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Game » consists of 12 releases. Released Aug 06, 1993
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
Bugs that are sapient beings and have humanoid and/or anthropomorphised features to varying degrees. This page includes Arachnids (Spiders, Scorpions) for brevity.
Quest givers that task the player with killing an enemy or specific number of enemies.
A group classification of reptile.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
These furry creatures created a pact with humans to sell us important medical supplies and deadly weaponry miles away from any shops. Where do they keep all of this stuff?
Action RPGs where the battles takes place in the field rather be activated by touching the enemy.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
When the character the player is controlling dies as part of the game's plotline.
Radial Menus are menus that appear in a circular pattern to display the options the player has.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Reindeer are a type of deer that live in extreme cold climates.
Sleeping is a common trope for many games, but this page is dedicated to those who take the time to put a character under the covers where they belong.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
This game came in a big cardboard box, typically bundled with a game guide.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
This bar keeps track of your Stamina. If it's depleted, you need to take a rest.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
Otherwise ordinary trees that possess the ability of speech.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
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