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Giant Bomb Review

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Earth Defense Force: Insect Armageddon Review

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  • X360
  • PS3

Insect Armageddon fails to capture the chaos that made its predecessor "special," meaning there's little to distract you from the simple, repetitive, and boring gameplay underneath.

Say what you will about Earth Defense Force 2017, but at least it was distinct. Arriving stateside back in early 2007 to players exhausted by WWII shooters and Halo knockoffs, EDF 2017 treated players to massive, chaotic battles against giant mutated insects, laser-blasting walking robots and sky-filling motherships. Sure, it controlled poorly, looked like a Japanese budget game, and was sort of terrible. But it was simple and, in its best moments, totally exhilarating, with fun destruction and chaotic battles against some of the biggest enemies ever witnessed on this generation of hardware.

The Battle Armor can detonate an EMP blast that kills bugs quick.
The Battle Armor can detonate an EMP blast that kills bugs quick.

Four years later, publisher D3 has followed up on that game’s cult successes with Earth Defense Force: Insect Armageddon, developed by an American studio (Vicious Cycle, developer of Eat Lead) to recapture the best elements of 2017 and put them in a better game. Vicious Cycle has certainly made improvements over the previous game, but the fundamental flaw with Insect Armageddon is that it simply doesn't capture the sheer scale and explosive chaos that made its Japanese predecessor so memorable. Couple that with a shooter backbone that's too simple and too repetitive to rope in fans of the genre and you're left with Insect Armageddon, a game that will fail to entice either fans of the genre or the series.

It’s all too bad, because Insect Armageddon is, in a number of meaningful ways, a “better” game than its predecessor. Vicious Cycle has removed many of 2017’s most glaring problems and issues. The previous game’s awkward movement controls have been gutted and replaced with a standard third-person shooter scheme that actually works. Also gone are 2017’s atrocious vehicle controls, replaced again by sensible control mechanisms. No matter how much love--ironic or otherwise--one could have for EDF, that game’s control shortcomings were indefensible, and it’s good to see them replaced with a standard control scheme that lets you stop thinking about what you're doing and simply do it.

Insect Armageddon also significantly expands on the previous game’s multiplayer offerings to bring it in line with modern releases. The series' two-player split screen option returns, but Insect Armageddon also offers online co-op for the campaign for up to three players, as well as a wave-based survival mode for up to six players online. Online matches run smoothly, and, as you might expect, blasting bugs is always more fun with friends than by your lonesome. The online additions aren’t too extensive, but they’re a welcome addition.

With a host of improvements made to virtually every facet of the game, Insect Armageddon may seem like a more-than-worthy successor to 2017. However, for all of Insect Armageddon’s upgrades and fixes, I couldn’t help but feel something indelible to EDF had been lost in the translation.

You might think that flying over giant insects would be fun. You would be wrong.
You might think that flying over giant insects would be fun. You would be wrong.

Part of the problem is that, for a game ostensibly about fighting hordes of giant insects, Insect Armageddon feels very small. Though Vicious Cycle can (and does) fill the game world with whole colonies of ants, spiders and mantises, the game rarely evokes the outlandish sense of scale that helped 2017 to stand out in a sea of superior shooters. 2017 featured motherships that filled every corner of the sky, and robots so tall that the ground shook with every lumbering step across the level. The city would shatter apart with errant rocket blasts, laser strikes, and acid web discharge flying in all directions. For all of its obvious faults, 2017 did an incredible job rendering its own giant, explosive chaos.

But Insect Armageddon never manages to hit that mark. The giant ants and robots of 2017 aren’t nearly as big in Insect Armageddon, and too many of the game’s battles take place inside smaller areas, fenced off by invincible buildings that further shrink and contain the scale of the conflict. The series' ridiculous rocket explosions and ship crashes are muted and wimpy, and the act of firing those weapons isn't particularly satisfying. To make matters worse, the ants and giant robots simply disintegrate into the air upon death, which really takes the impact out of destroying a swarm of enemies. Only in the very last level of EDF’s brief four-hour campaign does the game introduce an element that actually matches the ridiculous scope of 2017, but at that point it's too little, too late. The game just can’t tap into that same well of ridiculous, explosive chaos that 2017 was able to maintain, and increasing the difficulty only serves to make individual enemies harder (rather than increasing the number of enemies onscreen at any given moment).

Without being able to emulate the specific qualities that made 2017 compelling, Insect Armageddon’s other flaws are much harder to ignore. Though it improves some of 2017's systems, Insect Armageddon still isn’t a very good shooter compared to the competition; its an achingly simple shooter with a run-and-gun mentality more commonly associated with the early 2000s than shooters today. Killing bugs and robots gets old pretty fast, and it’s all made worse by the game's total lack of mission variety. Through the game’s 15 missions, you’ll alternate between holding down a position from attackers, destroying ant hills to keep enemies from spawning, and blowing up downed ships. These objective types are recycled endlessly throughout the game, and you’ll have had your fill of these types before you’re a third of the way through the campaign.

Insect Armageddon manages to squash the thrill of killing giant insects.
Insect Armageddon manages to squash the thrill of killing giant insects.

The few boss and sub-bosses throughout the game could have offered a brief reprieve from the repetitive objective-based missions, but that boredom will only be replaced by frustration. Though every boss has a very clear and obvious weak-point target, it can be extremely difficult to tell if you’re actually hitting the weak spot. This can lead to boss battles that stretch out far longer than they should.

To make the matters of the repetitive gameplay worse, Insect Armageddon has multiple systems in place that are centered around replaying levels and encounters over and over again. Unlike certain other modern shooters, Insect Armageddon can’t make its leveling-based upgrade system compelling and, as such, the constant grinding demanded by the game never inspires the kind of level-crazed loot-focused addiction that it seems to be chasing so desperately.

Insect Armageddon feels trapped between the competing goals of trying to emulate its cult classic forebear and trying to be a modern video game. It splits the difference, and the result is a game that probably won’t please fans of modern shooters or fans of 2017. Insect Armageddon isn’t wanting for content, especially with its $40 launch price tag, but it gives you little reason to explore it.

102 Comments

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Devil240Z

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Edited By Devil240Z

@mrangryface: Thats not what I meant.

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turboman

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Edited By turboman

If you think there is something wrong with the review, you are part of the problem.

Fine review that pretty much backs up your opinions in the quick look. Good job, Bodega!

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blackblade500

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Edited By blackblade500
@TurboMan said:

If you think there is something wrong with the review, you are part of the problem.

Fine review that pretty much backs up your opinions in the quick look. Good job, Bodega!

I could not say it better my self Sir
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deactivated-5a1d45de5ef23

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the review is good....

i just hope we wont see more of kessler

sorry dude : /

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momofire

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Edited By momofire

Yeah Kessler! Forget the haters!

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Undeadpool

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Edited By Undeadpool

@WSGabler said:

Since it seems to be lost on many of you, Kessler is transitioning to a staff member and the staff is more or less hazing him for it, as seen in the quick look. They are hazing him, you don't get to. Anyway, good review.

But they're all EXACTLY AS FUNNY as the GB staff! Haven't you read their blogs?!

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mrangryface

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Edited By mrangryface

Kessler should stick around as a sacrificial lamb for controversial reviews of games with a grouchy fanbase. Every quicklook would be Kessler and two GB staffers needling him as he attempts to do his job ;)

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DS23

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Edited By DS23

Hm, I think this game is more of a three than a two personally. Dumb fun with more polish than the last one which is somehow both a good and bad thing.
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mrangryface

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Edited By mrangryface

well there's obviously a 'reviewers tilt'. For example, I know my love for DW Gundam games isn't ENTIRELY rational.

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yoshimitz707

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Edited By yoshimitz707

Keep the Kessler reviews Koming!

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xpgamer7

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Edited By xpgamer7

I felt Kessler gaave the most input on the quick look, and I'm sad that the american developer didn't try and improve it's strengths rather than fix it's problems.

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CraigAA1028

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Edited By CraigAA1028

My thoughts on the game exactly.
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sirdesmond

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Edited By sirdesmond

Such a shame with this one. I was really looking forward to it until that Quick Look last week. Yikes!

They got rid of everything that made the bad game good!

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nvmfst

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Edited By nvmfst

Man, I love Kessler's reviewer image.

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bybeach

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Edited By bybeach

Well written review, Matt Kessler. The numerical one I am no longer taking seriously on GB half the time, but again your written explains your points and conclusions clearly and concisely

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tim_the_corsair

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Edited By tim_the_corsair

Never stop Bodegaing

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hermberger

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Edited By hermberger

Matt Kessler is our very own Seanbaby. Reviewing bad games to tell us just how bad they are. Next up: Barbie's Pony Adventure Farm.

But seriously, keep up the good work Matt.

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zombie2011

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Edited By zombie2011

Never thought this game would be good, the first one was fun for only because there was nothing else out for the 360.

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megalowho

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Edited By megalowho

Well written review, really spells out what makes this game poor even when surface level improvements were made. I shan't be buying a copy.

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vitor

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Edited By vitor

Well written review Kessler, enjoyed reading it!

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Fungiss

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Edited By Fungiss

great rewview grate shipping would do businsess again A++++++++ THANKS

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YOUNGLINK

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Edited By YOUNGLINK

crappy just got crappier

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Katkillad

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Edited By Katkillad

I disagree!

The original EDF is the only game i've kept since purchase and never traded in.

If you enjoyed the original EDF, Insect Armageddeon is absolutely worth playing. I agree the campaign is too short, but I still got the old EDF feeling from this game. There definitely are complaints...way less weapon variety and need; i've been using the same brand of weapon each tier that I level up. The old EDF, your success on levels were dependent on bringing the right weapons. It does get grindy, depending on the class you play you can find yourself in a spot where in order to level up you need an extremely large amount of experience, but your ability to complete the harder levels to earn larger amounts of experience is hindered by the lack of available weapons. So you find yourself farming level 1-1 of inferno to get better weapons. ( Doesn't that sound similar to weapon farming on the old EDF? )

That being said, the game is only $40 dollars and i've already put 20 hours in and i'm still enjoying it. Once the level of difficulty ramps up you get that old EDF feeling of being overwhelmed by endless insects/aliens. I spent a lot of time playing co-op online and it plays extremely well. Overall, Insect Armageddeon did lose some of its charm from the previous EDF, but it also made some improvements.

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aaronchance

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Edited By aaronchance

Don't play a multiplayer game alone. It's never fun. Sure, they include a single player option, but only because they have to. Also, the giant class hectors are in the game. I'm not sure why Kessler implies they aren't. Mothership filling the sky... also check, though it's a bit disappointing when it appears.

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norsedudetr

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Edited By norsedudetr

Kessler's doing great work!

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Vexed

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Edited By Vexed

Spot on about the wimpy explosions and sense of scale lacking.  Spot on with just about everything really, although me and my buddies are still having fun with it, I think that has more to do with the lack of anything else to play lately.

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WorldDude

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Edited By WorldDude

This game might be "bad" but it's still a ton of fun regardless.

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CptBedlam

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Edited By CptBedlam

@NorseDudeTR said:

Kessler's doing great work!

Yep, really like his QLs and reviews.

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Banggoo

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Edited By Banggoo

Congratulations Kessler! I hope to see you evolve as a writer.

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CraigAA1028

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Edited By CraigAA1028

Yay! I just realized Matt used images I uploaded. One in the review and the other as the image on the front page. WHEW!

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geirr

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Edited By geirr

My alarm with this game went off the moment I saw the boxart with it's "Insect Armageddon" tag when the art seems to point out two spiders more than anything else. Spiders are not insects.

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HypnoFunk

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Edited By HypnoFunk

Nice Review, think I spotted a typo though - second paragraph: 
 
"...the fundamental flaw with Insect Armageddon is that is simply doesn't capture..." should read, 
"... the fundamental flaw with Insect Armageddon is that it simply doesn't capture..."

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Popskinz

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Edited By Popskinz

Haha, Matt's review avatar.

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Stubee

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Edited By Stubee

Almost everyone ive talked to who liked EDF 2017 say IA is better or just as fun. Given that and the state of Matt Kesslers hair i hope you dont mind if i dont take this review too seriously.

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shrinerr

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Edited By shrinerr

I've been playing this game nonstop for a few days now. Just got Level 8 battle armor. For me it's totally worth it but I understand the general hate this game is getting. Good job Kessler.

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deactivated-594be97fd5af7

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A shame they couldn't recapture the magic, but at least there's EDF4 in development.

Also, good review.

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jacksukeru

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Edited By jacksukeru

I was totally worth it to come to this review just to see that avatar.

Edit: Might pick this up when it's even cheaper. Never played 2017 but the co-op looks like it could be fun for an hour or two.

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rmanthorp

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Edited By rmanthorp  Moderator

Matt Bodega review average: 2 Stars - People say Jeff hates games...

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TwoLines

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Edited By TwoLines

Cool review Kesslerino. 
And wow, that's an amazing picture.

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adz117

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Edited By adz117

Great review Kessler

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Soulblitz

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Edited By Soulblitz

Props to Kessler for being able to write well! Very good review.

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mattbodega

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Edited By mattbodega

@CraigAA: I totally did! You saved my butt with those images, because most of the other sites have watermarked those images. Even the EDF official site links directly to IGN's screenshot gallery.

So thanks again!

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Solh0und

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Edited By Solh0und

I personally thought the last game was better. Hell, they even went as far to replace the Genocide gun with a Pesticide gun. Lame.

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snorge

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Edited By snorge

Nice review... and avatar! ;)

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kagekage

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Edited By kagekage
@pepsimaxofborg said:

My alarm with this game went off the moment I saw the boxart with it's "Insect Armageddon" tag when the art seems to point out two spiders more than anything else. Spiders are not insects.

NNNNNNNNNNEEEEEEERRRRRRRRRRDDDDDDDDDDDDDDDD.
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geirr

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Edited By geirr

@kagekage said:

@pepsimaxofborg said:

My alarm with this game went off the moment I saw the boxart with it's "Insect Armageddon" tag when the art seems to point out two spiders more than anything else. Spiders are not insects.

NNNNNNNNNNEEEEEEERRRRRRRRRRDDDDDDDDDDDDDDDD.

I know, it's such obscure knowledge!

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jb335

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Edited By jb335

You can't blast a sequel for being "repetitive" when the first game (you know, the one Kessler loved) was 50 levels of repetitiveness! There were like 6 "descent" missions in 2017!
 
2017 is called "simple and totally exhilarating," but IA is then faulted for being an "achingly simple shooter with a run-and-gun mentality more commonly associated with the early 2000s than shooters today." Which is exactly the point of the game. It's supposed to be a simple, mindless game, just like 2017. Do you want simple or not?
 
There would be complaints too if EDF: IA was as slick as a Call of Duty game. Kessler also never mentions the significant graphical improvements that IA has--scale may have been sacrificed, sure, but at the expense of clarity.
 
EDF: IA tries to straddle the middle ground, and because of this, perhaps it's a game that doesn't really know what it wants to be. Just like this review.

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deactivated-6050ef4074a17

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It's really awesome that GB has given Kessler the opportunity to write reviews for them, it seems. He deserves it.

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xatmos

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Edited By xatmos

I also clicked on this review just to see Kessler's review avatar.. and I don't get why he's Cupid...

As for EDF: Never played the original, but one time got drunk with friends and watched as a couple of them played through a significant chunk of the game. It was pretty stupid and pretty great. The giant robots were actually genuinely great, IMO. Bummer this sequel doesn't have the MST3k movie feel that made the original memorable.