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    Rogue Legacy

    Game » consists of 11 releases. Released Jun 27, 2013

    A "genealogical rouge-lite" that combines elements from "Metroidvania" platformers and roguelike games. Explore the ever-shifting rooms of Castle Hamson as a lineage of knights, with each ancestor's death potentially improving their offspring's chance for success!

    Cellar Door Games' Teddy Lee Talks Rogue Legacy

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    amlabella

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    Edited By amlabella

    Hey everyone! I recently had the opportunity to interview Teddy Lee, one of the designers of Rogue Legacy. He provided some great insight into the game's development (like the fact that roguelike elements were not considered initially), and we also talked about broader topics like Steam Greenlight and the state of independent game development.

    I figured some fellow duders might be interested in hearing more about the game, so I'll leave a link to the audio interview here. Hope you guys enjoy it!

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    musubi

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    #1  Edited By musubi

    Having put nearly 40 hours into this game. I'll def take a read. Judging by the pictures /diary things they put in about past projects it seems like Cellar Doors was a team that was very downtrodden and nearly ready to call it quits. I'm glad they finally found success with Rogue Legacy. Its seriously one of the best games I've played this year.

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    Ravenlight

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    Coooooool. Listening now.

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