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Giant Bomb Review

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Syndicate Review

5
  • X360
  • PS3

Syndicate gives you a great set of tools that make shooting at the world around you a lot of fun whether you're playing alone or with a team.

There are plenty of office spaces and apartment buildings to shoot apart in the future.
There are plenty of office spaces and apartment buildings to shoot apart in the future.

The original Syndicate is a beautiful, brutal strategy game that gave you a team of futuristic super agents, the drugs you'd need to keep them under control, and a cyberpunk setting that was just enough to let your imagination run wild. In 1993, back when we weren't busy trying to cram network connectivity into every single device we interact with, from cars to refrigerators, that was enough. The gameplay was stellar and the Gibson-style setting fit with our increasingly "cyber" times. Some of those basic ideas translate well into Starbreeze's new Syndicate, which takes on the same "megacorporations as the new government" as the original Syndicate and so many other pieces of cyberspace fiction have in the past. The world view and ideas put forth in this Syndicate reboot are decidedly well-worn territory, but it's still a world worth exploring, mostly thanks to Starbreeze's continued gift for crafting first-person action games that don't feel like just another Shooter of the Day experience.

It's 2069 and you're an "agent" for Eurocorp, one of the aforementioned megacorporations. Your name is Miles Kilo, which is either the greatest or worst name for a video game character of all time. But his name hardly matters because you'll spend much of the game as a largely faceless guy that has a prototype version of a chip in your head that lets you access the "datascape," which is Syndicate's fancy term for "the future Internet." This chip is what gives you your abilities, like a tactical overlay that lets you track any enemy you've spotted even when they're behind a wall by using an alternate vision mode. And testing out the capabilities of this new version of the chip is how the story gets started. From there, you delve into acts of industrial espionage, which in the future means preventing Eurocorp employees from defecting to other corporations and protecting company secrets by any means necessary while the unchipped proletariat sit in their slums, attempting to find a way to make all the corporations come crashing down.

With the overlay from your DART chip enabled, you'll also slow down time and take less damage, making it absolutely necessary if you want to stay alive. You'll also have three abilities to use. Backfire overrides the chips found in most weapons and causes them to, well, backfire. This knocks down up to three enemies at once, opening them up for extra damage while they scramble to recover. The suicide ability causes your target to pull out a grenade (in the future, all enemies have grenades!) and detonate it, which is potentially useful for taking out large groups of tightly-clustered enemies, but I didn't run into too many of those outside of the training simulation where you're first learning how to use the ability. The final power is persuade, which is a clear nod to the Persuadertron found in the original game. Persuading a target in Syndicate flips his alignment for a period of time, causing him to target his allies and open fire. If he runs out of targets or time, he turns the gun on himself and blasts his own face off, which is a terrific and brutal touch. All three abilities recharge as you take down enemies with your firearms, which are your primary tools for interacting with the world of Syndicate.

There are a lot of people to shoot in the Syndicate campaign, and more than enough guns to do it with. Most are fairly traditional takes on sub-machine guns, assault rifles, sniper rifles, and shotguns, but you'll run into a few other interesting tools, as well. The gauss gun--which was actually a rocket launcher in the original game--is an automatic rifle with a lock-on targeting system that lets you bend bullets around cover. You'll see that sort of lock-on a little later on in the game when you encounter a rocket launcher that can fire at multiple locked-on targets, too. But the game isn't really about flashy weaponry. It's more about making every weapon at your disposal feel great. Even the default pistol is fun to fire in Syndicate, largely because when you start to run, your agent holds the pistol out at a slight angle and, unlike the other weapons in the game, you can fire that pistol while you're still running, giving it that Hong Kong action cinema style that, even after all these years, still makes you feel like you're a bad dude.

The DART chip in your skull lets you see through walls and highlight enemies.
The DART chip in your skull lets you see through walls and highlight enemies.

The way the game handles its weapons is more than just a running animation, though. It has a fairly dynamic cover system that automatically reacts when you're ducked behind an object. Pushing up against cover causes you to raise the gun up and over cover for a believable-looking blind fire animation, and you can easily pop up for shots by hitting the aiming trigger. When you approach doors, walls, and other surfaces, the agent automatically moves the gun appropriately--lowering it when you're pressed up against a door, angling it around corners, and so on. Again, this isn't something that directly translates into gameplay, but all that weapon handling gives the game a great look and helps establish a more realistic tone... right up until you saw a cowering scientist in half with shots from an assault rifle, of course.

Between the gunplay and the abilities, you're given a good number of options when it comes to dealing with a combat situation. Sometimes you'll encounter UAVs or armored enemies that must be "breached" with your hacking ability in order to make them vulnerable to weapon fire. So part of the game deals with closing the gap on those enemies to get within hacking range while finding a way to not get ripped into pieces by a heavy enemy's minigun or flamethrower. Dealing with high numbers of enemies, some of whom require special tactics, keeps you on your toes and forces you to use every ability at your disposal. The agents in Syndicate certainly aren't invincible--you'll go down quickly under sustained fire--but when you're comfortable with the mechanics and using everything properly, it all clicks in an extremely satisfying way. That feeling carries over to the multiplayer, which replaces your default campaign abilities with some more configurable options.

The multiplayer is a series of cooperative missions for up to four players. You can opt to play with fewer, but even a properly upgraded agent will have an extremely hard time taking on four enemy agents at once, and the difficulty doesn't appear to scale to fit the number of players. Prior to going into one of the game's nine scenarios, you can set up your loadout of weapons and choose two abilities to bring with you. As I seemed to be matched up with a lot of gung-ho lunatics that clearly didn't understand how to stay alive, I found the shielding ability, which gives your team a bit of armor when you pop it, to be pretty useful. Any teammate can heal and revive other players if they go down by breaching them the same way you'd breach a grenade to prevent it from going off or breach an enemy to drop his armor. But I also found the squad heal ability to be useful, since you need to have line-of-sight on a teammate in order to use the standard heal. Other abilities speed up your breaching, infect enemies with a health-lowering virus, and so on. If you're playing with a crew of people who know what they're doing, this means you can easily specialize in certain tasks and designate a healer, a breacher, and so on. But on the game's normal and hard difficulties, that doesn't seem to be required. More tactics and deadly accuracy seem like they'll be the things that allow players to complete the missions on the hardest difficulty setting, though.

There are also plenty of uncharacteristically bright outdoor areas.
There are also plenty of uncharacteristically bright outdoor areas.

As you play online, you'll gain levels and earn upgrade points for your agent, your weapons, and your applications. The agent upgrades are similar to the single-player upgrades and they let you spend more time using your vision overlay, carry more ammo, regenerate health more quickly, and so on. Weapons and applications must be researched, so you'll spend tokens to, for example, allow the virus ability to spread from one enemy to another, and then you'll have to earn a set number of experience points with research on that item active before the upgrade is enabled. Red dot sights, secondary weapon abilities, improved damage, rate of fire, and so on all work the same way, but use weapon upgrade tokens, which come when you "chip rip" a heavy enemy after downing him during a mission. In a weekend of intense co-op play, I was able to unlock the vast majority of agent upgrades and most of the weapon and app upgrades that fit my play style.

The cooperative mode attempts to follow a loose story about your up-and-coming corporation fending off challenges from other, more-established units, but it's really only told during the mission briefings. The single-player campaign doesn't really go too deep, either, but voice work from Rosario Dawson and Brian Cox, who's clearly doing what he does best by playing yet another slimy government/corporate dirtbag, keeps things moving just the same. Michael Wincott does a nice job with the role of your early-game partner, Jules Merit, who provides the requisite amount of gravelly voice that is now required by law in any game dealing with a dystopian cyberfuture. If you're interested in the backstory behind the world, you'll find plenty of additional items in the world that fill in a codex-like list of entries about various characters, locations, and syndicates. I found myself somewhat interested in reading things as I found them, but you won't miss anything vital if you skip it. All told, the campaign lasts around six hours and doesn't linger long enough to overstay its welcome, though a few of the boss fights provide difficulty spikes that some may find annoying. The cooperative campaign will probably take longer to complete, depending, of course, on the quality of your teammates.

Syndicate looks and sounds great, for the most part. You'll find a crummy texture here and there on both PlayStation 3 and Xbox 360, but it makes up for that with some terrific lighting and a good sense of style. The nice "upzone" areas where the sheep live have the pristine, futuristic look that you'd expect from a world run by corporations that want to keep the populace in line. Alternately, your trips downzone, where the unchipped live and are regularly identified by your HUD as simply "hobo," look every bit like the forgotten slums they're built up to be. Also, despite what the pre-release promotion may have led you to believe, this game is not accompanied by an all-dubstep soundtrack. That Skrillex remix of the original game's theme song makes it in during a boss fight, but the rest is standard, moody video game music that fits the tone of the action just fine. Whether that's a good or a bad thing is, obviously, up to you.

The DART overlay gives you a nice, slowed-down look at moments like this.
The DART overlay gives you a nice, slowed-down look at moments like this.

I had an outstanding time with Syndicate and really took to the game's cooperative mode in a way that I really didn't expect. The teamwork required there is just enough to get you angry when someone's letting the side down, but not so much that you'll have to organize and coordinate every little move. Rushing into a room full of enemy corporate scum and mowing them all down as they scramble for cover makes you feel invincible due to your own skill at playing the game, rather than some sort of overpowering ability or story reason that puts you above all. The smart players will rise to the challenge and feel like they've been appropriately rewarded for their prowess. The campaign gives you a great look at an interesting world, though its abrupt, too-clean ending feels out of place. It's a somewhat disappointing reward for an otherwise exciting adventure that puts a terrific and fun spin on first-person shooting.

Jeff Gerstmann on Google+

310 Comments

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NekuSakuraba

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Edited By NekuSakuraba

Wow, I was expecting more of a 3 star game. Nice surprise.

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honkyjesus

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Edited By honkyjesus

Playing this on 360 and loving the campaign. It really feels like a different game, glad that I put it in my collection. Haven't tried coop yet, gotta' get the Amazon deal on Gold, but can't wait. It may sound like justifying a purchase, but I was happy to buy Rage last Fall and I am happy to buy this. It is a very polished game and the team that brought the first Darkness game deserves credit. Hope folks at least give this a rental, no idea what game most reviewers were playing.

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theuselessgod

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Edited By theuselessgod

Great review. This one looked interesting, but I didn't realize it was out so soon; totally flew under my radar. Now I'll totally be looking into it!

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cstrang

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Edited By cstrang

Wow, wasn't really expecting a 5-star review, but that's awesome!

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dsi1

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Edited By dsi1

Just searched for it on Steam, guess EA doesn't want my money.

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dirk_beefhammer

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Edited By dirk_beefhammer

Hated the demo, very surprised by this review.

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TheSouthernDandy

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Edited By TheSouthernDandy

Awesome awesome awesome, so glad this game did well. Maybe this'll go a step towards people instantly crapping on a reboot.

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lockwoodx

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Edited By lockwoodx

@flanker22 said:

@Buzzkill said:

@flanker22: I don't need credibility when Jeff is giving a mediocre FPS 5 stars. Obviously he doesn't.... and he's the professional.

so now you're saying you have no credibility. you're making a great argument for yourself.

Who needs credibility when you can give Syndicate 5 out of 5 stars!

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MysteriousBob

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Edited By MysteriousBob

I... what? Wow, this game wasn't even on my radar. Better look into it.

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mnzy

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Edited By mnzy
@Buzzkill said:

@flanker22 said:

@Buzzkill said:

@flanker22: I don't need credibility when Jeff is giving a mediocre FPS 5 stars. Obviously he doesn't.... and he's the professional.

so now you're saying you have no credibility. you're making a great argument for yourself.

Who needs credibility when you can give Syndicate 5 out of 5 stars!

Have you played the game?
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lockwoodx

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Edited By lockwoodx

@mnzy said:

@Buzzkill said:

@flanker22 said:

@Buzzkill said:

@flanker22: I don't need credibility when Jeff is giving a mediocre FPS 5 stars. Obviously he doesn't.... and he's the professional.

so now you're saying you have no credibility. you're making a great argument for yourself.

Who needs credibility when you can give Syndicate 5 out of 5 stars!

Have you played the game?

Of course, back when it was MW2. Eventually when they make it to Steam I might give them a glance... but since it's not on Steam why should I care?

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IkariNoTekken

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Edited By IkariNoTekken

Great informative review, Jeff.

giving it that Hong Kong action cinema style

Ah, now I have to give it a go.

not accompanied by an all-dubstep soundtrack

That also helps as I'm really not a fan.

That said it'll probably be a rental at best as it seems to be getting a lot of mixed feedback. On top of that all my potential coop partners 'hated' the demo.

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iamjohn

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Edited By iamjohn

@Buzzkill said:

@mnzy said:

@Buzzkill said:

@flanker22 said:

@Buzzkill said:

@flanker22: I don't need credibility when Jeff is giving a mediocre FPS 5 stars. Obviously he doesn't.... and he's the professional.

so now you're saying you have no credibility. you're making a great argument for yourself.

Who needs credibility when you can give Syndicate 5 out of 5 stars!

Have you played the game?

Of course, back when it was MW2.

Ahahahahaha okay dude, whatever you say.

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mnzy

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Edited By mnzy
@Buzzkill said:

@mnzy said:

@Buzzkill said:

@flanker22 said:

@Buzzkill said:

@flanker22: I don't need credibility when Jeff is giving a mediocre FPS 5 stars. Obviously he doesn't.... and he's the professional.

so now you're saying you have no credibility. you're making a great argument for yourself.

Who needs credibility when you can give Syndicate 5 out of 5 stars!

Have you played the game?

Of course, back when it was MW2. Eventually when they make it to Steam I might give them a glance... but since it's not on Steam why should I care?

So, you haven't played it. Way to be an asshole.
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lockwoodx

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Edited By lockwoodx

@iAmJohn said:

@Buzzkill said:

@mnzy said:

@Buzzkill said:

@flanker22 said:

@Buzzkill said:

@flanker22: I don't need credibility when Jeff is giving a mediocre FPS 5 stars. Obviously he doesn't.... and he's the professional.

so now you're saying you have no credibility. you're making a great argument for yourself.

Who needs credibility when you can give Syndicate 5 out of 5 stars!

Have you played the game?

Of course, back when it was MW2.

Ahahahahaha okay dude, whatever you say.

Either you're too ignorant to notice the similarities or you're too ignorant to notice the differences. Either way, you're exactly the target market the video games industry wants. Just keep on being you, and nobody will notice. ;)

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sub_o

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Edited By sub_o

Centimeter Inches would be a better name.

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iamjohn

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Edited By iamjohn

@Buzzkill said:

@iAmJohn said:

@Buzzkill said:

@mnzy said:

@Buzzkill said:

@flanker22 said:

@Buzzkill said:

@flanker22: I don't need credibility when Jeff is giving a mediocre FPS 5 stars. Obviously he doesn't.... and he's the professional.

so now you're saying you have no credibility. you're making a great argument for yourself.

Who needs credibility when you can give Syndicate 5 out of 5 stars!

Have you played the game?

Of course, back when it was MW2.

Ahahahahaha okay dude, whatever you say.

Either you're too ignorant to notice the similarities or you're too ignorant to notice the differences. Either way, you're exactly the target market the video games industry wants. Just keep on being you, and nobody will notice. ;)

There's also the third option where I've played both games and think they're pretty different in spite of both being linear shooters. It's a little something called "having an informed opinion based on first-hand experience," perhaps you've heard of it?

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ZmillA

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Edited By ZmillA

5 stars? wow this game was completely of my radar

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PrivateIronTFU

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Edited By PrivateIronTFU

@Buzzkill: So you don't care about this game, but for some odd reason, you're still on here bitching about the fact that Jeff gave it 5/5. It's really interesting to see how your mind works.

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beard_of_zeus

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Edited By beard_of_zeus
@MysteriousBob said:

I... what? Wow, this game wasn't even on my radar. Better look into it.

Yeah, I had even forgot this was coming out this week. The co-operation aspects and amount of tools you have at your disposal seem pretty cool. I'd check out the demo, but a lot of folks were saying it wasn't very compelling, so I might just take a gamble and get it off Amazon, they still have the $20 credit if you order the PS3/360 version.  GB apparently did a live quick look this afternoon, I might hold out for a few so I can check that out first, though.
 
I also appreciate that there's no online pass for this game, which is surprising since it's an EA joint. Speaking of EA, they've been pumping out games like mad lately! Kingdoms of Amalur, Warp, now Syndicate, and then SSX and Mass Effect 3 coming down the pipe. Pretty solid lineup, I must say. Must be a financials thing, gotta get those things in before the end of the quarter.
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CraigAA1028

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Edited By CraigAA1028

I wouldn't give it a 5. It's a solid shooter with some cool mechanics, but the campaign only lasts 5 hours and the co-op, while fun, probably won't have much of a life after about a week. It's a fun game and certainly worth experiencing, but I don't personally think it deserves this amount of praise.

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Heimdal

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Edited By Heimdal

The reviews of this review are bewildering.

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bkbroiler

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Edited By bkbroiler

Wow, where did this come from?

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landon

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Edited By landon

Wow, 5 stars. We getting a quick look of this?

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TheSouthernDandy

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Edited By TheSouthernDandy
@Buzzkill said:

@mnzy said:

@Buzzkill said:

@flanker22 said:

@Buzzkill said:

@flanker22: I don't need credibility when Jeff is giving a mediocre FPS 5 stars. Obviously he doesn't.... and he's the professional.

so now you're saying you have no credibility. you're making a great argument for yourself.

Who needs credibility when you can give Syndicate 5 out of 5 stars!

Have you played the game?

Of course, back when it was MW2. Eventually when they make it to Steam I might give them a glance... but since it's not on Steam why should I care?

Oh hey look, Buzzkill is being a prick. What a craaaaazy surprise!
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jerseyscum

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Edited By jerseyscum

Ok......I might have to pick this up now.

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theillusiveman0

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Edited By theillusiveman0

WTF is this a joke? Didnt think this would get 5 stars!!

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bones360uk

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Edited By bones360uk

So glad I pre-ordered,shame the uk has to wait till Friday,any manga,2000ad,judge Dredd or ghost in the shell adverts in the background?always made me laugh in syndicate wars

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tourgen

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Edited By tourgen

the 360 demo was fun enough but didnt really sell me on the game. I'm disappointed to hear the campaign story isn't very deep. I thought the deal we got was an exciting, hard-hitting story in exchange for linearity? Now we get linear & shallow? and short? $60? Origin required? It pains me, but no thanks. I really like the atmosphere and setting too. oh well.

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EnduranceFun

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Edited By EnduranceFun

It is weird that a game ostensibly made in the vein of so many other FPS games would get a high score, I don't see much in this review suggesting it is especially unique. But then, I guess that doesn't affect Jeff's enjoyment. By the review itself, though, I doubt this game would keep my attention that long, if it has a short campaign, and the main attraction is co op and some psychic powers.

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Pop

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Edited By Pop

I need to watch the QL then I'll decide, this review didn't sell me.

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Bourbon_Warrior

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Edited By Bourbon_Warrior

Jeff REALLY loved this game. So he gave it 5 Stars, problem?

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the_OFFICIAL_jAPanese_teaBAG

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Ill check this game out later.  It looks fun

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Redsox44

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Edited By Redsox44

Awesome I really enjoyed the co-op demo.

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prestonhedges

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Edited By prestonhedges

"Between the gunplay and the abilities, you're given a good number of options when it comes to dealing with a combat situation. Sometimes you'll encounter UAVs or armored enemies that must be "breached" with your hacking ability in order to make them vulnerable to weapon fire."

Having enemies I "must" use a special power on doesn't really sound like I've got "a good number of options" when dealing with combat situations. It just sounds like I need to hit a specific button before shooting some guys. Not that I'm disagreeing with the review. This paragraph just struck me as odd.

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Dynamitekyle

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Edited By Dynamitekyle
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august

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Edited By august

Jeff Gertmann gave this game five starts because he is cyberpunk as fuck.

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meteora

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Edited By meteora

Woah, I was not expecting five stars out from the great Jeff Gerstmann himself. At best, I would have thought this game would get four stars if it was any good. I may have to look over playing this game.

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Masha2932

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Edited By Masha2932

Woah, surprising review. The co-op demo didn't really impress me that much, I'll have to rent the game and check it out given Jeff's enthusiasm. However, the 6 hr campaign length is kind of disappointing.

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Dallas_Raines

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Edited By Dallas_Raines

Hey, some people like certain games more than other people. Big surprise.

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anaardvark

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Edited By anaardvark

Well, my reaction seems to be the same as everyone else's... Wasn't expect that.

I had the PC version pre-ordered just in case as the single player stuff looks good but the X360 textures were poop in the co-op demo.

Almost wanted to cancel my pre-order as the Vita means I probably won't get round to playing it anyway but now I guess I'll have to try and squeeze it in somewhere.

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Hass

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Edited By Hass

There's nothing in this review that makes me want to play this game.

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changethel1ghts

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Edited By changethel1ghts

@Cloudenvy: Yeah man it's the same for me, i'm pleasantly surprised though still surprised.

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jasondesante

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Edited By jasondesante

@gladspooky said:

"Between the gunplay and the abilities, you're given a good number of options when it comes to dealing with a combat situation. Sometimes you'll encounter UAVs or armored enemies that must be "breached" with your hacking ability in order to make them vulnerable to weapon fire."

Having enemies I "must" use a special power on doesn't really sound like I've got "a good number of options" when dealing with combat situations. It just sounds like I need to hit a specific button before shooting some guys. Not that I'm disagreeing with the review. This paragraph just struck me as odd.

lol contradiction and rationalization. No place for those in a review I totally agree. They should be renamed editorials, and drop the misleading "Review" title.

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probablytuna

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Edited By probablytuna

Holy hell I was expecting a 3/5 based on other reviews but I didn't expect this! Now I've gone from interested to meh to now intrigued.

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DawnShinto

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Edited By DawnShinto

Was it the dub-step in the trailer?

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Beb

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Edited By Beb

Got this game today and I am really enjoying it.

I'm not sure why people keep saying it is a 'mediocre' FPS. In my experience, the gameplay feels sort of like Call of Duty, but with the added backfire/suicide/persuade/hacking mechanic. The style and atmosphere are great. So if the best call of duty can get 5 stars, then why not this?

A game doesn't need to have a huge marketing campaign behind it to be fun.

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Olivaw

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Edited By Olivaw

@jasondesante said:

@gladspooky said:

"Between the gunplay and the abilities, you're given a good number of options when it comes to dealing with a combat situation. Sometimes you'll encounter UAVs or armored enemies that must be "breached" with your hacking ability in order to make them vulnerable to weapon fire."

Having enemies I "must" use a special power on doesn't really sound like I've got "a good number of options" when dealing with combat situations. It just sounds like I need to hit a specific button before shooting some guys. Not that I'm disagreeing with the review. This paragraph just struck me as odd.

lol contradiction and rationalization. No place for those in a review I totally agree. They should be renamed editorials, and drop the misleading "Review" title.

Bro

A review is an editorial

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Ghost_of_Perdition

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I had a blast with the co-op and that was enough for me to preorder (AND I got a $20 coupon). Also, Starbreeze.

Also, wow.