The Rogue Legacy wiki last edited by MuttersomeTaxicab on 07/17/14 12:58PM View full history

Overview

Rogue Legacy is a side-scrolling action game with elements of both Metroidvania and roguelike games. The game features four procedurally-generated areas, each with its own boss, followed by a fifth and final boss. The developer Cellar Door Games has mentioned that Rogue Legacy takes a great deal of inspiration from the roguelike genre. In Rogue Legacy, characters die permanently and environments are randomized, but upgrades, equipment, and currency persist between lives. During every "run" through the castle players accumulate gold from enemies and environmental objects (chairs, tables, candelabras, etc.), before passing them to the next character upon death. The gold can then be used to buy persistent upgrades, such as HP and MP increases, additional character classes, new gear, and new ability modifying runes. The game's gatekeeper, Charon, takes all, or most depending on certain upgrades, of players' leftover gold as a fee for reentering the castle.

At the beginning of every run the game randomly generates three different characters for the player to choose from, complete with preset names that also keep track of the player's "lineage". For example, a player can have a character named "Johannes" and then if they get another "Johannes" on a later run it would become "Johannes II". Gamplay within each class is altered by special "traits". Some traits, such as gigantism - which makes your character sprite, hit-box, and attack range larger - have noticeable effects on gameplay. Others like Irritable Bowel Syndrome(I.B.S.), which makes your character randomly fart while moving, have little or no effect on the act of playing the game.

Classes

ClassHealthManaStrengthIntelligenceNotes

Barbarian

Barbarian King / Queen

150%50%75%100%Special: Barbarian Shout - knock back enemies and destroy projectiles.
Dragon40%25%100%100%

Infinite Flight

Automatic Mana Regeneration

Throws Fireballs instead of attacking.

Knave

Assassin

75%65%75%100%

Special: Mist Form - turn invisbile and become immune to damage.

+15% Critical Chance

+125% Critical Damage

Knight

Paladin

100%100%100%100%Special: Guardian Shield - block attacks from any direction.

Lich

Lich King / Queen

35%50%75%150%

Special: HP Conversion - convert half of Max Health into Max Mana

Every kill grants +4 Max HP

Mage

Archmage

50%150%50%125%

Special: Spell Cycle - switch between three spells.

Every Kill grants +6 Mana

Miner

Spelunker / Spelunkette

50%50%75%100%

Special: Headlamp - removes darkness filter in Dungeon.

+30% Gold Earned

Can see location of chests in unexplored areas of the map.

Shinobi

Hokage

60%40%175%100%

Special: Replacement Technique - replaces self with a log, and teleports forward. (Reference to the substitution jutsu from the popular anime series Naruto.)

No critical hits

Spellthief

Spellsword

75%40%75%100%

Special: Empower Spell - casts a more powerful version of equipped spell, does double damage.

30% of damage is converted into Mana

Beastiality

???%???%???%???%

Half man, half ******, all awesome.

Press A to awesome (fire multiple spells around the player with every jump).

Note: All values are listed as a percentage of the base stats (Knight / Paladin).

Traits

Trait NameGame DescriptionEffects
VertigoWelcome to barfs-ville.Inverts the screen.
DwarfismYou never get to ride rollercoasters.

The character is about half-size and can get through small passages around the castle.

HypergonadismYou're perma-roided. Attacks knock enemies further.The character's sword attacks have extra-strong knockback.
O.C.D.Must. Clear. House. Break stuff to restore MP.The character gains 1 MP for each object destroyed.
DementiaYou are insane.False enemies appear that don't do damage and can't be damaged.
EctomorphYou're skinny, so every hit sends you flying.The character suffers a large amount of knockback when hit.
DyslexiaYou hvae trboule raednig tinhgs.Scrambles all but the first and last letter of every word.
HypochondriacYou tend to EXAGGERATE.When the character takes damage, the damage number shown is much higher than the actual value.
Muscle Wk.You have weak limbs. Enemies won't get knocked back.Enemies aren't knocked back when hit.
NostalgicYou miss the good old days.A sepia filter is applied to the graphics, and the first loading screen says "Reminiscing".
Eid. Mem.You remember things with extreme clarity.Enemy locations are tracked on the map.
Tunnel VisionNo peripheral vision.No warning indicators for off-screen projectiles.
SavantYou are very talented. With a few issuesThe character's spell changes to a random new one each time it's used.
GayYou like the ladies. / You're a fan of the man.No apparent effects.
I.B.S.Even the most valiant heroes can suffer from irritable bowels.Random fart noises occur.
ADHD

So Energetic!

You move faster.

The character moves much faster.
E.D.S.You are very flexible.The character can change direction while attacking.
AlektorphobiaChickens freak you out.Chicken legs are replaced with headless chickens that run around, dealing minor damage, until they are killed and turn into a normal chicken leg. Chickens appear slightly more often than chicken legs do for other characters.
AlzheimersYou have trouble remembering where you are.The main map no longer works and is replaced by question marks. The mini map remains functional.

Ambilevous

You've got two left hands, and can't cast spells properly.Projectile spells emit from the character's back when cast.
BaldnessThe bald and the beautiful.The character is bald, and the first loading screen will say "Balding" rather than "Building".
C.I.P.Congenital Insensitivity to Pain. Know no pain.The health bar is invisible.
Color BlindYou can't see colors because of monochromancyThe world is entirely black and white.
Coprolalia%#&@!The character swears when hit, and his/her Last Words are a curse rather than a hint. Also reduces recovery time.
DextrocardiaYour HP and MP pools are swapped. Who knew?HP and MP bars swap positions and values.

Locations

Castle Hamson

Castle Hamson is the first area the player enters with each character, and is connected to the other three areas. It also contains the door leading to the final boss as the player enters. The area's boss is Khidr.

The Forest

The Forest is to the far right of the Castle, and is the third most difficult area. It is the only exterior area of the four, but it is segmented into 'rooms' just like the others. The area's boss is Alexander.

The Maya

The Maya is above the Castle, and is the second most difficult area. It looks like a run-down version of Castle Hamson. The area's boss is Ponce de Leon.

The Darkness

The Darkness, situated below the Castle, is the most difficult area. As the name implies, it is dark, except for a small sphere of light surrounding the player. However, the room's contents can still be seen dimly. The area's boss is Herodotus.

Enemies

Normal

NameLocationAbilities/ AttributesImages
PyriteCastle HamsonFlying, can ignore walls, does damage on contact. Uses a dash attack.Image Not Added
Infernite---Flying, can ignore walls, attacks using 8 omnidirectional projectiles and by contacting player. Makes use of a dash attack.
DoomvasCastle HamsonFlying, disguised as a painting, player, does damage on contact.
DoomtraitThe MayaFlying, disguised as a painting, circumnavigates player, attacks by contacting player, fires one fireball at a time while in flight.Image Not Added
GuardBoxCastle HamsonStationary, shoots a single rocket
GuardBox XLThe MayaStationary, attacks using a rapid fire burst of 3 unidirectional rockets.
FrostenCastle HamsonFlying, attacks using 7 omnidirectional ice shards.
Icen---Flying, attacks using 14 omnidirectional ice shards.Image Not Added
Glacien---Flying, attacks using a large barrage of omnidirection ice shards.Image Not Added

Flamelock

Castle Hamson

Flying, attacks using 3 individual fireballs in a sequence, each aimed for the player's position at time of firing.

Blazelock

---

Flying, attacks using 5 individual fireballs in a sequence, each aimed for the player's position at time of firing.

Sollock

--

Flying, attacks by summoning a three large fireball to toss at the player one after the other.

Image Not Added

Skeleton

---

Attacks by throwing a single bone that can pass through floors and walls.

Image Not Added

Mr Bones

The Darkness

Attacks by throwing a single bone that can pass through floors and walls.

McRib

---

Attacks by throwing multiple bones that can pass through floors and walls

Image Not Added

Corrupt Lord

---

Attacks using a spear stab, spear charge, or spear slash projectile

Image Not Added

Corrupt Vanguard

---

Attacks using a spear stab, spear charge, or spear slash projectile.

Image Not Added

Planky

---

Stationary, attacks using 8 omnidirectional fireballs.

Image Not Added

Plonky

---

Stationary, attacks using 8 omnidirectional projectiles similar to those fired by Infernites. Fires two waves of projectiles that ignore walls, rotating after the first before resetting.

Image Not Added

Gray Baron

---

Attacks using a charged double sword chop.

Image Not Added

Graydiator

---

Attacks using a charged triple sword chop.

Image Not Added

Zomboner

---

Rises from the ground when player is in range, attacks by making contact with player.

Image Not Added

Flowermon

The Darkness

A predatory flow that spits multiple green projectiles in an arc over its head.

Image Not Added

Mini Bosses

Column HeadColumn Head
Amon and BarbatosAmon and Barbatos are giant, twin versions of the game's warlock enemy types. Black in color, they can only be distinguished by the projectiles they fire. Amon favors large ice attacks similar to the Icens and Frostens. While Barbatos casts massive strings of fire balls similar to the Flamelocks and Blazelocks.

Bosses

NameDescription
KhidrA giant version of the game's flying eyeball enemy type, Khidr attacks by launching a larger type of the same teardrop shaped projectiles in either a random spread or 4 spiraling lines.
AlexanderA giant version of the game's flaming flying-skull enemy type, Alexander attacks by launching a constant stream of energy attacks in the same pattern that the smaller skulls use to attack. As Alexander is damaged smaller skulls spawn to attack the player.
Ponce de LeonA giant version of the game's pyrite/infernite enemies, Ponce de Leon attacks by chasing the play around his chamber in a similar manner to its smaller counterparts while also leaving behind a stream of massive stationary fireballs.
HerodotusA giant version of the game's slime enemy type. The arena contains multiple platforms, and spiketraps along the floor. Herodotus will attack by jumping into the player. Upon "death" will spawn two more smaller slimes and will continue to do so until all are defeated.

Content Patch v1.2.0

Content Patch v1.2.0 was released for free on Dec 17, 2013. The patch addressed many bugs and balancing issues, but most notably added a small list of new features. The features as listed in the patch notes are as follows:

  • Added 5 boss remixes to the game.
  • Added 1 new class.
  • Added 4 new traits.
  • Added 28 new rooms.
  • Added ability reduce shader effect quality for people playing on slower machines.
  • Added 6 new Steam achievements (Steam only).

System Requirements

PC

Minimum

  • OS: Windows XP/Vista/7
  • Processor: 1.6 Ghz
  • Memory: 1 GB RAM
  • Graphics: X1950 Pro, 7900 GT
  • DirectX®: 9.0c
  • Hard Drive: 400 MB HD space

Recommended

  • OS: Windows XP/Vista/7
  • Processor: 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: HD 4770, 8800 GTX
  • DirectX®: 9.0c
  • Hard Drive: 400 MB HD space

Mac

Minimum

  • OS: Snow Leopard 10.6.8, 32/64-bit
  • Processor: Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Hard Drive: 400 MB HD space

Linux

Minimum

  • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
  • Processor: Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Hard Drive: 400 MB HD space

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