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Giant Bomb Review

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DiRT 3 Review

5
  • X360

Dirt 3 isn't as big a jump forward as Dirt 2 was, but tweaks and additional modes and features make it as deep as it is fun.

I was a little worried when I first started playing Dirt 3. It seemed, in those first few hours, pretty similar to Dirt 2. Not that that’s a bad thing, of course, but if it’s just more of the same, why buy it? But after thoroughly exploring all the game has to offer, I can assure you it's much more than a simple rehash of 2009's offering.

Triangles!
Triangles!

The first thing you notice about any Dirt game, Dirt 3 included, is its interface. The Dirt series has developed a reputation for flashy menus and strong tone, most recently in Dirt 2, which maintained an almost overwhelming “totally rad Mountain Dew bro” attitude throughout the game. Dirt 3 sheds all this and instead opts for something more like “hanging out at the bar in a trendy Berlin hotel,” with its artsy triangular motifs and chill electronic music. While I personally preferred the stronger, more cohesive tone of the previous game, others may find this to be a welcome change. In any event, the menus are much faster and easier to navigate than Dirt 2’s immersive but somewhat cumbersome RV interface.

Selecting Dirt Tour will take you to the campaign, where you’ll see familiar modes like rally (point-to-point races), rallycross (motocross with cars), landrush (like rallycross but with trucks or buggies), trailblazer (like rally but with super fast cars), and head-2-head (one-on-one circuit races). Dirt 3 has also added a new mode, gymkhana, to the mix, but more on that later. Each mode is featured in a number of multi-race series that are spread throughout the campaign. Series of differing modes are grouped together in events, which unlock as the player earns points by doing well in each series. At the same time, the player earns “rep” points that can be used to unlock more cars. Rep points are earned by placing well, completing optional missions such as reaching a certain top speed, and by conserving flashbacks, the Dirt series’ name for its rewind feature.

Nighttime cockpit mode in the snow will put hair on your chest.
Nighttime cockpit mode in the snow will put hair on your chest.

Unlike Dirt 2, which grouped series by locale, Dirt 3 jumps around between eight environments: Aspen (snow!), Finland, Kenya, the L.A. Coliseum, Michigan, Monaco, Norway, and the Smelter industrial site. That’s one fewer locale than Dirt 2, but Dirt 3 makes up for it with an increased number of tracks (double that of Dirt 2) and the inclusion of weather and time-of-day options. A wet track plays significantly differently from a dry one, as does one at night that you’ve previously only seen during the day. Some circuit tracks are so dark that you’ll find yourself having to memorize where turns are, turning blindly into blackness, hoping that your headlights will reveal some familiar section of wall. Nighttime rally courses are similarly intense, requiring you to rely almost exclusively on your co-driver for directions. Night races are, in short, awesome.

If that sounds crazy to you, don’t worry. Dirt 3 has made things easier on newer players by including optional throttle, brake, and steering assists. The game won’t quite play itself, but it can come pretty darn close. A dynamic racing line is also included. Like pretty much every other modern racing game, the line shows the best way around the track and changes color when it’s time to brake. As mentioned before, flashbacks are back, except now you get five of them per race, regardless of difficulty. Some may consider this feature a “dumbing down” of the game, but in my experience, having that safety nets encourages you to try riskier moves and ultimately become a better driver. Also, as far as I could tell, difficulty barely matters. Playing on a harder setting, while much more difficult in terms of how good your opponents are, does not affect the amount of points you get at the end of the series, nor does it affect your rep points. Really, the only thing holding you back from blasting through the game on easy is shame.

Uploading a clip to YouTube is as easy as watching a progress bar.
Uploading a clip to YouTube is as easy as watching a progress bar.

For those worried that the game may be losing its hardcore roots, fear not. Dirt 3 retains the series’ signature physics-regulated handling system, and even improves it a bit by adding independent suspension so cars rock realistically with changes in direction. It’s hardly a noticeable improvement until you go back to Dirt 2 and try to play without it. The graphics are similarly improved, with many minor upgrades conspiring to create some truly beautiful environments, and at no cost to a steady framerate.

But Dirt 3 isn’t all about improvements to existing features. It’s got some new ones as well, like YouTube integration. At any point during a flashback or after-race replay, one button takes you into the YouTube clip editing mode. Simply set an “in” and “out” point (the clips are limited to 30 seconds) and start uploading. The tools are fairly easy to use and require nothing more than a YouTube user name and password. Your uploaded videos aren’t HD quality, and they take a while to render and upload (about 10 minutes for a 30 second clip with my 3Mbps upstream connection), but it’s a great way to preserve and share any crazy moments you have.

In addition to the standard racing modes in the campaign, players will also run across gymkhana events. Gymkhana events are trick-based, taking place in open areas stuffed with obstacles for you to drift through, jump over, and do donuts around. There are a few different types, namely sprint (do these tricks in this order), smash attack (smack cardboard cutouts of robots with your car), speed run (make it through these gates in time), and attack (do these tricks in any order). This sort of Project Gotham Kudos-meets-Tony Hawk's Pro Skater style of gameplay is lots of fun, but it can get pretty challenging. Fortunately, Dirt 3 features a free-roam area known as the Battersea Compound where players can practice their drifting skills without the pressure of a time limit. Collectibles and missions unique to this open area, like drifting around a backhoe, make Battersea a pretty cool spot to hang out in.

Gymkhana! Split-screen!
Gymkhana! Split-screen!

Gymkhana, as well as the rest of the racing modes from the campaign, also makes an appearance in multiplayer. Players can test their skills against each other in point-based matches, but the real action is in the party games. These modes, available as team or solo ranked and unranked matches, eschew most of the racing pretext and become full-blown minigames. They range from Outbreak, which takes place on a gymkhana course and is sort of a free-for-all capture the flag-meets-tag, to Cat ‘n’ Mouse, where two teams of rally cars have to escort their team’s underpowered “mouse” car to the finish while blocking the other team. These modes are a ton of fun. The game also supports local split-screen multiplayer for two people, a first for the series.

In order to play online, however, players are required to enter a code for the game’s “VIP Pass” (included in the game case), which also unlocks five additional cars and the ability to upload YouTube clips. As of this writing, the PlayStation Store is offline, making it impossible for PS3 players to redeem this code and consequently take part in any of the VIP Pass benefits, including online play.

The Dirt series has carved out a nice little niche in the racing game genre, one between the who-needs-the-brake-button-anyway madness of games like Motorstorm and Burnout, and clinical, it’s-fun-because-it’s-real simulations like Gran Turismo and Forza. Dirt splits the difference, offering crazy mud-covered tracks and approachable yet nuanced controls, which combine to create the perfect blend of fun and challenge. Dirt 3, the latest installment, is no exception, and everything fans of the series have come to love in past games has been tuned and upgraded, making it feel an awful lot like the definitive off-road racing game.

Drew Scanlon on Google+

94 Comments

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RVonE

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Edited By RVonE

Good review, Drew! Well done. 
I already picked this up before your review because this game is just too good to pass up. 
 
Anyway, I'm glad you had some time to some editorial stuff like this.
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Lobster_Ear

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Edited By Lobster_Ear

Oh my God, that picture. I fucking love Giant Bomb.

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laserbolts

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Edited By laserbolts
Nice review Drew. Can't wait to pick this up.
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nohthink

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Edited By nohthink

Drew needs to be redrawn!!!!

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Shadow

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Edited By Shadow

So...Drew's reaction to a 5-star game is to get really, really stoned?

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deactivated-6136175c8a44c

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For those keeping score at home, there are 103 commas in this review.

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pweidman

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Edited By pweidman

We have a new reviewer at the bomb :).  Has Drew done this before?  I'm not aware if he has, but awesome job Drew!  The G-bomb is talent rich obviously, regardless :p. Just too cool. And great game as expected. Currently waiting for UPS to drop it on my doorstep.  Can't wait to dig in.
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JayDee

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Edited By JayDee

drew = homer

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Shaanyboi

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Edited By Shaanyboi

...please redraw drew.  Hell, I'm willing to offer my services, just.... just don't let him stay like that.

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Sooperspy

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Edited By Sooperspy

That Drew doodle is scary

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FreakAche

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Edited By FreakAche

The Drew illustration is still absolutely horrifying.

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jchenderson

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Edited By jchenderson

Great review Drew. Just wondering if you had the chance to use a wheel with the game? I ask because in two I found the wheel to be far to twitchy and not much fun to use.

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Duffyside

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Edited By Duffyside

Ok, I know there are some computer wizards among us, and my pleas for all five Vinny illustrations have been answered in the past: can anyone find and link to all five Drew images? (There probably aren't any more, but a man can dream)

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drewbert

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Edited By drewbert

@JCHenderson said:

Great review Drew. Just wondering if you had the chance to use a wheel with the game? I ask because in two I found the wheel to be far to twitchy and not much fun to use.

I tried it a little bit and yeah, it's tough to use, just like it was in Dirt 2. However, turning on the assists helps a lot. I managed to get through an entire rally race without hitting any walls or rocks. It's a little weird to turn on assists when the reason you have a wheel is realism, but there you go. Dave, however, swears by the wheel, though he played Dirt 2 on the PC with a non-Xbox wheel.

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jchenderson

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Edited By jchenderson
@drewbert: Thanks Drew. Will still definately grab the game but won't be having the high expectations of last time when I thought it would be the perfect companion to Forza series and a good wheel set up.
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Artie

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Edited By Artie

What the fuck is that Salad Fingers' looking sketch of Drew?

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CrazedMaverick

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Edited By CrazedMaverick
@Artie said:
What the fuck is that Salad Fingers' looking sketch of Drew?
They guy who did the original artwork isn't doing it anymore, something like that. So Vinny sketched a portrait of Drew.
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helios1337

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Edited By helios1337
@JCHenderson: I'm using the Logitech G25 and the only change I made from the defaults was setting the wheel linearity from 4 down to 2, seems great now. Also, if you are new to using a wheel make sure to give the dashboard view a try. Most people find it easier with the wheel and you will not over correct your steering as much as the third person view.
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Rsvaret

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Edited By Rsvaret

looks awesome 

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sameeeeam

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Edited By sameeeeam

I <3 that Drew pic.

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LittleBigJono

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Edited By LittleBigJono

Guess it's official, Drew's 5 star pic is the best

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jchenderson

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Edited By jchenderson
@Helios1337: Thanks. Have always been a dashboard driver to avoid the overcorrection but turning sensitivity down is definately worth a try.
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lethalki11ler

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Edited By lethalki11ler

Great review but for the love of god, change that Drew drawing :P

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itsjoncharles

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Edited By itsjoncharles

Viiny was right: this does look fun. I may have to pick this up in June once I'm done with L.A. Noire.

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buft

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Edited By buft

"Dirt 2, which maintained an almost overwhelming “totally rad Mountain Dew bro” attitude throughout the game. Dirt 3 sheds all this" 
 
SOLD!

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dropabombonit

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Edited By dropabombonit

Great review, will be getting this when I'm done with L.A Noire

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VirtuaXav

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Edited By VirtuaXav

Lol, I don't know who they got to do the pics of the regular Bomb-Squad but they really need new drawings of Alex n' Drew huh. I know Drew reviews Dirt games exclusively (more or less) but he deserves a real drawing dammit! 
 
On a side note, awesome review. Gonna buy this as soon as I have the cash.

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comradecrash

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Edited By comradecrash

lol I love that pic and this review! Good job!

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CastroCasper

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Edited By CastroCasper

If you told me this was just Dirt 2 with  Gymkhana, I would still end up buying it. 

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Agent47

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Edited By Agent47

Drew reviews games now?Plus DiRT3 a 5 and MotorStorm Apocalyspe a 3?Eh I haven't played DiRT3 yet but in terms of fun MotorStorm is crazy good.It has the best tracks I've ever seen in a racing game that is for sure.And is rather unique.

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xpgamer7

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Edited By xpgamer7

Return of Drew!

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mekon

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Edited By mekon

@Drew: Any chance of you getting together with the Tested guys to do a review of racing wheels? (PC hopefully, but not platform specific). The Logitech G27 looks good, but pricey. I used to have a Ferrari branded force feedback wheel a while ago, but there was no weight to the pedal base unit so they used to move around too much. That's an area in which I'd be looking for an improvement.

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bybeach

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Edited By bybeach

Good review. I generally do not do racing games, but I do have Dirt 2 on steam which I really should play with. As much as Drew didn't like the music he was hearing in the QL, I do not want to hear anything inspired by mountain dew. Nope, no way. I do at least like electronica, or much of it, when I hear it.  

So, from the QL and this review, it is hard not to be foolish, spend money and  throw myself at something I am a bit alien to. That is if it is both improved on and made initially easier for a  no-experience prospect like me. But I was very impressed with how Drew approached his racing. He way more concerned with the realism and the raw experience than with winning.  I see this a good attitude to have, and a goal for me to eventually escape the assists if I ever managed to get into it that much..  
The inclination is for me to try this game.
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Tordah

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Edited By Tordah

Excellent!

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joelalfaro

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Edited By joelalfaro

Great job on the review, Drew!

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TheMustacheHero

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Edited By TheMustacheHero

Needs a Drew icon :P

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HermanMarte

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Edited By HermanMarte

putting my new PC together, ahhhh! cant wait to play this. 
 
awesome review Drew!

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RsistncE

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Edited By RsistncE

THIS SITE NEEDS MORE DREW

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csl316

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Edited By csl316
@RsistncE said:
THIS SITE NEEDS MORE DREW
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csl316

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Edited By csl316
@TheMustacheHero said:
Needs a Drew icon :P
I like it.  What's cool is Jeff's icon is a nuclear meltdown, Vinny goes Super Saiyan...  And Drew's icon is just chill like, "hey guys, this game's pretty darn good." 
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kritik

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Edited By kritik

One of the best games I've played so far this year and easily the best rally style racing game I've ever played. Forza 3 and Dirt 3 are today my 2 favorite racing games. I guess 3rd time is the charm in these 2 franchises.

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pr1mus

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Edited By pr1mus

I played the dirt tour up to about half-way through the third season and maybe 15 races online, i this is just bad. For one thing this is the first time ever i complain about loading time, but ffs, you really do spend more time in menus and loading then actual racing. It's insane. Oh and screw Codemasters with this supposedly more Rally focused Dirt game, that ain't the case, not one bit, again rally took the back seat, behing Gymkhana, rally cross, horrible truck races and so on, and the rally races themselves are way too short. Not playing this anymore.

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peter70

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Edited By peter70

Have to disagree with this review, its never a 5 star.  
I`ve played all the Dirt series and the Colin Mcrae before DIrt and whilst the graphics and driving experience are first class the whole packaging has been dumbed down. 
I`ve played this game upto rank 20 , and the first 5 ranks I just played it like some bored zombie. I`ve seen this all before but its not fun. I`d just come from playing NFS Shift 2 and that gave a great feeling of racing and being part of a race , this is completely absent in DIRT 3.  I dont understand things like I`m about to race a rally course, but when loading I see my car? I dont want to see my car I want to see a map of the course. I dont understand why in landrush where you drive at the fastest speeds I dont have a co-driver to give me directions.The number of tracks are also limited, you seem to drive back and forth along the same circuits too many times.  
I`ve turned everything off, and included damage that effects handling and yet I`ve managed to finished 1st on a couple of races with only 3 wheels. Actually one race I didnt know I only had 3 wheels, there was a bit of play in the steering to the right, but it was only when I finished that I saw one of my front wheels had come off. How ridiculous is that! 
So basically, its good but it feels like it needed a few more months of polish and thought. 3 stars out of 5.