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Spectating is a game option for a player to simply watch other players playing a game without interacting.
The speed blur effect is typically used in racing games. It consists of the edges of the screen, or any object in the world blurring as the player moves quickly.
The Spike Video Game Awards (VGAs) were an award show hosted by Spike TV and produced by Geoff Keighley. They began in 2003 and lasted until 2013, gathering a considerable audience for the time.
The Spike Video Game Awards recognized the best games of 2010.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
When a developer creates a game that could be perceived as a new instalment in an existing franchise that they've worked on before, but doesn't share the same name due to licensing issues or other reasons, it's called a spiritual successor.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Sudden Death occurs when two or more players/teams have the same score at the end of the game. It can also be a penalty that activates when a player of match is taking too long. The players will then have to get rid of each other in a hurry.
The time in the evening at which the sun begins to fall below the horizon. Followed by Twilight.
A graphical effect that shows a massive amount of world or is used to give a sense of grand scale.
Tailoring is the process of crafting clothing through the sewing and cutting of fabrics. It is a popular trade skill in many RPG's.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
Named after the truck chase scene in Terminator 2: Judgment Day, this is the action of reloading a shotgun with only one hand by flipping the gun while holding the lever.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
This describes a section where the player is locked in one place, using a large gun mounted on a platform which itself is usually moving.
A cousin to the invisible wall. Unclimbable hills are used to enclose a playable area. Unlike the invisible wall, it provides some context. They are frequntly used in large open world games to enclose a large area. Players may be able to climb a portion of the hill.
Unexpectedly changing from one character to another during the plot.
The main armed force the United States and responsible for all major land operations.
The currency of the United States of America, represented by the symbol $.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Tutorial sequences that must be played through in order to progress to the main game.
A video game concept in which plainly valuable items, weapons, and even hard currency are routinely found in trash cans and roadside dumpsters.
An achievement/trophy that a player can only get by interacting with another player online who has already earned the same achievement/trophy.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Vultures are large scavenging birds. They are not highly regarded by humans.
You're halfway through the game or more, everything's going great. You've got tons of weapons and crap and BAM! Flash grenade! You wake up later captured, off to either be executed, interrogated, etc. Often, you've lost all of your weapons as well. You sir, have just woken up captured.
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