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Giant Bomb Review

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Max Payne 3 Review

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Rockstar Games modernizes and makes Max Payne its own, creating something grittier and more grounded in reality, if not quite as singular.

A harder Max for harder times.
A harder Max for harder times.

Rockstar Games faced no small feat in taking on Max Payne. With nearly a decade since Finnish developer Remedy--long since busy exploring the dark wilderness of the subconscious with Alan Wake--parted ways with the series, the challenges were manifold. After that much time, did the John-Woo-inspired gun ballet still play? And what of the comic-book-noir aesthetic, which leavened Max’s blackstrap pathos with fleets of self-reference and absurdity? Rockstar, of course, addresses both of these issues with no small amount of its own usual panache, discarding large swaths of Max’s established aesthetic and asserting its own set of influences in the process.

Rockstar held publishing duties on the first two Max Payne games, but Max Payne 3 really feels like a modern Rockstar game, with the grimy creative fingerprints of the creators of Grand Theft Auto IV and Red Dead Redemption all over it. To trot out a hoary old line that Max Payne himself would probably mutter to himself and then sneer at, this ain’t your grandaddy’s Max Payne. And in a way, that’s kind of a shame, since there hasn’t really been anything quite like Max Payne since Max Payne. Max Payne 3 is definitely a different kind of cocktail, but it still packs a pretty good wallop.

Even for Max, a lot of time has passed since Max Payne 2: The Fall of Max Payne, to the point that the dramatic, traumatic events of the first two games are little more than old scar tissue now. Having long since ruined anything worth ruining in New York with booze and pills, Max has retreated from his own life and taken up reluctant employment as a personal bodyguard for the wealthy, powerful, and treacherous Branco family in São Paulo, Brazil. For as comfortably as Max and his black jacket fit into the shadows of New York’s underworld, he’s a stranger in a strange land here. His leathery American frame sticks out like a sore thumb in the washed-out sunlight of both São Paulo’s rich playgrounds of privilege and its rusted favelas, which he fumbles through with as little grasp on the local language as to why he’s really in São Paulo. Max has never been a particularly sunny soul, but here he regards his idle rich clients with about as much simmering contempt as he does for his own half-drunk, careless ineptitude as family members get kidnapped and his bad situation continues to find new ways to get worse.

Max on Fire.
Max on Fire.

Rockstar has never been particularly shy about its specific influences, which are often cinematic in origin. With Max Payne 3, the setting, character situations, and overall look of the game make comparisons to the Tony Scott movie Man on Fire inevitable, and apt, though there are strains of director Michael Mann’s slick latter-day crime dramas in there as well, all of it spiked with a spare synthesizer score and shocking moments of extreme violence. Though it’s not couched in the caricatured satire of GTAIV or the bleak revisionist period trappings of Red Dead, that same authorial voice still rings like a gunshot.

There’s still plenty of internal monologue from Max, but like the rest of the game, the language is less flowery and more nihilistic than Remedy’s work with the character. It’s still every bit as stylish, but in a completely different way, replacing Max’s old static comic-panel storytelling devices with flashy multi-frame cutscenes that are jumpy and dynamic, often popping up key bits of dialogue on screen for added punch. It’s a distinct look and feel that, in some ways, reminded me more of the blown-out neon and cheap digital noise of IO Interactive’s Kane & Lynch 2: Dog Days than the previous Max Payne games, but there are times that it overindulges in its own sense of style, distracting from the plot’s serpentine double-crossing and Max’s near-constant self-flagellation.

Max may be greyer at the temples than when we last left him, and far more emotionally handicapped by drink and drugs, but he’s no less capable than he ever was when leaping through the air in slow-motion with a pair of guns while facing down armies of thugs, crooked cops, and worse. Tapping into Max’s hallmark ability to drop the action into slow-motion for fleeting moments of time is still fundamental to the game’s third-person gunplay, and he still relies on found painkillers to manage his health--a grim fact he’ll regularly make glib reference to--but both have been tweaked in significant ways.

When nothing else makes sense, open fire.
When nothing else makes sense, open fire.

There’s no on-screen indication other than the silhouetted life meter in the corner of the screen to let you know when Max is near death--a point that feels oddly archaic--though should you take one too many bullets, you can cheat that last gasp by targeting the enemy that got you, provided you’re holding onto at least one painkiller. Max’s basic shoot-dodging abilities remain intact, though now when you clear a room of enemies, you’re given the opportunity to continue pumping the last man standing full of lead for no apparent reasons beyond gory style and a vicious vindictiveness. The experience is also punctuated throughout with orchestrated slow-mo gameplay set-pieces that usually involve Max leaping through the air while killing as many men as possible.

In bringing the action of Max Payne into 2012, the addition of a cover mechanic is perhaps both the most subtle and significant change in Max Payne 3. Being able to slide into cover to control the tempo of the action is almost a given in a post-Gears-of-War third-person shooter. Combining that with Max’s literal ability to control the tempo by slowing down time might make him seem invincible. Instead, Max is made more fragile to make up the difference, a choice that makes it more challenging to use the slow-mo in a cool, stylish way and undercuts one of the fundamental things that has defined Max Payne in the past. Aside from the addition of some hard- and soft-lock targeting options, the actual gunplay doesn't feel too radically different, and yet for all of the chaos around you, it's an experience that feels much more controlled.

As in GTAIV and Red Dead Redemption, Max Payne 3 features a competitive multiplayer mode that runs parallel to the single-player; it takes place in the same world, with familiar locations and players, but it’s a very different experience. You can trigger the slow-motion effect in multiplayer, and though it’s in more limited quantities than in the single-player, it has the added impact of affecting everyone in the game. Beyond that ability, though, there are few surprises to be had in the multiplayer. There are deathmatch and team deathmatch variants, as well as an objective-based Gang War mode, and you’ll earn money and experience that you can use to unlock new weapons, gear, and abilities. Adding to the persistent side of the multiplayer, you can choose to join a crew, which can provide additional bonuses. It’s all pretty well thought-out as far as these types of modes go, but it feels kind of common, watering down the elements that make Max Payne cool.

Rockstar has taken a lot of risks in the ways it has reshaped the series with Max Payne 3, and there’s something to be said for opting out of the easy route. The aesthetic overhaul is certainly the most noticeable, though there's no understating the impact that certain gameplay modernizations have had on the experience. While fans might have a hard time processing the dramatic change in tone, it’s approached with a seriousness and conviction that I respect, and frankly, have come to expect from Rockstar.

198 Comments

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dropabombonit

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Edited By dropabombonit

Good Review Ryan. Having played thorugh Max Payne 1 and 2 again last week, I'm glad to hear that rockstar has taken it in their own direction. Some of the stuff that people say is the charm of Remedy was not to my liking. I like the more serious tone and Rockstar seemed to have nailed that

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NTM

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Edited By NTM

@depecheload: It's been said before in past reviews of big games. When you expect a game to be one of the best of the year, you expect it to, and hope it's praised more than it was. That's not exactly how I'm feeling about this right now, but I thought I'd tell you. People that say "but it did get a good score." don't seem to get it.

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NTM

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Edited By NTM

@Napalm: About 12.

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GenocidalKitten

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Edited By GenocidalKitten

@Napalm said:

@simkas said:

@Napalm: A proper cover system is better than just running behind a wall and standing there.

No it's not. This isn't a cover-based shooter, and it seems the levels are set up in a way that stopping or dropping to a knee behind a piece of cover is fairly easy without needing to hit a button to do so. Sure, an actual cover system looks flashier, but it's not necessary.

To be sure there isn't any confusion: I'm not against there being a cover system, it looks good and seems serviceable, but it's not a necessity to the game at all.

But, he didn't say it was a necessity he just said it was better and you seem to agree with him.

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rame

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Edited By rame

Any one interested in setting up a crew. Does Giantbomb already have a crew in R*'s social lounge?

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WJist

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Edited By WJist

I speak Portuguese and can confirm there is a lot of cursing in Portuguese in this video game. Looks awesome....and it seems like they took some out of the particularly laborious parts of 1 and 2 (making an impossible leap onto a train? covering Mona with a sniper?).

If the MP is like all Rockstar games, people will play it for 2 weeks and then it will be a ghost town.

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napalm

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Edited By napalm

Has anybody given an accurate depiction for how long this game is? I really have no idea. I hope it's more than like, six hours.

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deactivated-63c9a5152a56a

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People who think 4/5 is bad need to learn how to count.

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ichthy

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Edited By ichthy

Oh god, that man's face...

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fjordson

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Edited By fjordson

A fine review. Looking forward to playing this tomorrow.

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firecracker22

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Edited By firecracker22

Good review. Sounds like a buy to me.

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zombie2011

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Edited By zombie2011

I will still play this game, but what i loved about the first two games was the setting and atmosphere with that gone i was a little less interested in this game.

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OllyOxenFree

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Edited By OllyOxenFree
@Terranova said:

@simkas said:

@Terranova: Are you dumb? Shootdodging is still in the game, did you not watch a single video or look at a single screenshot of the game?

what I was referring to was to be able to go in a room full of dudes jump around in slow mow like a crazy guy and take them all out without being killed which you could easily do in the previous games, Ryan's review made it sound like you couldn't do that without getting your ass handed to you which isn't what made a Max Payne game.

After recently playing through both Max Payne games, I can tell that you are talking a whole lotta bullshit.
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simkas

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Edited By simkas

@AiurFlux: Adding the weapon limit isn't dumbing down, it's taking the gameplay further down the same path. Max Payne always tried to have very John Woo styled action and in John Woo movies, you always see characters dropping their guns once their empty and picking up new ones. MP3 is doing just that. And how was the variety removed? All the various guns are still there, you just can't magically carry all of them at once. If you play trough the whole game not picking up any different weapons then it's not the game's fault. And of course you can complete it fast if you know how everything goes, that's called speedrunning. You're not gonna know everything your first time playing, so you're not gonna finish it in 4 hours and that's what matters.

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AiurFlux

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Edited By AiurFlux

@simkas said:

@AiurFlux: The gunplay is dumbed down? So the fact that there's more depth to the gunplay means it's dumbed down? I'm pretty sure that's the exact opposite of dumbed down. And it's far longer than 4 hours, pretty much everyone who has played it has said that it took them at least a good 10 hours. That's long enough compared to most other games and considering that the first 2 weren't very long either.

I beat it in 7:30 on the first playthrough not knowing the enemy waves. I guarantee you a skilled player that knew all that information could cut it down to 4 hours, which is what I said in the first place before you twisted my words. And the gunplay, in my opinion, is dumbed down with the two weapon system. It controls perfectly fine, it's Max Payne. It's the same thing that's it was since the first one if a bit more fluid because of the hardware. But all of the variety in killing enemies with multitudes of weapons has been removed. That's what I was getting at.

Again, a fine game. But I am disappointed in it. The thing that's more jarring to me though is the presentation of the story. It just feels like they made an entire game around Man on Fire. Which is fine. But THAT seems archaic.

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lordofultima

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Edited By lordofultima

@Napalm said:

@simkas said:

@Napalm: A proper cover system is better than just running behind a wall and standing there.

No it's not. This isn't a cover-based shooter, and it seems the levels are set up in a way that stopping or dropping to a knee behind a piece of cover is fairly easy without needing to hit a button to do so. Sure, an actual cover system looks flashier, but it's not necessary.

To be sure there isn't any confusion: I'm not against there being a cover system, it looks good and seems serviceable, but it's not a necessity to the game at all.

My thoughts also. We've been taking cover in games forever. It's just that we had to actually to it ourselves, you know, hit the crouch button. lol

I take it there are no cool TV shows like Max Payne 1 & 2 (and Alan Wake). This is the most depressing thing.

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simkas

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Edited By simkas

@AiurFlux: The gunplay is dumbed down? So the fact that there's more depth to the gunplay means it's dumbed down? I'm pretty sure that's the exact opposite of dumbed down. And it's far longer than 4 hours, pretty much everyone who has played it has said that it took them at least a good 10 hours. That's long enough compared to most other games and considering that the first 2 weren't very long either.

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napalm

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Edited By napalm

@simkas said:

@Napalm: A proper cover system is better than just running behind a wall and standing there.

No it's not. This isn't a cover-based shooter, and it seems the levels are set up in a way that stopping or dropping to a knee behind a piece of cover is fairly easy without needing to hit a button to do so. Sure, an actual cover system looks flashier, but it's not necessary.

To be sure there isn't any confusion: I'm not against there being a cover system, it looks good and seems serviceable, but it's not a necessity to the game at all.

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AiurFlux

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Edited By AiurFlux

The gunplay is dumbed down because of the 2(3) weapon system, the cover mechanic turns this into another chest high wall simulator, the story is a constant epileptic mess and not only because of the Man on Fire style throughout the game, and it's fucking short. On a quick runthrough I guarantee that a skilled player gets through it in 4 hours, maybe less. I don't know. I wanted to like it, I really did, but this just seems like an obligatory attempt at fan service while completely neglecting everything that made people fans of the game in the first place. Don't get me wrong it's a perfectly fine game, but fine when it comes from Rockstar and it comes from Max Payne isn't good enough. Not even close. I will say this though;

"There’s no on-screen indication other than the silhouetted life meter in the corner of the screen to let you know when Max is near death--a point that feels oddly archaic"

Was that a hit against there being no bloody screen despite there being very distinctive audio clues and the screen fading on the outer border, or was that a hit against there even being a health system in the first place? Because they're both very different but very stupid things to point out. There is nothing wrong with having to use a games HUD and paying attention to know when you're about to die. Are we as gamers seriously that ADD or is the industry completely sucking any and all challenge out of something to where it seems "archaic" to infuse a bit of a challenge?

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deactivated-62776885f2059

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You can trigger the slow-motion effect in multiplayer, and though it’s in more limited quantities than in the single-player, it has the added impact of affecting everyone in the game.

didn't R* and other previews said that it's only the dude in your FOV and you in slo-mo or am I reading this wrong?

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xwillx

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Edited By xwillx

was not all that interested but now am thinking I'll need to get this

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simkas

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Edited By simkas

@Napalm: A proper cover system is better than just running behind a wall and standing there.

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napalm

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Edited By napalm

@simkas said:

@Terranova: Go play the first game, try to just jump into a room full of baddies blindly. You'd die really fast. You used shootdodging everywhere in them, but you still very often had to run for cover to reload or pop a few pills and in MP3, they're just making that more smooth and fluid by adding an actual cover system.

Well, the cover system seems to provide a natural stop-gab between bullets to reload and pop pills before you jump back into the action. I don't think they necessarily needed to add an actual cover system, (pull X to take cover), but I suppose they did it because it's what modern gamers are used to now.

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simkas

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Edited By simkas

@Terranova: Go play the first game, try to just jump into a room full of baddies blindly. You'd die really fast. You used shootdodging everywhere in them, but you still very often had to run for cover to reload or pop a few pills and in MP3, they're just making that more smooth and fluid by adding an actual cover system.

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Terranova

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Edited By Terranova

@simkas said:

@Terranova: You could not do that in the first games. If you tried doing that in the first ones, you'd be dead within seconds.

yeah you could it's what the slow-mo mode was there for have you not played the previous games, if you had then you couldn't have been much good at them to not be able to do what the main trick of the game was about.

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Terranova

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Edited By Terranova

@Sooty said:

@Terranova said:

I dunno the Review has me on the fence it sounds cool enough story / production wise but what i get from Ryan's review is what truly makes Max Payne, Max Payne doesn't seem to be there, how can you have the slow-mo stuff and not be able to dive around like a crazy guy and take fools out like the Max of old and instead have the cover based stuff.

change the attitude of Max fine, change the tone and style of the previous games fine, but changing the one thing that makes Max payne what it is just seems stupid to me or maybe i have got it all wrong, will have to see a quick look to see if it makes me want to take the leap in a purchase.

The gunplay from Max Payne is still there, other reviews are saying it's the shift in style and Max's attitude that makes this not a 'Payne game.

If it is that's great, the quick look is up so i'll go watch that and see if it pushes me to go get it.

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simkas

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Edited By simkas

@Terranova: You could not do that in the first games. If you tried doing that in the first ones, you'd be dead within seconds.

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Terranova

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Edited By Terranova

@simkas said:

@Terranova: Are you dumb? Shootdodging is still in the game, did you not watch a single video or look at a single screenshot of the game?

what I was referring to was to be able to go in a room full of dudes jump around in slow mow like a crazy guy and take them all out without being killed which you could easily do in the previous games, Ryan's review made it sound like you couldn't do that without getting your ass handed to you which isn't what made a Max Payne game.

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scarace360

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Edited By scarace360

4/5 for a rockstar game, kick the chair out.

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Live2bRighteous

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Edited By Live2bRighteous

I'm glad to hear there are similarities of K&L2 in Max Payne... my favorite 2 game series. Can't wait for the PC release!

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Edited By Sooty
@Terranova said:

I dunno the Review has me on the fence it sounds cool enough story / production wise but what i get from Ryan's review is what truly makes Max Payne, Max Payne doesn't seem to be there, how can you have the slow-mo stuff and not be able to dive around like a crazy guy and take fools out like the Max of old and instead have the cover based stuff.

change the attitude of Max fine, change the tone and style of the previous games fine, but changing the one thing that makes Max payne what it is just seems stupid to me or maybe i have got it all wrong, will have to see a quick look to see if it makes me want to take the leap in a purchase.

The gunplay from Max Payne is still there, other reviews are saying it's the shift in style and Max's attitude that makes this not a 'Payne game.
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Nitrocore

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Edited By Nitrocore

4 Stars? 4, Stars? What next, 3 stars?, 2 stars? maybe 5 stars perhaps? These biased reviewers seem to give stars according to the amount of stars they think the game is worth, in stars.

I have never heard anything like it, people having their own opinions on things, in this day and age as well, what's the world coming to?

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simkas

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Edited By simkas

@Terranova: Are you dumb? Shootdodging is still in the game, did you not watch a single video or look at a single screenshot of the game?

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Edited By syenchik

I'll admit to never finishing the first Max Payne, although I enjoyed the game play and story quite a bit. Reaching the very end, I spent hours trying to get past the bazooka sentries in the final building. I never picked up the second game as a result but color me intrigued by this review of the third. Hopefully the PS3 version is comparable.

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Phished0ne

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Edited By Phished0ne

@StingingVelvet said:

I have never understood the idea that in a "post-X age" everything has to mimic game X. Gears of War is good, but so was Max Payne 2... why not have both? I think gamers like diversity, and honestly no analyst can really say with confidence your game would not sell as much without a cover system, gamers might take a non-stop action experience as a breathe of fresh air.

I think you are looking at it wrong . Just because a game has features of another game, and because reviewers call out the link between the two, doesn't mean one is 'mimicking' the other. Although Max Payne 3 does have a cover mechanic, i think its safe to say its not mimicking Gears. Instead, most developers are doing exactly what (i think) you posit, taking features and applying them to better their games. Sure there have been Gears clones, but to say "YO THIS GAME HAS A COVER MECHANIC, ITS JUST LIKE GEARS" how some people do, is quite asinine. Now if Max Payne was wearing thick metal space armor, was thick as brick(shoutouts to Ian Anderson), and fighting aliens, those people would have a good point.

A lot of devs have realized that if you are in a game where you are shooting at someone, and they are shooting back at you, you should probably have cover. It just makes sense. If you were in a gunfight, what is the first thing you should do? Get behind something. Especially if you are in a John Woo movie, where the thinnest piece of metal can somehow soak up thousands of bullets. There are just some mechanics that go together like peanut butter and chocolate, and once one dev figures it out, the others follow suit, because it just works.

People focus too much on mechanics and not enough on story. So what if Max Payne is a cover based shooter now? It still has bullet time, it still has drug abuse, and it still has a gruff- talking ex-cop on the edge who does an internal monologue. The tone might have changed a bit, but to me the wierd parts of Max Payne, although pretty great at times, could also be pretty off-putting. I am actually looking forward to the more serious tone of the new game.

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Terranova

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Edited By Terranova

I dunno the Review has me on the fence it sounds cool enough story / production wise but what i get from Ryan's review is what truly makes Max Payne, Max Payne doesn't seem to be there, how can you have the slow-mo stuff and not be able to dive around like a crazy guy and take fools out like the Max of old and instead have the cover based stuff.

change the attitude of Max fine, change the tone and style of the previous games fine, but changing the one thing that makes Max payne what it is just seems stupid to me or maybe i have got it all wrong, will have to see a quick look to see if it makes me want to take the leap in a purchase.

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PATJASA

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Edited By PATJASA

I am not sure what's the fuzz about the score...4/5 seems ok, GB doesn't easily give a 5/5 score and that's why I like it, it's just keeping things real. To me, 4/5 means it's a great game, but could be better. The review is not perfect but it's fine, I was expecting to see game length, graphics and more gameplay stuff, but I will just wait till quicklooks, and I think Ryan will give more explanation there.

I am not sure who and why someone said GB is taking bribe...but that person really should get the fuck out and see what other reviewers are doing.

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Sooty

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Edited By Sooty

Reading some of the negative comments from other reviews is making me really wish Rockstar left this alone.   

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Dreamfall31

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Edited By Dreamfall31

What I took from the review and rating was that it was a pretty good game, but it differs so much from what made Max Payne so good in the first place. The change of tone and style that the first two had doesn't make it a bad game, but just a dissapointing one to those who love the noir and wackiness.

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Zuljin

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Edited By Zuljin

Im ready for some more Max Payne... however, while writing this the soothing folksy tones of the Diablo 3 Installer are flowing into my ear-holes, foreshadowing what can only be described as an impending reign. The music has caused a pavlovian reaction me, its sets my brain into hermit mode. Goodbye life, goodbye girlfriend, goodbye family... its been nice but its time for me to leave for a greater existence.

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ultra2extreme

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Edited By ultra2extreme

@MormonWarrior said:

You're welcome. What debate?

oh no! Mormons! They ruin everything!

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TheRamboFetus

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Edited By TheRamboFetus

@Autechresaint: Imagine a world where people have different opinions other than your own.

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Yummylee

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Edited By Yummylee

@jmood88 said:

Since when does 4/5 mean that a game is mediocre or not worth playing? This community makes absolutely no sense sometimes.

Because it also makes sense to base an entire community solely on a few minority comments like gladspooky's. Seriously, perhaps you missed all of the other comments that are praising Ryan's review, or are at the very least professing their excitement for Max Payne 3. But no, it's best yet again for people to read one stupid comment in a review comments section and then blow it out of proportion.

This is the internet: of course there's going to be cynical asshats when it comes to reviews, regardless of which community you take a gander at. I think GB should be applauded for having significantly less of them when compared to, say, reading through the comments on the gametrailers review.

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ProfessorEss

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Edited By ProfessorEss
@Napalm said:

@Jazzycola said:

Doesn't so much seem like a review as much as an article about what Max Payne 3 takes it's inspiration from. Maybe I need read the review again later when I wake up a bit more.

No, that's how it reads. This review doesn't sound very subjective except for a few spots. It seems more like an objective rundown of what the game does. I didn't get much of an actual opinion from this review.

That's what I was thinking too. Length, pace, quality of gameplay, graphics, etc. None of this is really explored beyond a quick "it's a modern Rockstar game" or "plays like you'd expect" which I guess could be considered fairplay but still, that's pretty vague.
 
I love the Max Payne games but I've never been a stickler for "staying true to a franchise" so this review doesn't really say much to me -  and I imagine it says even less to newcomers to the franchise.
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veektarius

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Edited By veektarius

@Pr1mus:

If that is true, then there needs to be some explanation given as to why the game couldn't have achieved 5 stars. A review is an explanation of a reviewer's opinion of whether or not others will like the game. Or an explanation of whether the reviewer liked the game, depending on your perspective, but saying I shouldn't be asking for explanation is crazy. Ryan thought this game wasn't perfect, but the only place he made that clear was in the score, not in the review.

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FesteringNeon

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Edited By FesteringNeon

@RedRavN said:

It seems like this is possibly a great game if you can get over the change in tone from somewhat camp noir to self serious and gritty. Also, the change in setting is a major. I think it is wise for rockstar to have tried to take the series in a modern and new direction rather than just trying to replicate max payne 2.

One thing that bothered me about this review is that Ryan did not talk about the game length or any of the other single player extras like "dead man walking" mode. Also, what about the level design? How are the supporting characters? Any great scripted sequences? Any narrative twists? I think there was a lot of unexplored territory in the review that should have been covered. I am just not sure from reading that if Ryan thinks this is a great game or just an ok one. I want to hear in a review if the player was surprised, moved or immersed in the game. In my opinion, this review was a tad to clinical; afraid to say outright bad things but no superlatives either.

Just some constructive criticism BS, I trust Ryans final judgement.

I'm with you buddy.

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MormonWarrior

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Edited By MormonWarrior

@Incapability said:

@MormonWarrior: Thank you for your thoughtful insight on the subject at hand, this certainly added depth to the debate.

You're welcome. What debate?

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Incapability

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Edited By Incapability

@MormonWarrior: Thank you for your thoughtful insight on the subject at hand, this certainly added depth to the debate.

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MormonWarrior

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Edited By MormonWarrior

Haven't liked any of Rockstar's games in the past. Don't see a reason to start now.

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simkas

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Edited By simkas

@honkyjesus: I don't know what game they were playing but that's not how the bullet-time works in multiplayer at all