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Giant Bomb Review

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Mortal Kombat vs. DC Universe Review

5
  • X360
  • PS3

Mortal Kombat vs. DC Universe successfully merges the two worlds while also delivering a great new fighting system for the current generation of consoles.

The game's story is all about throwing the different characters together in ways you wouldn't expect.
The game's story is all about throwing the different characters together in ways you wouldn't expect.
Mortal Kombat vs. DC Universe sounded like a dicey proposition at best. With the crossover thing having been done by Capcom and Marvel before, it isn't exactly groundbreaking. Plus, the DC Universe license comes along with the baggage of making the game a bit friendly to a younger audience, forcing the series' gruesome finishing moves to be toned down to a more-acceptable level of violence. On top of all that, it's the first time the MK series has come to the current generation of consoles, and with it comes a completely rebuilt fighting system. To say that the deck was stacked against MKvDC is something of an understatement. But all those potential pitfalls make the success of Mortal Kombat vs. DC Universe that much sweeter. The characters fit together better than expected. The new fighting system is a terrific mix of old and new that makes this the best Mortal Kombat game since the series went 3D. And the finishing moves... well, they're toned down, but even they still manage to put a good exclamation point on a hard-fought victory.

For the second time in series history, the fighting in Mortal Kombat vs. DC Universe has been completely revamped. Most of the features and fighting from the previous three console games has been thrown out. Apart from a pair of characters who are armed with blades, there aren't any weapon stances or style changes to worry about. And the combo system ditches ground-based, memorization-heavy combos in favor of timing-focused juggles, which effectively makes it more like the previous 2D games in the series. While you can still sidestep to avoid projectiles at range, the game has a snappy, classic feel to it without feeling like a throwback. One of the few things that carry over from the more-recent 3D entries in the series is the combo breaker, which will crack you out of a jam if you have enough juice in your super meter to use one. You can store up to two breakers if your meter is full. A full meter also lets you enact rage mode, which makes you attack through an opponent's block and not react when you get hit for a few seconds. It's a neat idea that can be effective when playing alone, but most human opponents seem to know to just get away when you pop into rage.

While the core concept of merging the two worlds together is kind of appealing on their own, it's really the gameplay in Mortal Kombat vs. DC Universe that makes it stand out. There's a steep learning curve to contend with, and the game doesn't really provide many pointers about how to get better. But once you spend time with it and start to pick up on how it all works, it's fantastic. The fighting manages to feel unlike anything else on the market while still retaining enough Mortal Kombat style to make it appealing to players who are familiar with the series' arcade roots. It also seems to work on multiple levels, rewarding players who take the time to learn and master the more difficult combos while never feeling completely alien. Two players with a passing knowledge of fighting games could probably pick it up and have a decent time, but you get the impression that between the different juggles and things like "pro moves," which are enhanced or branched versions of your special moves that often require very precise timing, there's a lot of appropriately rewarding stuff to pick up as you improve. While it may play quite a bit differently than most of the other fighting games coming out today, it still revolves around the classic balance of knowing what moves are available to you while also deciding when to use specific attacks, or how to block incoming flurries from your opponent.

Green Lantern, seen here dropping the hammer on Liu Kang.
Green Lantern, seen here dropping the hammer on Liu Kang.
The roster in MKvDC is solid. The MK side is a classic collection of fighters that don't get any newer than Mortal Kombat II. The DC side mirrors the powers and concepts of the MK fighters a bit, but without feeling like MK moves were cheaply slapped onto the superheroes and villains. That said, Lex Luthor's power armor grants him a wrist flamethrower and missiles that come in both regular and homing varieties, making him a bit like Sektor. Captain Marvel has a Kung Lao-like teleport. The Flash has Kabal's spin dash. The Joker tosses bombs near and far like he was Cyrax. Superman has a Jax-like ground pound, a Nightwolf shoulder charge, and his heat vision matches Kano's eye laser. Batman has a Sheeva-like teleport stomp. Green Lantern uses his ring for a telekinetic lift-and-drop move that comes right out of Ermac's repertoire. Actually, while we're on the subject, it's almost weird that Superman doesn't have Raiden's torpedo move. But if it's any consolation, that move can now be officially referred to as "The Superman" in Raiden's move list. While there are plenty of special moves on the DC fighters that map back to previous MK fighters, they fit the characters that have them really well, so you don't feel like you're just playing MK characters with a DC skin. It all feels pretty legit.

The game has a more elaborate story mode than you'd expect out of a fighting game, and it's largely in place to give you a good reason why the fighters of Mortal Kombat and the tights-wearing set from DC are getting together for a fight. Much like how the Mortal Kombat series is all about the bad guys trying to merge their horrific realm with Earth, a series of events causes Mortal Kombat's Earthrealm to begin merging with DC's universe. This sets everything in both locations topsy-turvy, as everyone's powers fluctuate and characters begin fighting due to an infection known as "kombat rage." Really, this all seems like it's in place to tell you why a ninja like Sub-Zero could harm Superman with his fists, or why Batman and Wonder Woman would face off.

The story is split in half, and you choose if you want the MK side or the DC side at the onset. The two stories run concurrently, so you'll see things referenced in one that take place in the other, and so on. They both culminate in a battle against the creepy merged creature that's causing all of this strife in the first place. Interestingly, you don't choose a character in story mode. Instead, it jumps around, devoting each chapter to a different fighter. This serves the alternate purpose of getting you up to speed on how most of the fighters operate. The story sequences themselves have a laugh here and there, but they're also a little hokey in spots. Then again, I tend to find most superhero stuff a bit hokey, anyway. Of course, there's probably something sort of hokey about a martial arts tournament that determines the fate of the world that is fought by movie stars, demons, ice ninjas, and thundergods, so maybe it all balances out. Either way, it works and the tone of it is just fine.

The game also has a single-player arcade mode, which provides you with the standard MK ladder, culminating in a boss fight and an ending. The endings are in the classic MK style, giving you a couple of static pieces of artwork with some dialogue about what your chosen fighter did after beating the crap out of everyone else. On the practice side of things you can find a standard practice mode and the kombo challenge. This mode gives you ten combos for each fighter that you must complete to succeed. The combos are surprisingly difficult and showcase the tight timing that many of the moves and juggles have. The game doesn't hold your hand at all, which is a bit harsh, especially when you consider that DC fans who don't play many fighters might be coming in only to discover a series of button presses that make absolutely no sense. A proper tutorial and a "show me what this combo you're asking me to do is supposed to look like" button--like the Tekken series has--would have been a good addition.

Between ice breath, heat vision, and extreme strength, Superman can do a little bit of everything.
Between ice breath, heat vision, and extreme strength, Superman can do a little bit of everything.
It's also worth noting that the notorious Xbox 360 directional pad doesn't do the game any favors, especially when it comes to the kombo challenge mode. If you own an arcade stick or some other controller solution, you'll be happy to know that the game lets you freely remap the buttons. You can duplicate all of the game's functionality on six buttons, though the standard three-by-three setup doesn't feel quite right.

All of these single-player modes are made better by the game's AI. Unlike most MK games, which had bad pattern-based AI that refused to be thrown or only became susceptible to certain attack patterns, the opponents in MKvDC seem to fight fair and use a variety of tactics. It's a great improvement over most of the previous games to bear the Mortal Kombat name. That said, there's no substitute for human opposition.

You can, of course, play against another person locally. But the game also has online support on both platforms. The player matching is a bit different between the two versions, though. On the 360, you get ranked game and player match options, and unlike most Xbox Live games, there's no "host game" or "join game" options. You just push the "ranked game" button and it finds you someone to play with. Player match works the same way, but you can also just invite friends to join you in these unranked battles. There are also chat rooms that you can join (at least there are in theory--as of this writing, the 360's chat servers are offline). These chat rooms are the only available matching option on the PlayStation 3. You get a list of rooms that seem to each hold up to 100 people. Once in a room, you see a list of players, a window for text chat, and notices whenever a fight ends. You can select another player's name from the room list to issue a challenge, or wait for an incoming challenge, which pops up and lets you accept, decline, or ignore. If you want to find friends, you'll need to agree on which room you want to be in (or create) before you can fight. It's functional, but feels like it fell out of a PlayStation 2 game or something. Some honest-to-goodness automated player matching would have been nice on the PS3 side.

If you've been playing fighting games online for any length of time, you know how this next part goes. When you have a good connection to the other player, everything works great, and it's not much different from having a player sitting right next to you. But once the latency starts to rise, the game gets pretty glitchy. You trade hits and knock opposing players out of moves more frequently in laggy matches, as the game is trying to figure out who hit whom without causing the action to slow down. Considering the number of disorienting, direction-changing moves that are in the game, as well as the razor-sharp timing required for some of the combos, it becomes a very different game when your connection isn't prime.

At the end of a fight, the game still shouts "finish him!" Well, if you're fighting Wonder Woman, Catwoman, Sonya, or Kitana, I guess it actually shouts "finish her!" But you get the point. The game has finishing moves in it. With its T-for-Teen rating, though, you won't see Jax crushing skulls with his arms. Instead, he just claps his hands on either side of a victim's head, and they go down, head intact. The DC heroes that wouldn't normally kill their enemies instead perform "heroic brutalities." This is really just a matter of semantics, though. It really just means that after doing something horrible to the other fighter, that fighter wriggles around a little bit as if to say "see? No one died here today!" The finishers do still serve their purpose, though, and that's to put something extra on the end of a fight to make a loss a bit more humiliating. It's funny, the actual moves and animations of the finishers aren't that different--it's just that no one explodes into a cloud of blood or a mountain of rib cages at the end.

I'd rather have two combo breakers than rage, but hey, to each his own.
I'd rather have two combo breakers than rage, but hey, to each his own.
Personally, I didn't find the lack of M-rated violence to be that big of a deal. Even when fatalities are present, they're only really meaningful for the first month or so, when they're fresh and new. After that, everyone's seen them all, and they only serve to make the downtime between fights longer. But it all comes back to why you're personally interested in Mortal Kombat. For some people, the action is the juice. For others, it's all about the gory displays at the end of the fight. For what it's worth, the game does have blood during fights, so hits to the face will result in a bit of splatter. Also, clothing gets ripped up as you get beaten, resulting in some great-looking scuffs and scrapes at the end of the fight.

The game has a good number of backgrounds that reflect the game's storyline nicely. Some of them have a huge beam of energy down the middle that reflects the merging worlds, so one side of the line is a Mortal Kombat location and the other is a DC location, like Shang Tsung's island and Wonder Woman's home, Themyscira. You'll also see the Batcave, Superman's Fortress of Solitude, the torn-up streets of Metropolis, and so on.

The audio holds up its end of the bargain with appropriately intense music and the loud thumps and cracks of hand-to-hand combat. Moves like uppercuts and ground slams are accompanied by some great, deep bass that will shake your surroundings if you're appropriately equipped. While there's plenty of great new sound, there's also some old stuff. Raiden's superman move features the same, classic, unintelligible speech that it always has. Scorpion's "get over here" and "come here" also sound like they could have come from previous games. The announcer is also the same voice you've heard in the past several games. I could have gone for a new announcer this time around, but everything else seems just fine. There's also a lot more speech in the game to accompany the story's cutscenes. The character voices don't always perfectly match the look of the characters, but they're right on more often than not.

Given the way the last few MK games have gone in terms of redesigning the core concepts of the fighting and presenting a cast of characters that weren't as memorable as the ones that debuted back in the 2D days, Mortal Kombat vs. DC Universe feels like the refreshing start of a new era for Midway's fighting series. It probably won't change your mind if you're not into the genre, or even if you're into the genre but have already made up your mind about the MK series. But if you're open to the idea of more Mortal Kombat, you'll find a terrific game here.
Jeff Gerstmann on Google+

202 Comments

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Knives

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Edited By Knives

Why is a reviewer not allowed to be bias when reviewing a game? Movie critics do it all the time, and their medium of entertainment is far older than this one. That said, it is a bit odd that the GB review is significantly higher than any other score. And to reiterate, how much do arbitrary numbers matter anyway?

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Elazul

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Edited By Elazul

I have some pretty mixed feelings about this review.  On the one hand, Jeff has every right to express his personal opinion about a game in his reviews, especially as everyone who knows anything about him should know that he has a strong (and somewhat irrational) affinity for the MK franchise, and as such should obviously take his review with a pinch of salt.

On the the other hand, anyone who would give this game the highest possible score they can in a review that is supposed to be unbiased puchasing advise for the average person, a review that could, and probably already has covinced people to buy a game that according to every other reviewer out there is fairly mediocre, is doing a horrible diservice to themself, their publication, and worst of all their readers.

Eventually, I decided not to buy this game because I read multiple reviews and decided that It wasn't really for me, and at the end of the day, that is the very simple solution to all of this. Anyone who bases all of their game puchases on a single review is never going to be fully satisfied with any of them. I do wish that Jeff would stop being quite so impulsive with some his reviews, but if people would actually read multiple reviews before buying a game and not just look at scores and metacritic averages, then there wouldn't be a problem.

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TheHBK

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Edited By TheHBK

Of course this is a two way street.  Jeff gives some great and sometimes brutally honest reviews.  He is a big MK fan too though.  so one could think maybe he goes easy on it or would be one to scrutinize it more heavily.  I would believe the latter.

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JazzMaverick

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Edited By JazzMaverick

So this generic comic book fighter gets 5 stars,when the amazing Fallout 3 only got 4?..it's obvious what kind of games your into Jeff. ; )

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Gregomasta

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Edited By Gregomasta

I think people are having trouble accepting 5/5 since its an MK game.  (since when have mk games been 5/5?!?!)  I have recently gotten interested in the fighting genre like never before, playing lotsa sf3:3rd strike, sfa3, and ssf2:turbo, and mk was my favorite fighting series until my recent rebirth in sf blood.  So that's why In my opinion this 5 star probably represents not only Jeff's personal views but the bottom line for the funness/quality/playability of this game.  Tho, 5/5 really surprised me, and I've been just as enthusiastic as any of the crazy's for this game since I heard the news, so I'm going to rent, most probably resulting in a buy afterwards.

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Keeng

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Edited By Keeng

I wouldn't give that game a 5 (hell, I wouldn't give it a 4) but as the review says: to each his own. I'm sure I love some games most of the world hates (Folklore) and I'm sure I hate some games most of the world loves (Halo). Enjoy people and enjoy being a person.

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Buckwyld

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Edited By Buckwyld

I was always terrible at fighting games, but I think I am going to pick this one up.

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brukaoru

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Edited By brukaoru

dtran1212 said:

"Journalism 101, never write articles base on first person and never display your personal opinions."
Reports should be impartial, but not reviews. Videogame news articles are meant to be factual just like other mediums. You have to be kidding me if you don't think reviews should have personal opinions. How in the world could someone review something without adding their own opinion... A review is an opinion! It's nothing else!

From http://www.merriam-webster.com/dictionary/:
re·view
b
: to give a critical evaluation of <review a novel>
eval·u·ate
to determine the significance, worth, or condition of usually by careful appraisal and study

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Sestren

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Edited By Sestren
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nail1080

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Edited By nail1080

The man gave the game 5 stars, it's his review and his opinion... what's the big deal? Sure 99% of people do not think it deserves 5 stars (me included it looks like it'd be boring after a few hours tbh), however only one man is writing the review.

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VegaDemonLord

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Edited By VegaDemonLord

I don't know what you people are bitching about. Jeff's given fair to less than fair reviews for past fighting games (including MK). He gave an honest and well deserved score to a great game.

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slint

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Edited By slint

Without even playing this yet, I'm offended by a 5/5 for this lol.

... and 3/5 for Mirror's Edge? Riiiiiiiight.

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headcase

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Edited By headcase

What's the tie-breaker when sorting by review score? I can't discern anything that would sort the games the way they are. Best I can tell is it may be how many page hits it has gotten in the last while.

Are they manually put in order from best to worst? If so, this game just beat every other game on the site!

Edit: actually, they don't manually sort them, otherwise this game would be at the bottom of the list sorting from worst to best, which it isn't.
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Jordan23

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Edited By Jordan23

That was definitely not expected, five stars; nevertheless, I think I might have to check this out.

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CobraCommander

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Edited By CobraCommander

Just Curious why every1 is commenting on the score, im surprised how indepth this review is for a fighting game, great review....i havnt played a mortal kombat game since mk3 on supernes so i think its time i update to Mk Vs Dc

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Shadow71

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Edited By Shadow71

I expected maybe a 4/5, but that said...this is a GOOD game, even if I don't think its a 5/5. Understand though, the 5/5 just means Jeff likes this game and is giving us his opinion on it.

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Sunjammer

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Edited By Sunjammer

This is why i like this site. Jeff thinks this game is better than Fallout 3, so god damnit, he's going to give it more stars than Fallout 3. He's also going to write a completely epic review because he is more inclined to talk about this game. And that's awesome.  I completely disagree with his opinion (To me, MK is and will always be dreck), but it's refreshing to see reviewers simply talk about shit they want to talk about rather than try and get every single game covered in a way that appeases every potential whiner.

On that topic, thank god for positive vibes, eh? We've had enough whining in the industry: Let's give more stars when we want to, because positivity rules! Yeah! More stars! More stars!

http://www.youtube.com/watch?v=-bxUa6GoT94

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tebbit

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Edited By tebbit

On the contrary, If someone is a big fan of a series, arn't they more likely to be critical if it is a bad game?

Thusly, It must be at least a good, entertaining game, probably earning its five stars, right?

I know I was that way with the post-Naughty Dog Crash Bandicoot.
Damn Travellers Tales...
DAMN THEM ALL TO HELL
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herviross_2

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Edited By herviross_2

Wow a 5 on 5, I seriously did not expect that! And excellent review Jeff.

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Linkyshinks

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Edited By Linkyshinks

MK has never been my type of fighter in all honesty, but the inclusion of DC makes it far more appealing. As a result I may pick it up down the line.

Good review Jeff, you are true to your own thoughts and it's as simple as that. If anyone has a problem with that they need to understand what the fuck a review is, and how they as part of the readership should utilize it.

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Eriktion

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Edited By Eriktion

Doesn't it seem a bit biased to have Jeff review this game, seeing as the whole planet and probably all intelligent live in nearby solar systems know that Jeff is one of the biggest MK enthusiasts (with Ed Boon on speed dial I would guess).

I almost think Giant Bomb won't need to bother with the SFIV review. Anyone who knows anything about this site and it's awesome staff already know that it will get 5 stars. Maybe let someone else take a crack at the SFIV review just for the hell of it.

Or here is a different Idea. People should start writing reviews based on what they've seen so far and then find out if the impression changes at all once the game is out.

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PremierOctopus

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Edited By PremierOctopus

Even though I cant take Jeff's point of view on this game as the complete truth given his fondness of the franchise, he's still made me want this game. And I'm not even a fighting game person. OK, you won.

Until next time.
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Bonuslevel

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Edited By Bonuslevel

I'm really curious bout this game and anxious if it's qualified for a 5/5 --- which means perfect fun.

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SolemnOaf

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Edited By SolemnOaf

I'll consider this review a tendered resignation, in effect saying "I am in no way qualified or capable of providing accurate and unbiased reviews for videogames."  Think harder next time.

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Cubical

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Edited By Cubical

Everybody else  I see review this, seems to hate this game.. and I agree it don't look that great from here. But i did not play it.



Than again I  hated every mortal kombat i ever tried,  I never could see why mortal kmobat 1 2 and 3 was so popular besides the crappy fatality gimmicks, there is nothing to it.

Wake me when street fighter 4 gets here or virtua fighter 6 or hell even dead or alive 5. street fighter hd...


I think ill buy battle fantisa before I even think about even trying this game too..,......,,,j


Ehh screw all that wake me when killer instinct 3 is here If i had to choose  one game with crappy finishing move gimmicks and fighting system that is not that great it will be a killer instinct game. At least killer instinct was enjoyable mortal kombat stuff was just bad.

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StaticFalconar

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Edited By StaticFalconar

Combo breaker? WHat is this Killer instinct?

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rerty

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Edited By rerty

Nice review dawg

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JoeLoaded

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Edited By JoeLoaded

Really?

Aw man, now I just feel like an asshole. It is really going to take a severely huge blunt and some mushrooms (and someone else to buy it and force it upon me) to like this game.

Juts call me Darth Hater.

Seriously... really? 5 stars????

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oasisbeyond

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Edited By oasisbeyond

Jeff likes... easy going games. 5/5.... for this? come on and Fallout 3 get's a 4/5? lol please.

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imHunt

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Edited By imHunt

i have the game right now (rented). It's pretty good...but damn...way to let out all your bias with fury.

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alexl86

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Edited By alexl86

Wow, 5 star. I was kinda expecting 4 stars. Not that it really matters, I've had mine on preorder, so my purchase wasn't really influenced by this review at all... but my expectations for this game just skyrocketed. Can't wait until Friday.

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AsKo25

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Edited By AsKo25

Back when this was announced, I had a good feeling about it. When Mirror's Edge was announced, I had a bad feeling about it. I beat Mirror's Edge, it sucks.

I'm getting this.

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deactivated-5a264ba32aa29

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Jeff may be an MK fan boy, but he certainly recognizes that the last three games sucked, right?

That alone, gives this review some significance and probably accuracy.

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Highlander

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Edited By Highlander

Respect the Gerstmann!

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ArbitraryWater

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Edited By ArbitraryWater

Wasn't expecting this (sarcasm), Oh well, at least Jeff likes it.

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guzzyla

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Edited By guzzyla
  • i saw the score on ign a 7.5 and  I was expecting a higher score , I did enjoy the game and it was easy to learn the combos and fatalities  and the most important thing ... it was so much fun !!!   unlike Soul Calibur 4 that had no endings or any kind of incentive to play the game for more than a few hours.  MK vs DC is without a doubt a great fighting game so go play it and you will agreed
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pred890

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Edited By pred890

Damn 5/5. Thanks Jeff, I will be getting this!

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CPlusPlus

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Edited By CPlusPlus

Anyone talking shit about Dtran1212 is a moron with no education. Go listen to some more Soulja Boy songs and make yourselves even more ignorant than you already are.

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CPlusPlus

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Edited By CPlusPlus

@dtran1212

FINALLY!!!!!!!!!!!! Someone on this site who has some goddamn education about journalism!!! Good to see!!

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VegaDemonLord

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Edited By VegaDemonLord

Great review as always, Jeff.


And I'm so excited to play it... whenever I get my fifth 360 back. >_>

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The_Icon

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Edited By The_Icon

5 stars?! Technically this game ranks up with Gears 2, MGS 4, LBP?

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GioVANNI

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Edited By GioVANNI

Heh, just a liiiiittle biased.  Just a little.

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brandonthesaint

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Edited By brandonthesaint

WHERE'S THE VIDEO REVIEW...WHERE!!! I'm sorry, I got a little carried away. Take your time.

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BawlZINmotion

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Edited By BawlZINmotion

The online side of things doesn't surprise me, which is disappointing because most (if not all) local friends stopped playing fighting games eons ago. Well, so did I, but this would get me back.

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John1912

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Edited By John1912
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TracedVelocity

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Edited By TracedVelocity

Didn't expect the game to score this high. Sounds like a game I would love to try out, but I'm pretty much broke for the rest of the year. Another game that's gotta wait until 2009.

Nice to see the reviews getting more in depth and longer.

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Hamst3r

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Edited By Hamst3r
dtran1212: "Journalism 101, never write articles base on first person and never display your personal opinions."

Oh for fucks sake, go away. People read and watch Giant Bomb reviews for Jeff, Ryan, Brad and Vinnie's opinion on games, not the bland by-the-books journalism you so desire.
If you want "the straight facts" then click the link that says, overview and read the wiki page; there ya go, bland unbiased facts.

Now go be a boring twat somewhere else.
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manathirst

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Edited By manathirst

Sweet, as long as it feels like the 2D ones, I'm in.  The 3D fighting engine felt too blocky.

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RVonE

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Edited By RVonE
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rampage198

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Edited By rampage198

rented this one today and i freaking love it. the two worlds meld together very well.