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Banjo-Kazooie: Nuts & Bolts Review

5
  • X360

Inventive, hilarious, inexpensive, and tons of fun--that's Nuts & Bolts in a nutshell.

This is probably not the Banjo game you were expecting.
This is probably not the Banjo game you were expecting.
It was only a matter of time before Rare brought its cutesy platforming series Banjo-Kazooie to the Xbox 360. At some point in the development process, however, a wise person realized the world might not need yet another cutesy platformer, so instead we've got Nuts & Bolts, an irreverent, self-aware, open-world, vehicle-based, Tinkertoy-workshop action game. That's a lot of adjectives, but I'd happily swap them all out for a single one like "stupendous." If you'd told me I would ever like a Banjo-Kazooie game so much, I would have called you crazy. But for numerous reasons I sincerely love this one.

Before I ever got into the unique mechanics that make this such a fun game to play, Nuts & Bolts grabbed me with its bold, batty, referential, self-deprecating sense of humor. The game pokes fun at itself and the Banjo series constantly, with references to the "lame" storylines in the original Banjo games and the fact "that Italian gentleman" has sold far more games in his time. The lampoon job extends to the entire video game industry, with constant jabs at Rare and its other franchises, the Xbox 360, the Frag Dolls, and a lot more. Every cutscene, exchange of dialogue, and mission description is sharper, wittier, and funnier than it has any business being in a Banjo-Kazooie game, of all things. The game can be downright hilarious.

This sort of fourth-wall-busting metahumor is personified in the game's excellent new character the Lord of Games, a self-important set of hovering purple robes with a Pong-emblazoned TV for a face who claims to be the creator of every single video game ever made. At the beginning, Banjo and Kazooie are hanging out on Spiral Mountain, fat and out of work since their last outing eight years ago. Along comes the severed head of Gruntilda, the series' witchy antagonist, looking for trouble again. But before they can square off to see who can collect the most pointless items the fastest, in comes the Lord of Games to restore Banjo's fitness, give Grunty a new mechanical body, and send them off to a hub world called Showdown Town in a race to...collect a different kind of pointless item. The game gleefully wears this sort of game-design irony right on its sleeve.

The workshop is easy to use and adds a ton to the gameplay.
The workshop is easy to use and adds a ton to the gameplay.
L.O.G. creates a handful of different-themed game worlds you can enter from Showdown Town, and in each of them you'll find the same roster of Banjo characters like Mumbo, Humba Wumba, Bottles, and Klungo waiting to dispense missions that each yield a jiggy (a jigsaw puzzle piece that's the Banjo equivalent of Mario's stars). This isn't your typical assortment of generic ice worlds and desert worlds, though. There's LOGBox 720, where you explore the innards of a gigantic "next-next gen" game console. The Jiggoseum is a sort of Olympic stadium full of athletic challenges. Banjoland is like a comical museum of past Banjo games and historical event all smashed into one small space. The Terrarium of Terror is a vaguely sci-fi-themed glass enclosure full of aliens and gigantic fungi. Plenty more opportunities for jokes go along with each of these worlds, and the game smartly makes the most of them. The first time you enter a world, you get a TV sitcom-style intro with all the Banjo characters playing different comical roles (Humba Wumba is "The Long-Suffering Wife" in the "Green Acres" knock-off) and expertly produced theme music that instantly calls to mind the sort of show that's being aped.

Funny writing and varied game worlds are all well and good, but it's the vehicle-building feature that really sets Banjo apart from other character-driven action games. Make no mistake: This is not a platformer, certainly not in the style of the old Banjo games. You can run and jump, climb on ledges, and walk tightropes--and there's a good number of collectible notes to jump around collecting--but almost all of your traveling and mission action will be done in vehicles.

The workshop is where you can put together all kinds of wild-looking, multifunctional vehicles from generic parts you can find and purchase as you go. The vehicle-building is really easy to get a handle on, and you can intuit how a vehicle is going to perform just based on the parts you add. If you slap a jet engine and a pair of wings on your racing car, you can expect it to fly. An airplane with a couple of inflatable floaters attached to each side can double as a boat. There are gadgets and doohickeys for pushing, carrying, sucking, blowing, and a myriad of other functions. You can get egg shooters, laser guns, homing missiles, energy shields, and a lot more to extend the functionality of your car-plane-boat. Engines and propellers need fuel tanks, and weapons need ammo holders; these things are also easy to figure out and attach. Luckily, there's no rating for aesthetics, because it's easy to make a really horrendous-looking vehicle that just happens to do all the things you need it to do. You can save these blueprints and trade them on Xbox Live with your friends, too.

There are almost as many types of missions as there are possible vehicles.
There are almost as many types of missions as there are possible vehicles.
Initially, I got frustrated with some of the game's vehicle controls, and I suspect most other people will too. But it's not that they're bad; it's simply a consequence of different parts being used together inappropriately. Too many engines on a light car with basic tires will make you fishtail and spin out constantly. But if you add more weight and replace those tires with the high-grip variety, the driving will get way more manageable. So it's more about getting a feel for how the vehicle systems work together and how to tweak out your various rides to get the specific sort of handling and performance you're looking for.

Don't think the vehicle-building is a throwaway feature only die-hard gearheads will get into. It's as integral to the mission-based action as it is easy to get into. There's an enormous variety of mission types available here, all designed around the things you can accomplish with a properly designed vehicle. Various missions will task you with moving cargo, getting into different kinds of combat, running checkpoint races (on land, sea, and/or air), playing soccer, demolishing an igloo, watering some giant seeds, winning a vehicular long-jump contest, knocking down dominoes, running an aerial taxi service... The point is, there's a huge number of different mission objectives. I had around 85 jiggies when I went to finish the game, and didn't feel like I'd ever really done the exact same mission twice.

All that variety is due to how flexible and extensive the vehicle options are. I can't count the number of times I had a problem beating a particular mission, only to go back into the editor and build a better vehicle more suited to the current task that made finishing the mission much easier. That even happened with the game's final boss, which I thought was unreasonably difficult after I failed to beat it over and over. Half an hour in the workshop and I emerged with a new bruiser of a combat vehicle that I used to trounce the boss on my first try. You feel like your ingenuity is really being rewarded when you dig deep into the vehicle possibilities and find more effective (and in some cases, entirely new) ways to approach a particular task. In fact, you'll have to make use of the workshop, as the missions get harder and harder and you'll soon hit a wall you simply can't pass with the stock vehicles. If you truly don't want to build your own, you can purchase blueprints for new pre-made vehicles that become available as you get more and more jiggies. But that would be missing out on half of the fun. I personally enjoyed starting with the stock blueprints and tweaking different vehicles out to meet my current needs.

The game worlds are varied and very nice to look at.
The game worlds are varied and very nice to look at.
You need 75 jiggies out of the total of 131 to access L.O.G.'s video game factory for the final showdown with Gruntilda. Each of the game worlds is divided into six acts, and each act unlocks based on the total number of jiggies you have, so even when you've opened up all the game worlds, you'll still be opening up new things to do in the old ones. This lets the designers offer harder missions in subsequent acts of each world, so you're given plenty of reasons to visit and revisit all of the game worlds repeatedly as you bank more jiggies in the town square.

Even after you hit 75 jiggies and go fight the last boss, you can keep tooling around to get the remaining 60 or so jiggies from the missions you haven't finished. You can also earn a special trophy for meeting more stringent requirements in each mission than it takes to simply earn a jiggy. Amassing enough trophies will give you even more jiggies, as well as some other achievements, so there's a lot of incentive to go back and replay old missions once you have better vehicles. There are also a good number of ingenious one-off achievements that make you use specialized vehicles to interact with the game worlds' environments in unique ways. ("BBQ Beef" wants you to ferry a cow into the volcano in Nutty Acres, for instance.) Showdown Town also offers lots of side activities and hidden items, including an amusing 8-bit-style side-scrolling arcade game developed by Klungo. In short, there's a lot to do in between missions and after you've beaten the final boss.

The game makes it easy to replay finished missions from a simple menu. Actually, the game makes it easy to access everything. You can change vehicles or enter the workshop at any time from the pause menu. If you ever get separated from your vehicle, you can hold down a button to warp right back to it. These shortcuts are just, well, pleasant. They could have made you return to Showdown Town and visit the physical location of Mumbo's Motors every time you wanted to build, but what would be the point? The game tests your skill when it needs to, but not your patience when it doesn't.

Outside the main game, there's a full online multiplayer mode that takes some of the mission activities from the single-player game and turns them into sports- and racing-themed minigames. This multiplayer mode has full support for ranked matches, Halo-style parties, custom game rules, and so on. I didn't find these quite as compelling as the in-game missions without the carrot-on-a-stick goal of more jiggies, or the ability to tweak vehicles on the fly (though you can use your own designs in some of the minigames if the host sets that option). But the multiplayer is still well-constructed and entertaining for when you're done with the core game.

Cheer up, bear! Your game is awesome.
Cheer up, bear! Your game is awesome.
Your appreciation for Rare's trademark art style is an entirely subjective issue, but I feel comfortable asserting Nuts & Bolts is at least a technically beautiful game. There are a lot of enormous, well-rendered environments that you can drive, sail, and fly around, and each one contains plenty of little touches that go along with the video-game-within-a-video-game theme. If you fly too close to the edges in the verdant outdoor zone Nutty Acres, for instance, you'll see little scan lines behind the sky reminding you that none of it is real. All the characters have silly, exaggerated animations that give them a lot of character in the absence of voice acting, too. The frame rate can get a little jerky from time to time, mostly when you're driving a boat around in the water, but that's rare and not a very big deal. Rare's talented composers are also in full effect here, including Viva Pinata maestro Grant Kirkhope in his Rare swan song performance. There are some classic Banjo themes, as well as plenty of jaunty new melodies that underscore all the game's goofy, irreverent goings on.

Funny, inventive, gorgeous--and cheap. Microsoft decided to charge a mere $40 for Nuts & Bolts, but I got more laughs and more satisfying gameplay out of this one than most of the $60 games I've played this year. And even after spending nearly 20 hours amassing enough jiggies to take down the final boss, I'm compelled to get back in there and keep playing new missions, unlocking new vehicle parts, and exploring more of the game's beautiful world. I had no affection whatsoever for the Banjo-Kazooie franchise or characters going into Nuts & Bolts, but its list of great qualities quietly won me over to make it one of my favorite Xbox 360 games of the year.
Brad Shoemaker on Google+

148 Comments

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sparky_buzzsaw

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Edited By sparky_buzzsaw

I like the review.  A 5-star rating for a fun game?  Works for me.

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Metamorphic

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Edited By Metamorphic

Edit: In second thought I haven't played this game.

I trust you Brad...

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RHCPfan24

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Edited By RHCPfan24

I love this rating and if you haven't even played the game yet, don't complain!

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soul101

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Edited By soul101

why are you all pissed about the score???  If you know anything about Jeff at all, you know he loves MK (most of the time), he will give the game a good score if it is a FUN MK game.  The same goes for Brad and Rare games, he likes them (generally), you might not.  Giantbomb isn't Gamespot and that's why you liked the reviews two months ago, now you don't like them because you don't agree??  A reasonable consumer will look at metacritic.com and make a REASONABLE decision.  Do you goddamn homework and stop pissing about these reveiws.

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ep_driver

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Edited By ep_driver

People need to get the sand out of their vaginas and quit complaining that we don't live in a utopia where all reviews match their opinions perfectly. If you don't like the scores GiantBomb dishes out then find another site that matches your taste better instead of crying and hoping these fellas will change their impressions/opinions of a game. I'll buy you the douche to get the sand out if needed.

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Pseudo_Sidious

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Edited By Pseudo_Sidious

Wow, Anderson. Wow. You totally missed the point. All that based on a demo. Brad has played the whole game and he loved all of it. You've played how much? Just the demo? How do you know people will be bored after 20 minutes when you haven't even played 20 minutes of it.
Did you read his review? You're stuff in the demo sucked because you built crappy vehicles. The player should be rewarded for making good vehicles. You know what. It doesn't matter. You are probably the type of person who only gives a 5 star rating to a mindless FPS. I am just shocked at how badly you missed the point of not only why this game is good but of the entire purpose/philosophy behind GiantBomb's rating system.

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High

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Edited By High

It seems to me that there is a certain type of people who like this game...and they are very vocal in supporting it. Then there are the rest of us who don't like it so much and resent that it got 5 stars, just because the reviewer happened to be one of the few who like it. Personally, I would like our reviewer to rate it based on whether they think the average gamer will like it, not on how they themselves liked it, but probably not gonna happen. By the way, I base the proposition that most people fell in the category of "dislikers" because of the average ratings from other sites.

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Erdie

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Edited By Erdie

Based on the spread of reviews, it looks like a love it or hate it ordeal.  Worth a try!

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bludst0ne

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Edited By bludst0ne

No, a reviewer should NOT be responsible for making a judgment call requiring the process of another person's mind. That defeats the purpose of being a critic. 

You, I or anyone can make that call ourselves, look at the people doing that here and now with out even having played the game or given it a thorough chance. We do that with movie trailers, commercials, info-mercials, and of course game demos. Often times this is NOT an indication of the true merit of something be it good or bad.

Brad's job is to play the game and relate to us his personal experience with it not commiserate with those who feel this game is undeserving of praise. If he has been successful you can clearly make a personal decision based on preference which he seems to have done.

People put far too much emphasis on the actual score especially when said score undercuts a personal opinion. If his review and subsequent score ruffle your feathers so much then perhaps you should find it within your capacity to write your own not whine about the supposed egregious amount of five star reviews and the alleged homerism of an editor.

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daniel_beck_90

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Edited By daniel_beck_90

5 stars ? well I think brad is too forgiving

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Light_Geiger

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Edited By Light_Geiger

No mention that if you own a Standard Definition TV you will not be able to read the text?!
 
Same problem that Dead Rising had. Rare has stated that they are going to patch it but no word when it will drop.

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tebbit

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Edited By tebbit

"Personally, I would like our reviewer to rate it based on whether they think the average gamer will like it, not on how they themselves liked it"

Whaaa--?!

You want them all to be miniature Metacritics?
Thats what Metacritic is for!!

This sort of game is what would make me get an Xbox, because creativity is way more awesome than more Locust hordes, at least to me.
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marcusfriendly

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Edited By marcusfriendly

This actually looks like I would buy this

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smviel

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Edited By smviel

                                       Banjo

                                  Vehicles
                       Customization
                                     Online 
NOT ANOTHER SHOOTER
                                40 bucks  
  +                5 star GB rating                          
-------------------------------------
          Best Buy here I come
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darkjester74

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Edited By darkjester74

Thanks Brad, really well written review.  You have changed my mind about this game, picking it up after work today!

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CrazyGamer

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Edited By CrazyGamer

I won't be buying this game. I hated the demo with a vengeance and that's what demos are for, to know if you like a game or not.

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Anderson

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Edited By Anderson

@Pseudo_Sidious 

I have never played the game, nor the demo, and stated as much in my post  If you read my post and thought that I missed the point, I think you missed the rather sarcastic undertone of what I wrote. ;)
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insanejedi

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Edited By insanejedi

Dude. At least he played the game. How much can you guys say that about yourselves?

Brad, I made the purchasing decision of Banjo because of your review, and am also enjoying it a lot. It's a well written review showing off all the points of the good in the game and all the points of the bad. it's also 40$ making it a good steal. Everytime I finish a project or a creation in that game that works, I feel like an engineering genius.

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superezekiel

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Edited By superezekiel

First MK vs. DC Universe, now this.

I'm so conflicted, the rest of the internet disagrees with you all, but I trust you all so much.

Maybe this and my love for Banjo will make me overlook the one challenge I hated doing in the demo and get me off my ass to go buy this game.
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coakroach

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Edited By coakroach

Brads the only video game reviewer pro enough to figure out how to drive in this game
In your face IGN

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deactivated-649b65c4483d7

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CrazyGamer, I wouldn't always go by the demo.  I mean I'll be honest, the Banjo demo didn't do it for me either, but sometimes demos aren't very representative of the game even though they should be.  Tales of Vesperia and Eternal Sonata are a couple other good examples of demos gone wrong.  ToV took one of the worst part of the games and made you fight one of the hardest bosses in the game with a terrible stock party.  I trust Brad on this one, but really you have to play it to know for sure whether that kinda thing fits you.

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natetodamax

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Edited By natetodamax

I glad they gave this game a good score!

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Nuck3lz

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Edited By Nuck3lz

I own two xbox games right now, Gears 2 and this, and I'm playing this one much more than Gears 2.  It's a blast

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AgileNate

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Edited By AgileNate

I'm gunna get this game eventually thanks to this review.  It may not be the Banjo platformer we wanted but still looks good. People need to stop comparing this to the classic Banjo games. Would you compare Mario Galaxy to Mario Kart?

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Tidussquall10x

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Edited By Tidussquall10x

This game is amazing
Great Review

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Armchairdan

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Edited By Armchairdan

I have less than zero interest in this game, but I think I'll move it up on the list of games to buy my daughter for Christmas.  She's six and, if the review is to be trusted--and why not?--this should be a fun game for us to play through together.

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LiK

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Edited By LiK

5 Jiggies! WOW

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PlatypusPlatoon

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Edited By PlatypusPlatoon

I have no interest for Banjo-Kazooie either, but after reading Brad's glowing review, this game is at the top of my wish list.

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Edited By FotherMucker

I'm glad this game got a 5 star. Sure it's not the same as the old banjo but hell is it good! At leaste it's something more original than your GoWss and Halos. Not only that but the lines are witty and the game breaks through the 4th wall so much it's great. 

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TwoOneFive

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Edited By TwoOneFive

the mini games in this thing just simply suck ass. i seriously cannot comprehend this score. i rented it and gladly returned it a few days later. 

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Manatassi

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Edited By Manatassi

Loving this game! But then I was always a big fan of Rare growing up so I will admit to a bit of nostalgia on this one. But still I really like the creative problem solving, just up my alley. Between this and Little Big Planet I think I can say my creativity itch has been well scratched.

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pimes

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Edited By pimes

Good review as always, I just dont feel the price tag of a game has anything to do with its quality game. eg. Gears of War 2 is an awesome game whether it costs 40$ or 60$ most peeps would buy it regardless. But for Rock Revolution; I wouldnt pay a nickel to buy it...eh maybe to use as a frisbee :)

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Sev

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Edited By Sev

Good review.

The Game looks good, and it seems that they have done it well with the gameplay.

Not a game I will pick up myself, but if you have younger fam. member's that need some good entertainment, then "Banjo-Kazooie: Nuts & Bolts" is the right choose!

[IMG]http://i159.photobucket.com/albums/t149/Sevus_DK/8297Damn-Right-I-m-Good-in-Bed-Post.jpg[/IMG]

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Abooie

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Edited By Abooie

Nice review and I'll be the err, 17th? 34th? to agree with you.

After playing the demo I was put off enough to cancel my preorder but after seeing how much fun my 4 year old daughter was having from just running around I bought it. (Also out of guilt from selling the Wii last month with the only game she (we!) ever played ~ Disney Princess, Enchanted Journey).

I've been totally blown away by how imaginitive, fun and gorgeous the whole the game is. Easily a 5/5 from me.

PS to the nay sayers; games(tm) a hard as nails UK magazine have also just awarded it 8/10 so GM are not alone in the love. :)

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lightwarrior179

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Edited By lightwarrior179

All I can say is welcome back Banjo!! XD

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MordeaniisChaos

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Edited By MordeaniisChaos

Keep your damn lights off the green screen. Yeesh.

This review made me really happy,  I was a bit on the fence, but really hopeful about the game. It looked great, but I was a bit worried it maybe wouldn't deliver. I might have to pick this up after I get Fallout 3, what with my wallet being a bit empty of late.

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WinterSnowblind

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Edited By WinterSnowblind

Good to see a fair review like this for the game out there.  Giving it a full 5/5 may have been a bit much, even for me, but a lot of other sites have treated the game really unfairly, especially places like Gametrailers who complain about how the vehicles handle, and show some ridiculously lopsided creations - I wonder why they couldn't drive them properly.

Fans of the classic Banjo games should love this nostalgia trip, as long as they can get over the new gameplay mechanics.  My only problem with the game was the difficulty level, trying to get all 131 jiggies was a nightmare, a few of the missions are just infuriatingly difficult.  If you're a compulsive completionist, be prepared to burst a blood vessel or two.

But I'm really pleased to see more reviews of this quality for games like these.  Too many other sites out there are basing their reviews completely on hype and preconceptions.  Keep up the good work  :)

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Dan_CiTi

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Edited By Dan_CiTi

This game is alright. My favorite part is probably the price and the graphics though.

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ManlyBeast

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Edited By ManlyBeast

wow didn't expect this.......

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NoOddjob

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Edited By NoOddjob

this game really is a five.  i've been wanting a whimsical something-or-other for my 360 for a long time, and viva pinata wasn't my bag.  frankly, this game is a full-value game for 2/3 price.  i hope scores of people pick it up because i'd love to see a follow-up.

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zorniki

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Edited By zorniki

Turns out, I´ll be gettin this gem at last. Though it´s the full 60€ over here... but what the heck, it´s a fun a fresh game experience between all the mud and blood of todays main games.

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Two

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Edited By Two

I fully agree with Brad. This game is fucking awesome.

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charma

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Edited By charma

This game is an easy 5.  One great fun game!

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Getz

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Edited By Getz

Got it for 20 dollars on games on demand and I can't believe I ignored this game for so long. I would easily have paid 40 dollars for this no question. A great game in many ways, with a few flaws that really are overshadowed but the unadulterated bliss that is the creative outlet. If you are reading this and have not purchased this game, do so now you will not regret it. It's only 20 dollars, seriously what else were you going to do with 20 dollars? 

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Parkingtigers

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Edited By Parkingtigers

I stumbled in here by accident, was amazed to see the 5.  I bought this on a whim about 18 months back, and played it for a bit on a small SD television and found it very bland.  I've always thought about trying again now that I have a decent display, just in case that makes a difference.  Well, I've had the better display for over a year and never got around to it.


I guess if Brad gives it a 5 I owe it to myself to give it a fair go.  I'd rather like it, than ditch it.
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redlitez76

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Edited By redlitez76

love this game!

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AndyC194

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Edited By AndyC194

I'll make this short and sour, This game took one of the greatest original adventure platformers that could not be any closer to my heart, a game that I grew up with and adored, and took a huge shit all over it... Fuck this game, seriously.

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Jekra

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