) for Halo 2. We were meant to get our epic battle in a populated city of Earth, we were meant to see what the mysterious “Ark” was (though probably not what it did, exactly), and we were meant to have a proper cliffhanger to get us excited for the next game. I mean, look at this mid-game cutscene from Halo 3’s mission “The Storm” and imagine that this was how Halo 2 ended:

The Covenant activated some mysterious device buried beneath the Earth for centuries, and it did… something. We’ve failed our mission and the Covenant have the advantage, mysterious though it may be. And when things seem their lowest, The Flood have invaded Earth. Shit, we’re screwed. Now that sounds like an epic cliffhanger that would have everyone begging for the third game.

Imagine if Halo 3 began with “Floodgate” -- the level where you’re fighting through the city of Voi as waves of Flood come after you. Our planet is on the brink of destruction, all hope is lost, and you have to fight your through a city of infected soldiers and civilians in the vain hope that Cortana is on the Flood ship. That sounds like a much more exciting intro to Halo’s grand finale than, “I don’t know, you fall in the jungle and just fight some guys until you’re done.” And the first level would end with the sight of the Elites glassing Earth as the Chief goes through the portal to find Cortana, and a secret weapon.

In Halo 3 proper, you really only spend 2 levels on the all-important Ark. There are 5 Earth levels, 2 Ark levels, and 1 level each in a Flood Hive and a reconstructed Delta Halo. With more time to spend on its own story, rather than finishing 2’s, we could have explored more of the Ark, gotten a more in-depth look at the Flood hierarchy (all of them talking in unison with Gravemind’s voice was a cool trick), and even maybe had an entire level on the new Halo to competently manipulate our nostalgia for the first game with more direct references (something Metal Gear Solid 4 did so well a year later). Hell, we barely learn anything about The Forerunner in this final game other than that we “are Forerunner” or that we are their “children”, which had already been heavily implied in the previous games. This would have made the game a better lead in to the sequel trilogy, which deals with The Forerunner more directly and provided more information on the games oft-referenced backstory.

And from a gameplay perspective, more mission slots available could have delivered us a battle on par with the one shown in the "Believe" ads, the lack of which was probably my biggest disappointment with the 3rd game:

To be fair, Bungie eventually tried to give us more of the large-scale epic battles at multiple points in Halo: Reach, but that’s beside the point.

How come you never toss me health or ammo, bro?
How come you never toss me health or ammo, bro?

Not only did Bungie feel the need to compensate for Halo 2's truncated story at 3's expense, but many aspects of Halo 3 seem to be a result of the negative backlash surrounding Halo 2. From a longview, people now appreciate The Arbiter and like what he added to the series, but when Halo 2 was first released, he was often lumped in as one of the many disappointments in the much-anticipated sequel. As a result, as @gunstarred points out below, this game basically resorts to making the Arbiter a glorified "Player 2" that just gets to show up for the cutscenes. Even if the Arbiter weren't playable in 3, it would have been much more effective if he was given better-than-standard companion AI, and actually felt like he was by your side like an Elizabeth from Bioshock Infinite or an Alyx from Half-Life 2.

This is not your grave, but you are welcome in it.
This is not your grave, but you are welcome in it.

The Gravemind similarly gets the shaft in the trilogy's conclusion. Sure, it was a little ridiculous that the hive mind of The Flood looked like Audrey II from Little Shop of Horrors, but the concept of a hive mind was a strong one, and I still like that he speaks in iambic pentameter. He adds a bit more depth to The Flood than the boring "alien zombies" they were in the first game. Since he was mocked so ruthlessly in Halo 2, though, he becomes a disembodied voice for The Flood and is never seen (though it is implied you go inside him at one point). While the effect is cool, it just feels like Bungie was too self-conscious about fan complaints and had no confidence in their own decisions. At least we got that one badass moment where Chief and Arbiter lead a swarm of Flood towards the Prophet of Truth. But Arbiter and Gravemind, much like the plot of Halo 3, suffered because of the backlash to its predecessor.

Ultimately, while Halo 3 was a satisfying conclusion to the trilogy, it wasn’t a fitting one because we were too busy finishing Halo 2’s fight. So fuck you, Halo 2.

35 Comments

35 Comments

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GunstarRed

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The one thing that always annoyed me about Halo 3 was the way they set up The Arbiter and Master Chief to be connected in some way in 2. And then when the third game comes round The Arbiter is "Player 2" I've always thought the third game was really underwhelming, back then and when I went through it a couple of years back.

Maybe it was because I'd played Halo 2 so far after it was released and I didn't really have any huge investment in any of the characters, but the ending didn't really bother me. I think I played that game about a year before 3 came out and I quite liked all of the weird story turns near the end.

The biggest problem with 3 is that you're always fighting Brutes and Flood. Neither of which are as fun to fight as the Elites. There is that cool bit where you're running up that aisle with the rings and there's a trail of Flood following you though.

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Justin258

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Edited By Justin258

I actually didn't get into the Halo series until I got my 360 in 2007. I had played the original Halo way, way back, about halfway through, but otherwise I had no experience with the series. After playing them in rapid succession, I found that I like the original the most and the third one almost as much.

I do see what you're saying, but I found Halo 3 pretty climactic when I played all three for the first time within months of each other. Fighting two scarabs at one time near the end of the game was just plain fucking awesome. It's a shame that there's a crappy flood level stuck at the end of the game, but eh. Whatever. The series has never quite grasped those same heights for me. Reach wasn't written well enough for me to give a damn about the Covenant invading or the characters involved, though the gameplay itself was still damn good Halo fun. ODST was a cool experiment but there was too much walking around. Halo 4 was fun and I got the basic story thread, but that game is a textbook example of why you shouldn't throw a bunch of crazy words at a player who might not know anything about the fiction beyond what's in the games themselves.

It is a shame that Halo 2's development was so troubled, but we still got a pretty good game out of it. I've wrung quite a lot of fun out of all of the Halo game's campaigns, but the series could have ended at 3 and I would have been totally satisfied.

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crithon

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Edited By crithon

interesting reading this 10 years later. At least someone is being honest about their feelings.

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chaser324

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chaser324  Moderator

Non-Halo question: what's the deal with the sentences in this thing that are clearly captions for images that aren't there. Is inserting images into blog/forum posts broken?

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wrighteous86

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Edited By wrighteous86

@chaser324 said:

Non-Halo question: what's the deal with the sentences in this thing that are clearly captions for images that aren't there. Is inserting images into blog/forum posts broken?

Yep, it looks like none of my red links, images, or videos came over. That sucks. Don't know if I should put out the @rorie call or not. Maybe I messed up somewhere.

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Slag

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@wrighteous86:

the images and vids looks fixed to me now.

Nice blog!

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Pudge

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Excellent post, and yet another reason why Halo 2 is such an awful game. I ended up liking Halo 3 (I played through the campaign in one sitting, back when I was young enough to do that sort of thing), but none of them will ever live up to the original because of 2.

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zombie2011

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Edited By zombie2011

Halo 2 is my favorite Halo. The campaign wasn't great, but the surprise of playing as The Arbiter was pretty awesome. The game also had the best soundtrack and Multiplier of the bunch.

The Halo 2 maps are some of my favorite maps in gaming.

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bluefish

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Edited By bluefish

Hm, cool read.

Kinda threw me for a loop though. I thought the thrust of the piece was going to be something like "Halo 2 multiplayer spoiled me, and when everyone got into Halo 3 I found it pale in comparison."

Which I was going to be like "Eff yea!"

What you DID write was probably more interesting.

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csl316

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Halo 2 disappointed me, but in retrospect it was essential in expanding the universe.

Tsavo Highway and The Storm were super fun missions, so despite not doing much for lore at least they provided more fun than the entirety of Halo 2 to me. But I can see the point of the Earth section being meant as the end of 2.

What a weird thing. Biggest effect on a franchise since Soul Reaver having a huge chunk cut out of it changed the entire direction for Legacy of Kain.

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chaser324

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Edited By chaser324  Moderator

Nice well written post and while it's impossible to deny that the Halo 2 campaign was a huge blunder, I just can't say a bad word about this game considering the massive amount of time I sunk into playing multiplayer. I haven't spent that much time playing multiplayer in an FPS since then and probably never will.

Coincidentally, Halo 2 multiplayer also kinda ruined Halo 3's multiplayer for me. I'm not sure if I'd just gotten burned out or if my issues with the weapon changes were genuine, but I played very little of Halo 3 on Xbox Live...although Call of Duty 4 was probably also a major contributor to this.

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toowalrus

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On the bright side, the fact that the Arc reveal happens in Halo 3 allowed them to make that amazing reveal trailer. Everything about it is perfect. The narration, character reveal and especially that fucking music makes it my favorite trailer I've ever seen.

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hollitz

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Edited By hollitz

I think Halo 3 did a pretty good job of ruining Halo 3.

The story in Halo 2 was pretty shit, but at least there were a handful of missions that I remember enjoying, which is a lot more than I can say for 3.

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ilikepopcans

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Hmmm, I guess its a good thing a was not into the games industry when before Halo 3 came out cause I love me some Halo trilogy. I did not get any sort of hype for Halo 2 so I enjoyed it as a younger. Now a days, I clearly don't like it as much as CE, but I still can get some enjoyment out of it.

Man, Halo 3's multiplayer. I put like 800 hours in it or something.

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vitor

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Edited By vitor

Shame that the story elements of Halo 2 seem to overshadow all the good things that game that and the huge refinements it made to the series.

  • Vehicle takedowns/hijacking - possibly the most copied feature since
  • Removal of all health packs - fully recharging HP
  • That covenant sword lock-on risk/reward epicness
  • The fun of dual wielding
  • A massively better looking game
  • The best multiplayer maps in the entire series
  • A fantastic match-making system (a first for consoles) and all that brought with it

Sure, a lot of these were apparent in the multiplayer but whenever people refer to Halo 2 as a disappointment, I have to remind them that in terms of gameplay, it was the high-point of the series. Now that was combat evolved, while Halo 3's messy deployables just overly-complicated an already elegant system and the complete nerf to dual wielding lessened options. Let's face it, the BR became the defacto weapon from that game onwards which I think is a damn shame.

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wrighteous86

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Edited By wrighteous86

@vitor: @chaser324: From a gameplay perspective, Halo 2 added a lot. The only complaint I have with your list is that I think dual wielding was a waste and kind of ruined the weapon/melee/grenade trio balancing that they had. Aside from that, those were all significant additions to the series, you're right.

And of course Halo 2's multiplayer was amazing and groundbreaking. I'm not much of a multiplayer gamer though, so I didn't really talk about it's effect on Halo 3. This was more about how the sudden ending in Halo 2 kind of gimped Halo 3's story as well. But besides that, I really liked Halo 2 and the things it did for the series.

@toowalrus: Yeah, that Halo 3 reveal video was pretty amazing. Almost makes it worth it...

@hollitz said:

I think Halo 3 did a pretty good job of ruining Halo 3.

The story in Halo 2 was pretty shit, but at least there were a handful of missions that I remember enjoying, which is a lot more than I can say for 3.

Aside from the absolute worst level in the game (the Flood, level "Cortana" I think?) I liked most of Halo 3's missions. Arbiter's Flood levels in 2 were pretty shitty as well, though.

@believer258: Yeah, I don't really have a problem with Halo 2 either, and I agree that Halo 3 comes close to the original, I just think that if they had proper time to finish Halo 2, Halo 3 may have been the best game by far.

@gunstarred: Excellent point. And since I had to go back and fix the formatting, I elaborated on that point a bit near the end. Hope you don't mind!

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deactivated-61665c8292280

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@wrighteous86 said:
@hollitz said:

I think Halo 3 did a pretty good job of ruining Halo 3.

The story in Halo 2 was pretty shit, but at least there were a handful of missions that I remember enjoying, which is a lot more than I can say for 3.

Aside from the absolute worst level in the game (the Flood, level "Cortana" I think?) I liked most of Halo 3's missions. Arbiter's Flood levels in 2 were pretty shitty as well, though.

I have a ton of complicated feelings about this discussion, about the Halo franchise, about what Halo 2 means for the series versus what Halo 3 means. But I think we can all step back and appreciate this undeniable factor:

That "Cortana" mission was just so unbearable. So, so, so unbearable.

EDIT: Sorry for accidentally tagging everyone here.

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Rowr

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I really liked the third game, but yeh it was definitely missing some bang with the story, particularly early on.

Man that Halo 2 ending. I was so freaking disappointed, I hadn't heard that the last third of the game was cut off til now but that makes complete sense.

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indieslaw

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You've convinced me to keep hating Halo 2's campaign, and its impact on 3. But I still like three.

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DoctorWelch

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This is why I still hold Halo 2 as being the best game in the series simply because of the multiplayer and what it did for online games on console. Yes, games like Battlefield and Call of Duty were already out on the PC before Halo 2 was on the console, but without Halo 2 I don't think the 360 would have been such a forward thinking platform centered around online games. Halo 2 laid the groundwork for what Halo 3, Call of Duty, and Gears of War did on the coming generation. It was basically the sole reason for the existence of Xbox Live.

Also, I think Halo 2 had the better gameplay overall. Halo 3 was still really great, but it was the tipping point where things started to get saturated with a little too much garbage that didnt need to be there. Eventually we end up with games like Reach and Halo 4 which are just so unbalanced and chaotic to the point of not being fun.

The Halo story is just a decent science fiction story and nothing more. The games always looked awesome, had interesting worlds, and really great music, but the overall narrative was never anything spectacular. I do remember Halo 2's story being nonsensical to the point where I kind of zoned out, but I could probably say that of every game but the first one. Overall I think the first game is judged on its story, and the preceding games should be judged by their multiplayer. By that mark I would still hold Halo 2 as king in the franchise.

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deactivated-5e49e9175da37

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Chief Heads To X And Fights Some Covenant sufficiently describes my multiple attempts to play through multiple Halo games.

Actually I got far in CE: Anniversary, and then the Flood was everywhere and blehhhhh

Edit: technically twice it wasn't Chief.

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Justin258

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@wrighteous86 said:
@hollitz said:

I think Halo 3 did a pretty good job of ruining Halo 3.

The story in Halo 2 was pretty shit, but at least there were a handful of missions that I remember enjoying, which is a lot more than I can say for 3.

Aside from the absolute worst level in the game (the Flood, level "Cortana" I think?) I liked most of Halo 3's missions. Arbiter's Flood levels in 2 were pretty shitty as well, though.

I have a ton of complicated feelings about this discussion, about the Halo franchise, about what Halo 2 means for the series versus what Halo 3 means. But I think we can all step back and appreciate this undeniable factor:

That "Cortana" mission was just so unbearable. So, so, so unbearable.

EDIT: Sorry for accidentally tagging everyone here.

That's all right. We can, indeed, agree that Cortana is the worst level of Halo 3 and perhaps the worst level of the whole series.

The first three levels of Halo 2 are probably the best levels out of the first three Halo games, actually. The rest of the game feels cramped and is rarely as fun as most of 3 or 1 (though I still think it's a good game), but those first three levels are pretty brilliantly designed. I used to fire up Halo 2 for an hour or so and just run through the levels that take place on Earth. Another of Halo 2's achievements is its pacing. Despite most levels lacking oomph, the difficulty ramps up pretty well and the levels at least stay varied.

I have never understood why some of the fans of Halo 1 and especially 2 vocally dislike Halo 3. It's a pretty small group of people, but what did Halo 3 do wrong? This is probably aimed mostly @hollitz since he's the one who said Halo 3 ruined Halo 3. Note that I'm primarily thinking about the campaigns of these games. I played some of Halo 2's multiplayer, but not much. Most of the Halo multiplayer that I played was Halo 3's.

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Kain55

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Halo 2 is far and away my favorite game in the series, but that's because the single player of each one has very little impact on my enjoyment of each one. Halo 2 had far and away my favorite maps and gameplay as far as multiplayer is concerned. I played so many thousands of Halo 2 matches that it's ridiculous. I played plenty of Halo 3, Reach, and 4, but none of those come even close, in my opinion, to the masterpiece that is Halo 2 multiplayer. I always felt that equipment in Halo 3 was broken, and so never enjoyed it as much as I perhaps could have.

So while your points about the single player are absolutely true I just can't hold anything against Halo 2.

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wrighteous86

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I have a ton of complicated feelings about this discussion, about the Halo franchise, about what Halo 2 means for the series versus what Halo 3 means. But I think we can all step back and appreciate this undeniable factor:

That "Cortana" mission was just so unbearable. So, so, so unbearable.

EDIT: Sorry for accidentally tagging everyone here.

Don't know WHAT they were thinking with "Cortana".

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ll_Exile_ll

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Edited By ll_Exile_ll

I can definitely see where you're coming from, but having played like 1000 hours of Halo 2 multiplayer in high school that game will always be among my favorites of all time.

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veektarius

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The closest I ever came to disappointment with a Halo game was ODST, where I thought, "I'd feel a lot better about this at $40.

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ArbitraryWater

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Edited By ArbitraryWater

Nothing about the story in any of those games has ever been good enough to justify the weird amount of zeal people seem to have for it. The story of Halo is only good in the sense that it is coherent, and even Halo 4 managed to mess that part up.

I'd comment on the actual level design for both Halo 2 and 3, but they all kinda blur together in my head and I haven't played the campaign for either in 4 or 5 years at this point (Flood levels are terrible and there is probably a part where you escape from explosions in a warthog) Those games were always about the multiplayer for me and in that sense Halo 3 trumped its predecessor.

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Brackstone

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I can agree that the decisions made in Halo 2 really messed up the future of Halo 3, but one thing that I will lay solely on Halo 3's shoulders is how lame the Prophet of Truth became. The Halo 2 Truth was a pretty good villain, and you had the sense that he didn't buy into his own religion, but was playing at something bigger. By 3 he became the crazy religious zealot that is one of the most generic types of villain possible, and became much less interesting as a result. Halo never had the most compelling story, but a good villain like Halo 2 Truth could have gone a long way to making it better.

Also Michael Wincott gave a better performance than Terrance Stamp, there, I said it.

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wrighteous86

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@arbitrarywater: I know the story isn't great in the Halo series, but I somehow manage to invest myself (as much as possible anyway) in the stories of any games I like. I think Gears of War has a rancid story, but I still try to pay attention to it. Halo's is passable, but highly derivative. I just liked the layers of mystery in the first few games. And yeah, 4 threw most of that in the trash.

@ll_exile_ll: The multiplayer in 2 was by far a high point. I'm more of a solo player though, so I didn't take that into account. Should have titled this "How Halo 2 Ruined Halo 3's Campaign".

I can agree that the decisions made in Halo 2 really messed up the future of Halo 3, but one thing that I will lay solely on Halo 3's shoulders is how lame the Prophet of Truth became. The Halo 2 Truth was a pretty good villain, and you had the sense that he didn't buy into his own religion, but was playing at something bigger. By 3 he became the crazy religious zealot that is one of the most generic types of villain possible, and became much less interesting as a result. Halo never had the most compelling story, but a good villain like Halo 2 Truth could have gone a long way to making it better.

Also Michael Wincott gave a better performance than Terrance Stamp, there, I said it.

I never realized that Terrance Stamp played Truth in Halo 3. I agree that he was better in 2. That speech he gives over the intercoms after you chase him through High Charity is pretty awesome. "There are those who said this day would never come..."

I always hoped that Truth was playing at something bigger, but it looks like he was a crazy religious zealot, and that his only manipulation of the Covenant was to turn them against mankind and claim ignorance that they were the true inheritors of the Forerunner technology and the only ones capable of using it. That's disappointing, you're right.

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Edited By pweidman

I played so much Halo 3 mp and bought most of the DLC too. Just had so much fun with the mp and the co-op campaign as well. But the reason Halo 3's mp was so good imo, was because of the bar set by Halo 2 in terms of mp. XBL grew up around that game. Bungie put most of their efforts into the mp maybe, but it was ground breaking work on console and gave the og xbox a solid foundation.

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Edited By bgdiner

Great read. I felt that neither Halo 2 nor Halo 3 really lived up to what the first game did so well (multiplayer notwithstanding), and the campaigns were less memorable and re-playable than that of the first. Even now, I can remember fine details from the first game, a few broad strokes from the second game, and very little of the third. From there I felt the series became less epic and more "awesome," with cool moments in Reach (I consider ODST kind of its own thing) and 4, but with none of the epic quality with which the original game manipulated so well.

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@wrighteous86: The Gravemind speaks in trochaic heptameter, not iambic pentameter. Because Bungie loves the number seven.

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Edited By Sacui

It's sad, but Halo campaigns never lived up to my epic expectations. Prior to each game's release I'd fantasize about what was in store (campaign-wise) for me, but was always let down by slow, repetitive, non-epic climaxes.

Multiplayer, though? Halo 2 was a damn godsend and I'm praying for a next-gen re-release. Halo 3? Close second. Those two games were amazing online, and the community definitely aided in that aspect. Unfortunately I feel the involvement of community involvement has shattered.

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deactivated-60dda8699e35a

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@arbitrarywater said:

Nothing about the story in any of those games has ever been good enough to justify the weird amount of zeal people seem to have for it. The story of Halo is only good in the sense that it is coherent, and even Halo 4 managed to mess that part up.

I'd comment on the actual level design for both Halo 2 and 3, but they all kinda blur together in my head and I haven't played the campaign for either in 4 or 5 years at this point (Flood levels are terrible and there is probably a part where you escape from explosions in a warthog) Those games were always about the multiplayer for me and in that sense Halo 3 trumped its predecessor.

You know, now that I think of it, I've almost completely forgotten the entire campaigns of both Halo 2 and 3, with a few exceptions here and there. Those games just aren't really memorable at all to me.

I will agree that the multi-player was where it was at. Man, back in the day I must have played at least five hours a day of Halo 2 online. Damn was that game fun as hell.

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Edited By wrighteous86

@august said:

@wrighteous86: The Gravemind speaks in trochaic heptameter, not iambic pentameter. Because Bungie loves the number seven.

....Fuck, you're right.

@sacui said:

It's sad, but Halo campaigns never lived up to my epic expectations. Prior to each game's release I'd fantasize about what was in store (campaign-wise) for me, but was always let down by slow, repetitive, non-epic climaxes.

Multiplayer, though? Halo 2 was a damn godsend and I'm praying for a next-gen re-release. Halo 3? Close second. Those two games were amazing online, and the community definitely aided in that aspect. Unfortunately I feel the involvement of community involvement has shattered.

In the end, I'm always pretty let down by the Halo campaigns too. I was pleasantly surprised with Halo: CE. I was 14-15 years old and it was one of the first shooters I had played that had its own dedicated story that tried to place some importance on it. I knew it was a collection of cultural ideas from existing sci-fi, but I thought it was a pleasing mish-mash. The mild references to something deeper in regards to The Forerunner and The Covenant got me psyched for the future games, and despite being consistently (and increasingly) let down, I kept coming back for more. By the time of Reach I had nearly stopped caring, but the limitless potential and promise of Halo 4 renewed my interest... until it was mostly squandered and half of the story was told outside of the game. Bungie and 343 both need to work on telling their "deeper" stories in the actual game, with a bit less emphasis on terminals, ARGs, companion novels, etc.

To think, before Halo 2 and 3, Bungie had convinced the media that Halo was the next cultural sci-fi universe, the depth of which made it the next Star Wars. The Halo universe is so narrowly focused though, that in retrospect this seems incredibly laughable. We know almost nothing about the Halo universe outside of the many wars and warrior races.