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Kinect Star Wars Review

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  • X360

Kinect Star Wars isn't a good Kinect game or a good Star Wars game.

Hey, the gang's all here! Great!
Hey, the gang's all here! Great!

I'm what you would call a lapsed Star Wars fan, someone who holds those three old movies in the highest possible regard but really hasn't cared one bit for anything with "Star Wars" slapped on it lately. In fact, my love of Star Wars starts and stops with that hallowed original trilogy, a handful of memorable games from the '90s, and one halfway decent series of books. I've had well over a decade now to accept the modern reality of Star Wars as a pandering, dramatically bankrupt cash grab, so there's no good reason I should find Kinect Star Wars especially disappointing. It's not like I expected much from it in the first place. Look at the name: it's just two disparate brands lazily shoved into a single logo that screams "THIS IS THE THING WITH THE LIGHTSABERS AND IT USES THAT EXPENSIVE CAMERA YOU BOUGHT."

Still, with the two halves of this game so clearly identified right upfront, you'd hope this might at least be a good Kinect game or a good Star Wars property, if not both. But it's neither. Some argue that the game isn't for adults, but just because it's clearly targeted at younger ages doesn't mean it can't also appeal to people of all ages if it's made well. And sure, most kids will gleefully waggle their hands in front of whatever crap you put in front of them, but that doesn't mean you should put crap in front of them. Kids deserve to have their intellects stimulated, not insulted. Kinect Star Wars fails to tell an engaging or original story in the Star Wars fiction, instead opting for the path of least resistance by cobbling together a clearinghouse of familiar characters, places, and events into a bland amalgam that resembles the movies in structure but doesn't even try to approach them (the good ones, at least) in emotional resonance.

There's been plenty of slack-jawed bafflement at the footage of the game's dancing mode that's been making the rounds. But in my mind Kinect Star Wars' chief offender is the story-based Jedi Destiny mode that casts you as a nameless padawan, slashing and Force-pushing your way through five hours of battle droids and Trandoshan lizardmen, because those seem to be the only bad guys worth fighting in the Star Wars universe. There's nothing remotely interesting about this mode. On the story side, you simply jump from one familiar prequel locale to the next, every few minutes meeting with Yoda or jumping between skiffs over a Sarlaac monster or teaming up with a rakish vagabond who sure dresses and acts a lot like Han Solo. Not far in you'll take control of your own ship, which is practically a dead ringer for the Millennium Falcon and is manned by a silver-skinned C3PO facsimile and a Wookiee pilot just like Chewb... wait, that is Chewbacca.

The Jedi duels aren't nearly as cool as they should be.
The Jedi duels aren't nearly as cool as they should be.

That ramshackle assembly of Star Wars cliches might be easier to tolerate if the gameplay were any good, but it merely recreates what would be the most simplistic of third-person action games if you were playing it with a controller. In addition to swinging your trusty saber you can Force push and lift stuff, and kick enemies when they're in your face. Since a lightsaber cuts down everything in its way, the game quickly rolls out a variety of enemies who can block your saber swings, but a quick hop will make your Jedi somersault over them so you can hit them in the back. Cue five hours of jumping over guys and hitting them in the back, then one of the least climactic final battles with a nameless Sith warrior, then an underwhelming awards ceremony that looks to be lifted shot-for-shot out of the end of A New Hope. The occasional Jedi dueling that punctuates this mode could have been interesting if you had direct control over your saber, but instead it's a block-by-numbers affair where your enemy attacks high, low, left, or right, and you have to respond a few times, then slash them a bit. Then repeat three or four times. Fighting with a lightsaber is practically what motion controls were made for, so it's especially disappointing that this mode turned out to be so rote and boring.

The podracing component is actually the closest thing in Kinect Star Wars to a traditional video game, mainly because it directly apes the format of that old arcade podracing game from years ago. Each of your outstretched hands controls one of the two pods, and it's genuinely impressive how quickly your hand movements correspond to the steering controls. Most Kinect controls seem plagued with at least a little latency, but the steering here feels almost one-to-one with your movements. Unfortunately, all the other controls--jumping your pod, repairing, using weapons--use those same two hands, and the game is bad about making you use a power-up and steer in that direction at the same time. The racing action is rudimentary to begin with and doesn't really benefit from motion controls anyway, once the novelty of the steering wears off, and the whole six-race story mode here only lasts about 90 minutes anyway.

Noooooo comment.
Noooooo comment.

There's not actually much else to round out the Kinect Star Wars package. You can unlock Count Dooku and Darth Vader as opponents in a standalone duel mode, and there are quick play options for the story and podracing modes. The dancing part... is what it is, and you're either going to be disgusted at the sight of Princess Leia dancing to a Christina Aguilera song in Jabba's palace, or you'll be totally delighted at the absurdity of it all. Then there's the mode where you rampage around a populated environment as a Rancor, which is, somehow, the most appropriate piece of content in this whole package simply because it embraces the silliness of flailing your arms and stomping your feet and puts it to use by letting you pick up and eat people, and barging through and utterly obliterating the buildings around you. It's basically Rampage for Kinect, and that, in itself, is not a bad idea at all.

That's hardly enough to make Kinect Star Wars worth playing for anyone short of the most diehard Star Wars fan or the youngest player with the lowest standards. It doesn't matter who you claim Kinect Star Wars is for, it's a shoddy product on almost every level. There are a few glimmers of what could have been in here, but this is not the game that legitimizes Kinect as a game-playing device, nor does it do a single thing to restore any vibrancy or value to the Star Wars license. Fans of Star Wars, Kinect hopefuls, and little kids all deserve better.

Brad Shoemaker on Google+

77 Comments

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BabyChooChoo

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Edited By BabyChooChoo

@Animasta said:

@JoeyRavn said:

I don't know what to say, so that's that.

this is still incredible

I agree. Also, this deserves a goty nomination for the Death Star disco ball being pulled up in the background at 2:30 lol

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Chris2KLee

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Edited By Chris2KLee

Good review Brad. Whole thing looked junk from the get go, nice to see that was maintained throughout it's development.

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HadesTimes

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Edited By HadesTimes

Just want to say that judging by the quick look, Brad was generous to this game.

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aquacadet

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Edited By aquacadet

The only weird thing about the review (and podcast chatter) about this game is the negative reaction to star wars characters in a star wars game. If you take away the known character's, settings and familiar scenes you are just back to a space game with aliens. Now you can of course make a bad ass version of those games (See: KOTOR and the mentioned games above), but the reason X-wing vs Tie Fighter is good is partly because people want to fly the ships they saw in the movie.

The developers are paying to use the star wars name to a) sell more copies b) use those characters/setting/familiar things (which leads to back to a). Now I'm not defending this game because it's a total piece of trash and the worst use of a somewhat shaky piece of hardware, or the way they use the characters. They clearly just trott them out to be like "See it's a thing you love, now love our game". I just wish the review and podcast talk didn't try to make it sound like them throwing all the characters from star wars into this game was a bad thing. There are plenty more bad things to bash on instead.

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Nasar7

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Edited By Nasar7

When I was a kid I was playing Mario, Zelda, Final Fantasy, and Metal Gear Solid. Kids deserve to have their intellects nurtured, not stunted. I'd sooner buy my (nonexistent) kid a book.

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Duder_Me

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Edited By Duder_Me

Oh come on Brad, not everything within the last decade in terms of Star Wars was bad. Think of all the great games like KOTOR and Jedi Knight II: Jedi Outcast.

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CharlesAlanRatliff

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I'll be playing this for I'm Han Solo alone.

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ventilaator

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Edited By ventilaator

Stars Wars Kinect is a disgusting piece of shit that I wouldn't wish on my worst enemy. The mere sight of it makes me want to puke, you should only buy this if you're an idiotic moron, who is also dumb and stupid, and even then it's a stretch. 2 stars.

...

I am now going to look up the 1 star reviews Brad has given.

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dietmango

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Edited By dietmango

@sagebirt said:

I'm always amazed when reviewers can still write about a game they absolutely despise.

All for the sake of informing us...for the greater good. They play shit games so we don't have to ;)

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Bantamoose

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Edited By Bantamoose

This looks like the perfect birthday present for any of my friends who adore Star Wars...Mwahahaha!

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probablytuna

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Edited By probablytuna

Hahah I feel sorry for Brad.

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StingingVelvet

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Edited By StingingVelvet

And this mediocre game at best will make more money than 10 good games put together.

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PerfidiousSinn

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Edited By PerfidiousSinn

There's no way the developers weren't laughing their asses off when they were writing those song covers for the dancing game. No one can look at that and take it seriously.

I don't know if I want to laugh or cry over Star Wars' charred corpse when I watch this:

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alazoral

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Edited By alazoral

So can we call Kinect done yet? Because it seems like the crew reckon that the only things that even work with it are Dance Central and Happy Action Theatre. If that new mech game turns out ok then that will be a total of three games. A platform of three actually functional games is not what most would describe as successful.

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dropabombonit

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Edited By dropabombonit

This game looks awful, 2 stars is too much for this game

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BSw

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Edited By BSw

@JoeyRavn said:

I don't know what to say, so that's that.

Wow. This is the worst piece of gaming footage I have seen in a long, long, long time. It might even be the most unattractive bit of gaming ever. Wow.

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Nadafinga

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Edited By Nadafinga

Man, now I really want Kinect Rampage to become a thing. I wonder who has the rights to that ancient game.

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deactivated-594edfbbc45ca

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Republic Commando 2, Battlefront 3 and Empire at War 2, That's all I want from Star Wars now.

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EgoCheck616

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Edited By EgoCheck616

Am I the only one who thinks the dancing looks absolutely hilarious? I knew Star Wars was a joke long before this game came out. Now it's just funny.

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cookiemonster

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Edited By cookiemonster

I was expecting a one star review.

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honkyjesus

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Edited By honkyjesus

Sounds awesome!!!!

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yukoasho

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Edited By yukoasho

@PerfidiousSinn said:

There's no way the developers weren't laughing their asses off when they were writing those song covers for the dancing game. No one can look at that and take it seriously.

I don't know if I want to laugh or cry over Star Wars' charred corpse when I watch this:

I'm gonna throw up.

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yukoasho

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Edited By yukoasho

@Agent47CSim2 said:

Republic Commando 2, Battlefront 3 and Empire at War 2, That's all I want from Star Wars now.

Seriously, is it so hard to deliver something awesome now?

And hey, someone else who liked Republic Commando!

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quimstyle

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Edited By quimstyle

I wanted it to be good so badly....

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Zenwork

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Edited By Zenwork

Wow, it must be really bad .. ;-(

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jasondesante

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Edited By jasondesante

microsoft does this and sony puts move support in tons of games and microsoft is winning wtf?

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Pop

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Edited By Pop

I didn't even notice until now that they reviewed this, and I forgot the 2 star Brad illustration.