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Giant Bomb Review

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Tony Hawk: RIDE Review

1
  • X360
  • PS3

Tony Hawk: RIDE's shoddy hardware and ill-conceived software merge to form something completely abysmal.


The board feels sturdy, but it doesn't work well enough for that to matter. 
The board feels sturdy, but it doesn't work well enough for that to matter. 
There's a good idea at the center of Tony Hawk: RIDE. Attempting to make some sort of peripheral-based skateboarding game is a neat idea, and one that, if the peripheral were robust enough, could result in some sort of faux-skating experience that approximates the real thing in a way that's accessible to non-skaters without being completely offensive to anyone who's ever pulled an ollie. But everything about Tony Hawk: RIDE, from the game's structure to the skateboard hardware itself, is an absolute mess that feels incapable of pleasing anyone, regardless of his or her skill level.

When your feet first touch the RIDE skateboard, it actually feels pretty good. It rocks back and forth a bit, and the curved nose and tail let you pop the front or back of the board into the air with ease. It also has four sensors, one on each side, which are primarily used when you want to tell the game that you're performing a grab move. It's sturdy, and feels solid under your feet without feeling stiff. Unfortunately, any goodwill built up by the look and feel of the board is thrown out the window as soon as you're finished calibrating it.

The problem with the board is that it isn't great at translating your movements into the appropriate on-screen actions. For example, the two primary ways to pull tricks is to lift the nose of the board into the air, and then either tilt the board to one side or pivot the front of the board left or right. These are "tilt" and "flick" tricks, respectively. More often than not, performing flick motions resulted in tilt tricks. Getting through a challenge that requires a specific trick type feels like luck in a lot of cases. Also, the board feels like it loses its calibration over time, resulting in cases where popping the nose up into the air stops performing ollies. Other times, it's a case of sensitivity, with the board feeling like it's requiring different levels of pressure or height to trigger the tricks. With a peripheral like this, consistency is absolutely key to getting better at the game and learning from your mistakes. With hardware that's unable to provide that level of consistency from session to session, Tony Hawk: RIDE is already a total failure.

You'll visit a handful of different cities, including New York, Barcelona, and Tokyo. 
You'll visit a handful of different cities, including New York, Barcelona, and Tokyo. 
But it's hard to tell if it's the fault of the hardware or the software, because the game built around said board is a mess. Tony Hawk: RIDE places you into a series of fairly confined environments and, though it does still have a "free skate" option to let you explore, the main goals are things like races and score challenges. The racing feels like something out of Tony Hawk's Downhill Jam, another misstep from the once-great franchise's past. The trick sections of the game are usually score-based, and most of the time it's easier to just flail around on the board to pull off random tricks than it is to carefully attempt specific motions. 
 
The other main street mode offers challenges, which are sections of the level where you're asked to perform specific motions on specific objects, like "flick trick off of the ramp" or "5-0 grind this ledge." The more specific the tricks, the worse it gets. It also doesn't help that the game never really tells you how to perform specific tricks, so figuring out how to land in a 5-0 grind instead of a 50-50 feels like it's left to chance. In the event that you don't know enough about skateboarding to know what the heck a 5-0 grind is, you'll probably have to turn to a web browser and look up videos of said trick, then maybe you can figure out what the game might be asking you to do and attempt it from there. Also, the challenges require you to hit every trick in the challenge in one run. If you miss one, the challenge doesn't end and immediately restart. Instead, you'll keep skating until you hit the end of the challenge area and respawn. The lack of an instant restart--something that the Tony Hawk franchise has usually been pretty good about offering--makes this whole section of the game frustrating.

There's also a vert mode, which is used when you're skating in half-pipes. For these levels, you'll rotate the board sideways and stand on it while facing the TV screen, but the basics don't change that much. If you're tilting when you leave the ramp, you'll probably spin. Or maybe your feet will accidentally trip one of the side sensors and you'll grab. Or maybe you'll reach down to deliberately perform a grab and nothing will happen. It's terrible.

Tony Hawk: RIDE defaults to a mode called casual, where you only focus on performing tricks while the game steers for you. There are spots in the race and trick courses where you can select alternate paths, but for the most part, it's none of your concern. Riding along a set track and performing tricks might sound like the worst thing of all, but it's actually the most manageable way to play. Bumping from casual over to "confident" puts steering control in your power, which makes things much tougher. But considering the board can't even keep up with you on casual, asking it to keep track of your leaning to let you steer impedes the process even further.

When you find a gap, the game will transition to a different angle. 
When you find a gap, the game will transition to a different angle. 
The game also has a party play mode, where groups of people can get together to discover just how unfun Tony Hawk: RIDE is in a variety of modes. You can also take the game online, where up to four players can have a bad time en masse. Or, at least, that's the theory. I tried on numerous occasions to find online opposition, but never found any takers.

The only positive thing about Tony Hawk: RIDE is its soundtrack, which is lengthy and includes tracks from Murs, Santigold, Yeah Yeah Yeahs, Wolfmother, The Commodores, and more, including that "Just Dropped In (To See What Condition My Condition Was In)" song from The Big Lebowski. Obviously that's not enough to make Tony Hawk: RIDE feel like it's worth anything close to its $120 price tag. While the Tony Hawk franchise has been down on its luck lately, and was probably in need of a reboot as dramatic as this, the execution is such a miserable failure that it manages to splash even more mud on Tony Hawk's legacy. I'm left with a firm belief that whichever side of the Tony Hawk/Activision partnership has the out clause in the contract should just exercise it and part ways for good. Enough is enough.
Jeff Gerstmann on Google+

201 Comments

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iamjohn

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Edited By iamjohn
@Godwind said:
" Who gives a shit?  its got the brands, it will sell more money without much effort. "
Funny you should say that when Tony Hawk's Proving Ground sold something like 50,000 copies and was a massive failure. 
 
And so what if "it will sell more money without much effort" (what does that even mean, by the way)?  It doesn't make the game any less awful.
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JonathanMoore

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Edited By JonathanMoore

R.I.PTONYHAWKR.I.P

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Synthballs

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Edited By Synthballs

Wow. I wanted this game.
 
"You shot me down, bang bang, that awful sound, bang bang...."

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iamjohn

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Edited By iamjohn
@mnzy said:
" So, what did those guys play?   http://xbox360.gamezone.com/gzreviews/r38120.htm  http://gamingtrend.com/Reviews/review/review.php?ReviewID=1346  http://www.planetxbox360.com/article_8678/Tony_Hawk_Ride_-_Review  "
Obviously they went to the three-hour event that they mentioned on the Bombcast last week and had Activision PR write them a bodacious review, yo.
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88Fingers

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Edited By 88Fingers

We have a winner!
 
It's official, the worst game of 2009 is Tony Hawk: RIDE.
 
and omg, that cartoon of Jeff lighting up a piece of dynamite is so funny...
it pretty much says it all...
 
Like I said before, it's time to take the Tony Hawk brand behind the barn and put it out of it's misery.

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GamerCat

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Edited By GamerCat

Oh snap! I'm not surprised...

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NMC2008

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Edited By NMC2008

I saw this coming lol.

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Curufinwe

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Edited By Curufinwe

Jeff's 1/5 picture is awesome.

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JoelTGM

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Edited By JoelTGM

EA's Skate has the right idea, somewhat simulating the physics of skateboarding, and achieving this with just a couple of analog sticks, recognizing that it is a video game, and not trying to be anything else.  Tony Hawk: RIDE is a horrible idea because shifting your weight on a board should not translate to your character flip tricking and spinning.  Why did they believe this would work?  
 
Even making a snowboarding game with the board is a bad idea, because to give the gameplay any depth it would require too much precision from the board and the player, and you will never be immersed in the game more than you would be using a gamepad, unless motion controls actually reproduce your movements in game in a meaningful way, then just use a gamepad.

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Oni

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Edited By Oni

I was thinking it would be a 2-star, but it sounds like this game really is a waste of everyone's time, space and money. Let's just bury this franchise, huh? Sometimes it's best to just step away for a few years (or forever)

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TomA

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Edited By TomA

oh man what the fuck Activison? What the fuck?

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Johanz

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Edited By Johanz

It's kinda sad. The Tony Hawk used to be so good. Among the best "action" sports games there were!

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Poki3

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Edited By Poki3

Wow. Listening in on your tweets I knew that this game would get a not-so-positives review, but I did not expect just 1 star. Man...

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Valkyr

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Edited By Valkyr

This was expected to suck but I think that you might had reviewed it as a hardcore gamer that gave THPS 3 a 10 and is angry because the franchise has fallen to Skate, it was ment for the casuals since it was revealed, if you want a hardcore experience the way to go is Skate 2, it's sad because I spent  great part of my childhood with the ps1 and ps2 THPS, they are crap now, but maybe this is not so bad for the same public that is enjoying the motion sense inaccuracy of some Wii games

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InFamous91

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Edited By InFamous91

Damn...Activision's promotion for Tony Hawk: Ride is pretty weak.

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GeekDown

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Edited By GeekDown

I knew it would suck but not this bad. But I guess this is good,  because finally the Tony Hawk franchise can just die for once and let Skate be the skateboard game king.

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KaosAngel

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Edited By KaosAngel

OUCH! 

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GearDraxon

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Edited By GearDraxon
@mnzy said:
" So, what did those guys play?
 
  http://xbox360.gamezone.com/gzreviews/r38120.htm 
  http://gamingtrend.com/Reviews/review/review.php?ReviewID=1346
  http://www.planetxbox360.com/article_8678/Tony_Hawk_Ride_-_Review
 
edit: Atleast we get to see the low star picture!  edit2: I still think the board itseld is not bad. Maybe some good games will support it later. "
It's worth it just to check out the (as of my posting) current Metacritic page for TH:R.  
 
"Hrm, decent scores from outlets I've not heard of... Ouch, GameInformer didn't think mucOH CRAP GB REVIEW IN ALL RED." 
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jakob187

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Edited By jakob187

DAYUM!!!  Jeff tore this shit APART!

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andymp

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Edited By andymp

Another example of a once great game that is now finding it tough to create an identity in the wake of competition from EA.

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simulation

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Edited By simulation

lol get shit on bro

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Rubberduck

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Edited By Rubberduck
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ashton

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Edited By ashton

BAHAHAHAHA  1 star amazing!

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normajean777

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Edited By normajean777

just from the first 5 min of the quicklook it looked like a horrible game, i dont know why anyone would buy this over skate 2, or even skate 1.

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JJWeatherman

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Edited By JJWeatherman

Dang, that was harsh Jeff. However I don't doubt that it's the truth, and to be honest I expected this.

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jeffgoldblum

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Edited By jeffgoldblum

I'm glad Jeff wasn't afraid to give this game a one star rating.
I feel like GiantBomb has some of the industries most honest reviewers.

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VWGTI

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Edited By VWGTI

hahaha
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Brackynews

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Edited By Brackynews

FATALITY!

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Crixaliz

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Edited By Crixaliz

Oh video review please!

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billyhoush

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Edited By billyhoush

Here's hoping for a video review!

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atlantabrave04

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Edited By atlantabrave04

When you watch the Quick Look for a game, you sort of get an idea for if the review is going to be positive or negative. This game was no exeption. The Tony Hawk series is systematically destroying what it so beautifully created back in the N64 days; something that the Skate franchise is slowly prying out of Activision's cold fingers. This should be a wake up call for a franchise that used to sit high atop the ranks of best sports games. Please go back and make a TRUE Tony Hawk game. A la Pro Skater 2, 3, or 4.
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TheYear20XX

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Edited By TheYear20XX

Wow, this thing got savaged. A shame, the Tony Hawk games were some of the best.

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toowalrus

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Edited By toowalrus

I'd assume he'd have given it a two or three... if it had been a $60 game, but I would never have expected this game to be worth the money.

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Adamantium

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Edited By Adamantium

Sounds about right: a game built not around fun, conecpt, or even game; but primarily designed to sell you an overpriced piece of plastic shit. Was there any doubt that it would be anything but terrible?

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Bgrngod

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Edited By Bgrngod

This is why I love GB.  Tell it like it is!  Trash the trash.  And damn that video the other day was HILL-AIR-E-US.
 
Too bad the TH games have gone straight into the crapper since about 4 years ago.  I hope Skate 3 has a kick-ass peripheral.  Or even better yet, that they just add support for the TH board and prove that it can be done right.  That's be an awesome battle of GH/RB proportions.  Except there would be one clear loser.

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MacGyver

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Edited By MacGyver

poor tony hawk, he is controlled by the long arm of Activision

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Osphere

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Edited By Osphere

Haha holy shit, one star.

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StaticFalconar

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Edited By StaticFalconar

Oh noe you didn't!!!!!!!!!!!!

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Trilogy

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Edited By Trilogy

If you'll excuse me, I'm going to go salvage my childhood memories of the Tony Hawk series by buying some of the older games off of amazon.

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Emandudeguyperson

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I predicted this score from a mile away.

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Erdie

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Edited By Erdie

This game's reviews are all over the map.  Some people love it, some hate it.   I'd like to try it out, but $120 puts it in the "no thanks" file.

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Kohe321

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Edited By Kohe321

Awesome review, basically what I thought after seing the quick look.

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DJ_Lae

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Edited By DJ_Lae

Yeah, watching the quick look gave me the impression that the game was shit - and so awful that no one even had the energy to poke fun at it other than the (spectacularly brilliant) intro and endings to that quick look.
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cjmhockey

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Edited By cjmhockey

Jeez.... that's too bad. I was hoping this would get the Tony Hawk franchise back on its feet... haven't enjoyed a Tony Hawk game since the first Underground.

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FocuS

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Edited By FocuS

you guys should do a video review with picture in picture of jeff on the board while playing

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AllanIceman

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Edited By AllanIceman

Wow.  No wonder they didn't send out review builds.

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vibratingdonkey

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Edited By vibratingdonkey

Having scrolled down through the review to be met by the 5 star user review at the end is kind of great.

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Bigandtasty

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Edited By Bigandtasty

Ouch. I want to cut them some slack for trying something (kinda) new, but I can see from the Quick Look just how poorly the game turned out.