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Giant Bomb Review

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South Park: Tenorman's Revenge Review

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  • XBGS

Tenorman's Revenge would merely be another bland, unremarkable licensed video game were it not so fundamentally atrocious at its core.

Somewhere in between my roughly dozenth try at one of South Park: Tenorman's Revenge's later-game levels and the soul-crushing realization that I had nowhere near enough "time cores" to unlock the next level--not because I had been lazy about collecting them, but because that was the developer's intent all along--I tapped out. I gave up. I threw in the pot-smoking towel and said "no more."

There are pieces of Tenorman's Revenge that could potentially make for a good South Park game...
There are pieces of Tenorman's Revenge that could potentially make for a good South Park game...

This is not something I like to do very often. Even the worst games often have the potential somewhere within them to eventually do something cool (even if they rarely ever make good on that potential), and it's always struck me as unfair to judge a game until you've seen at least a taste of everything it has to offer. It takes a special kind of haphazardly designed junk to get me to throw down my controller out of frustration and outright hatred, and South Park: Tenorman's Revenge is such a game. Unless the endgame of Tenorman's Revenge suddenly repairs its busted controls, atrociously laggy netcode, and straight-up awful level design, I have a hard time imagining anything positive coming out of whatever chunk of this game remained untested by my hands.

I'm not sure why it's so remarkably difficult to turn South Park into a playable game. Other developers have tried and failed many times over, though Tenorman's Revenge deserves a special place in Hell for its outright butchering of the material. Things start out promisingly enough, with an opening preamble from an elder of the hyper-intelligent sea otters featured in the "Go God Go" episode describing Eric Cartman's sort of epic battle with noted ginger and accidental cannibal Scott Tenorman. Through this animated intro, we learn of Tenorman's plot for revenge, which includes stealing Cartman's Xbox 360 hard drive, and also unleashing hordes of ginger-haired robots on the world. The animation of this stuff immediately pops out as a positive point, doing a fine job of emulating the look and feel of the show. Unfortunately, that's the only thing developer Other Ocean Interactive got right.

Tenorman's Revenge is not funny. Not even a little bit. Even the worst licensed games usually find some way to tap into the core appeal of what people like about the thing that's been licensed, but the way Tenorman's Revenge tries to emulate South Park's sense of humor is by mailing it in with a bunch of lazily tossed together references. Hey, remember Mr. Hankey? Manbearpig? Towelie? They're all there, and you're supposed to laugh at them...um, being there? I guess? I can only assume this because there aren't any jokes here. Sometimes Cartman says something about Kenny's poor family. Sometimes Cartman makes a crack about Jews. Sometimes Cartman says "motherfucker." These are the things that you're theoretically supposed to chuckle at, but you don't, because they're not funny. They're badly timed, completely lazy, and frankly so overly familiar that you can't help but wonder if the developers wrote this script purely based on whatever South Park clips have the most hits on YouTube.

Without a solid story to care about or at least jokes to laugh at, Tenorman's Revenge is forced to rely on its gameplay to hook players in. This is borderline tragic for a couple of reasons. First off, this is a platformer in which the jump button does not work properly. Yes, it does make you jump, but it does so with just the slightest hint of delay, and features such floaty, bizarre physics that it's damn near impossible to land on any platform that's even a little bit awkwardly placed without multiple tries. I could see this being acceptable if Tenorman's Revenge were a relatively straightforward, no-frills platformer that mostly involved running to the right and occasionally jumping on bad guys, but this is not the case. If anything, Tenorman's Revenge is a convoluted nightmare of alternate paths, constantly moving platforms, endless collectables, and gobs and gobs of bad guys that like to spawn right on top of your head.

...but badly designed levels, shoddy controls, and a ludicrously awful campaign progression kill this game dead.
...but badly designed levels, shoddy controls, and a ludicrously awful campaign progression kill this game dead.

I'm not really sure what Other Ocean was going for here. There are glimmers of other classic platformers from the 8- and 16 bit eras here, so one can surmise that the idea here was to craft something that felt "old school" challenging. A delightful notion, except for the fact that the best games of that era demanded perfection while also providing you controls that felt correct for the challenges at hand. The lackluster control mechanics of Tenorman's Revenge aren't merely inadequate, they work aggressively against you. And then you have all these ginger robots to contend with. They're not overly difficult on their own, but they're hardly ever on their own. The game tosses piles of them (again, sometimes directly over top of your head) and expects you to somehow balance jumping on their heads over and over again without accidentally landing somewhere close to another one without getting hit. Fun fact: that never happens. The best bet is to use one of the few random weapons often floating around the world, though that gets pretty dull pretty fast.

Instead, whatever character you choose is beaten, pummeled, dunked in acid, dunked in human pee, and whatever the hell else over and over again until you just can't take it anymore. What makes it even more insulting is that the boss fights that come after all this abuse and torment are insipidly easy. Every boss I ran into operated on lazy, easy-to-recognize patterns and required only a modicum of effort to defeat. All that effort for so little payoff is just brutal on top of brutal. It's like surviving horrible trial after horrible trial just to survive, and then finding out all you have to do is kick a handicapped person in the shins to move forward.

That is, of course, assuming you've collected enough time cores to do so. Time cores are the game's currency for progress. If you collect enough, you can just move straight on to the next stage. If you haven't, you're stuck going back and replaying earlier levels until you have enough. The issue isn't really that lack of exploration ensures you won't find enough of them. In fact, you can explore all you want, but if you're playing solo, or frankly with anything less than four total players, you're hosed, because several cores in every level are hidden behind character-specific sections. You see, each character has a couple of unique abilities that let them do things like bust through walls (via Cartman's stomach) or jump really high, because apparently Kenny can do that. There are also bits that allow specific characters to turn into the superhero versions of themselves (The Coon, Mysterion, and so forth). Again, if you are playing solo, that means you will have to play through multiple levels multiple times as at least two or three different kids in order to collect more time cores.

So, here's the thing about this. This is always a terrible design decision. Always. I don't care how good your core gameplay is. If you have to force players to go back through your game multiple times over just to get to the later levels, you have fucked things up beyond any measure of repair. It's fairly obvious that Other Ocean paid no real mind to the notion that people would roll through Tenorman's Revenge with less than three friends at all times. The co-op has no easy drop-in/drop-out functionality, and playing solo ensures that you'll have to repeat levels a minimum of two more times just to get enough time cores to succeed. It's even worse because often the cores are hidden behind a 30 second side-section of a level that you haven't seen before, ensuring that 99% of what you're slogging through is something you've already done (and probably hated) before.

Good games inspire you to go back and play them again because they're fun. Tenorman's Revenge forces you to replay levels to even progress.
Good games inspire you to go back and play them again because they're fun. Tenorman's Revenge forces you to replay levels to even progress.

As if Tenorman's Revenge weren't already enough of a cruel joke, the co-op doesn't even work particularly well. Online, the netcode is a disaster. Players seemed to randomly drop in and out, and lag made the already unwieldy jumping controls about a thousand times worse. Offline co-op negates the lag, but it still suffers from the other fundamental issue: the camera. The developers tried to rectify the absurd amount of zoom required to fit all characters on screen by having players off-camera for too long respawn next to whoever is further along, but it's only half a fix. The camera still zooms out way too much, and does so in kind of a chuggy way that sometimes leaves your character and the pit/enemy/laser beam/whatever else in front of them totally obscured. It's a recipe for accidental death in a game that's already an accidental death smorgasbord.

Maybe my inability to soldier on through this half-busted garbage to its laborious conclusion puts an asterisk on this review for you. I don't mind, because I'm comfortable with my decision to abandon this thing in favor of doing literally anything else with my time. I'm comfortable with the notion that a game can be so fundamentally busted that there is no point in continuing on past the point of peak frustration. I'm comfortable in saying that South Park: Tenorman's Revenge is a gigantic middle-finger extended in the direction of anyone who might actually want to enjoy a game featuring the myriad memorable characters and storylines of South Park in video game form. And because of all of that, I'm completely comfortable declaring that you should stay the hell away from South Park: Tenorman's Revenge.

Alex Navarro on Google+

134 Comments

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mmmskyscraper

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Edited By mmmskyscraper

Alex killing it, sorry you had to endure such garbage. At least you got paid and it's better than cleaning toilets. I hope it's better than cleaning toilets.

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krabboss

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Edited By krabboss

Alex's contributions to the website lately have been fantastic.

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SmithCommaJohn

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Edited By SmithCommaJohn

I only played about 10 minutes of the demo of this game before I gave up out of sheer boredom and frustration.

I've played bad games before, but I get a weird, unpleasant feeling just by thinking about this game. That's never happened to me before.

That's sort of an accomplishment on the developer's part, right?

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234r2we232

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Edited By 234r2we232

Still. Not nearly as bad as Comic Jumper.

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ArbitraryWater

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Edited By ArbitraryWater

Invoking Wolpaw's law? Wow. Considering Alex is the man who brought us reviews of games such as Big Rigs and Blackwater, this game must be something else for this to have been used.

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Tom1243

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Edited By Tom1243

Looked bad in the quick look, this confirms it!

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Tan

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Edited By Tan

what. There were even some good not-reviewed games, I'm convinced alex is being forced to review only bad games now.

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vibratingdonkey

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Edited By vibratingdonkey

@darkjester74 said:

Is it just me, or does Alex always seem to pull the shit game assignments?

I think he likes doing them. Big Rigs did something to him.

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deactivated-5ba16609964d9

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I thought after how good South Park Tower Defense was, South Park Studios were actually trying to make quality games instead of the shitty ones that were released on the N64 and PS1.  This doesn't  bode well for the already troubled South Park RPG.

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Hunkulese

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Edited By Hunkulese

@forkboy said:

God. Poor Alex seems to get lumped with the utter turds quite often.

Damn shame there will probably never be a South Park game worth playing really, I mean I even have found nostalgic memories of the N64 first person shooter despite the fact that it was kind of crummy

The tower defense was awesome.

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digthedoug

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Edited By digthedoug

Poor, poor Alex...

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MetalBaofu

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Edited By MetalBaofu

@bartok said:

I thought after how good South Park Tower Defense was, South Park Studios were actually trying to make quality games instead of the shitty ones that were released on the N64 and PS1. This doesn't bode well for the already troubled South Park RPG.

South Park Digital Studios didn't make this game, and they are not making the RPG either. Tenorman was done by Other Ocean and the RPG is Obsidian.

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Vexxan

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Edited By Vexxan

Not surprised, this game seemed really in the Quick Look.

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jessicafred

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Edited By jessicafred

hello

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ekrolo

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Edited By ekrolo

This isnt the RPG, this is a 2D side scroller, the RPG is coming out later in the year. God get your facts right before posting the same comment 50 times.

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CharlesAlanRatliff

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Ouch!

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Sander

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Edited By Sander

Shit only Alex Navarro can write a damning review that still makes me wanna try the game.

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Sidekick-Trio

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Edited By Sidekick-Trio

I have no problem with reviewers not finishing games. I honestly think it speaks volumes when even someone who's getting paid to play something just throws their hands up and says "nope." I know I've done it enough.

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Y2Ken

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Edited By Y2Ken

Well, damn. This is a shame but I can't say I'm altogether surprised. Go play South Park Rally instead which was a genuinely great game.

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HellBrendy

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Edited By HellBrendy

@Vexxan said:

Not surprised, this game seemed really in the Quick Look.

Yeah, it seemed really really.

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AnEternalEnigma

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Edited By AnEternalEnigma

Other Ocean sucks. They were responsible for the horrible Mortal Kombat Arcade Kollection that took four months to patch.

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renmckormack

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Edited By renmckormack

ALEX NAVARRO MVP

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Example1013

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Edited By Example1013

@Alex: So did Brad pass this to you after he dominated his save file, or were you guys just both playing it or something?

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metal_mills

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Edited By metal_mills
@darkjester74 said:

Is it just me, or does Alex always seem to pull the shit game assignments?

He's so good at writing hate towards a game. Seriously.
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tourgen

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Edited By tourgen

@Draxyle said:

I knew this would be an Alex review just by the game and the score.

yep. Somehow it's comforting. His stuff is always pretty fun to read too.

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big_jon

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Edited By big_jon

Too bad, I have liked all the South park games I have played so far, which is two of them.

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SaturdayNightSpecials

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GalacticPunt

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Edited By GalacticPunt

@sixpin said:

@Alex said:

@Grissefar: OH GOD MY CAREER.

It has been nice reading your posts, Alex. I would like to wish you well with whatever your future endeavors may bring.

No Caption Provided

Too soon, man!

http://matthewrorie.tumblr.com/

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FuzzYLemoN

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Edited By FuzzYLemoN

I thought they nailed the animation and voice acting. It was exactly like the show! Thought that would count for something.

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Oni

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Edited By Oni

@Vexxan said:

Not surprised, this game seemed really in the Quick Look.

Really what? Really WHAT?? THE SUSPENSE IS KILLING ME!

Also, Alex needs to skype in on the bombcast more often. I want his voice! I want it all over me.

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unordinarily

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Edited By unordinarily

Haters: "But you should finish the game before passing judgement!"

Alex:

No Caption Provided
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TriangleHard

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Edited By TriangleHard

Alex, will you ever get the joy of reviewing good games? I feel like you are getting bullied into reviewing bad games. If anything, at least get to review Dark Souls or something.

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ChrisTaran

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Edited By ChrisTaran

The only good thing to come out of this game? Your review of it, Alex.

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kerse

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Edited By kerse

I'm sorry Alex, one day they'll let you review a decent game.

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Rekt_Hed

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Edited By Rekt_Hed

Ok now im really feeling for Alex....God damn I do not envy you having to review this game one bit. Not one single bit.

Somone in the GB office needs to get Alex a beer for taking yet another one for the team!

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Blunt

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Edited By Blunt

Do not buy this game?

Way ahead of you, Alex.

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Video_Game_King

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Edited By Video_Game_King

Kicking a handicapped person in the shins isn't always easy, Alex. What if that person has no shins? (Man, I've been making quite a few references to that game today. The hell's going on?)

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iamjohn

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Edited By iamjohn

@MetalBaofu said:

@bartok said:

I thought after how good South Park Tower Defense was, South Park Studios were actually trying to make quality games instead of the shitty ones that were released on the N64 and PS1. This doesn't bode well for the already troubled South Park RPG.

South Park Digital Studios didn't make this game, and they are not making the RPG either. Tenorman was done by Other Ocean and the RPG is Obsidian.

They still oversaw this game (hence their being in the credits and the opening logos) and are overseeing the RPG as well.

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falling_fast

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Edited By falling_fast

I love how they always give these to Alex.

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Krakn3Dfx

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Edited By Krakn3Dfx

So wait for a sale then?

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csl316

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Edited By csl316

I vote that Alex finally gets more icons for different star reviews. He's earned it!!!

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Edited By RagingLion

I think it is worth me taking to the time to say that despite knowing that I'd never play this game even if it were good because I'm uninterested in the genre and subject matter and despite seeing it to be a 1-star game upfront and despite often not reading a lot of GB reviews, I decide that I want to spend the time reading this to see exactly how Alex chooses to eviscerate another poor game with his selection of choice words. You're doing something right Alex. I'm really enjoying reading your scathing reviews to the point that I'm going out of my way to do so.

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RagingLion

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Edited By RagingLion

@Mento said:

I get the sneaking suspicion Alex chooses to review the worst games as a way to get rid of all his pent-up vitriol, lest it spill out into the real world in the form of a killing spree. These reviews are doing a service to more than just us curious game enthusiasts.

Lol. You might be onto something there.

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BonOrbitz

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Edited By BonOrbitz

If there was an uber-shitty 16-bit South Park game near the end of the 16-bit cycle, then this would the uber-shitty HD remake of that game.

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onan

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Edited By onan

Doesn't Microsoft have a policy where they won't publish a game unless someone is able to beat it? They had to fly a Japanese guy from Team Ninja over to MSHQ back in the Xbox 1 days to prove to them that Ninja Gaiden could be beaten because it was just too hard for the playtesters. If you're saying it's pretty much physically impossible to beat this game without coop, that's a fundamentally broken game.

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MetalBaofu

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Edited By MetalBaofu

@iAmJohn said:

@MetalBaofu said:

South Park Digital Studios didn't make this game, and they are not making the RPG either. Tenorman was done by Other Ocean and the RPG is Obsidian.

They still oversaw this game (hence their being in the credits and the opening logos) and are overseeing the RPG as well.

I'm sure they are involved, but I have no idea as to what degree. Did they just supply some voices/art/cut scenes? Did they have much say over the final product and whether or not it should be released/cancelled? I have no idea. I know I have seen no mention of Matt and Trey themselves being involved with Tenorman's Revenge, unlike with the RPG, which they are supposedly overseeing, providing voices, and writing. And, I know they were not really involved at all with those old Acclaim games.

Either way, I just think the main game developers have a bigger impact on whether or not the game sucks.

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iamjohn

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Edited By iamjohn

@MetalBaofu said:

@iAmJohn said:

@MetalBaofu said:

South Park Digital Studios didn't make this game, and they are not making the RPG either. Tenorman was done by Other Ocean and the RPG is Obsidian.

They still oversaw this game (hence their being in the credits and the opening logos) and are overseeing the RPG as well.

I'm sure they are involved, but I have no idea as to what degree. Did they just supply some voices/art/cut scenes? Did they have much say over the final product and whether or not it should be released/cancelled? I have no idea. I know I have seen no mention of Matt and Trey themselves being involved with Tenorman's Revenge, unlike with the RPG, which they are supposedly overseeing, providing voices, and writing. And, I know they were not really involved at all with those old Acclaim games.

Either way, I just think the main game developers have a bigger impact on whether or not the game sucks.

Oh no, I completely agree with that. However, since I'm sure they still had to sign off on story and dialogue and stuff like that since they have a vested interest in keeping the brand good, it seems like some of the complaints (read: that it's not funny and doesn't feel like it's made by people with more than a cursory knowledge of the show) are probably things that could've been caught if they were more involved or cared more or whatever. Basically, I'm saying I think they should still be held accountable for letting a shitty game be put out under their name and can't fall back on the "we had nothing to do with this" excuse like they did with the Acclaim stuff.

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MetalBaofu

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Edited By MetalBaofu

@iAmJohn: Yeah, I can understand that. I was just commenting more about actual game play than whether or not the writing is good. I definitely become more interested in a South Park game if I see mention that Matt and Trey are doing the writing instead of some other people. As you said though, someone at South Park Studios probably read over the script for this game and approved it, so they are somewhat responsible.

In both cases(Tenorman and the RPG), South Park Studios are definitely more involved than they were on those Acclaim games, but they still seem to have varying levels of involvement on the different games. From what I remember reading they seemed very involved with the tower defense game and the upcoming RPG, but on the other hand, I've seen almost no mention of them being involved much with Tenorman. Hell....I hadn't even heard of this game until just a few days before it came out.

And, I'm not saying that they can use that as an excuse about why this game sucks. I'm just saying that it could explain the difference in quality between Tenorman and the tower defense game(and hopefully the RPG).

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ShinjiEx

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Edited By ShinjiEx

I feel sorry for those who bothered reviewing a game that no one will ever play ^__^

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Little_Socrates

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Edited By Little_Socrates