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xbob42

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xbob42

927

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@peacebrother said:
@notnert427 said:
@tothenines said:

As an Xbox One owner I'm not even the slightest bit upset.

I might even consider buying the slim for its reduced size and way bigger hdd.

Make that two of us. I still absolutely love my Xbox One and am on board with them continuing to respond to market demands. Now that they've addressed basically everything on existing owners' wishlists, I'm cool with them offering new versions that up the hardware to potentially bring in some new owners. The bigger hard drive was needed (though my 2 TB Seagate has been great), and apparently the size was an issue for some people (though that's still a weird complaint to me). As for the "Scorpio" model, hopefully that grabs some of the PC/VR market. I'm not optimistic there, though, as the PC master race crowd seems FAR more interested in mocking existing console hardware than embracing a more powerful version of it, while the Oculus stuff so far hasn't been overly impressive, IMO. Regardless, I'm interested to see how these versions fare. They're giving people what they claim they want. Unfortunately, sometimes that still isn't good enough.

The PC crowd probably isn't interested because current PC hardware is probably already outperforming the eventual 3rd iteration of the Xbox.

Thanks for proving my point.

But he's not "mocking" anything, he's probably right. PC hardware is extremely far ahead already. If that's "mocking" then people are probably a little too sensitive.

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xbob42

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@nekrosis said:

How did they even record this so quick, I couldn't even get on until 7:30 EST. Jeez!

You couldn't get on until 30 minutes after launch? That sounds about right.

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xbob42

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@dixavd said:

Why is the PC gameplay so much more washed-out than the PS4 version?

It's just their setup. Game looks pretty near identical in reality.

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xbob42

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Edited By xbob42

As someone who played original Doom at launch and thought it was super lame (looked good/amazing, but not being able to really aim made it feel weird and half-finished, despite it not being a thing back than, you still knew guns had to be aimed) this new release is absolutely phenomenal.

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xbob42

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I thought the beginning was cute when they were talking about mouse and keyboard. "There's a lot going on, doing that on a controller is one thing, but how do you do it on a mouse and keyboard?" Oh, sweetie, I think you might have it backwards... :p

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xbob42

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Edited By xbob42

@rox360 said:
@efesell said:
@curufinwe said:

Nonplussed means bewildered.

The American affectation of incorrectly using it as a fancy-sounding synonym for unimpressed is totally bizarre.

Language evolves, it's fine.

It's almost like they could care less.

(I actually don't think it's fine, as long as there's a chance of misunderstanding, but as far as I'm concerned, it's up to the person speaking to decide just how important they think it is that they get their point across, so I'm staying out of it.)

Oh, boy. If you think it's not fine because there's a chance of misunderstanding, you need to immediately stop speaking English. Because it's a language full of misunderstandings.

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xbob42

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The reason we say "snooker" like "looker" is because snooker reminds us of the snuke. You never wanna snuke 'er.

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xbob42

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Why do they keep saying the game is from China? Aren't the devs from Houston?!

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xbob42

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@naion said:

being able to move around (a little) in a VR game is great...but dealing with cables like that makes me wanna steer clear of the vive.

As has probably been said, you really do develop a sixth sense for the cable and it stops being an issue real quick. It looked like they just had some funky issue on set due to their weird studio setup, because the audio cable, for example, should never, ever pop out for any reason.

Even in a game where you spin around a lot, you'll "unwind" maybe once an hour at most. It's a super minor issue once you actually use the thing for an extended period.

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xbob42

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