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Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Levels that progress forward by themselves at a fixed rate.
Games based on literature. This does not include licenses of another adaptation.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
Hand-drawn or computer-generated animation.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
A Light Gun controller is used on some arcade games and very few console games. You point it at the screen, pull the trigger, and people die.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Classic form of numbering that gives things a more regal feel.
In video games, dithering is a graphical technique using pixel patterns to simulate additional colors or transparency. While far more common on CRTs, many games still use the technique, especially games which use pixel art.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Male characters who are depicted in an overtly sexual manner.
While piledrivers, clotheslines, and suplexes might seem at home in wrestling games, many professional wrestling moves have found their way into other video game genres. Brawlers and fighting games are commonly home to these moves, with Mike Haggar's piledriver being a classic example.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Environments cycle between day and night, often with effects on other aspects of the game.
The process of fighting, but with dance.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
A lap is one circuit around a race track. This is featured in many, but not all racing games.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
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