@oldirtybearon: I loved Dark Souls 2 as much as anyone, but I'm not sure how "AAA, big budget, major release" it really is. I'm sure Bandai Namco would like us to think it is, considering their bigger marketing campaign for it, but let's not get crazy. I mean, I don't really think our sentiments are all that irreconcilable. South Park was developed by Obsidian, and Thief sort of slipped in to a tepid critical and sales response. I mean, you even sort of implied that it was niche "as it should be."
Like I said, I think it was a pretty middling year for the major players in the biz. A good year for the rainbow coalition of folks with niche interests, not so much for the folks who were really looking forward to Watch Dogs and Destiny knocking it out of the park.
Obviously at some point all of this is subjective, but I think it's fair to say the folks who come out of this year happy were happy with the games that aren't exactly multi-million sellers, and the Jeffs of the world are bummed out because the first person shooters and open world games this year were totally rote.
I think this is more a question of "what the fuck does AAA even mean?" It's obvious that a lot of time, effort and money went into Dark Souls 2, but there are as many people who will or won't call it "AAA." Honestly, I think the phrase is loaded, and I grow more and more loathe to use it, as it doesn't seem to have a meaning to anyone anymore, other than "games the hipsters like to bash."
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