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Giant Bomb Review

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BlazBlue: Calamity Trigger Review

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While there's certainly substance to Arc's 2D fighter, you have to dig through so many layers of loud music and flashy visuals that the whole experience becomes a bit exhausting.


   The story mode wants you to play through a series of poorly written tales for each character. 
The story mode wants you to play through a series of poorly written tales for each character. 
If we could post some kind of chart that would track my interest level in BlazBlue: Calamity Trigger, it would start out pretty high. Going in as someone who played a fair amount of Arc System Works' Battle Fantasia and at least enjoyed the early games in the Guilty Gear line, I was definitely interested in seeing what they could do in another new, non-Guilty-Gear sort of game. Upon actually playing it, I was pretty disappointed by a lot of the character design and basics of how it played. Over time, I figured out what's what with the various systems of BlazBlue, but it felt like the more I learned about how to play the game well, the less I enjoyed it. While there's nothing broken about the gameplay in BlazBlue, the fighting genre's recently revitalized and re-popularized state gives players plenty of recent options to choose from. So it's pretty tough for me to imagine anyone willingly choosing BlazBlue given the other games that are out there.

BlazBlue has been described as a spiritual successor to Arc's Guilty Gear series, and it shows. The game makes use of large, well-animated fighters and colorful backgrounds. It also seems to constantly pump screaming guitar rock out of the speakers at every possible moment. It even plays fast and loose with the English language, referring to rounds as "rebels" for reasons I'll probably never quite understand. While the games certainly aren't identical, it definitely feels like a game made for fans of Guilty Gear to play when they aren't playing Guilty Gear.

Not that Guilty Gear or BlazBlue are so esoteric that they're unrecognizable to outsiders. BlazBlue's most interesting element is that one of the game's four buttons--the drive button--does something entirely different depending on which character you play. For more standard characters like Ragna or Jin, they have drive-based attacks that have extra effects, such as the ability to steal life from an opponent or freeze a foe solid for a few seconds. But then there's Rachel, who can control the wind by pressing drive along with a direction, momentarily impacting projectiles and jumps for both players. Or Carl, a young boy who rolls around with a robot doll named Nirvana. When you hold drive while using Carl, you get direct control of Nirvana. This makes all of the characters feel pretty different, though it had the side effect of making me want to stick to one or two characters, rather than experiment with the entire roster. I'm sure Rachel's wind control is good for something, but I was left with zero desire to find out what.

 In combat you can double jump, cancel out of just about anything, and generally freak out and bounce around the screen. 
In combat you can double jump, cancel out of just about anything, and generally freak out and bounce around the screen. 
The rest of the game's systems are a bit easier to wrap your mind around. You've got a super meter that fills as you fight, allowing you to execute super attacks ("distortion drives") or, in the final round of a fight against an opponent with low health, you can attempt an astral heat, which instantly kills your foe with a flashy attack. The catch is that most of the players start out with their AHs locked, forcing you to complete arcade mode with each character to unlock all of the moves.

In addition to that standard arcade mode, there's also a standard training mode and a story mode that takes you through a ton of incredibly tedious dialogue about a story that I found to be absolutely indecipherable. Apparently there's some robot girl who has the face of some other girl? And she wants to merge with Ragna by killing him because he has some kind of beast inside of him? That's as close as I can get to describing what's happening here. Obviously, having a quality story isn't a necessity for a fighting game, but when you're devoting an entire separate mode to making your way through more dialogue than fights... with each character... you'd be right to expect something that resembles coherence. While it's certainly possible that it all makes sense when you clear every character's story, the nonsense you'd have to subject yourself to in order to see that moment is substantial and frightening.

The high point of BlazBlue is the way that its online is set up. In ranked matches, you see cards for each player as you're connecting that show off a win/loss record, player level, and the two characters that player chooses the most. In unranked games, up to six players can connect and rotate through fights as the other players spectate. However, you can't join an unranked match once a fight is happening, so finding rooms that are already running yet still joinable can be something of a pain unless you're coordinating with friends. In unranked games, you can alter the way players rotate in and out of a battle, disable the Easy-Operation-style controls that allow you to perform specials and supers using only the right analog stick, allow or disallow pumped-up "unlimited" versions of some characters, and so on. But the best part is that most of the online fights I've gotten into have been very smooth.

In addition to the game's aggressive soundtrack, there's a lot to BlazBlue's audio. Or, at least, it's very noisy. The characters are constantly shouting as you perform moves--moreso than in most other fighting games. There's also an announcer voice that calls out every counter by saying "counter." Considering that you can counter almost anything in this game, it seems like the announcer is calling out counters every couple of seconds. All of the audio just becomes exhausting over time. Graphically, the game certainly has its technical chops, but it's at least as busy as the audio. The art style is probably a matter of taste, though. I found a lot of the character designs to be uninteresting. Sure, they animate well, but other than Iron Tager attempting to use a teensy cell phone in his win pose, I didn't really find a lot of charm with the way it all looks.

BlazBlue: Calamity Trigger is probably a game best suited for people who have been playing fighting games for a long time, but even then, its style seems to be deliberately divisive. It's certainly worth trying out if you're a fan of the genre, but it's entirely possible that you'll find the whole thing to be a big, loud mess.
Jeff Gerstmann on Google+

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Duffman

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Edited By Duffman

I like how people think a 3/5 is bad when it's actually "average."

Would you rather have a 4/5 with a "fans of ... will like it" closer?

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TriangleHard

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Edited By TriangleHard
@Duffman:

Deep gameplay

good balance

unmatched netcode for smooth online matches.

Those 3 factors alone says BlazBlue is certainly not average.
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funkpanda

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Edited By funkpanda

I really wish Jeff hadn't reviewed this.


People. This is a good game. Jeff didnt like it from the start. He does this with ALL fighting games.
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sjschmidt93

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Edited By sjschmidt93

Accessibility. Say what you want about it, but it shouldn't bring a game down from 5 stars (what it should be) to 3 stars (what Jeff gave it.)

Here's my reason I don't like this review.

Jeff gave SF4 5 stars correct? As said in the title line of the review, the gameplay was "familiar", clearly since SF has been around for years. IF SF4 was say, the first game in it's series (despite the 4 in it, lulz) it would've got 3 stars right, since without having played the older ones, jeff would've probably suffered from the same "this is too fucking complicated!" syndrome.

My 2 cents. Sorry, Jeff, but I HIGHLY disagree here.

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samcotts

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Edited By samcotts
@InsanePotato said:
" Woah 3 out of 5 ? That seems a bit harsh. Really didn't like it eh Jeff? Still surprises me. "
This post makes no sense whats so ever. I hope you were being ironic.

"Really didn't like it" and "harsh" aren't words that mix well with 3 out of 5. That's saying the games not great, but nor is it bad.

What's the point in having 1 and 2 stars when everyone acts like 3 stars is a bad score. It's not at all.
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Dolphin_Butter

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@Kou_Leifoh said:
" @Sleepy_Insomniac said:
" @Kou_Leifoh: Even if you're saying "mostly" you're making a sweeping generalization. Saying BlazBlue is for scrubs is rather insulting; just because it isn't regarded in the same field as King of Fighters doesn't mean the mechanics are any less technical. It's a different style of play that can easily have a professional tier of players. "
Most people who are into BlazBlue are the casuals/scrubs and anime fans, BlazBlue caters mostly to that crowd. They look at the flashy action and crazy-ass art style and assume that it's better than everything else. The style of BlazBlue, for the most part, doesn't make that much sense. So judging by those people's logic, if it doesn't make any sense, it's better? As for the gameplay, I'm not saying that there's no technically whatsoever. But it's not the best when compare to other fighters.

I'm not saying that it's terrible overall but there certain condition that needs to be filled in order to like BlazBlue. Which is, you don't play a lot of fighting games, or you're hella into anime. It's not just the gameplay that turns a lot fighting games fans off from BlazBlue, it's the art style, like I said, it doesn't make any sense. But there some fighting game fans who don't fall into the anime or casuals category but ended up liking BlazBlue. But even those people don't consinder it to be better than everything else.

Also, I have seen some people look at KoF XII and say  "I'm more excited about BlazBlue than KoF XII. KoF XII looks mediocre."  The only type of people who would say that are casuals/scrubs.BlazBlue seems like a fine game, but it's not all that. "
[sarcasm] Right, and KoFXII is for fighting game snobs who're prone to defending their watered-down iteration when anything comes close to overshadowing it... Mostly. [/sarcasm]
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Serker

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Edited By Serker

A lot of people bought this game already and have loved it, and it's a bummer that Jeff couldn't enjoy it with us. When he said on the podcast that he didn't see what everyone was flipping out about he at least acknowledged that everyone seems to be loving it. I don't think any of us can really articulate why BlazBlue is so fun, for the same reasons I can't think of why Jeff is so turned off by it.

Don't get mad that were upset Jeff didn't like it.

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Turtlemayor333

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Edited By Turtlemayor333

Look, I haven't played the game and even long before this review I was not planning on it.  I can't speak to the quality at all. What I'm having trouble wrapping my mind around is the apparent expectation that those first three stars in the scale should be ignored. Just because the staff reviews games they (or the community) is interested in, it's not like that automatically qualifies the game as either "good" or "very good." We knew about this five star scale since months before the real site launched, when it was just a blog. A year and some change later and we're still talking about how it's reflected on Metacritic? Come on guys. In the words of Floyd Mayweather Jr, "step ya game up."

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handlas

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Edited By handlas

never seen such a crappy game that has such a huge, rabid following so quickly.  Yikes. 

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TriangleHard

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Edited By TriangleHard
@Turtlemayor333:
I read the review and the problem I have with it is that the review was way too personal.

Instead of talking about the quality of the game, Jeff was talking too much about his personal taste. When I read a review, I hope to find out the quality of the game, not the reviewer's personal taste in game.

Instead of sticking with the features of the game, Jeff stuck with subjective stuff like the style and pace of the game, which HE might not like it but many other people might.

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megalowho

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Edited By megalowho

serious business!

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InsanePotato

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Edited By InsanePotato
@samcotts said:
" @InsanePotato said:
" Woah 3 out of 5 ? That seems a bit harsh. Really didn't like it eh Jeff? Still surprises me. "
This post makes no sense whats so ever. I hope you were being ironic.

"Really didn't like it" and "harsh" aren't words that mix well with 3 out of 5. That's saying the games not great, but nor is it bad.

What's the point in having 1 and 2 stars when everyone acts like 3 stars is a bad score. It's not at all.
"
So samcotts since your new to the world of reviewing games i'll give you a little insight into the industry.
Anything just less than 80% is basically seen as a game with issues.. anything that's 60% is as good as completely off everybody's buying radar. As soon as you bring a 5 star rating system into this it blows the scoring system apart. This wouldn't be so much of a problem if the entire gaming industry only used 5 stars, 5 bottles, 5 medals whatever, but the fact is it doesn't. A majority of publications still use a 100 point scale (or 10 point but it usually has decimals anyhow). As soon as you mix those two systems together it screws everything up,, more so because GIANTBOMB DOESN'T USE A HALF STAR either which just compounds the issue further. You might be saying at this point "Well who cares what the rest of the industry uses, I only ever look at Giantbomb and i know their system is different". This sounds great until you realise that a large majority of sales are based off things like Metacritic which does an average of every publication. A 3 out of 5 or a 60% from GB hits an averaged out score dam hard. Especially when there's only 3 or 4 other reviews up.
I'd like to say that people are smart enough to look through the individual reviews and see that there's just some extreme outliers and they're probably reviewing differently but lets face it people are lazy and will probably only look at the average. If the average is f'd then the programmers/creators suffer, and they're going to suffer for what is actually a really good job. I like seeing people rewarded for good work. Maybe you don't, or maybe you like only focusing on one tiny bit of a much bigger picture.
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Nadril

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Edited By Nadril
@troyx said:
" @Nadril said:
" I swear reading the comments of any review by Jeff that fairs average or poorly is comedy gold. You guy's want him to not review it? What do you think the point of this site is? "
i wouldnt say a thing if this review was not counted in metacrtic ,sadly it is "

Because the game's metacritic score totally has an impact on if you enjoy a game or not, right? Why do people feel the need to validate that , yes, they do actually enjoy playing the game. Sure, read a review if you're interested what someone has to say about the game, or if you're thinking of buying it and want another opinion, but if you already have the game and enjoy it don't get pissed at a review. It's childish.

Really, I can understand from reading the review why he would put this as 3 stars. As a person who is just starting the game it sounds like it's very complicated and convoluted, and paired with some uninteresting characters (at least that's what he thinks) I can understand how it would be a 3 stars out of 5.

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Media_Master

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Edited By Media_Master

I don't know the series and I don't care for Manga, sooooo pass

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samcotts

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Edited By samcotts
@InsanePotato:

Please don't try and patronize me, you only end up looking like a dick. And guess what, you pointed it out yourself, GiantBomb DOES use a different system to the majority, and 60% / 3 out of 5 stars isn't a bad score on this site. Don't complain about how GiantBomb has decided to use a different scoring system, the industry is the one at fault here. And if you have a problem with how it's done at GiantBomb, please feel free to fuck off to another site for your reviews. Thnx.
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InsanePotato

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Edited By InsanePotato
@samcotts said:
" @InsanePotato:

Please don't try and patronize me, you only end up looking like a dick. And guess what, you pointed it out yourself, GiantBomb DOES use a different system to the majority, and 60% / 3 out of 5 stars isn't a bad score on this site. Don't complain about how GiantBomb has decided to use a different scoring system, the industry is the one at fault here. And if you have a problem with how it's done at GiantBomb, please feel free to fuck off to another site for your reviews. Thnx.
"
You just blindly ignore facts and clearly have no love for the people actually making the products you enjoy so much. But yeah, lets blame the industry for Giantbomb using a different metric to the majority of review sites. Or lets blame the metacritic people for making a convenience that people use and base purchases on. Hell lets blame society in general if you want to pass the blame a bit more. I am patronising you for good reason. You clearly have a very narrow view on the world and i'm sorry for that. I love Giantbomb but it's not without its flaws. Last time i checked i'm allowed to express my opinion on it here. If you don't like that there's a whole big internet out there for you to sod off to.
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Otimus

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Edited By Otimus

Good to see Jeff is up to his old non-objective shenanigans from Gamespot still on here!

Typical of impersonal, gaming "journalism", though, I suppose.

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Supermarius

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Edited By Supermarius
@Otimus: Oh, for God's sake. He's reviewing this game honestly based on his own feelings about it. That is GENUINE reviewing. If he reviewed the game based only on its feature set and not on whether he actually found it fun or not then that would be the "impersonal" gaming journalism you are talking about. He's not going to recommend games to people that he doesn't like. And he shouldn't, because if he thinks its bad then he cannot in right conscience recommend it to others.

The idea that reviewers need to ignore whether they personally like a game or not and grade based on some external scale that contradicts their own judgement, just so they can be considered impartial is total crap and is the main reason that many mainstream review sites like gamespot churn out tons of meaningless 9 and 10 scores to mediocre games every year. If you want that sort of souless reviweing then you've come to the wrong place. Jeff wasn't going to do that for Eidos' Kane & Lynch and he's certainly not going to do it for a bunch of butthurt fanboys. (and yes, i do own blazblue, check my achievements)
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Edited By matty125

You give MK Vs. DC a full 5 out of 5 while Blazblue only gets a 3? Really?
I understand fighting games are not for everyone (even hardcore fighters have their preferences), but if there was ever one I'd recommend just based on the quality experience alone, BB would be it. Seriously, check out the other fighting games out there that immediately stand as much as this game. I'd be hard pressed to see one that has the potential to as much longevity as BB (a game less than a month old) and still gravitating gamers by the dozens.
Well, maybe they'll "get things right" when BB2 comes around, but until then, enjoy the scenery.

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Knives

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Edited By Knives

8.8

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Otimus

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@Supermarius:

The "Impersonal" comes from the lack of associating with the community with these things. I mean, yeah yeah, if he were actually professional, that'd be okay. But no, this is practically like a blog rant, than a review.

I don't think a game should be judged on it's "on what it is" or whatever either, I just think there needs to be a bit of objectivity in reviews, the same way professional book and movie reviews are handled. But there's this whole "Wow it's cool! and I can be cool!" vibe in videogame "Journalism", that it seems actually being professional isn't even any sort of prerequisite.

Anyways... this'd be like having someone named "IHATEPIES" review pies :x


I mean, you just get the vibe that he was prepared not to like it, like "What is this bright flashy I don't even" well before he reviewed it, and it blatantly shows. That's unprofessional.
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Otimus

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Edited By Otimus
@Supermarius:  and also, I should note that I haven't even played BlazBlue. I just want a bit of professionalism in my reviews.
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Whisperkill

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Edited By Whisperkill

yeah honsestly, MK vs DC is pretty objectively bad while BB is objectively awesome, boo oo Jeff doesn't like anime...

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delta_ass

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Edited By delta_ass
@Otimus said:
" @Supermarius:

The "Impersonal" comes from the lack of associating with the community with these things. I mean, yeah yeah, if he were actually professional, that'd be okay. But no, this is practically like a blog rant, than a review. I don't think a game should be judged on it's "on what it is" or whatever either, I just think there needs to be a bit of objectivity in reviews, the same way professional book and movie reviews are handled. But there's this whole "Wow it's cool! and I can be cool!" vibe in videogame "Journalism", that it seems actually being professional isn't even any sort of prerequisite. Anyways... this'd be like having someone named "IHATEPIES" review pies :xI mean, you just get the vibe that he was prepared not to like it, like "What is this bright flashy I don't even" well before he reviewed it, and it blatantly shows. That's unprofessional. "

There is no objectivity in critiquing art.

Professional book reviews are subjective.

Professional movie reviews are subjective.

You're a fool if you think otherwise.
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Kou_Leifoh

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@Sleepy_Insomniac said:
[sarcasm] Right, and KoFXII is for fighting game snobs who're prone to defending their watered-down iteration when anything comes close to overshadowing it... Mostly. [/sarcasm] "
KoF has already been overshadow by other fighting games before, and most of them are games that are not even good, like those awful DBZ fighting games.

You see people who say things like "KoF is not good and this fighting game with flashy action is better"  are people who don't have any experiences with KoF or a lot of good fighting games, which are the casuals/scrubs.

Though I'm not  saying that BlazBlue is not a good game, but I think there are other fighting games that are better.
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spazmaster666

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Edited By spazmaster666

Considering that Blazblue is a pretty niche product to begin with (let's face it, anime-style sprite-based 2D fighting games aren't exactly mainstream fair these days) it seems somewhat plausible that Metacritic scores would have some impact on sales since people who go to metacritic are probably people who are interested in games and gaming culture (especially considering the majority of the reviews on metacritic are from "core" gaming sites). However, based on the 22 reviews on Metacritic for this game, even if Jeff had given the game a 4 or a 5, the difference in the aggregate score would have only been 1 or 2, which is well within the margin of error. And who's going to change their mind about buying this game because the Metacritic score is 89 vs 90 or 91? I personally think that the audience of people that would be interested in this game would probably be more interested in reader reviews and community word of mouth than "official" reviews from professional game sites.

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Dan_CiTi

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Edited By Dan_CiTi
@Whisperkill: Jeff likes anime just fine I think, BlazBlue just isn't his thing and that is fine.

For me, this game is pretty simple and took as much time to learn as SFIV(hell, I still can't do Guile's ultra with any controller to save my life). This game just had fancy words for things and some weird rules. Hell, the game even comes with a disc that teaches you pretty much everything about each character(gameplay-wise). The big thing for me is the graphics and soundtrack, which still get me every time I play, like Okami or The Wind Waker. I also greatly appreciate the work going into making character different in pretty much every way from the look, personality, play style, and so forth. My favorites have to Arakune, Ragna, Bang, Noel, and Hakumen across the board. I can appreaciate things about each character, but some I just don't click like Litchi or v-13 for whatever reason. I'm also a fan of the button combination and everything being the easiest I've ever done and almost no charge moves, that's a plus.

Overall, it has become one of my favorite 2D fighters, although not pefect(story mode is a trainwreck, sadly because I think the raw story itself could be interesting) I think BlazBlue is worth someone's time if they are into fighting games, or new and want something radically different from SFIV.
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confusedxphreak

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Edited By confusedxphreak

Personally, I do agree with some of the points made in the review such as the repetitiveness of certain modes; however, I also do have to disagree with some others. Truthfully, it does seem like the game was reviewed only from a certain viewpoint that was already against the style of BB. BB's shortcomings are surely highlighted, but none of its redeeming exciting gameplay or unique character styles are fully explained in-depth. Generally, I'm not a huge fan in the fighting game genre, but I've found that this game has kept me playing for a lot of hours. It might not be the best fighter game out there, but it definitely does deserved to be checked out by everyone. The game might be difficult to master, but in no way is a hard game to get used to and enjoy. Ultimately, if you're a person who already does not enjoy the style on a subjective level, you probably won't ever enjoy the game no matter how many hours you play; however, if youre a person looking for a fast-paced and player-friendly fighting game to play, this game is a must-buy.

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ThePretender

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Edited By ThePretender
Your last sentence of the first paragraph makes me laugh. I don't have a 360 yet, but I went and bought BB over Street Fighter 4. I consider this to be the best 2D fighter out this year. The style is flashy, but at least it's got style, unlike Street Fighter's shoto-kan fest. Every character is unique to play, but this doesn't make the game lose its balance, which I feel you didn't touch upon. You spent two paragraphs (arguably, short ones) discussing the controls and mechanics, and then spent the rest of the review writing about how you didn't like the style. Your review should've focused on how balanced the games is, how well gameplay is handled, and how there's more than your standard "Arcade", "Vs", and "Extra" mode. The fact that this game actually has a fleshed out Story (which, as crazy as it is, is greatly more appreciated than "EVIL COMPANY HAS A TOURNAMENT") makes it stand out that other 2D fighters. Ever hear of the saying, "Don't judge a book by its cover" ?
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Cube

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Edited By Cube

Kind of ironic to see the people who followed Jeff to Giant Bomb's creation, chanting, "TAKE A STAND FOR REVIEWER CREDIBILITY!", belittle him for his opinion.

The funny thing is, you all go after him like he's a blasphemer, but he wouldn't destroy your right to free speech and your opinion.

I guess you're all selfish. You want want want from Jeff and co. but if what you get isn't what you expect, it's their heads! And the funny thing is, Jeff is the only one in this situation that still has his credibility, and this time he can't get fired.

After all...wasn't that the point of Giant Bomb? To let them have their opinions and not be swayed by monstrous companies? To stand up for reviewer credibility and to create a community out of that? People who care about honesty?

Some of us forget. Disappointing.

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thehuntsmen5434

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Edited By thehuntsmen5434

It didn't really matter what score he gave this.  Its the kinda fighter you decided you were already gonna buy before it came out.  Definitely not for everyone that's for sure.  Good review non the less.

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thehuntsmen5434

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Edited By thehuntsmen5434

I also disagree with anyone that says someone else should have reviewed it.  Reviews need to be on both sides on the argument. Because there are always gonna be people who are on the fence about anything.  Saying someone is a fan of any genre is dumb because all those games in the genre are different from each other.  This is different from Street Fighter as Halo is different from Killzone 2.   If you don't agree with Jeff go read someone else's review.  Like I said before you either were gonna buy this or not.  If your complaining your just trying to validate your 60 bucks spent.

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Usagi

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Edited By Usagi
@Jeffsekai said:
" I dont know why you reviwed this, you clearly dont like it, because its bad..you just don't understand it same with Soul caliber 4 ...both of them are better than 3\5 but o well. KOF 12 will certainly get a 5/5 now...I feel as tho I cant trust this site for fighting games o well. "
If you are a big fighting game fan like I am then you shouldn't trust 99% of fighting game reviews out there, positive or negative.  Awhile back I realized that most people who review games don't have a good enough understanding of the genre to be able to produce good fighting game criticism.  This isn't a bashing of reviewers, but the genre is more complex and nuanced than just about any other genre and therefore a lot more difficult to review properly.  The exceptions are more simplistic fighters like Mortal Kombat or Super Smash Bros., but even those can be somewhat complex in their nuances.
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rlhyeung

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Edited By rlhyeung

@matty125 said:

"You give MK Vs. DC a full 5 out of 5 while Blazblue only gets a 3? Really? "

wow, that is a very good point. jeff you honestly think mk vs dc is better than blazblue?

o and to everyone who's comparing kof to blazblue, lemme just say that blazblue is the second (or third) most popular arcade game in japan. kofxii is not even ranked.

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Gahzoo

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Edited By Gahzoo
@TriangleHard said:
" C'mon Jeff, this was review is too much based on your taste than quality. You should know fighting game is all about depth and balance, which BlazBlue does pretty darn great job of. Even if it doesn't fit your taste, you should know (which you do since you mention this on your review) quality of this game is high. I never enjoyed Half Life 2, but I saw that it was a high quality game. If I see the quality, I would rate it high even if I don't enjoy it because it was matter of different taste. If I reviewed Half Life 2 based on enjoyment I had, I would rate it 1 star. I'm disappointed Jeff. I thought you were better than this. "

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Gahzoo

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Edited By Gahzoo
@handlas said:
" never seen such a crappy game that has such a huge, rabid following so quickly.  Yikes.  "
You haven't played the game, have you?
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LordAndrew

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Edited By LordAndrew

This comment section is exactly why I couldn't be bothered to even look at this review until now.

Jeff's not labeling it as a bad game. He gave it three stars, described in the FAQ thusly:

The halfway point. An inherent appreciation of this game's specific gameplay style, characters, subject matter, and so on may play as big a role in your enjoyment as the actual quality of the game.
That seems like a perfect description of this game.
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GamerPaul

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Edited By GamerPaul

I think it is fine that Jeff was uninterested in BlazBlue from the start and he is entirely entitled to his opinion. Unfortunately, if your uninterested with a game you tend not to go in depth with the intracacy of the fighting system with the Barrier, Barrier Burst, tug and pull offensive mechanic or character specific abilities like the wind control with Rachel that was mentioned which is crucial to a 2-d fighting game. This is apparent in several parts of the review.

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TriangleHard

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Edited By TriangleHard
@thehuntsmen5434:

I have no problem that Jeff reviewed it. I just have problem HOW Jeff reviewed it.

None of his complaints are valid. All his complaints are just matter of different style and taste that just doesn't suit him. Is that a negative thing? Heck no.

If he managed to find some legitimate complaints, I wouldn't mind. Complaints like controls, balance, depth, etc. Lacking in those department is legit complaint and definite negative no matter how you look at it.

Also each character being unique was actually a target of complaint? WTF? I thought that's what we WANTED. How is that negative thing?

The entire review was written in a way to try to put a negative spin on neutral or positive aspects of the game.

People should admit. This was just horribly written review. If Jeff himself reads this review now, I'm sure he himself would think "That's not my best work"

The score is less of problem here. What he wrote is the big problem here.
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slint

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Edited By slint
@Brendan:
Are you new?  He's very ingrained in what he likes in fighting games.  SF/MK/KoF tend to get free passes, no matter how good or disappointing they are.  Someone who has a more open appreciation and opinion of fighting games would do a better job of critiquing other games in the genre.  Soul Calibur IV and BlazBlue, are far and away better games than 3/5.  Yet that's what they get here.

Jeff on SFIV and MKvsDC: 5/5
Game Rankings: 93% and 75%

Jeff on SCIV and BB: 3/5
Game Rankings: 85% and 88%

Game Rankings aren't set in stone, but they give a better idea of what a wider swathe of reviewers think.

And yes I've played all 4 thanks.
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ravensword

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Edited By ravensword

They were kinda hating on it from the beginning, so its not surprising. also, no Ryan, Jeffs opinon about the game isnt necessarily the right one.  We can all have our opinons on wether something si good or not. Anyway, I thought it was a good review, although I would have amybe rated it a bit higher.

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daivd

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Edited By daivd
@TriangleHard:
What?

What you're trying to say is that Jeff's review is flawed because it fails to cover the aesthetics of this game review. Really though, even though Jeff's review was short compared to other reviews, this review didn't bloat over ever positive thing that this game has while ignoring out the negatives in this game.

I think that Jeff did a good job in balancing the positives and negatives of this game, and I applaud him for that.

Also, complaining about controls and depth is about as legitimate as complaining about art style and that awful story mode, so it doesn't matter too much anyways.
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apathylad

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Edited By apathylad
@Raven_Sword said:
" They were kinda hating on it from the beginning, so its not surprising. also, no Ryan, Jeffs opinon about the game isnt necessarily the right one.  We can all have our opinons on wether something si good or not. Anyway, I thought it was a good review, although I would have amybe rated it a bit higher. "
Yeah, I was surprised Ryan said that in the podcast...
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Forbiden

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Edited By Forbiden

I completely beg to differ with your review.  I seriously think that BlazBlue is quite a new-user friendly game, that welcomes players who are new to the fighting game genre more than other games such as Guilty Gear.  The simple fact that it allows you to perform easy combos using the right analogue stick makes it a lot easier for new players to execute moves that would otherwise require them hours of practice to perfect. 

I simply can't see how you are bashing this game so far, it seems like you were out to get it from the begining.  Instead of focusing on how accessible the game is to new players, you make it seem as if the game alienates players who are foreign to fighting games.  Instead of focusing on how several of the tracks of the game are really good pieces of music, you focus on nitpicking about the announcer saying "Couter" whenever you perform one, and I won't even go into the character design.  I've seen far worse fighting games get better reviews than these, and it's quite sad that a gem like BlazBlue is being bashed because the reviewer can't be unbiased and objective.

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AV_Gamer

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Edited By AV_Gamer

Guys while I haven't play either BlazBlue or MK VS. DC, something tells me I would enjoy BlazBlue more because of my like of the past Gulity Gear games. That and the fact I fell out of the Mortal Kombat fandom after MK3 Ultimate.

Still, Jeff is a human being not some computer programmed Robot. Personally, he didn't like BlazBlue. So what? If you disagree with this review and enjoy it, fine. Jeff not liking the game you like isn't going to end your world. And if it does, you're truly pathetic.  Reviewers are popular personalities people like, nothing more.  And that  goes around the board rather it's movies or games.  Adam Sessler didn't like Resident Evil 5. Did the world end? No.

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TriangleHard

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Edited By TriangleHard
@daivd:

The problem comes when Jeff starts to pick things that aren't negative, but puts heavy negative spin to it. Basics of propaganda.

For example Jeff tries to put negative spin on character's being unique from each other. Characters feeling unique and different is usually considered positive thing. However on Jeff's last sentence describing that had unneccesary comment "I'm sure Rachel's wind control is good for something, but I was left with zero desire to find out what."

Immediately he adds a sense of negativity on an issue that isn't negative. That comment should've been left out and let the readers decide if that is positive thing or negative. The description of the different feel of each character would've been enough.

The entire review is written in a way where he twists his words to justify his rather low score, and he does this by maximizing his subjective view.

Yes reviews are mostly an individuals opinion, which I strongly believe it shouldn't be, and I think it should be analysis of the product (you know like doing some research instead of just playing the game and say I like it) by taking everything in account and trying to figure out the quality of the product. , but unfortunately reviewers goes by their opinion, and I accept it.

However, I still expect some sense of professionalism. Even if reviews are opinions of an individual, I want that individual to express his feelings for the game in objective tone, you know like how a professional journalist would do. Jeff's review was like reading an user review. I find that quite disappointing.
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Derios

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Edited By Derios

big whatever on this game.

ok this shit's getting out of hand. if you blazblue fans feel the need to post every few seconds saying how wrong jeff is and how great of a game it is then go fucking review the game. stop bitching on the review thread, go to the games page and give the game a review and a score you feel it deserves.

"I would rate it high even if I don't enjoy it because it was matter of different taste."
????????????????????

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TriangleHard

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Edited By TriangleHard
@Derios said:
" big whatever on this game.ok this shit's getting out of hand. if you blazblue fans feel the need to post every few seconds saying how wrong jeff is and how great of a game it is then go fucking review the game. stop bitching on the review thread, go to the games page and give the game a review and a score you feel it deserves. "I would rate it high even if I don't enjoy it because it was matter of different taste."???????????????????? "
Isn't this comment feature made so we can talk about the review of this game?

Why are you complaining because people are using this feature exactly to do that?

Also your enjoyment doesn't always tell the story of the quality of the game. If FPS hater plays fine quality FPS games, that person will not enjoy it. Just because you don't enjoy it doesn't mean you can't tell the quality of the game. If you had half of a brain, you could tell the difference between quality and matter of taste and seperate the two.
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EndrzGame

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Edited By EndrzGame

Once again Jerry Holkins, (aka Tycho Brahe), sums up what I think about a certain fighter.

 "You want to fight, because that's how you interact with these characters. Utterly ridiculous martial techniques are ladled over with renderings so beautiful they will rob you of speech. There is also (at least here, in the learning stage of our play) a zest of randomness that dusts the experience. We'll learn to control that over time, of course, that's the well-worn arc of these things. But it allows for those clutch wins that spur a person to greater heights."