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Giant Bomb Review

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Child of Eden Review

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  • X360

Child of Eden is Tetsuya Mizuguchi's most fully realized lightspeed bioluminescent cyberspace techno-synthetic neon air sculpture. That it's also a video game seems beside the point.

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A love letter to the positive potential of technology, humanity's capacity of greatness, synesthasia, and--in perhaps the only constant between all of Q? Entertainment games--the soaring hopefulness of turn-of-the-century vocal dance music, Child of Eden is, in literally everything but name, the sequel to Rez. Never a significant commercial success, and not without significant, meritous criticisms against it, Rez is still an influential and impactful game, blending intricate abstract imagery, cryptic narrative design, and pulsing, rhythmic gameplay in a way a commercial game had never done before it. It was arguably the game that triggered the ever-maddening "games as art" black hole of internet debate in earnest, and virtually every abstract, ethereal little sincerely subtitled indie rhythmic shooter since then owes a debt to Rez. As is so often the case, what you get when the creator of a creative flashpoint--in this case, Q? Entertainment's Tetsuya Mizuguchi--returns to the scene is...well, more of the same.

Granted, with Child of Eden, you're getting it with improved visuals, thanks to the considerable advantage the Xbox 360 has over the Dreamcast hardware Rez was originally developed for, as well as support for optional Kinect controls, which pair intuitively with the game's inherently simple, easy-going gameplay, but you'll lose a bit of the gamepad's cold accuracy in the process. Make no mistake, this game is a feast for the senses--or, perhaps more accurately, an evening spent grinding your molars against an irresponsible amount of fruit-flavored hard candy...for the senses--but it does not push boundaries the way Rez did, and with what amounts to just a few hours of raw, quantifiable gameplay in store, it's kind of a hard sell, perhaps even moreso than the original Rez.

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And yet, aside from Rez, there's really nothing quite like the blissed-out soundscapes of Child of Eden. If you're receptive to the indulgences of early Internet cyber-idealism, or you're simply up for some bonged-out visuals of a crystal space whale flying into your mind's eye and shit, it's an experience worth some time and attention.

It should be telling that I'm hesitant to address Child of Eden as a game outright. As a video game, judged alongside other, traditional pieces of interactive electronic entertainment, well, Child of Eden is a little...limited. Let's just say the game part is not its greatest strength. If we're going to cook it down for scrap, Child of Eden is an on-rails shooter with lock-on targeting, the likes of which there are no particularly modern comparisons for, the closest being something like Panzer Dragoon Orta. (Twisted Pixel's upcoming Gunstringer for Kinect is actually shaping up to be a weirdly apt companion to Child of Eden, but let's not get ahead of ourselves here.) You paint enemies with a cursor, hit the trigger, and those enemies are gone. "Enemies" almost seems a little strong, since most of the things you're shooting seem kind of ambivalent about the whole affair, though targets that do bite back usually do so with color-coded projectiles that require you to switch to your manual weapon to eliminate.

You'll find health pick-ups, as well as Euphoria power-ups, which let you clear the screen when you're in a pinch. There are five main levels of unique, effectively static content in Child of Eden, and once you complete all five, you'll unlock a higher difficulty, some sound and visual effects, as well as a challenge mode that goes longer, but is dronier and less theatrical than the main levels. Most levels take, in my experience, a little more than 10 minutes to complete, though the game doles out access to subsequent levels in such a way that you'll likely have to play previous levels multiple times in order to progress.

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Judged purely by this mechanical criteria, Child of Eden sounds lackluster at best. It's short, simple, and frankly, not terribly challenging. What makes Child of Eden worth playing--or, at least experiencing--are the brain-bursting, techno-psychedelic environments that you fly through. Following an opening scroll concerning some very serious nonsense about future ladies being digitized and reborn in the space Internet (I think), you're plunged into one level after another of what are essentially high-concept light shows. The first level feels like the most direct connection to Rez, with complex geometric structures built out of simple polygonal shapes that undulate and transform as the level continues. By the second level you're watching a crystal space whale transform into the mighty phoenix, and the third level...well, the third level takes place on a river, and is called "Beauty." Not sure I could describe it much better than that. The levels only get weirder, and more visually astonishing, from there.

If you couldn't tell already, Child of Eden is an achingly sincere game with a serious case of freshman philosophy. The substance of the game's profundity is wide open to debate, but it's never too overbearing about it, and there's something to be said for trying to divine the creator's intent from the thousands of swirling, flat-shaded cubes currently undulating across your screen.

It's astonishing that Rez would ever receive a sequel, official or otherwise, so the very existence of Child of Eden is kind of incredible. That it hewed so close to the formula of the original isn't an inherent fault, but it's hard not to wish there was just more of Child of Eden to experience.

111 Comments

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clydebink

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Edited By clydebink

I have played it and this is a great review. 

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deactivated-6050ef4074a17

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I continue to love Ryan's reviews the most out of the GB crew.

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MormonWarrior

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Edited By MormonWarrior

Well...that girl on the quick look video sure is pretty. I don't understand Rez though and this doesn't sound all that appealing.

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phrosnite

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Edited By phrosnite

Yeap, this sounds about right judging from the Quick Look.

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Yanngc33

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Edited By Yanngc33

I was expecting a higher score but your arguments are valid

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ashbash

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Edited By ashbash

Haven't read the review yet, but I've played it and it's an amazing experience. 4 stars. 5 stars if there were more content. But I've been replaying it quite a lot.

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MachoFantastico

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Edited By MachoFantastico

Heard from a few people that the game mechanics feel tacked on, haven't played it yet so I can't give my opinion. But Rez was similar.

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WalkerTR77

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Edited By WalkerTR77

Got this through lovefilm, so I don't have any personal complaints about the price-point; but I haven't seen any reviewer make complaints about the difficulty aspect. I was really enjoying myself during the first two levels - and didn't mind a perceived increase in challenge for the third, but by the fourth level I was struggling and now at the fifth and final level I can't progress and finish the game.  
 
It doesn't help that this final level is around twice the length of the earlier ones, but the main problem is that if you screw it up the game throws you right back to the main menu; with no progress recorded and the requirement that you start the level from scratch.  It seems like a game with such overbearing artistic ideals would deal with the concept of failure in a more unique way, but it's just completely antiquated. 

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Vexxan

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Edited By Vexxan

Definitely picking up this one once it's on sale.

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jiimmii

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Edited By jiimmii

please write more reviews ryan

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Edited By Pop

" If you're receptive to the indulgences of early Internet cyber-idealism, or you're simply up for some bonged-out visuals of a crystal space whale flying into your mind's eye and shit, it's an experience worth some time and attention."  
BEST QUOTE EVER! Awesome review Ryan, it probably isn't easy to say what this game is.

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RVonE

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Edited By RVonE

Very well written review. Good job, Ryan.

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Sooty

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Edited By Sooty

still surprised this is a retail game.

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Lashe

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Edited By Lashe

I really like Ryan's reviews; very concise and fair.

The idea of 'value for money' is a totally subjective one dependant on a multitude of circumstances, but I appreciate that GB take it into consideration when reviewing games. At the end of the day £40/$60 is a lot to shell out on what is essentially a luxury item, and so in my opinion it has to be judged with this in mind.

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rmanthorp

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Edited By rmanthorp  Moderator

@Ygg said:

still surprised this is a retail game.

Yeah this would of killed it as an XBLA game. I know I would of picked it up then.

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ProfessorEss

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Edited By ProfessorEss

I'm having a great time with my rental of it, but this seems about right.
 
I would've gladly paid 15-20 bucks for it, maybe even 30, but it's just not long enough or aligned to my tastes enough to warrant full retail. However, if you're really into this sort of game, and could see yourself striving to 100% everything on hard I could see someone easily getting their money's worth out of it - just not me. 
 
...it's also kinda nice to be playing something a little different with Kinect.

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lebkin

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Edited By lebkin

@DevWil said:

The price is irrelevant, in my opinion. If you don't find the inherent replay value in this game, it might not be worth any of your dollars at all. Replay value doesn't have to be explicitly designed into the game. Sometime a game is just worth playing more than once. This has kind of been argued to death in the forums, but comparing Child of Eden to other games is much less appropriate than comparing it to music. You wouldn't complain about an album being only 35 minutes long if it was a truly extraordinary 35 minutes of music.
I've paid $100 total for Rez in various forms and I don't regret how much money I've spent on that similarly short game. Both games are special multimedia experiences and, as someone in the games-can-be-art camp, I think they're worth every penny asked for them.

I agree that it is impossible to have a single price model that works for every person with every game. Child of Eden is definitely a game that will have widely different models depending on what you are looking for.

Your example of Rez is a perfect one. For you, Rez cost $100 and you have gotten that much value out of it. So $50 for Eden is a steal. I paid $10 for it on XLBA, which I feel was an incredible value for the experience. I'm sure I got at least double that in value. But not nearly $50, so I'll pass on Eden at this point.

It is, in fact, that $10 Rez price point that hurts the perception of Eden so much. Taking your 35 minute album example. Even if that is the greatest album ever, few would want to pay FIVE times as much for it over a normal album.

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just_nonplussed

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Edited By just_nonplussed

 
This doesn't strike me as a fair or well-written review. I'm not saying your opinion (Rayn Davis) isn't valid, but a 3/5 suggests an experience that is either not excelllent, special, or else does some things poorly. However, scanning the body of your written review, you don't appear to discover that there is really anything wrong with the game, and yet everything I have seen of the Child of Eden so far leads me to believe that it's really something special and rare and very enjoyable, and something that should be celebrated. You seem to dock points based on the length of the experience (It's quality that counts right?), the simplicity of the mechanics (An aesthetic choice), and silliest of all, the fact that it seems not very 'video gamey'; but in most other art forms, that would be regarded as 'transcending the medium' and would be celebrated for that. Indeed, Child of Eden won many E3 awards in 2010 from game sites.
 
Isn't also quite a special thing that this is the first really interesting use of kinect? And that using your hands to shoot is quite an innovative way to play a shooter, almost as if you were a performer at a music concert?
 
I'm not sure you can have it both ways by deducting points for it being a basic 'rail shooter' (As 'gamey' as you can get) and by complaining that it doesn't feel 'more like a game', because it's very pretty and sparkly and has lots of flowers and stuff. Furthermore it saddens me that journalists give lower scores to games because they're less complex; it's really silly. It seems like something that only exists in the tech-obsessed video game industry.
 
Your opinion is perfectly valid, I just don't think this review is very well-written and it kind of potentially robs many people on this site of what looks like an amazing experience (I loved Rez), because it's a 3/5. That's not necessarily your fault, as gamers are just so impressionable and tend to religiously follow journalists' star ratings and reviews. This is also a problem in a much wider sense...
 
Cheers,
 
PS: This is clearly 'a 4/5 game', with one star 'missing' because it's not Ryan's kind of thing.

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veektarius

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Edited By veektarius

The game almost looked fun enough to buy based on the QL, but it sure isn't going to sell me a connect 
@SlashseveN303:  
My only question is, where in the world is Carmen Sandiego?

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just_nonplussed

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Edited By just_nonplussed
@ProfessorEss:
 
Why is length such an issue? If you have money, and if it's a quality experience, what does it matter? It only matters to people who are very poor - but even if you are very low on money, the entertainment value and the experience is surely what matters.
 
It's also not about '100%ing', it's not that kind of game. Gamers are so obsessed with content, content, content today. In the arcade days, you played the same levels over and over again for a high score and the pleasure of being skilled enough to beat the game. It's similar with Child of Eden, yet it's about the sensual experience. I replayed Rez a lot; there's a lot of replay value there.
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just_nonplussed

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Edited By just_nonplussed
@Lashe:
 
The real issue here is, 'is it worth buying FOR kinect', not 'is it worth buying?'. I think the review should have focused on this, because surely if you've already shelled out for kinect this is a must-buy.
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Edited By Sammann31415

I think Ryan's having the same problem here that most enthusiast or bigger gaming sites have - he's writing as a communication to his readers, which, on GB, are a pretty diverse and intelligent crew.  They have different interests - I love the CoD fans as much as the Passage and Rez fans - but it's hard to address everyone when something like this comes out.  I mean, look at what he says - " It should be telling that I'm hesitant to address Child of Eden as a game outright."   
 
That's why I love the whole concept.  It once again challenges what you think a "game" should be, which I can't say about much that's on the horizon, however good those big E3-showcased games may look.  Also, in a way, I don't care if those big-budget  games do break any gaming boundaries - I'll be eating up Skyrim for months, or years, or whatever!  I don't care if that game redefines anything!  I don't expect all gamers who want to go out, buy a game, and have a long, cinematic, story-filled experience or an evergreen multiplayer experience to enjoy this as much as I would.  That would be like reading the Foundation trilogy, the Dune trilogy, Lord of the Rings, and then buying House of Leaves, expecting the same kind of "This is why I like books" experience.  Whether or not those gamers or readers should open their minds a bit more is up to them; Ryan's not here to teaching a Gaming 604 grad-school course. 
 
Ryan's review is encouraging for me, along with the Quick Look.  This is a game I'd spend hours and hours repeating, refining my scores, tweaking the color settings, etc., but I understand that not all GB readers will see it this way.  It's just not the universally enjoyable game that something like Ocarina of Time still is today.  That doesn't mean that I'll chase after the first PS3 copy I see; it just means that I get where Ryan's coming from, and I respect his review.

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just_nonplussed

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Edited By just_nonplussed
@JonBot:
 
'Bravo?' You know, it's just one guy's opinion. It's not more valid than yours or anybody elses...  too many people here seem to be blindly applauding what isn't actually a very fair review.
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BBQBram

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Edited By BBQBram

Still gonna get it despite it's lenght. Sounds like a relaxing experience.

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BBQBram

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Edited By BBQBram

@ptc said:

So, why do game reviews consider price? Would it be 5 stars if it was free? Movie reviews never mention the price of the experience. If I see it for free on tv, or pay full price at the theater, that doesn't change how good the movie is - or isn't. That said, very good review Ryan. You definitely have the minority opinion on this one re: kinect controls. Every other review I've read agrees it's better with kinect.

I agree, but the fact is that this is still considered a consumer review, more than actual art critique.

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Popskinz

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Edited By Popskinz

Wow, try saying the review summary three times fast..

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Edited By soupbones

It's the perfect sequel to Rez - meaning it IS Rez with better graphics, and Kinect support. If you're looking for something deeper or different, you won't find it here. But fans of Rez (like myself) will be ridiculously happy with CoE.

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MjHealy

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Edited By MjHealy

Cool, I guess. Since this game WILL NOT SELL I think I shall pick this up when it goes very cheap to justify it's short-ness.

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Edited By jozzy

I rented the game and played the first few levels. It's just amazing how responsive Kinect is with this game, gives me a lot of faith in the future of the tech. I would personally never pay full price for a game like this it just doesn't offer anough content for me.

It also really should have been a download game instead of a disk. It's that type of game you load up once in a while once you are tired after a night of playing more demanding games.

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just_nonplussed

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Edited By just_nonplussed
@Sammann31415:
 
It's funny though how L.A noire got a 5/5 and it is actually more similar to Child of Eden than you might think as it crosses that boundry between mediums and to some extent questions what a game is. Yet L.A is rewarded for it, and Child of Eden comes out looking like, "Giant Bomb thinks this is an average experience" (that's the perception anyway, but in a lot of cases also the reality).
 
Granted, Brad and Ryan are two different opinions, but Ryan also loves the subject matter of L.A Noire a lot more than CoE. The problem is not the individual reviewer's opinon outright, it is how the review makes it seem that the game is not great because of what it is. The assessment is too subjective, but made to look objective.
 
Vanquish was another game that suffered a similar fate with a middling review, yet it was an excellent game.
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recroulette

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Edited By recroulette

I think this would have done a lot better as a XBLA game, still wondering why they decided to make it retail.

Funny how Ryan mentioned Gunstringer in the review too, because I was thinking the same thing about it. Why retail? What do you have to gain from that.

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Wikitoups

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Edited By Wikitoups

@RecSpec said:

Funny how Ryan mentioned Gunstringer in the review too, because I was thinking the same thing about it. Why retail? What do you have to gain from that.

Hopefully More FMV?

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hoshinosenshi

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Edited By hoshinosenshi

CoE is anything but short. My total play time of 11 hours (and counting) is probably higher than most games I've played recently. Every minute has been enjoyable.
 
Infact, CoE isn't even essentially a 'game' in the usual sense, it's a visual experiance which has you participating in the continuity of the rhythm. There's no 'one straight line' as essentially there is a ton of replayability here, and aiming to get a high score is absolutely satisfying. I feel there are many who won't understand this title at all, they'll see it as a standard 'arcade' game which once is over, has no more use. That is quite a shameful way to think, but I blame the generic style of single player mindsets more than anything else.

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Edited By megalowho

I can kind of see where Ryan is coming from in his review, but I still bought the game day 1 with no regrets. I have no problem with this being more of an experience than traditional game, and I've replayed Rez enough times to know that being able to go from start to finish in one sitting is a positive, not a negative. Even taking into account it's launch price, it's still a game worthy of high praise. In my opinion higher than 3 stars worth, but to each his own.

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GreggD

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Edited By GreggD

@FluxWaveZ said:

@CrazyChris said:

@Thiemen said:

I´ve got no 360

Odd to see someone with a green name say that. And it's coming to PS3 as well.

Why? I doubt many people actually choose their name color based on their console preference.

Isn't that the point of the alignment colors, though?

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daiphyer

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Edited By daiphyer

That Ryan fella, he sure can write.

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EndrzGame

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Edited By EndrzGame
@Mento said:
A fair and timely review: Neither undue nor late.
A wizard is never late. He arrives precisely when he means to. =P
 
On Topic:
Loved Rez, this is more Rez, will be buying ASAP. I don't agree with Ryan's review score but I do like his words. 
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bkbroiler

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Edited By bkbroiler

@just_nonplussed said:

@Sammann31415: It's funny though how L.A noire got a 5/5 and it is actually more similar to Child of Eden than you might think as it crosses that boundry between mediums and to some extent questions what a game is. Yet L.A is rewarded for it, and Child of Eden comes out looking like, "Giant Bomb thinks this is an average experience" (that's the perception anyway, but in a lot of cases also the reality). Granted, Brad and Ryan are two different opinions, but Ryan also loves the subject matter of L.A Noire a lot more than CoE. The problem is not the individual reviewer's opinon outright, it is how the review makes it seem that the game is not great because of what it is. The assessment is too subjective, but made to look objective. Vanquish was another game that suffered a similar fate with a middling review, yet it was an excellent game.

Didn't Vanquish get 4 stars?

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Sammann31415

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Edited By Sammann31415
@just_nonplussed: This is why I like this site, and thanks for the thoughts!  If you start talking about stuff on other sites like [eh, not naming names], even if you have a valid point, people are talking about your mom in no time.  Not here! 
 
So yeah, it does come across that GB is its own hive-mind, unfortunately, especially by *makes a sign of the cross and hisses ironically* Metacritic, in that symbiotic/nah, parasitic relationship that MC has with the games review industry. My personal opinion is that the individual critic should be taking centerstage at all times: that's why Giantbomb has Ryan, because he's got a great brain on his shoulders, not because everyone else thinks exactly like him.  But when we get all score-ified because of a lower Metascore, things get score-y (awful pun, that doesn't even work, does it?).  Also, the site looks great, so it does look more "authoritative" than your average Goozer Nation blog (yeah, I'll name names there). I want Miz to get his 1100 out of 100 on every single site as much as anyone else - Rez turned my gaming world around at a time when I figured I was outgrowing games, and I haven't seen much that's been more creative since then, sadly - but I also want individual reviewers to have their own voice, which is why I go here and not [again, not naming names]. 
 
But @BKBroiler has his own point that often arises when a score doesn't go your way - do you have to be consistent about the quality of a game across genres, time periods, etc.?  Did Vanquish, looking back on it from today, deserve a 4?  Internal consistency across time periods can be a priority if you want it to be, but I'd rather have someone who, in the present time, voices his/her opinion, unfettered by the past.  Of course, I actually do kinda see why he gave it a 4.  Yes, the game is short and limited, but -for its time- it did a lot for the TPS genre in smacking people across the face and letting them know that TPS games can be challenging in single-player campaigns, crazy and expressive like a bullet-hell shooter, and more fun than "Pick this wall and duck x1,000." For its time.  Child of Eden is still very much Rez, which I like, but it doesn't do anything to the gameplay that changes up things within the rail-shooter genre, despite the new controller working well. It's Rez as hell, it's a Rez-ass-Rez game, no bones about it.  Do I totally agree with the review, or with the Vanquish comparison?  No, but I don't need to.  I'll come back to hear these guys talk about some games over visiting a board of editors running their internal scoring consistency like The Borg any day. Resistance, for me, is futile. 
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Edited By pickassoreborn

A touch saddened by the 3/5 review score, but also have to be respectful of Ryan's opinion of the game. Myself, I'm a big Rez die-hard fan so I'm quite biased about my feelings for the game. I think that it *is* challenging if you consider all the requirements the game asks of you to unlock all of the content. As an audio/visual experience, it's spectacular and finely-tuned. I know that - like Rez - I'll be playing this game for a long time, either to beat high scores and those challenges or to just kick back. I do think more games like this need to be supported - Child of Eden excites me a lot more than any generic military FPS ever could.

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jeffgoldblum

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Edited By jeffgoldblum

That's just like, your opinion, man.

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unihoaxer

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Edited By unihoaxer

The tagline for this review is perfect and hilarious! Great line!

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kraznor

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Edited By kraznor

Apparently I am extremely dissimilar to Ryan Davis. I absolutely loved it and recommend everyone purchase it. Will surely be playing it for years and years, just like "Rez".

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sizu

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Edited By sizu

Another perfect example of the limitation of a review system based on a 5 scoring system.  Sucn an infexible system.
 
While a review is a single person's opinion to award this game a score which equates to 60% in the traditional scale is slightly strange considering the techical merits of the game alone.    
  
Personally I love the game and think it is a wonderful experience.  Thankfully the game has averaged out at 83% metacritic which I hope helps the game to be a commercial success.  Mizuguchi deservers all the success he can get.  
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EverydayOdyssey

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Edited By EverydayOdyssey

Where's that chance vibrator action?

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TehFlan

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Edited By TehFlan

So many people getting bent out of shape over a damn number in the comments here. If you read the review, you should be able to tell whether or not you'll want the game. Who cares if he gave it a three if everything he said about it makes you want to buy the game?

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sizu

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Edited By sizu

I find it amusing to see people posting that it is a fair assessment, and an accurate review then drop the bomb that they haven't played the game. 
 
Riddle me this.   How do you know if a review is fair unless you play the game in question?
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ShadyPinesSteve

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Edited By ShadyPinesSteve

An enjoyable and well written review for sure, but I wish Ryan would've spent some time talking about how the Kinect functionality works. Seems like kind of a huge oversight.

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Sergio

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Edited By Sergio

@just_nonplussed: It was a fair review. Your bias in favor of the game has you telling us it wasn't. People have different opinions, deal with it.

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Sergio

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Edited By Sergio

@sizu: There's nothing wrong with a 5 star system. The problem is with other sites trying to interpret it, e.g. metacritic. Three stars doesn't necessarily mean that something is bad, but when you equate it to 60%, then it starts to look bad.

I take 3 stars to mean the game was OK. It's not great, but it's not terrible either; it's middle of the road.