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Giant Bomb Review

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LittleBigPlanet Review

5
  • PS3

Sifting through user-created LittleBigPlanet levels and seeing the wonderful and weird things that people are making is a great way to spend an afternoon, a week, a month...


When Giant Skateboards Attack!
When Giant Skateboards Attack!
LittleBigPlanet is one part floaty platformer, two parts charm, and several thousand parts game-and-level creation tool. By allowing users to create and share the levels they've built, and by providing an intuitive front-end that allows players to quickly find the coolest levels, LittleBigPlanet excels whether you fancy yourself a bedroom game designer or if you just want to play the coolest things that others have built.


So it almost goes without saying that you'll only get the most out of this game if your PlayStation 3 is online. That's not to say that the single-player components are terrible, but they're really just designed to get you thinking about the sorts of levels that you might like to make. You'll also unlock tons of parts and materials for building said levels as you burn through the game's official levels.

The actual gameplay in LittleBigPlanet is, for the most part, basic platforming. But the game turns the concept inside-out, and the core mechanics of the gameplay aren't as important as you might expect. The new core of the experience becomes digging around and finding the levels that people have been creating, or talking over level design ideas with friends. It's the shared experiences that come from LittleBigPlanet that make it so special. And these things can be so incredible that any issues with the way Sackboy jumps become mostly irrelevant.

But to discuss what, exactly, happens in LBP, yes, you can run and you can jump. You can also grab onto things, which is used most often for dragging things around the level or grabbing onto hanging sponges and using them to swing across fiery pits. The movement, especially in the air, is really floaty. You don't have a lot of air control and the game never feels very precise. You won't mistake Sackboy's movements for an old Super Mario game, for example. This sort of imprecision is fine once you get used to it, but it also places a bit of limit on the level design aspect of the game. Expecting precise jumps out of players seems to always result in heartbreak, sadness, and burned-up Sackboys.


You can play with up to four players in a level at once. My experiences with the multiplayer were mostly negative, with a lot of slowdown and lag as the network tried to keep up with the players' movements. In a game with an already tenuous grasp on timing and precision, throwing in a bunch of random network congestion quickly makes the game unplayable.

OK, so the gameplay and control is a little weird for my tastes, and the levels that ship with the game aren't all that fun. Why, exactly, do I care so much about LittleBigPlanet? It's all in the level editor. Or, more specifically, what people are doing with that level editor. There's a wide variety of wild levels and concepts coming from players all around the world. There's a real Wild West feel to the created levels right now, and I'm not talking about cowboys. It feels like a frontier--like people are just going out and creating anything they can. Large numbers of levels are based on other properties, resulting in neat levels based on upcoming games like Mirror's Edge, or other favorites like Metal Gear Solid. Seeing other game worlds interpreted through the tools of LittleBigPlanet is pretty awesome, and usually pretty cute, too.

If you'd like, you could even create your own
If you'd like, you could even create your own "death garden."
Of course, it's not all about boosting inspiration from some other property, and it seems like Sony or Media Molecule have started to crack down on some of the more egregious examples, like levels that re-create levels from Super Mario Bros. or a "PS3 vs. 360" level that was filled with big Xbox 360s. It's sort of a shame that the content has to be filtered at all, but I guess I understand why some of that stuff has to come down.

The level editor has already proven to be way more versatile than it initially seems. Players are creating the standard sort of obstacle courses that you'd expect, but they're also creating elaborate contraptions, like a working Pez dispenser or a functional calculator. Others are creating music levels that play crummy-but-endearing MIDI versions of songs while you stand on a button that drives a vehicle past all the notes. And a LittleBigGenius in Japan has managed to manipulate the levels in such a way as to create a horizontal-scrolling shooter--specifically, it's the first level of Gradius. Obviously, the control isn't as tight and fun as the original Gradius, but each one of these levels feel totally amazing, and searching through other users' levels becomes a wondrous act of discovery... though you'll certainly find some real stinkers in the mix, as well.

Of course, you can also create your own levels. The game is smart in that it forces a ton of tutorials on you before you are set loose into the editor for yourself. Building a basic running-and-jumping level is quite easy, and using things like motor bolts and the like to creating spinning objects or functional tires isn't much tougher. Even hooking up contraptions and devices to various switches so that you can control them is a lot easier than it initially sounds. The catch is that getting things just right will take a lot of time. I think most people will be able to pick up the basics very quickly, but it's going to take mountains of patience to create the masterpiece that's bouncing around in your head.

That's probably why it's so cool that you can easily seek out the game's best levels. There's a robust user-rating system in place, and a "cool levels" section seems to be pretty good about highlighting the best stuff. You can also add any level or person to your "hearted" list to easily find them in the future. Once you get to any single person's section, you can see the levels and people that they've hearted. So you could easily spend hours just digging deeper and deeper, bouncing from person to person, playing the levels they've created or liked. It gives the game a social networking feel.

And that's the "thing" about LittleBigPlanet. When you break it down to its component parts, there are a lot of little bits and pieces that aren't as cool as they probably could have been. I wish the platforming bits were tighter. I wish the servers weren't effectively broken for the first week or so of the game's release. I wish the online worked better. But when I'm just sort of digging around, uncovering the things that people have created and shared, all of that stuff becomes very easy to forget. When it's at its best, LittleBigPlanet offers excitement and the thrill of discovery in ways that no other console game ever has.
Jeff Gerstmann on Google+

93 Comments

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MaddProdigy

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Edited By MaddProdigy

Good review, describes how the game feels really well, 5 stars i wasn't expecting though, but I can see where you're coming from

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Junpei

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Edited By Junpei

After the initial week the servers have been fine for me. I've had a few 4 player games but mostly 3. There is some lag when someone joins when you are in the middle of a level, but once that spike passes it's clear from there.

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perfectblu3

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Edited By perfectblu3

I am a TINY bit surprised that you still gave this game 5 stars Jeff. Last week on the Bomb Cast and again in the review you cite the seriously negative experience you had with Sony online. Not being able to play with friends is a real bummer. I've been trying to get some friends in a room just to chill out and socialize, but I can only play with one other friend at a time even now.

Still a fine game that I'm playing more than anything else.

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BawlZINmotion

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Edited By BawlZINmotion
"Am I the only one that actually likes the floaty platforming in this game?  Also, I thought hhe soundtrack was kick@$$."

Naw dude, I'm right there with you. And the soundtrack completely slays.
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Wakeman

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Edited By Wakeman

the frowny faces on the sack-people riding the skateboard scream "serious business"

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dezvous

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Edited By dezvous

Server issues are temporary and not all online games play terribly. In fact this one friend of mine I consistently play with and we have virtually no lag at all. The problem is less with the fact that this game might be inefficient in its network code or something and more to do with the fact that you simply can't view a persons connection speed or latency with yours.

Actually that's a problem I find with most multiplayer console games, the latency indicators are always so uninformative. Whether its a red, yellow, or green light indicating the quality or some other rating it's just not nearly as accurate as an actual ping rating.

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StaticFalconar

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Edited By StaticFalconar

This just goes to show that Jeff is not a 360 Fanboy since he can forgive the problems that LBP has and see the unique gift that LBP gives to the world that no other game has ever done so far.

Good job Sony for stealing this one under Nintendo, I'm not sure Resistance 2 by itself would have made the holiday season that much more substantial.

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Terranova

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Edited By Terranova

Nice review Jeff and spot on, I got LBP on Tuesday when it was released for the UK and having a great time, i'm currently in the process of creating my first level, hopefully have it done by the weekend,  I didn't think i would put fallout 3 down for this but i have, hmm that gives me a idea.

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Blinck

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Edited By Blinck

I want a ps3 just for this game! damn!

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ManlyBeast

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Edited By ManlyBeast

I'll be renting the game from gamefly. :)

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Alex_V

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Edited By Alex_V

Played a 5 minute demo of this in a shop with my daughter, and after about 30 seconds realised that a ps3 purchase is absolutely necessary right now. From what I played I would already suggest that Jeff underrates the single-player levels - many other reviews online have praised them enormously for their design and replayability. Also I don't think he mentions that the game can be played multiplayer on the same machine - a crucial dealbreaker for families.

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daniel_beck_90

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Edited By daniel_beck_90
an awesome review for an awesome game from an awesome reviewer
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Fawk

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Edited By Fawk

Massive overhype = 5 stars regardless of all the problems with this game.

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killdave

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Edited By killdave

I've only played it 3 times and don't like it as a "game" but then again I thought the same about SPORE

Nice creative tools (sorry VERY nice creative tools!!)
Poor gameplay

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m1k3

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Edited By m1k3

I have yet to touch the creation aspect of the game ( i played around with it in the beta). Right now im just trying to 100% the single player, and getting through some of these levels without dying is pretty tough. Still great review for a great game

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EpicBenjamin

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Edited By EpicBenjamin

I'm gonna create a gun that shoots sackboys! Yeeehaaw!

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Hammersmith

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Edited By Hammersmith

I've been having a blast playing the story campaign with my gf. Some of those levels are fantastic.

The online stuff is hit and miss. I do like how they have integrated some social media aspects to the online aspects in order to allow better filtering and feedback on levels.

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Old_Snake864

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Edited By Old_Snake864

this game is good but not 5 star material just gets a perfect score like all hyped games lately

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BasketSnake

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Edited By BasketSnake

Thanks for the MENTION man. Everyone go play my fantastical Egyptian PEZ dispenser.

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giyanks22

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Edited By giyanks22

Nice Review Jeff... It looks amazing...too bad I don't have a PS3

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Vaxadrin

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Edited By Vaxadrin

GAME OF THE YEAR 2008

GAME OF THE FOREVER

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bcfish

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Edited By bcfish

Don't have a PS3, so like Metal Gear 4, it sucks for me, but with Gears of War II and Fable II, I won't miss it one bit.

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Linkyshinks

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Edited By Linkyshinks

Good review. I do think the minor issues you mention can be rectified with time, but then why be concerned with the minor when there is major fun to be had. This game will improve with age, new creations tools will equate to more creativity and fun.

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Destroyeron

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Edited By Destroyeron

I DEMAND GIANT BOMB LEVEL.

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Jayzilla

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Edited By Jayzilla

With the way you were talking about the server issues on this game Jeff, I would have thought you would have docked this game a star. I think with all of its release woes as well, I would have.

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killdave

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Edited By killdave

Another day another play ...
and im liking it less and less.

This is NOT a game its a creation tool.

2/5 or 3/5 max for a "game"
For people who "play the game" instead of "building levels" - this sucks in my own opinion

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s-a-n-JR

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Edited By s-a-n-JR
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Edited By studnoth1n

jeff's been pulling doulbe, even triple duty with these recent reviews.  i actually thought brad was going to "tag" this one.

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FesteringNeon

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Edited By FesteringNeon
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ocdog45

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Edited By ocdog45

i have not even opened it. R2 and Fallout2 are taking too much time.

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XJGunz

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Edited By XJGunz

Er... Video Review Please. :P

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Sedg

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Edited By Sedg

Excellent review. I'm having lots of fun with LBP.

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KillerToaster

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Edited By KillerToaster

I have to agree, with jeff 5stars. So much to do and when you think you had seen it all you just type in batman/spiderman/halflife and there you go another bunch of great lvls. The batman chronicles 3 parter is the one of the best story driven lvls for me still. I suggest you all go play it.

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GravitasPrimus

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Edited By GravitasPrimus

great game a must have , no doubt

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Emandudeguyperson

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With all the bad things you said about it in the GiantBombcast I was expecting 2/5 or 1/5.

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Shinedown220

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Edited By Shinedown220

Good review except for one statement, "and the levels that ship with the game aren't all that fun."

I could'nt disagree more, the Media Molecule levels are probably the most creative levels ever in a platformer. Using all kinds of creatures and objects to complete the stages

Those levels take place in a bunch of cool location/themes. Africa, A creepy wedding, a magicians palace.

Not to mention the music Media Molecule picked, compliments each stage perfectly.

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Cymatics

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Edited By Cymatics

TwoOneFive, saying that : this game is second place of all time list on Metacritic, right behind that hugely debatable GTA4, is just a lie, or you lack of knowledge. Orange Box,(PC/360) Bioshock(PC/360) ... or to do it easy... the game is not even in the top 10's on metacritics.

The game was alright for me, nothing special, kinda been playing around, and made levels in level editors since I was a kid. And I have been into much more feature filt editors then this one. But overall, it was okay, I dont agree with most on this game, but agian, Im more of s shooter, RTS, RPG, racer fan, with a few platformers every now and then, but in the likes of Crash, or Jak, or Ratchet. 

But it could be that the online just wreaked my impression of the game. So I got kinda pissed. But if the online isent working, thats a big big downside for me, so a 100% is to much in my opinion.100% is perfection. 
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Redfield

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Edited By Redfield

Damn this game is good!

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allen_waker

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Edited By allen_waker

the 2nd good game on ps3

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Gameboi

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Edited By Gameboi

I had this game in my hand the day of the recall, and Sears wouldn't sell it to me. Since then, I spent the money on another game instead (Dead Space), and lost interest. Maybe I'll go back and get it later, but there are just too many interesting games vying for my attention right now. Sorry, Sony. You messed up on this one.

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schizogony

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Edited By schizogony

I will agree that NONE of Media Molecule's levels are even remotely fun; they're simply there to show you what you can do with the different aspects of the creator. But please don't copy them. They don't "get" what fun is.

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av8or2323

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Edited By av8or2323

When i first played LittleBigPlanet, i was shocked at the unquie style as a do-i-yourself game(which i am a big fan of). it opened up a completely new stlye of gaming and is something that i think is what lots of people have been waiting for. LittleBigPlanet is anygame you make it. Sure some say its repetitive creation but isn't that the piont of the game, to create the game. Now i know that sounds like a lazy excuse for a game to where your paying money to make it, but the way it was designed leaves disbelievers in shock at the design of the engine it was made on. All in all i would recommend this game a must buy to any PS3 owner.

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redlitez76

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Edited By redlitez76

freaking great game!!