Something went wrong. Try again later

Yummylee

Huh, a feed layout update. One step at a time, I guess.

24646 193025 132 517
Forum Posts Wiki Points Following Followers

Buyer's Remorse - She Burns!

I was relatively optimistic towards Amalur for a while after hearing about how it's meant to be an Elder Scrolls-ish RPG with ''God of War'' like combat. The trailers enticed me all the more, and even the demo left me feeling cautiously positive. But then... I dunno... after around 5 hours of playing (on Friday... mostly been playing Gears 3 instead) my stomach gradually began to sink as I couldn't help but notice how damn dated this thing is across its entirety.

I mean, I understand they weren't aiming to actually make a new Elder Scrolls, but the world is so terribly static (the taverns in particular are so depressingly inanimate and empty), the character models are so poorly detailed--often paired with equally terrifying and hilarious facial and mid-dialogue animations--you'll often encounter people who look just like your own character (thanks in no small part to the relative simplicity of the character creator and the shallow selection of races--basically two human races and 2 elves), and the ''world'' from what I can tell is basically made up of a lot of pretty corridors with towns in the middle. And some instanced off dungeons.

And your character.. now I don't hold any grudges against silent protagonists (even if they are becoming tougher to tolerate as the years go by), but it's the fact that they don't allow you to birth some sort of personality via the dialogue options you can choose your character to say that I vehemently dislike, which leaves the protagonist as the emptiest of slates with but an occasional blink just to prove that your character is in fact alive during conversations. At least Link actually animates, and games like Dragon Age: Origins had some brilliantly clever/humorous dialogue options for you choose from to build an identity. Your own race doesn't even factor into things either far as I can tell; having some bartender telling me not to worry about the upstairs healer because she's some... dark elf, or whatever stupid name they needlessly conjured up to make their world appear more unique, when I myself am also a dark elf just ripped me out of believing my character was actually somebody rather than just a player avatar.

Oh, and the combat isn't even all that good! It can be pretty satisfying to swing my massive flaming hammer around, but the combat is nowhere near as deep as I was hoping. You can't even bloody jump! Playing on hard mode, the game is also pretty frustrating... because of how easy it is! For a lot of battles, all I quite literally do is smash the square button over and over. Sure, there'll be sub boss battles that provide some opposition, but otherwise against all the random mobs, and even some of the humanoid boss battles who'll flinch after every attack, I can just rest and mash the square button and I'm sorted. Then there's nagging issues like why can I only do special stealth kills with daggers? Or why must my bow take up my second weapon spot when I'm naturally going to want to have a bow equipped anyway. If they really wanted to allow a little more combat puzzazz, they should of given you a third spot solely for a ranged weapon; that way you could have two melee weapon spots to mix up your attacks and not have to sacrifice a ranged weapon--or be forced to continually change your secondary weapon. Oh, and the way your shield just appears is silly, and it specifically irks me because I often like to see my character with his shield equipped too. For a game that's all about making your character look awesome, it's surprising that they passed over the tick box about allowing my character to strut around with a sword 'n' shield like a baws.

The cartoony style I do like, though, as I do the Destiny system - which is probably the only shining beacon of creativity the game showcases. And to be fair, I've only played a small amount thus far... but after looking over the ''moves'' list, there's really not that much else to look forward to as regards to expanding my attack patterns. If the game stays as easy as it has thus far as well then I won't even need to use any ''tactics'' besides ole faithful.

The world is just so bloody boring and it leaves me with little desire to learn more; and these days it also takes just a little more than some ''loot lust'' to push me further--especially when the game's this easy, when a green weapon is already all I need to do the job swiftly.. Frankly, the entire game feels like its sole purpose was to act as the precursor for the MMO; it'll set up the lore and the races and what have you, and then they begin with the real game. I mean seriously, how can a game with this many huge names tagged to the development evidently suffer from what looks have been a fairly low budget?

Maybe the game does hold some surprises down the line, though; maybe it'll eventually rise to be a game I'll at least finish. But as of now, it's left me with a soul crushingly bad first-impression and the mere thought of heading back in doesn't exactly have me tearing with excitement. It's overall shallow, derivative to a frightening degree and something I really wish I hadn't put £38 towards. On the bright side, Gears 3 is pretty fucking awesome. Really dislike the submarine and end boss segments, though. But otherwise, its 5 stars is well deserved.

-------------------------------------------------------------

TL;DR

God Dammit

123 Comments

123 Comments

Avatar image for batmanreturned
BatmanReturned

53

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By BatmanReturned

Couldn't disagree more, I've put nearly 30 hours on Amalur so far and I am still having fun. The story isn't great but honestly most fantasy isn't anything to write home about even Skyrim's story is boilerplate and is only propped up by association with the game world itself. Not every fantasy story has to be Game of Thrones and Amalur does a serviceable job.

What it does do right is everything else. The combat is better than any other other open world RPG ever made and better than some character action games. The secondary stuff like blacksmithing, alchemy, lockpicking, etc are much more userfriendly and streamlined than any of the convoluted mess from any Elder Scrolls game and are actually worth investing in. And in terms of content there is easily a comparable volume of content. Difference is I don't feel burdened by the massive backlog of sidequests which I did feel in Skyrim. In Skyrim at the 30 hour mark I had burned out and havn't touched it since and I'm still going strong in Amalur.

The game hit the right buttons for me. I love games like God of War and enjoy games like Skyrim. But what this game does right feels like the Fable game I've wanted for since the first one. I played through the original Fable with 3 files doing damn near 100% of the content and 3 more times again when The Lost Chapters were released. KoA is reminding me of why I did that back in the day.

Avatar image for ares42
Ares42

4563

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Ares42

Hmm, I just realized that I did the third "main area" (not like the pockets, but the different zones) before the second and was still just cruising through =o Guess it's time to main-line it through the second area :P

Avatar image for valrog
valrog

3741

Forum Posts

1973

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By valrog

@Abyssfull: I tried to warn you. But you didn't listen. You never do.

Avatar image for largo6661
largo6661

340

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By largo6661

@Abyssfull: Dude i totally agree, the game feels empty and old, reminded me of fable 1.

Avatar image for shun_akiyama
Shun_Akiyama

519

Forum Posts

34

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Shun_Akiyama

I've played 23 hours of it and I'm enjoying it quite a bit.

Avatar image for sockemjetpack
sockemjetpack

440

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By sockemjetpack

Maybe I'm not in the right mood... but I'm having a similar experience. I brought this home and after a couple of hours my attention is is being lost. Not to mention I'm sick of hearing people groaning on the ground while I'm trying to talk to people.

Avatar image for AxleBro
AxleBro

810

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By AxleBro

i bought it on pc. i've gotten stuck in the floor after a reckoning attack almost every time i've done it.... i have to load my last save each time.

i actually rather like the world. it could defiantly use some humor, seriously

the "deep combo system" is really anything but. i should have figured this out before i bought it though....

i feel like Jeff gave it 4 starts out of pity or confusion.

Avatar image for laserbolts
laserbolts

5506

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By laserbolts

Goddammit I need money to get this game.

Avatar image for benspyda
benspyda

2128

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 14

Edited By benspyda

There is something very much missing from the game. The world doesn't have the same awe that an elder scrolls game has. Also the voice acting and dialogue is dreadful. But that said I'm enjoying the gameplay and loot. I feel the two things Skyrim does not so well (loot and combat) is what this does well.

I'm about at the point where my character is over-leveled, so it's time to just do faction and main quest stuff, which is a shame as there are a couple decent side quests alongside all the boring trash. They would have been much better off with less side quests and just some really well written ones instead. Feels like they were in an MMO mindset while designing this.

Skyrim is by far a better a game because it does have some trashy side quests but they're hidden in 'miscellaneous quests' away from the really great side quests. Plus the writing and voice acting in Skyrim is leagues ahead. But overall I am still enjoying the game and I am curious about all the outright hate towards it. I still think it is worth a 4/5.

Avatar image for veektarius
veektarius

6420

Forum Posts

45

Wiki Points

0

Followers

Reviews: 11

User Lists: 1

Edited By veektarius

I felt this game tempting me for the first few days after its release, b ut all the coverage told me 'wait', and I forced myself to listen. I think it's probably a $20 game for me, so I'll let you know in a year.

Avatar image for werupenstein
Kidavenger

4417

Forum Posts

1553

Wiki Points

0

Followers

Reviews: 90

User Lists: 33

Edited By Kidavenger

I'm about 20 hours in and still enjoying it. It's basically a single player MMO with above average quests and combat.

If you don't like MMOs, you'll probably hate this game, if you do like MMOs, you are probably playing your MMO of choice, so it's hard to see who this game was made for.

The best thing to take from this is that Big Huge Games are now on to finishing that MMO based on this game because I think that will be the game that a lot of people will get into.

Avatar image for brocknrolla
BrockNRolla

1741

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By BrockNRolla

@Abyssfull said:

@Klei said:

@Fallen189 said:

Take it back then

This man not only reeks wisdom, he speaks with it.

Obviously that had crossed my mind... but I rarely ever return games. I'm not exactly a collector who strives to own all the shit, but I still enjoy watching my shelves fill. I still have a US copy--which I can't even play--alongside my PAL copy of Deadly Premonition.

Wait, just to be clear, how can you take back games? What retailer will take back a game that's been opened?

Avatar image for klei
Klei

1798

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 4

Edited By Klei
@BrockNRolla
He meant trading it back for in-store credits yo.
Avatar image for floppypants
Floppypants

814

Forum Posts

67

Wiki Points

0

Followers

Reviews: 0

User Lists: 14

Edited By Floppypants

I quit playing around 20 hours in, and I tried, Lord knows I tried, to find this game interesting. My breaking point was wasting $5 on the item pack that was nothing but low level, useless junk. It is extremely difficult to enjoy a mediocre, generic, uninteresting game while bitter about being ripped off.

Avatar image for bacongames
bacongames

4157

Forum Posts

5806

Wiki Points

0

Followers

Reviews: 2

User Lists: 8

Edited By bacongames

I think this game's primary sin is lack of focus. Instead of making what makes this game great the entire point and cutting away all the fat, it layers all this tired delivery and inconsistent execution weighing it all down. I get the impression they made a single-player MMO but tried to stuff it full of as much shit. If it wasn't for the combat this game would have been an absolutely forgettable experience all the way through. I agree with the OP that as much as I love loot driven shit, that's just not enough any more. If I just want loot driven shit, there are games specialized to satisfy that need (Torchlight, Diablo).

If a game takes a kitchen sink approach, it has to compete with games that focus and nail the thing that makes them unique. The way to do this is to either nail most if not all of the elements that make it up, or do a good enough job but offer up something unique like an aesthetic, story, or combination of genres or mechanics. I think Amalur does nothing to specialize but is not unique in how it combines what elements it does have. Of course none of this would matter if it nailed almost everything but clearly it does not. It sort of just spreads its points around not having enough to fill out any of the bars to make any of them worthwhile stats, except combat's above average.

I think this game makes more sense once I realized that just because a game or RPG is loot driven doesn't make that a good game or RPG. It's a mechanic that defines what that game is but not whether its good or not, unless they fail at the loot driven stuff. Once I removed "loot-driven" as a positive from the list, all I was left was with combat which makes a lot more sense.

I just thought of a great analogy. This game is like a big block of tofu. There's a lot of material there, some people like it, and they've added good combat flavors to try and make it taste good but in the end its still fucking tofu.

Avatar image for yothatlimp
YoThatLimp

2545

Forum Posts

329

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By YoThatLimp

Man, I feel kind of dense. On hard, I am kind if getting my butt kicked enough where I am having fun with the combat. Trolls are dicks. I think the world and the story are kind of cool. Definitely not reinventing the wheel, but still fairly interesting. I think this game starts off really weak and unfocused. It kind of punishes you with all the crappy side quests and I struggled to stay with it the first 5 or so hours in. Jeff hit the nail on the head when he said to stay away from most the side quests and stick to faction and main story quests. It is a shame though as there does seem to be some great side quests buried in the trash.

Avatar image for lazyaza
Lazyaza

2584

Forum Posts

7938

Wiki Points

0

Followers

Reviews: 27

User Lists: 43

Edited By Lazyaza

Well I've been enjoying my time with Reckoning quite a bit, vastly more so than my time with Skyrim but yeah it falls short in many categories, especially story and characters. The combat and the loot lust is whats holding my interest more or less so I imagine unlike say Bioware games I can't see myself ever wanting to play it a second time but eh for what it is I think its fine.

Avatar image for mcfart
Mcfart

2064

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Mcfart

The Demo was fairly indicative of the full game - hell, you even got 40 minutes to experience some of the shitty sidequests, story, and art. Reflect on your mistake young one.

Avatar image for cptbedlam
CptBedlam

4612

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By CptBedlam

The demo was the most boring thing I've played in a long time. I'm glad it kept me from buying this utterly mediocre game.

More like... "Kingdoms of Average: Boring" ... am I rite?

Avatar image for deanoxd
deanoxd

776

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By deanoxd

l am not sure how many hours i have into the game but i have 40+ quests completed and i have to say i don't see how this game got a 4/5 stars. Because it has no story, and what story is there has no focus. The quest lines seem like someone loaded up a quest shotgun and aimed is at the game and pulled the trigger and were happy where everything landed. Its like like no one was able to say no and there was zero leadership with this project.

I don't hate the game and i will keep playing but i barely listen to any of the dialogue i just get the quests and go do them because i have lost total interest in any of the narrative.

Avatar image for macabros
Macabros

38

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Macabros

I don´t play any MMO and since I don´t own a 360, I haven´t played Fable. Therefore I can´t comment on how these players feel about the game. But I do play a decen´t amount of RPGs.

Up until now I´ve played 30+ hours of the game. It is too easy, the side quests get boring after about 20 missions, the art might not be unique (but I like it), combat is more enjoyable than in most RPGs, the ability to respec my hero adds a lot to my enjoyment. Crafting, loot, alchemy, gems are all as expected, but done nice. The story and the background of the world aren´t told well.

I probably shouldn´t, but I like the game a lot! A real nice action RPG with lots of potential. Ad coop and make it more difficult and I am more than happy to buy the next one.

Avatar image for oldirtybearon
Oldirtybearon

5626

Forum Posts

86

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By Oldirtybearon

After about 70 hours and nearly 180 quests completed, I feel like I finally get why Amalur didn't rock my socks like I expected it to. The main problem with Amalur is that the writing sucks. There are some fantastic concepts and great ideas in this game. Stuff like the House of Ballads is, conceptually, fucking interesting. The whole idea of Fate being an entity that dictates the path a person has through life is also cool. I mean, when you think about it, Amalur is dicking around with some awesome concepts. However.

Where it all falls apart is in the execution. If a game ever needed a Codex, it's Amalur. I had no idea what a Dokkalfar was until I got to Rathir (around 40 hours in). I had no idea what half of the gibberish guys like Agarth were saying. Tirnoch? What's that? Niskaru? The fuck is... oh, it's a demon from hell. Could've said that. Or maybe, you know, thrown it in a codex for me to read. This game badly needs a codex, and it also needs better writing that focused on characters (Agarth is a cool character, and thankfully present for most of the main quest) as well as conveying the gravity of the concepts Amalur wants to toy with. Instead, I am forced to take everything spoken (like it was from an encyclopedia) at face value, with no way to dig deeper into the lore and find answers. It's really weird, because the most interesting thing about Amalur is the world they created and the concepts they deal with, but those are the things Big Huge Games fumbled on the most.

Also, forced subtitles during conversations is the most fucking annoying thing possible. Someone needs to lose an appendage for that.

Avatar image for seriouslynow
SeriouslyNow

8504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By SeriouslyNow

@h0lgr said:

I agree with pretty much all of the things you say here. It feels empty and shallow and weak.

bb---bbbuubbbububbabbababbabbbiiiiiibbbbabbabahabb000v00b0v00v0v0vbut

R A Salvatore! *

* started the whole fanfic authors getting payed bullshit craze

I looked at this game and immediately thought it was going to be a Fable in decent game's clothing.

Avatar image for wintersnowblind
WinterSnowblind

7599

Forum Posts

41

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By WinterSnowblind

The comments Vinny and co made on the podcast pretty much summed up my feelings. The world seemed terribly weak, shallow and every time you talk to an NPC about something, it just felt like they were rattling off a report. They've tried to create depth, but didn't succeed in creating a very real feeling world. I'm struggling to see why it's still getting so much praise, but I guess some people really like how it plays.

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

0

Followers

Reviews: 1

User Lists: 7

Edited By Tennmuerti

It's basically a single player MMO in structure if I ever saw one.

Avatar image for seppli
Seppli

11232

Forum Posts

9

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By Seppli

@WinterSnowblind said:

The comments Vinny and co made on the podcast pretty much summed up my feelings. The world seemed terribly weak, shallow and every time you talk to an NPC about something, it just felt like they were rattling off a report. They've tried to create depth, but didn't succeed in creating a very real feeling world. I'm struggling to see why it's still getting so much praise, but I guess some people really like how it plays.

  • fun combat mechanics with lots of abilities and weapon types
  • great character progression systems
  • tight controls
  • awesome loot and lots of unique weapon models
  • fully featured RPG elements and deep and rewarding crafting
  • 150+ unique dungeons
  • unique blend of gigantic open world RPG and 3rd person action combat

It's gigantic. It's full of quality content. Core gameplay is tonnes of fun. I have a hard time understanding RPG fans not liking KoA:R. There's so much to love.

P.S. Sidequests got an undeservedly bad reputation. Personally, I found many zones to have a well thought out and cohesive storyline and are quite rewarding to complete. Yes - there's lots of redundancy in the conversational exposition, but it serves its purpose well enough, if you get past it. All characters have an own personality, and relationships between each of them shine through. So much high quality original VO for every character. There's usually lots of well written books to support the lore of sidequests too. I enjoy doing sidequests a lot.

P.P.S. Considering the insane amounts of content in this game, and I'd argue there's like 10x more worthwhile optional content in KoA:R, than let's say in Skyrim - the quality of it all is really, really high. It blows pretty much everything out of the water. It does so many things well, on a such a huge scale, it's unprecedented. I find KoA:R to be generally underrated. I really hope Big Huge Games gets to iterate on this formula. Now that it's been out in the open and they get all that valueable feedback, I can't wait to see where they're going with it. Seeing how it's seems to be quite the surprise hit (Nr.1 UK charts and first original RPG to top sales charts in the UK since 2000), that's becoming increasingly likely. I am excited for it.

Avatar image for yummylee
Yummylee

24646

Forum Posts

193025

Wiki Points

0

Followers

Reviews: 88

User Lists: 24

Edited By Yummylee

@Seppli said:

@WinterSnowblind said:

The comments Vinny and co made on the podcast pretty much summed up my feelings. The world seemed terribly weak, shallow and every time you talk to an NPC about something, it just felt like they were rattling off a report. They've tried to create depth, but didn't succeed in creating a very real feeling world. I'm struggling to see why it's still getting so much praise, but I guess some people really like how it plays.

  • fun combat mechanics with lots of abilities and weapon types
  • great character progression systems
  • tight controls
  • awesome loot and lots of unique weapon models
  • fully featured RPG elements and deep and rewarding crafting
  • 150+ unique dungeons
  • unique blend of gigantic open world RPG and 3rd person action combat

It's gigantic. It's full of quality content. Core gameplay is tonnes of fun. I have a hard time understanding RPG fans not liking KoA:R. There's so much to love.

P.S. Sidequests got an undeservedly bad reputation. Personally, I found many zones to have a well thought out and cohesive storyline and are quite rewarding to complete. Yes - there's lots of redundancy in the conversational exposition, but it serves its purpose well enough, if you get past it. All characters have an own personality, and relationships between each of them shine through. So much high quality original VO for every character. There's usually lots of well written books to support the lore of sidequests too. I enjoy doing sidequests a lot.

P.P.S. Considering the insane amounts of content in this game, and I'd argue there's like 10x more worthwhile optional content in KoA:R, than let's say in Skyrim - the quality of it all is really, really high. It blows pretty much everything out of the water. It does so many things well, on a such a huge scale, it's unprecedented. I find KoA:R to be generally underrated. I really hope Big Huge Games gets to iterate on this formula. Now that it's been out in the open and they get all that valueable feedback, I can't wait to see where they're going with it. Seeing how it's seems to be quite the surprise hit (Nr.1 UK charts and first original RPG to top sales charts in the UK since 2000), that's becoming increasingly likely. I am excited for it.

What the Fuckington. Y'know what I don't understand? Why the hell you have to ejaculate over everything about this game. After hitting around 30 hours now, sure, it's started to warm up on me and there have been some challenging moments (though it's mostly fuelled by boss battles with a squad of mobs attacking you simultaneously), and I've admittedly been having some fun, but I still don't think it's anything particularly special. The story seems OK, and the lore is there--for as highly generic as it is--but the way it's presented is awful and like out of an MMO from 2004. So many huge moments that result in you and whoever just standing there staring at each other, with the ''whoever'' leading a mostly one-sided conversation. Your ''character'' still sucks too, and the idea that s/he's more a player avatar than an actual character once more aligns the game as a SP MMO more than anything - which isn't a very compelling design philosophy. The ''high quality voice acting'' doesn't stand for me either. It's not terrible, and there's certainly a lot of big names amongst the cast, but no one character really portrays a lot of emotion or acts like they really care--minus John Cygan as Agarth, who's proven to be surprisingly likeable. When given that much dialogue to read with what is largely a lot of highly typical fantasy fare, though, I'm not surprised that so many high-profile names are just ringing it in. It has to be difficult to show a lot of enthusiasm when you're voicing like 50 different characters with different (though not exactly well developed) motivations and personalities.

Not to mention that talking to the characters is simply boring, and while I'll still read the majority of what they have to say, I'm now just skipping past it regardless of whether they're still talking. There is a lot of filler in here too. Like Jeff said, Amalur looks like it's more suited as a solid 20-30 hour game, rather than a potential 60-100 hour slog-fest. And again, the way the world is presented is so fucking bad, it's hilarious. The minimalistic animations during conversations, the way how every town functions like it's citizens are all sleep-walking, the way how characters who are injured or sleeping suddenly jump right back up standing straight when you talk to them, how nobody reacts if you happen to fight an enemy in the town, and how the entire town is notified if you killed an innocent even if it was a stealth kill in his own home. Then there's stuff like the poor inventory management, the fact that you can't jump besides using a specifically placed jump-pad, the lack of a codex - and they've even locked out the spear weapon that I see so many NPC's using. Judging by the Fate kills, I think there was also initially meant to be a scythe.

And more importantly the combat, now after another 30 hours, still doesn't stand as anything spectacular either. It's fun, but it can get tiresome because of the lack of any actual combos. Plus the way you keep pestering people to play Finesse and to avoid crafting and all that to make the game easier, that is terrible video game design right there. If they're going to lay out these options, they shouldn't corner you into playing as one specific style just so the game doesn't then devolve into what is mostly a button masher even on the highest difficulty. I'm not saying the game doesn't present a challenge sometimes (though again, that's primarily when they just unload everything at you; it made playing with a hammer virtually impossible because of how slow my attacks were), but for the most part I still find a lot of the game pretty easy and I'll use very little care and only do a roll (or a ''blink''... which I really dislike because of how it's more sluggish than using a roll) or use some magic just to purposely mix things up and not get completely burnt out, and not because the fight demands it. I many great deal of the battles I can win just by using the default square combo if I wanted to.

Now just so I'm not completely slamming on a what I think is a decent 3 star game, I will attest that there is still a lot of stuff in here that I like for what it's worth:

  • There is a staggering amount of unique dialogue per character which is still impressive.
  • The loot can also still prove to be an effective carrot on a stick.
  • The soundtrack is enjoyable.
  • And for as completely and utterly dull that the majority of the lore is, I'm glad there's at least such a strong focus towards the Fae since they're the sole source of intrigue the game gives you.
  • The map is large and there's a surprising amount of variety across the environments, and KoA's aesthetic in general is very pleasing I think, even though the character models are still pretty ugly with their plastic, emotionless faces.
  • I also have to give kudos to how well the game runs as well; solid framerate throughout, with only one lock up across my 37 or so hours I've put in, and the load times are manageable.

With that said, though, it baffles me as to how anyone can compare Amalur to Skyrim. I haven't even played Skyrim, and I would make a solid bet that I'd find it to be a substantially better game overall than Amalur--as do the general public no doubt--solely because Skyrim looks like a game that wasn't released prior to 2006. The reason I bought Amalur new and yet still haven't played Skyrim is because I thought that Amalur was going to be an Elder Scrolls-lite with combat comparable to God of War. And it didn't deliver on either of those expectations. Amalur tried to balance too much and stretched its appeal as being a kind of jack-of-all-trades kind of deal. And while that ironically may be a viable endeavour for your character, the game itself falls short in excelling in any one particular aspect and comes across as above-average. I will play more, though, and for now I'm sure I can last maybe another 20 before it dries me completely.

I would also be curious to see how they'd handle a sequel if that ever comes to pass (if they don't just roll with the MMO for all eternity). If me buying Amalur could potentially lead to them making the Amalur that I was hoping for in the sequel, then I'll of considered this a justifiable investment.

But they're obviously just going to stick with the MMO; they've already done two thirds of the ground work with Reckoning after all...

Avatar image for seppli
Seppli

11232

Forum Posts

9

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By Seppli

@Abyssfull:

Dude. You feel strongly one way, I feel the other. I see all the complaints and I mostly agree, but I simply don't share the same standards. I dig the insane amount of content 'I ENJOY'. If you don't, that's your prerogative, your opinion. No qualms about it.

Spent my afternoon today doing the House of Valor arena stuff. What's not to love? I love well made arena quests. Yes - they're a fantasy game trope and you might be tired of 'em, but no RPG in recent memory did a better job at it and I still do love me arena quests. KoA:R's got like 6-7 hours of arena quest content. That's how long other games last. And I had good fun all the way through. How isn't that awesome?

Every zone is like a good gaming session's worth of content (and there's like 40 of 'em). Content which I incidentally enjoy. All of it. Even the 'shitty' bits. Go figure...

P.S. it's an entirely other development team working on the Amalur MMO. Big Huge Games has little to do with it.

Avatar image for yummylee
Yummylee

24646

Forum Posts

193025

Wiki Points

0

Followers

Reviews: 88

User Lists: 24

Edited By Yummylee

@Seppli: Well if it's as simple as that, then why did you yet again post on my blog 13 hours after the last post? Why did you feel the need to open it up yet again if we're now just down to ''bladdy opinions blah''? I replied to you because you opened the book and had to once again post why Amalur ''Blows everything out of the water''. It's already been established that a lot do not come close to sharing you opinion, so if you felt the need to refresh your often expressed opinion towards the game, then it's fair if I reply as to why I really don't think it's all that.

Avatar image for seppli
Seppli

11232

Forum Posts

9

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By Seppli

@Abyssfull said:

@Seppli: Well if it's as simple as that, then why did you yet again post on my blog 13 hours after the last post? Why did you feel the need to open it up yet again if we're now just down to ''bladdy opinions blah''? I replied to you because you opened the book and had to once again post why Amalur ''Blows everything out of the water''. It's already been established that a lot do not come close to sharing you opinion, so if you felt the need to refresh your often expressed opinion towards the game, then it's fair if I reply as to why I really don't think it's all that.

I responded to Wintersnowblind. You attached your blog post to the forums. Where people talk. Nothing to do with you. He asked why some like it as much as I do and why it got a very solid critical reception. I answered to the best of my knowledge, respectively why I like it.

Avatar image for mikkaq
MikkaQ

10296

Forum Posts

52

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By MikkaQ

I don't regret buying the game at all, I'm having a lot of fun, but I can't see how anyone can really care for it all that much. Anything that isn't the RPG and combat mechanics is abysmally poor. It says a lot about the gameplay that I keep coming back to it though. This is the perfect example of a game I play on mute while marathonning some TV show.

Avatar image for yummylee
Yummylee

24646

Forum Posts

193025

Wiki Points

0

Followers

Reviews: 88

User Lists: 24

Edited By Yummylee

@Seppli said:

@Abyssfull said:

@Seppli: Well if it's as simple as that, then why did you yet again post on my blog 13 hours after the last post? Why did you feel the need to open it up yet again if we're now just down to ''bladdy opinions blah''? I replied to you because you opened the book and had to once again post why Amalur ''Blows everything out of the water''. It's already been established that a lot do not come close to sharing you opinion, so if you felt the need to refresh your often expressed opinion towards the game, then it's fair if I reply as to why I really don't think it's all that.

I responded to Wintersnowblind. You attached your blog post to the forums. Where people talk. Nothing to do with you. He asked why some like it as much as I do and why it got a very solid critical reception. I answered to the best of my knowledge, respectively why I like it.

And I replied to you with the best of my knowledge as to why I don't like it as much. See? This just goes in circles. The point is you have continuously posted why you think Amalur is amazing all over bloody place, and in this very blog too before now.

The blog was mostly finished and dying down, and you of all people have certainly made your case, yet you decided to visit after the blog's 13 hours of inactivity, to once more reply and express what you think of Amalur. Why? Seriously, I'm pretty sure the entire forum--hell, even the spam-bots--are well aware of how you feel towards Reckoning.

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

0

Followers

Reviews: 1

User Lists: 7

Edited By Tennmuerti
@Seppli said:

@WinterSnowblind said:

The comments Vinny and co made on the podcast pretty much summed up my feelings. The world seemed terribly weak, shallow and every time you talk to an NPC about something, it just felt like they were rattling off a report. They've tried to create depth, but didn't succeed in creating a very real feeling world. I'm struggling to see why it's still getting so much praise, but I guess some people really like how it plays.

  • fun combat mechanics with lots of abilities and weapon types
  • great character progression systems
  • tight controls
  • awesome loot and lots of unique weapon models
  • fully featured RPG elements and deep and rewarding crafting
  • 150+ unique dungeons
  • unique blend of gigantic open world RPG and 3rd person action combat

It's gigantic. It's full of quality content. Core gameplay is tonnes of fun. I have a hard time understanding RPG fans not liking KoA:R. There's so much to love.

  • character progression system is actually very limited and simplistic compared to many RPGs (with obvious choices and annoying artificial limiters)
  • those 150 dungeons are made up of around 5 simple tilesets they are all basically the same thing with slightly different layouts.
  • RPG fans dislike this game because it's less of an actual RPG and more of an MMO (without the MMO player interaction)
  • loot and crafting are in contrast to one another, you can only have one because if you go into crafting all the unique loot becomes useless
  • most people don't find the content of high quality (the bulk of it at least)
  • fun combat mechanics become useless due to game difficulty (remember most will play this on normal) you yourself acknowledged this before
  • as far as the world goes, it's not a single cohesive giant world, just a LOT of same looking small isolated areas connected with tunnels, it's very gamey and a turnoff for a lot of people

All characters have an own personality, and relationships between each of them shine through. So much high quality original VO for every character. There's usually lots of well written books to support the lore of sidequests too.

This goes hand in hand with quality content point above. I'm almost finished with the game, there are no real relashionships between characters, VO is useless when all it's used for is exposition. Books are paper thin, nowhere near the quality found in Skyrim.
You like all this sidequest stuff in Amalur. Most people found it bland and boring, you may disagreed with this opinion, but that's how a lot of RPG players feel.
I'm like Vinny, have been playing RPGs since their early glory days. I am the type of person who goes through all the dialoge, tries to interact with everyone, find out every bit of lore etc etc. I never skip through dialogue in an RPG on the first run. I had to start doing so in Amalur

Personally:

I find Amalur to be a very obvious blueprint for their MMO. It's most of the way there. All they have to do is add multiplayer functionality. When I play MMOs player interaction is a huge part of them, which makes them interesting, Amalur lacks that. I play RPGs for a tight interesting story that makes me want to find out more of what is going on and makes me start up the game after work as fast as pissible because I want to see the next step of the adventure, to see my decisions and choices unfold and either pay off or bite me in the ass. Amalur doesn't quite deliver. I play action games like GoW and it's clones for the combat and the challange. These games can keep that up on normal difficulty for their entire lenght. Amalur tries to go in this direction, but it doesn't go far enough, the action is ultimately simpler, less challanging, and is stretched over a much much longer timeframe.
It's a jack of all trades. it's a game that does many things semi decently. But imo it doesn't do any of them well enough.
Avatar image for mcghee
McGhee

6128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By McGhee

@Abyssfull:

Yes, I'm sadly agreeing with this. I dropped it for now and just starting playing Mass Effect 2 again in anticipation of ME 3.

Avatar image for seppli
Seppli

11232

Forum Posts

9

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By Seppli

@Tennmuerti:

I just don't get the standards some people apply to KoA:R.

Let's compare it to Witcher 2 for example. Which is a beautiful and awesome game - that's in many ways similar to KoA:R. Like the worldbuilding. It features the exact same type of environments, only there's 100x less of it - just in 'amazing'. Look at its combat. It's similarly action oriented, but somewhat clumsy in execution and much more limited - and it starts off kinda hard in an unfun and unfair way and gets stupid easy by the end. Yes - it got challenge in spades and I adore it for that - but there just ain't enough of it. Loot and crafting are accounted for, but it's nowhere near as rich and deep as KoA:R's. True - the Witcher 2's alchemy systems and mechanics are way more relevant, as they're a core aspect of balancing and that's way awesome. KoA:R has much more and much more meaningful loot and gear crafting though. Alchemy is no slouch either, it's just not as awesomely balanced and integrated as the Witcher's.

Main difference. The Witcher 2 is a beautiful game and it's character-driven with a strong 'chose your own story' element. Both of which KoA:R is not. Many of the Witcher 2's other aspects are found in KoA:R though. Infinitely more of it and so much richer. More combat. More loot. More crafting. More dungeons. More enemies. Simply more. And all of it well made.

KoA:R would be a better game with all of its redundant exposition packed into a codex and being more on point in conversations - agreed. If crafting and consumables had more checks and balances to keep combat challenging throughout - agreed. Yes - it lacks challenge, but it's much less of a detriment to it than to other games of its ilk - combat remains fun regardless, because of it's 'stylish 3rd person action' take on it. I've always missed powerful hotkey abilities as you'd find them in MMOs in 3rd person RPGs, as well as deep talent trees. I never understood why games like Risen and Gothic didn't have 'em. KoA:R certainly proves that this stuff meshes perfectly with action-oriented hack 'n slash gameplay.

What it does best is being an open world RPG, that plays like a Diablo with a 3rd person action twist. All the riches of content around that (which I like well enough, but many seem to dislike) are the icing on that cake. At its core, KoA:R is about braving dungeons, kill the shit out of enemies, loot their riches and becoming a powerful hero. I do enjoy that a lot. Combat is fun. More so than most RPGs. It feels snappy and tight and just deep enough to allow me to dispose of my foes in style. Loot is plentyful, looks good and is backed by meaningful character progression systems and crafting. While dungeons certainly are made up of a limited amount of assets, the layout and changes of athmosphere (lighting, color palette, backgrounds, enemies, traps, bits of lore etc.) makes almost all of them feel unique.

KoA:R attempts to mix exactly the elements I like the most from open world RPGs such as Skyrim (scale), MMORPGs (character progression, hotkey abilities, abundance of content, crafting), Diablo-style lootfests (abundance of loot) and 3rd Person Action games (execution-driven hack 'n slash combat). I totally agree that its far from perfect in execution, but it's successful enough at everything it attempts to be the game that's the most how I want modern action RPGs to be. For my taste, KoA:R follows the perfect template. It's a perfect 10 in premise, a 7 in execution and my personal appreciation is an enthusiastic 9/10.

Avatar image for grillbar
Grillbar

2079

Forum Posts

310

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Grillbar

im doing the main story and then see how much i wanna do after that. allso playing on hard since i heard it was really easy. hard makes the game a little better since you have to do a little bit tactic and maneuver instread of just spamming the attack button.

granted i allso skip every dialog and story since i dont care for it, its a little blah

Avatar image for seppli
Seppli

11232

Forum Posts

9

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By Seppli

@Grillbar said:

im doing the main story and then see how much i wanna do after that. allso playing on hard since i heard it was really easy. hard makes the game a little better since you have to do a little bit tactic and maneuver instread of just spamming the attack button.

granted i allso skip every dialog and story since i dont care for it, its a little blah

Faction quests are great and pay-off. Honestly, I enjoy most zone-questlines a lot as well. Then again, I trudge through all to rendudancy in dialogs to get catch everything that's worthwhile - and there's loads of that, if you are willing to 'suffer' a bit for it.

Avatar image for napalm
napalm

9227

Forum Posts

162

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By napalm

@McGhee said:

@Abyssfull:

Yes, I'm sadly agreeing with this. I dropped it for now and just starting playing Mass Effect 2 again in anticipation of ME 3.

Oh fuckin' dood. This is a great idea! That game comes out in about two weeks, doesn't it?

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

0

Followers

Reviews: 1

User Lists: 7

Edited By Tennmuerti
@Seppli said:

Main difference. The Witcher 2 is a beautiful game and it's character-driven with a strong 'chose your own story' element. Both of which KoA:R is not. Many of the Witcher 2's other aspects are found in KoA:R though. Infinitely more of it and so much richer. More combat. More loot. More dungeons. More enemies. Simply more.

And that's one of the core problems. More isn't better. Sometime even more is in fact worse. (Jeff perfectly brough it up as a main concern Amalur would have benefited from being more focused)
More dungeons but so what? They are all similar. 
More combat? Sure but it boils down to doing the same thing over and over for a 100 hours.
More enemies? Just like dungeons you only actually have a few types and models. There are more only in overall number.
None of these more in numbers make up for the focused quality, story, choices of Witcher 2.
 

What it does best is being Diablo with a 3rd person action twist. All the rich content around that (which I like well enough and many seem to dislike) are the icing on it. At its core, KoA:R is about braving dungeons, kill the shit out of enemies, loot their riches and becoming a powerful hero. I do enjoy that a lot. Combat is fun. More so than most RPGs. It feels snappy and tight and just deep enough to allow me to dispose of my foes in style.

IF you are comparing it to Diablo. It's a very very shallow poor mans Diablo. (lets be clear we are talking at least Diablo2 here) Much less depth in character progression. Much less depth in loot. No balance. No real difficulty. No boss loot runs. No newgame+ for more and more challange. Those are the core tenents of a dungeon crawler like Diablo. People who play games like Diablo play them for those merits. Reckoning has these but again it comes up against the same barrier. It's simply not good enough in those areas. Again the jack of all trades problem. It apes Diablo but fails to achieve the same level of depth/complexity/difficulty. 

KoA:R attempts to mix exactly the elements I like the most from Open World RPGs, MMORPGs and 3rd Person Action games. I totally agree that its far from perfect in execution, but it's successful enough at everything it attempts to be the game that's the most how I want modern action RPGs to be. For my taste, it has the perfect template. It's a perfect 10 in premise, a 7 in execution and my personal appreciation is a enthusiastic 9/10.

That's a problam for me. I play deep story focused RPGs like Witcher. I played MMOs like WoW. I play action games like GoW. I play dungeon crawlers like Diablo. They all scratch their specific itches and above all excel at what they are doing. In their context Amalur does all those things but falls short, making it kind of a stitched together zombie. It's like playing an inferior version of everything. None of the hooks work on the same level as those other games. In theory it's a grand idea. In practice it just doesn't work out.
I can only kill the shit out of so many enemies before it becomes a boring repetative thing. (MMOs deal with this by having player interaction and shit to do/talk while you're in the grind, Dungeon crawlers deal with it by keeping the challange ramped up and loot lust always relevant, action games have more technical/difficult combat that doesn't go on for so long)
 
In the end I guess Reckonings failing imo is not that it fails at perfect execution of all of these (that would be insane to excpect).
It's that it fails at proper execution of at least one of these.
Avatar image for doublezeroduck
doublezeroduck

276

Forum Posts

7237

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By doublezeroduck

It is a lot like the Fable games. Play it remembering that, and you'll have fun about 2-3 hours in.

I didn't care for it at first, actually started the game 3 times and quit during or not much further than the tutorial, but I stuck with it with my current character, and got a little further stats-wise, and it became pretty fun. I like over leveling and becoming a super badass in games, and it seems like that is the road I'm on.

I give it 3.75 out of 5.

Avatar image for seppli
Seppli

11232

Forum Posts

9

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By Seppli

@Tennmuerti said:

@Seppli said:

Main difference. The Witcher 2 is a beautiful game and it's character-driven with a strong 'chose your own story' element. Both of which KoA:R is not. Many of the Witcher 2's other aspects are found in KoA:R though. Infinitely more of it and so much richer. More combat. More loot. More dungeons. More enemies. Simply more.

And that's one of the core problems. More isn't better. Sometime even more is in fact worse. (Jeff perfectly brough it up as a main concern Amalur would have benefited from being more focused)
More dungeons but so what? They are all similar.
More combat? Sure but it boils down to doing the same thing over and over for a 100 hours.
More enemies? Just like dungeons you only actually have a few types and models. There are more only in overall number.
None of these more in numbers make up for the focused quality, story, choices of Witcher 2.

What it does best is being Diablo with a 3rd person action twist. All the rich content around that (which I like well enough and many seem to dislike) are the icing on it. At its core, KoA:R is about braving dungeons, kill the shit out of enemies, loot their riches and becoming a powerful hero. I do enjoy that a lot. Combat is fun. More so than most RPGs. It feels snappy and tight and just deep enough to allow me to dispose of my foes in style.

IF you are comparing it to Diablo. It's a very very shallow poor mans Diablo. (lets be clear we are talking at least Diablo2 here) Much less depth in character progression. Much less depth in loot. No balance. No real difficulty. No boss loot runs. No newgame+ for more and more challange. Those are the core tenents of a dungeon crawler like Diablo. People who play games like Diablo play them for those merits. Reckoning has these but again it comes up against the same barrier. It's simply not good enough in those areas. Again the jack of all trades problem. It apes Diablo but fails to achieve the same level of depth/complexity/difficulty.

KoA:R attempts to mix exactly the elements I like the most from Open World RPGs, MMORPGs and 3rd Person Action games. I totally agree that its far from perfect in execution, but it's successful enough at everything it attempts to be the game that's the most how I want modern action RPGs to be. For my taste, it has the perfect template. It's a perfect 10 in premise, a 7 in execution and my personal appreciation is a enthusiastic 9/10.

That's a problam for me. I play deep story focused RPGs like Witcher. I played MMOs like WoW. I play action games like GoW. I play dungeon crawlers like Diablo. They all scratch their specific itches and above all excel at what they are doing. In their context Amalur does all those things but falls short, making it kind of a stitched together zombie. It's like playing an inferior version of everything. None of the hooks work on the same level as those other games. In theory it's a grand idea. In practice it just doesn't work out. I can only kill the shit out of so many enemies before it becomes a boring repetative thing. (MMOs deal with this by having player interaction and shit to do/talk while you're in the grind, Dungeon crawlers deal with it by keeping the challange ramped up and loot lust always relevant, action games have more technical/difficult combat that doesn't go on for so long) In the end I guess Reckonings failing imo is not that it fails at perfect execution of all of these (that would be insane to excpect). It's that it fails at proper execution of at least one of these.

It comes down to standards. I guess my standards are lower than yours, because it works for me. I really like all this things coming together into one experience, despite none of the elements being the 'best' at it.

Avatar image for stimpack88
stimpack88

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By stimpack88

The only real problem with the game is it lacks focus and they tried to do too much so everything feels half-finished. The combat and loot systems are "good" but not fantastic so combat drags because they never completed the virtuous circle of power gaming for loot and levels.

They really should have made the game a pure dungeon crawler and got rid of the open world and went straight for more linear but hand-crafted and well designed action oriented levels /w story.

The open world kills the pacing of the story and because of all the side quests the main story was diluted because their limited resources were going to dialogue and VA to minor characters. I'm sure whatever salvatore wrote is worthy it's just not expressed properly by the developers in this game.

One good thing about Amalur is that it tries to be a videogame and not a fucking movie, even though many people got bored with sidequests - you never run out of shit to do in the game at least. Where as in other games you run out of stuff to do and the game just dies. Even with the grindy nature of the combat and quests it's passable enough to pass the time with.

Amalur is a game that needed more time and money that it didn't get, hopefully it sells well enough that the dev team can learn from it's mistakes because all Amalur needed was more loving and it would have been a huge hit.

Amalur suffers from all the games elements (combat, story, loot) not getting developed that last mile to completion. This occured because the open world fucks up the game designers control of the gamers experience. So pacing of story and the action never got properly paced and fleshed out to high quality.

The developers tried to do too much for their first game given their limited resources and so you end up with "this game could have hit it out of the park, if only..."

Avatar image for privateirontfu
PrivateIronTFU

3858

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By PrivateIronTFU

Yeah, I almost picked this up yesterday, but I'm glad I didn't. It seems aggressively mediocre.

Avatar image for lclay
lclay

401

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By lclay

So I've just come back to this game after doing more important things for a couple of weeks and I just can't get back into it. 
 
It kinda sucks because I can't get into Skyrim either and I was hoping I'd fare better with this game but it's just so bland and MMOey and my characters dead soulless eyes burn into my soul. I might go back to it someday and just plow through the main quest line but I think I'm done with it for now. 
 
I'm starting to worry that I just don't have the time/motivation to get into RPGs anymore. Maybe its just because I found the worlds of Skyrim and KoA so mind-numbingly boring? 
 
Bring on ME3 I say!

Avatar image for nardak
Nardak

947

Forum Posts

29

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Nardak

Well I thought that the combat in Amalur was better than the combat in Skyrim. At least melee combat in Skyrim consisted mostly of going back and forth while trying to avoid hits.

Also in Skyrim the player will at a certain point start to overpower the mobs. Just raising ones armor and weapon skills to the max will mean that most mobs cant make even a dent even on the harder difficulty levels.

Amalur did suffer from having way too many similiar quests and similiar dungeons but I hope that the developers will trim the amount of quests down a bit and make the dungeons a bit more unique. Skyrim on the other hand could use a new combat system. I would love to have a combat system in Skyrim where I could see the character in action while fighting the npc´s.

Avatar image for stinky
stinky

1564

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By stinky

played the demo. to sum it up, stupid mmo conventions in a single player game left me cold.

Avatar image for cincaid
Cincaid

3053

Forum Posts

23409

Wiki Points

0

Followers

Reviews: 6

User Lists: 5

Edited By Cincaid

50 hours in so far and still loving it. My only (BIG!) complaint so far is the horrible camera. Out of combat it's zoomed in way too far, and in combat it's mostly having a complete freak out like it's on drugs. Especially painful since I play on Hard where things can get ugly quick.

Other than that I'm having a blast.

Avatar image for thehbk
TheHBK

5674

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 6

Edited By TheHBK

As soon as I was going through the demo, i knew this game was in trouble, with how the world would be open, but just be "tunnels" and "chambers".

Avatar image for sexualbubblegumx
SexualBubblegumX

551

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By SexualBubblegumX

Well OP Amalur is a "love it or hate" it kinda game. Not really for everyone, but I like it's relative simplicity. :/

Avatar image for joey_ravn
JoeyRavn

5290

Forum Posts

792

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By JoeyRavn

The more I play it, the less I like everything about it. The combat, the story, the side stories, the camera, the characters... It all feels so dull and boring and uninspired.

Edit: After having to suffer through that stupid Maid of Windermere boss battle, I'll rephrase my opinion: I don't like this game at all. I sincerely regret buying it, but I should have known what I was getting into with that huge ass EA logo on the front.