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Banjo-Kazooie: Nuts & Bolts Review

5
  • X360

Inventive, hilarious, inexpensive, and tons of fun--that's Nuts & Bolts in a nutshell.

This is probably not the Banjo game you were expecting.
This is probably not the Banjo game you were expecting.
It was only a matter of time before Rare brought its cutesy platforming series Banjo-Kazooie to the Xbox 360. At some point in the development process, however, a wise person realized the world might not need yet another cutesy platformer, so instead we've got Nuts & Bolts, an irreverent, self-aware, open-world, vehicle-based, Tinkertoy-workshop action game. That's a lot of adjectives, but I'd happily swap them all out for a single one like "stupendous." If you'd told me I would ever like a Banjo-Kazooie game so much, I would have called you crazy. But for numerous reasons I sincerely love this one.

Before I ever got into the unique mechanics that make this such a fun game to play, Nuts & Bolts grabbed me with its bold, batty, referential, self-deprecating sense of humor. The game pokes fun at itself and the Banjo series constantly, with references to the "lame" storylines in the original Banjo games and the fact "that Italian gentleman" has sold far more games in his time. The lampoon job extends to the entire video game industry, with constant jabs at Rare and its other franchises, the Xbox 360, the Frag Dolls, and a lot more. Every cutscene, exchange of dialogue, and mission description is sharper, wittier, and funnier than it has any business being in a Banjo-Kazooie game, of all things. The game can be downright hilarious.

This sort of fourth-wall-busting metahumor is personified in the game's excellent new character the Lord of Games, a self-important set of hovering purple robes with a Pong-emblazoned TV for a face who claims to be the creator of every single video game ever made. At the beginning, Banjo and Kazooie are hanging out on Spiral Mountain, fat and out of work since their last outing eight years ago. Along comes the severed head of Gruntilda, the series' witchy antagonist, looking for trouble again. But before they can square off to see who can collect the most pointless items the fastest, in comes the Lord of Games to restore Banjo's fitness, give Grunty a new mechanical body, and send them off to a hub world called Showdown Town in a race to...collect a different kind of pointless item. The game gleefully wears this sort of game-design irony right on its sleeve.

The workshop is easy to use and adds a ton to the gameplay.
The workshop is easy to use and adds a ton to the gameplay.
L.O.G. creates a handful of different-themed game worlds you can enter from Showdown Town, and in each of them you'll find the same roster of Banjo characters like Mumbo, Humba Wumba, Bottles, and Klungo waiting to dispense missions that each yield a jiggy (a jigsaw puzzle piece that's the Banjo equivalent of Mario's stars). This isn't your typical assortment of generic ice worlds and desert worlds, though. There's LOGBox 720, where you explore the innards of a gigantic "next-next gen" game console. The Jiggoseum is a sort of Olympic stadium full of athletic challenges. Banjoland is like a comical museum of past Banjo games and historical event all smashed into one small space. The Terrarium of Terror is a vaguely sci-fi-themed glass enclosure full of aliens and gigantic fungi. Plenty more opportunities for jokes go along with each of these worlds, and the game smartly makes the most of them. The first time you enter a world, you get a TV sitcom-style intro with all the Banjo characters playing different comical roles (Humba Wumba is "The Long-Suffering Wife" in the "Green Acres" knock-off) and expertly produced theme music that instantly calls to mind the sort of show that's being aped.

Funny writing and varied game worlds are all well and good, but it's the vehicle-building feature that really sets Banjo apart from other character-driven action games. Make no mistake: This is not a platformer, certainly not in the style of the old Banjo games. You can run and jump, climb on ledges, and walk tightropes--and there's a good number of collectible notes to jump around collecting--but almost all of your traveling and mission action will be done in vehicles.

The workshop is where you can put together all kinds of wild-looking, multifunctional vehicles from generic parts you can find and purchase as you go. The vehicle-building is really easy to get a handle on, and you can intuit how a vehicle is going to perform just based on the parts you add. If you slap a jet engine and a pair of wings on your racing car, you can expect it to fly. An airplane with a couple of inflatable floaters attached to each side can double as a boat. There are gadgets and doohickeys for pushing, carrying, sucking, blowing, and a myriad of other functions. You can get egg shooters, laser guns, homing missiles, energy shields, and a lot more to extend the functionality of your car-plane-boat. Engines and propellers need fuel tanks, and weapons need ammo holders; these things are also easy to figure out and attach. Luckily, there's no rating for aesthetics, because it's easy to make a really horrendous-looking vehicle that just happens to do all the things you need it to do. You can save these blueprints and trade them on Xbox Live with your friends, too.

There are almost as many types of missions as there are possible vehicles.
There are almost as many types of missions as there are possible vehicles.
Initially, I got frustrated with some of the game's vehicle controls, and I suspect most other people will too. But it's not that they're bad; it's simply a consequence of different parts being used together inappropriately. Too many engines on a light car with basic tires will make you fishtail and spin out constantly. But if you add more weight and replace those tires with the high-grip variety, the driving will get way more manageable. So it's more about getting a feel for how the vehicle systems work together and how to tweak out your various rides to get the specific sort of handling and performance you're looking for.

Don't think the vehicle-building is a throwaway feature only die-hard gearheads will get into. It's as integral to the mission-based action as it is easy to get into. There's an enormous variety of mission types available here, all designed around the things you can accomplish with a properly designed vehicle. Various missions will task you with moving cargo, getting into different kinds of combat, running checkpoint races (on land, sea, and/or air), playing soccer, demolishing an igloo, watering some giant seeds, winning a vehicular long-jump contest, knocking down dominoes, running an aerial taxi service... The point is, there's a huge number of different mission objectives. I had around 85 jiggies when I went to finish the game, and didn't feel like I'd ever really done the exact same mission twice.

All that variety is due to how flexible and extensive the vehicle options are. I can't count the number of times I had a problem beating a particular mission, only to go back into the editor and build a better vehicle more suited to the current task that made finishing the mission much easier. That even happened with the game's final boss, which I thought was unreasonably difficult after I failed to beat it over and over. Half an hour in the workshop and I emerged with a new bruiser of a combat vehicle that I used to trounce the boss on my first try. You feel like your ingenuity is really being rewarded when you dig deep into the vehicle possibilities and find more effective (and in some cases, entirely new) ways to approach a particular task. In fact, you'll have to make use of the workshop, as the missions get harder and harder and you'll soon hit a wall you simply can't pass with the stock vehicles. If you truly don't want to build your own, you can purchase blueprints for new pre-made vehicles that become available as you get more and more jiggies. But that would be missing out on half of the fun. I personally enjoyed starting with the stock blueprints and tweaking different vehicles out to meet my current needs.

The game worlds are varied and very nice to look at.
The game worlds are varied and very nice to look at.
You need 75 jiggies out of the total of 131 to access L.O.G.'s video game factory for the final showdown with Gruntilda. Each of the game worlds is divided into six acts, and each act unlocks based on the total number of jiggies you have, so even when you've opened up all the game worlds, you'll still be opening up new things to do in the old ones. This lets the designers offer harder missions in subsequent acts of each world, so you're given plenty of reasons to visit and revisit all of the game worlds repeatedly as you bank more jiggies in the town square.

Even after you hit 75 jiggies and go fight the last boss, you can keep tooling around to get the remaining 60 or so jiggies from the missions you haven't finished. You can also earn a special trophy for meeting more stringent requirements in each mission than it takes to simply earn a jiggy. Amassing enough trophies will give you even more jiggies, as well as some other achievements, so there's a lot of incentive to go back and replay old missions once you have better vehicles. There are also a good number of ingenious one-off achievements that make you use specialized vehicles to interact with the game worlds' environments in unique ways. ("BBQ Beef" wants you to ferry a cow into the volcano in Nutty Acres, for instance.) Showdown Town also offers lots of side activities and hidden items, including an amusing 8-bit-style side-scrolling arcade game developed by Klungo. In short, there's a lot to do in between missions and after you've beaten the final boss.

The game makes it easy to replay finished missions from a simple menu. Actually, the game makes it easy to access everything. You can change vehicles or enter the workshop at any time from the pause menu. If you ever get separated from your vehicle, you can hold down a button to warp right back to it. These shortcuts are just, well, pleasant. They could have made you return to Showdown Town and visit the physical location of Mumbo's Motors every time you wanted to build, but what would be the point? The game tests your skill when it needs to, but not your patience when it doesn't.

Outside the main game, there's a full online multiplayer mode that takes some of the mission activities from the single-player game and turns them into sports- and racing-themed minigames. This multiplayer mode has full support for ranked matches, Halo-style parties, custom game rules, and so on. I didn't find these quite as compelling as the in-game missions without the carrot-on-a-stick goal of more jiggies, or the ability to tweak vehicles on the fly (though you can use your own designs in some of the minigames if the host sets that option). But the multiplayer is still well-constructed and entertaining for when you're done with the core game.

Cheer up, bear! Your game is awesome.
Cheer up, bear! Your game is awesome.
Your appreciation for Rare's trademark art style is an entirely subjective issue, but I feel comfortable asserting Nuts & Bolts is at least a technically beautiful game. There are a lot of enormous, well-rendered environments that you can drive, sail, and fly around, and each one contains plenty of little touches that go along with the video-game-within-a-video-game theme. If you fly too close to the edges in the verdant outdoor zone Nutty Acres, for instance, you'll see little scan lines behind the sky reminding you that none of it is real. All the characters have silly, exaggerated animations that give them a lot of character in the absence of voice acting, too. The frame rate can get a little jerky from time to time, mostly when you're driving a boat around in the water, but that's rare and not a very big deal. Rare's talented composers are also in full effect here, including Viva Pinata maestro Grant Kirkhope in his Rare swan song performance. There are some classic Banjo themes, as well as plenty of jaunty new melodies that underscore all the game's goofy, irreverent goings on.

Funny, inventive, gorgeous--and cheap. Microsoft decided to charge a mere $40 for Nuts & Bolts, but I got more laughs and more satisfying gameplay out of this one than most of the $60 games I've played this year. And even after spending nearly 20 hours amassing enough jiggies to take down the final boss, I'm compelled to get back in there and keep playing new missions, unlocking new vehicle parts, and exploring more of the game's beautiful world. I had no affection whatsoever for the Banjo-Kazooie franchise or characters going into Nuts & Bolts, but its list of great qualities quietly won me over to make it one of my favorite Xbox 360 games of the year.
Brad Shoemaker on Google+

148 Comments

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spiceninja

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Edited By spiceninja

I got the game on release and have been playing it for about a week. it's an awesome game and if your not going to play it because of it's art style or because it's not like the old Banjo's then, well, your loss.

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standing_gopher

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Edited By standing_gopher

I agree with Bradley here. That game is rad.

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kenzo287

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Edited By kenzo287

BRAD IS MY HERO!

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MKHavoc

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Edited By MKHavoc

Wow, I had no interest in this game until now.  I might end up getting this after they fix the text for SDTVs.

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deactivated-6071c19eec72a

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I wasn't expecting this game to get a 5, but that's cool.  More non-shooter games need better coverage and sells.

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toadstule

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Edited By toadstule

Wow, 5 stars! It's nice to see a reviewer not bash the vehicle building because it replaced the beloved platforming. I'll admit, I preordered this game solely for the Banjo XBLA bonus but so far, I am really enjoying the vehicle building, it's really fun. Anyways, great review Brad.

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Bodycount

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Edited By Bodycount

AWESOME REVIEW. this is a AAA game people.

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MasturbatingBear

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Edited By MasturbatingBear

Good Review Brad,
I agree with never liking the banjo kazooie games, super mario 64 made em look like shit. But this game looks awesome and the demo is the shit.

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MeatSim

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Edited By MeatSim

This makes me more interested in this game, if Brad didn't like the old Banjo games either and he loves this one I might have to check it out because there has to be something to it.

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Kyle

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Edited By Kyle

Hell yeah! I totally agree. This game is awesome. I haven't been able to stop playing it.

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TwoOneFive

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Edited By TwoOneFive

dude, 5?!?! dude. just no man. just no. 

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SLE4ZY

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Edited By SLE4ZY

Great review, I bought the game the day it came out and stil am playing it. Very fun with some jaw dropping visuals.

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expensivelove

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Edited By expensivelove

Fantastic review, Brad. It's definitely a 4.5-5/5 in my eyes. Some Giant Bomb members often try to equate opinion with facts. Guys, this is just the opinion of Brad, and it's okie dokie if you don't like it. It doesn't make you right and him wrong, or vice versa.

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Gul_Torgo

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Edited By Gul_Torgo

I'd had a really good feeling about this game for awhile, though I'm not sure why as Rare's recent games did nothing for me.  Nice to see.

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JJ

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Edited By JJ

I know it has been mentioned that they are fixing the "Dead Rising text" but the game left a bad first impression on me because I couldn't read the text in the demo. I've moved on.

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Dryker

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Edited By Dryker

Damnedy, damn, damnit! First MKvsDC and now this? There goes my budget...

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deactivated-649b65c4483d7

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Great review Brad.  Despite this being a new site, I love the professionalism with the reviews.  Not only do you guys give us your opinions, but you detail the games in a manner that I can usually decide whether or not to get it.  I didn't play much of the old Banjo games either, so I'm actually glad that Rare took a new direction instead of just making a me-too platformer.  Can't wait till I get my new 360 so I can play this game.

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TestamentUK

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Edited By TestamentUK

Maybe I mis-heard, but I'm sure on a gaming podcast at another certain Game site they were complaining that all the missions were basically the same. It seems a bit wierd that such an important aspect of the game can be interpreted so differently. Then again, probably shouldn't compare a review to off hand comments made on a podcast I guess.

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Tordah

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Edited By Tordah

I've never played a Banjo game but I have to say this looks like a lot of fun. I love the graphics and theme of the worlds in Nuts & Bults. Great informative review!

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zorniki

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Edited By zorniki

Nice! Finally a reviewer gets off the retro bandwagon and respects the new Banjo game for what it is!
I can´t hear that bulls*** anymore about how much better the old 8/16 bit games were and how hardcore everyone was... hell I´ve been there, it´s over, get over it and welcome to the 21st century!  ;-)

Gotta pick up Banjo NOW!!!

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LunarDivider

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Edited By LunarDivider

this got a higher score than L4D?

hmmm, thats pretty odd...

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MadBootsy

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Edited By MadBootsy

Great review, Brad. You told it like it is....unlike other reviewers.

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MachoFantastico

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Edited By MachoFantastico

Nice review, though having played it myself I'm not sure I would give it 5 Stars. It's a nice game though, just not what the series does best in my opinion.

Though saying that everyone as different tastes.

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qbell

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Edited By qbell

awesome review! its good to have a place where media trends dont live. kill the trendy!

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s-a-n-JR

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Edited By s-a-n-JR

Wow, this got a 5? Colour me suprised.

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VirtuaXav

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Edited By VirtuaXav

Just when I'm about to buy a PS3 you give us a kick ass review of a sequel to one of my childhood favorites! Argh!

Don't tempt me Brad!!! Haha.

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metal_mills

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Edited By metal_mills

Thank god this isn't another "wah it's not true banjo!!" review. Good stuff, Brad.

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pedantics

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Edited By pedantics

as if this wasn't already on my radar, it's now got 5 stars from the only site whose opinions I give any credence whatsoever. and budget priced to boot? FUCKING A (BCDEFG)!

damn is my 360 getting a work out lately.

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eduardo

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Edited By eduardo

You fight Gruntilda in the end?! Spoilers!

Just kidding. :)

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eXists

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Edited By eXists

That's a really good review, I played the demo and was ok but now I'm really thinking about picking it up. Thanks!

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creamstatic

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Edited By creamstatic

that rating is LOL. I'm not surprised though, Brad was in love with Viva GodDamn Pinata

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citizenkane

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Edited By citizenkane

Damn, I just might have to give this game a rental.

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Fawk

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Edited By Fawk

Funny, other sites I consider much more reputable than this one are giving it a solid 3-4 stars because that's what it deserves.

You are giving out WAY too many 5 star reviews.  It really lessens the weight of how much your opinion matters if all of you are going to just give 5-star ratings to every game you are biased towards.

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The_Icon

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Edited By The_Icon

5 star barely means something here these days.

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ElectricHaggis

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Edited By ElectricHaggis

Sounds awesome, if they fix the tiny text I'll play it.

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wafflestomp

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Edited By wafflestomp

5 Stars = an A, it doesn't mean it is the greatest game of all time.  Why is that so bad?

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ProfessorEss

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Edited By ProfessorEss

If it really bothers you guys so much just ignore the stars and read what he thinks of it. Personally... I agree with the review, it's a great game.

I'm sure most of the complaints are coming from people who haven't, and won't even bother, trying it.

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FLStyle

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Edited By FLStyle

I heard this game didn't make the top 40 in the UK upon it's release, ah well.

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luvcraft

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Edited By luvcraft

I played the demo, and although I thought it looked great and seemed to have a lot of fun potential, I got really frustrated trying to steer the vehicles and gave up before I finished the demo. :(

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xionpunk

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Edited By xionpunk

This looks cool, and a nice break from all the "realistic" games out there. Aw man, I'm ready for Jak and Daxter on PS3. 

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bread_or_decide

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Edited By bread_or_decide

Seems a little too generous if you ask me. The demo for this game was a real turn off. That whole vehicle thing just isn't for me. Too high of a score for a niche game created for a select few who are going to put up with lack of voice acting and tedious racing missions.

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skudfisher

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Edited By skudfisher

I totally agree with Brad's review. I rented this the other day and have been having a total blast playing it. Definitely a misunderstood and underrated game. It's a shame that the gaming community has shifted towards darker war games and that something like this doesn't get the attention it deserves. Don't get me wrong, I love Gears of War, Dead Space and Fallout 3 and all those games but honestly all the top games coming out lately are almost exactly the same (very dark and gritty sci-fi or war shooters). Playing Banjo Kazooie has reminded me just how FUN games can be when they're not trying so hard to be "cool".

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Pleasureizmine

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Edited By Pleasureizmine

NO U

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n00bosaurusRex

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Edited By n00bosaurusRex

If you don't agree with Brad or someone else's review that's fine.  In fact, its probably good to post about it.  Its nice to get different opinions and perspectives on a game and I like seeing how the community feels about it... but don't piss and moan about Brad or Giant Bomb not having any credibility, that's a sh*tty thing to say and just makes you look ignorant.  These guys work hard everyday, and are good at what they do.  Okay, done with my rant...

Cool review Brad. I definitely wasn't planning on picking this one up with all the time and money I need to spend on other games, but I think I'll at least give the demo a try and maybe even buy it if it strikes a chord with me.

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AkumaX

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Edited By AkumaX

As a long time fan of the series the demo threw me a bit, but the full game is awesome.

Enjoyed the review, Brad.

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Pseudo_Sidious

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Edited By Pseudo_Sidious

I agree with Brad's review. This game is very ingenious, and a lot of fun to play. It is not a game you can just play for a few minutes, though. That's why I think the demo didn't succeed for people. It is not easy to put in 5 minutes at a time and have fun until you have put in some time creating & saving vehicles. (Not like a shooter where you just boot the game, hold down the trigger, and push foward on the analog stick to start getting the most out of it right away.) This game is totally worth that time, though, and it is worth 5 stars.
I would suggest renting it and putting some time in before you judge this game. You can't judge it if you've never played it. You might end up agreeing with me and Brad that this game is a 5 star game.

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Anderson

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Edited By Anderson

ZOMGWTFBBQ!!??!?eleven!

Five stars, really?  Brad, you are so wrong to like the game and to have enjoyed playing it to the point where you give it 5 fucking stars.  It's a 2 star game at best.  I haven't played it or anything, but all the ratings I've read elsewhere on other sites says that this is not a good game, and that they didn't enjoy it as much as the original games.  I think it's clear that GiantBomb is just handing out 5 stars on a whim to any game they happen to think is great and awesome.  I was under the impression that games should be rated not by the person writing the review but collectively by all game journalists and every other a-hole trolling the forums.

Let me just say right now that I'll never ever not come back to this site for reviews.

5 stars, man, 5 goddamned stars... for a game that's based on  a goddamned bear....
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bowlerry

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Edited By bowlerry

im starting to doubt Giantbombs reviews now, this a 5, mortal kombat a 5, there both decent games but no way 5/5 THIS IS MADNESS!! there bout 4/5 games!

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Death_by_Milk

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Edited By Death_by_Milk

So Jeff, a longtime fanboy of Mortal Kombat gave MK vs DC a 5, and now we have Rare's lovechild that is Brad reviewing this and giving it the full thumbs up as well. It's a beautiful and charming game but come on, has anyone played the demo? The challenges are frustrating and repetitive and you end up spending more time in the garage trying to put together a half decent vehicle. There's gonna be a lot of people buying this now on the strength of this review. Shame, because after about the first 20 jiggies they'll be bored shitless. Each to his own I guess.

Think I'll be sticking to gametrailers for my reviews from now on...