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Giant Bomb Review

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Too Human Review

3
  • X360

Too Human has a unique setting and some compelling ideas, but it doesn't offer enough variety to stay fresh from start to finish.

Do you like loot? Then Too Human might be for you. If you have an insatiable lust for items with higher stats than the ones you're currently using, or if you get giddy at the mere thought of Diablo-style rare item naming conventions, you'll probably be able to look past the game's issues and have a good time. But even at its best, it's hard to ignore Too Human's monotonous combat and dated approach to cooperative play.

You play as Lord Baldur.
You play as Lord Baldur.
At least the setting is unique. The game is rooted in Norse mythology, yet it takes place in a futuristic sci-fi setting. So there are a bunch of cyber-Vikings running around. Rather than focusing on magic or sorcery, the game trades in cybernetic implants and cyberspace. You play as Baldur, one of Odin's sons. You're delivered right into the action at the beginning of the game, and flashbacks pepper the game's first area in an attempt to fill you in. They aren't terribly effective, though, as there's very little in place to set up the world itself, why it's being invaded by robots, and who is ultimately responsible. As it's a Norse tale, it doesn't take long before figures such as Thor, Heimdall, and Loki appear, and as it's tapping into the whole Viking thing, there are plenty of moments where important things like "Valhalla" and "mead" are discussed. It clashes with the game's sci-fi look here and there, but even though the events of the game are quite convoluted, it's still an interesting combination.

The game itself combines inspirations from a handful of different sources, as well. Too Human is an action RPG with similarities to Diablo. You'll run through combat areas, fighting off hordes of robots or zombies, hacking and slashing all the while. You'll collect scads of loot with different status effects and statistical bonuses and attempt to collect full sets of armor for an even greater protective bonus. The game's four worlds and overall structure, however, have more of a Phantasy Star Online feel to them. Each area has enemies that do a different type of damage, allowing you to prep a different set of armor for each area, if you wish. Also, like PSO, it seems to be the intent of the developers that you grind through each area multiple times in a quest for better gear. A straight single-player run through the game took me around 12 hours and left me at level 29. The maximum level, however, is 50. Lastly, the game's combat system attempts to bring in air combos, juggles, and a mixture of swords and firearms that gives it a few check marks in the Devil May Cry column.

That doesn't really mean that if you're a fan of all of Too Human's inspirations that you'll automatically love this, though. Despite attempts to work in some advanced combat options, the action in Too Human feels quite thin. There's a real lack of enemy variety, and your best viable option quickly becomes "shoot the enemies until they get close, switch to melee and start popping them up in the air with your attacks, then jump up after them to finish the job with an air combo." Regardless of the class you select, the same tactics still apply. The classes put focuses on different aspects of your character and give you a different skill tree to fill out as you gain levels. But other than the offense-focused berserker class feeling a little fragile when playing alone and the bio engineer's latent automatic healing ability, you're looking at basic shades of offensive or defensive specialization.

The streets of Too Human are paved with loot.
The streets of Too Human are paved with loot.
There's a lot of customization that can be done to both your character and your gear. First, there's the skill tree, which is different for every class. There's also a secondary skill tree that opens up later on. You can slot weapons and armor all over your character, and the game does a good job of making a lot of the wearables look different, so it's likely that no two Baldurs will look identical. Also, the weapons and armor come in different forms. So you might find a sword that has "of rooting" on the end, which has a special ability that makes your targets immobile when it activates. You may also find weapons with empty rune slots on them. You'll find runes along the way with different bonuses, such as Total Armor +5% or Soothing +10% and so on. Fitting these runes into slots on your weapons and armor lets you further beef up any area where you feel like you're lacking, but as a rule, adding to your total armor never seems to be a bad idea.

Runes also come into play with charms. Charms are items that you often find in cyberspace, and they act as little miniquests when equipped. Each charm will have a task that must be completed, such as "collect 10 blueprints" or "kill 200 undead." When you complete that task and feed the charm a specific set of runes, it activates and gives you a listed bonus, like a chance for your attacks to put enemies to sleep or the chance to add lightning to your strikes at random, and so on. While this ensures that you'll almost always have something to work on completing, even after you've finished the game numerous times, most of the charms aren't interesting enough to make repeated trips into the game's four areas much more entertaining. Also, the creatures scale up in level just as you do, so the level of challenge doesn't change much over the course of the game.

The thing that's supposed to keep you coming back is the game's online cooperative play, which lets another player join you over Xbox Live. Players can trade items when connected and combining players from different classes can mix things up a little bit. For example, the bio engineer's healing abilities offset the berserker's utter lack of defense to some degree. While it may be tempting to jump right into co-op and forget that the single-player campaign even exists, you should know that none of the game's story is present when playing online. Also, all friendly AI-controlled characters don't appear at all. So you won't be fighting alongside chattery humans and you won't see them wandering around the game's town area having random conversations, either. No cutscenes, just raw combat. Considering that the game's story isn't so hot to begin with, maybe this is a decent trade-off, but this mostly makes the game feel dated--most modern story-driven co-op games have found a way to integrate some portion of the story into multiplayer play.

Baldur likes to stay a'head' of the competition. Sorry.
Baldur likes to stay a'head' of the competition. Sorry.
Too Human makes its four different combat areas look appropriately different, and things like up-close shots of the character models look just fine. But in action, the combat itself looks sort of bad. The game's animation feels completely canned, and there are plenty of cases where you're watching your weapons flail around, waiting for an animation to finish so you can get back in control. Little things, like the way the valkyries' legs clip through the ground when they come down to carry away dead players, or the way two-handed swords aren't actually attached to the player model when stored on your character's back make the whole game feel rough. The way the characters slide around to attack faraway targets also looks strange, as does the way air attacks let you hang in the air for a few seconds and repeatedly swing your weapon or execute a finisher, though there are at least gameplay reasons for those instances.

Too Human has a real lack of enemy variety, and the first three areas of the game pit you against what seems like two types of robots, a couple types of larger robots, and perhaps some robots that are colored a bit differently to denote a special ability. On top of all that, the game's frame rate gets unstable in spots. Too Human has its moments of visual splendor, but they're few and far between. The game uses dynamic music that picks up when combat starts and quickly fades away when there's nothing actively coming at you. But the moments of non-combat are very brief, resulting in dynamic music that always seems to be starting or stopping. When you get to hear more than eight bars of it in a row, the game's music is fine.

As the first part of a planned trilogy, Too Human doesn't do a particularly good job of setting things up. If anything meaningful happens in this game aside from establishing a villain, it was lost on me. The only way I got anything interesting out of it was to start searching for web pages devoted to Baldur's place in Norse mythology to see how many liberties Silicon Knights is taking with its fiction and to see what sorts of things could lie ahead in the next games. As a game, the action is a little too straightforward for its own good. The latent loot fiend in me had fun uncovering new items, slotting runes, and finding blueprints for new items--but even that stuff doesn't feel as fleshed out as you'd probably expect. In short, large parts of Too Human feel like they were designed to the standards of the last generation of consoles, not this one.
Jeff Gerstmann on Google+

182 Comments

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Zergvasion

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Edited By Zergvasion

Fair enough, but it's not like they are going to change it.
Bitching and complaining about a Reviewer's opinion isn't going to get anything done.
Maybe he really did think it was "Meh. C-". We've all seen the arguements brought up over just the demo.

Oh noez, someone has an opinion.
Release the hounds.

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Paul

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Edited By Paul

It's not for me.

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Major

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Edited By Major

3 stars is a good score.

5 - Amazing
4 - Great but a few things held it up
3 - a game with a lot of rough edges but good overall
2 - the bad outway the good
1 - barely anything good about it

People are just jumping on the bash SK bandwagon. Get laid, please.


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Zergvasion

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Edited By Zergvasion

Lol.
People are just NOW jumping on the "Bash SK bandwagon"?
Where were you 5 years ago?

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Jackel2072

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Edited By Jackel2072

that's why god invented Gamefly

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Buccura

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Edited By Buccura

I played the demo. It was ok, but coming from the group that made Eternal Darkness, I expected more.

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IceCold

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Edited By IceCold

Hmmm after reading this and playing the demo I think I'll be skipping this one. It's a shame with all the development time they put into it. Guess they won't be getting the IT Academy in St. Catherine's unless this shows off some major sales figures but I don't think it's gonna happen.

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spiceninja

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Edited By spiceninja

I didn't like the demo and this review  has reassured me that the game isn't all it's cracked up to be.

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MiniGuns

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Edited By MiniGuns

I was looking forward to getting Too Human. I guess I'll wait for Mercs 2.

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SlimDogg

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Edited By SlimDogg

Solid game but nothing special.  Visuals in the demo were bad. And the camera and controls left alot to be desired. Sorry DD but i 'm passing on this one.

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ocdog45

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Edited By ocdog45

BUST! this game seemed so appealing thought. i really though it was gonna be better. scratch one game i wanted to play.

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ItsPozer

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Edited By ItsPozer

Did not really wanna play this game but i might look at the demo sometime.

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deactivated-5d61ff6f14b61

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This is the third Too Human review I've read today, and it's actually the most positive. The other two pretty much shit on the game. I'm glad I didn't preorder this like I originally planned. Gamefly it is...

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SmugDarkLoser

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Edited By SmugDarkLoser

sounds exactly like Diablo to be honest.   Exactly. 

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BrockSampson

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Edited By BrockSampson

Glad I have a online rental service.

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Milkman

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Edited By Milkman

Giant Bomb - 1 Dennis Dyack - 0

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Echelon730

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Edited By Echelon730

IGN and Gamepro gave it pretty favorable reviews, but still who really didn't see this game as being a niche title? honestly?

Norse Gods and Cyper Punk...
Only nerd who know the meaning of both are going to be in to this game.
*sigh* that is why I am going to get it

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kenzo287

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Edited By kenzo287

I'll wait for a price drop, not hard for me with no 360, but maybe they'll get started on eternal darkness 2

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bjorno

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Edited By bjorno

I liked the head pun.

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YunoAkamai

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Edited By YunoAkamai

I guess I'll be renting instead of buying. :>

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Destroyeron

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Edited By Destroyeron

Haven't seen a positive review of this anywhere.

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MisterMouse

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Edited By MisterMouse

hopefully if they finish the trilogy they improve drastically on this one...

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Xenos_19

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Edited By Xenos_19

.. *sigh* and I was looking forwards to this game.. . this will teach me not to pre-order, wasted 60$ when I could of spend it on mercs two.... >.< , o well I liked the demo soo its shouldent be tooooo bad :P I like loot its kewl

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pathos2005

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Edited By pathos2005

I actually like the look of this game despite the negative reviews. To bad I don't have an X-box-360. If this game was multi-platform it would sell like hot cakes on the ps3 on which there is currently nothing new to play.

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BD_Mr_Bubbles

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Edited By BD_Mr_Bubbles

The demo wasn't great and this review just killed any chance of me buying it at all.

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Draugrim

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Edited By Draugrim

If you play the demo you will realize this game is definitely NOT exactly like Diablo (to SmugDarkLoser). If you like these types of games, definitely play the demo, especially if you are seriously considering buying it. I usually don't bother with the things but this game handles differently than I expected and that factor alone informed my decision greatly.

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unholyone123

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Edited By unholyone123
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Arkthemaniac

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Edited By Arkthemaniac

The head pun was funny in the worst way possible. The review was good, though. At least it was much better than the atrocious 1UP review.

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The_A_Drain

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Edited By The_A_Drain

Damn. Was looking forward to this one as well, I am still going to check it out though, it and NGII are gonna be my impulse purchases having just gotten my student overdraft.

When I finally get my 360 back from MS :P

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sizu

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Edited By sizu

I'll still check it out, but this game isn't meeting the expectations which Dyack has been setting recently.

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deactivated-58e114a345bdd

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Owned by Giantbomb

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ShadowSkill11

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Edited By ShadowSkill11

Looks like I'll be using gamefly for this one.

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Mexalen

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Edited By Mexalen

I expected a 3-star rating from you guys. And while I really enjoyed the demo, and I am kind of a loot whore, I hoped the game would be better then that.

If the story was awesome but the game hat it's let-downs, I wouldn't mind at all. Have to think about it, but I guess I am buying it anway.
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lowestformofwit

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Edited By lowestformofwit

The review pretty much summed up my feelings of playing the demo.

I had hoped that the full game would have brought something more with a decent storyline but it looks like that is just as mediocre as the gameplay mechanics.  Think I'll give it a miss just now and wait for a few months for the heavily discounted copies hitting a bargain bin in the inevitible future.

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Jedted

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Edited By Jedted

I pretty much agree with the stuff mentioned in the review but i'm still egar to play it for myself and see what the story is like.  I'm hoping it'll have the same type of narative that Mass Effect had.

Great review, Jeff!

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JazzMaverick

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Edited By JazzMaverick

I read some promising things about Too Human a few months ago,so i was keeping an eye out for it...
But the demo was terrible imo.

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sanchopanza

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Edited By sanchopanza

Great review, was going to pick it up but will stay away now...had my fears playing the demo and this confirms them.

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dannyodwyer

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Edited By dannyodwyer  Staff

Cant wait to hear Dyak whining about the reviews this game is getting. lolz

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Rowr

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Edited By Rowr

Im still confident i will enjoy this, judging from the demo. Also I dont really see this as being jeffs kind of game.

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warchief

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Edited By warchief

This is still a day 1 purchase for me, but thank you Jeff this is a very fair and coherent review. 

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Soap

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Edited By Soap

....games bad.

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HibiscusExplosion

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12 hours... aren't RPGs supposed to be long?

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Arrers

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Edited By Arrers

Too Human is a bit of a dissipointment then. The demo was fun and all but a bit middleing, so I guess this show that if a game spends too much time in development it just gets harder to live up to expectations.

I feel sorry for Duke Nukem now. If Too Human was a little dissapointing, Duke  will never live up to its expectations.

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Sharpshooter

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Edited By Sharpshooter

Played the demo, like the story, combat is very very bland.

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dead_panoramic

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Edited By dead_panoramic

The demo was garbage. It sort of reminded me of the way I felt playing Heavenly Sword: the devs obviously thought way too highly of their "epic" narrative, which managed to cheapen the weak plot even further. There's nothing worse than someone who thinks their story is dabomb.com when everyone else knows it's terrible. At least HS had good graphics...

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Joevit

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Edited By Joevit
@
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bread_or_decide

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bread_or_decide

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Edited By bread_or_decide

This is why I love the 5 star rating system. 3 stars is a great way to say "this game is for die hards only who can accept all of the games problems."  Those kinds of gamers do exist and this is a good way to not bash the game for them but to keep others away who may not like it.

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d0x

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Edited By d0x

I have to buy it.  I love the premise of the story and im a mythology geek.  The combat in the demo kept me interested and I had no big complaints with it.  I know the game isnt a AAA blockbuster but thats fine.  I know what im getting into and unlike alot of people I wasnt expecting this to be the greatest game ever made.  I try not to hype myself up about games these days because it never gets you anywhere.

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Midgar

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Edited By Midgar

I played the demo....I just could not get into the story really. I just heard wolf and odin way too many times. The action seemed cool but not enough to keep me playing.