I really don't know what can be done. The advertising model you have suggested is definitely viable, but will it bring in revenue? We will have to see with Quake Live and Battlefield Heroes.
I truly believe that an advertising model has untapped potential. Quake Live seems like it will be a huge success - it runs on old computers, its free, its a small download, and the only drawback is advertising? The PC population is alive and well, playing World of Warcraft and the like, there just needs to be a better way to turn this crowd into revenue.
For $$ games, the future doesn't look that promising for the PC platform. Fortunately, there are a few successes here and there, such as Left 4 Dead. The future is very uncertain, but I'm not too confident game purchases will have a comeback of any sort.
If you can run CSS well, you *might* be able to run TF2. If you can run TF2 well, then you might be able to run L4D.
Either way, get those three games. I have to be honest and include that the TF2 community is sort of dying out, many people have moved onto L4D, but there still are plenty of servers and players.
Oh, and you must play Half Life 2. And the Episodes. And Portal.
"Personally, I'm passing on this game. I just don't see the longevity in it - especially with only four maps now, and a limited amount of content coming in later. It's shooting a bunch of zombies that run at you. Meh. The bosses and versus mode add some variety but it still feels like a single player campaign with a little longevity, and it just doesn't have that extra spark."
I can see a lot of people formulating this opinion. The thing is that the AI is what makes the difference. I would say play the demo, because you really can't understand the appeal of this game until you try it out...multiple times...on multiple difficulty settings."
Yes - I already did play the demo. That's what I'm basing my opinion on.
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