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Game » consists of 4 releases. Released Sep 22, 2009
There are good agents, like Elite Beat Agents and bad agents, like Agent Smith.
The lowest of all the angelic orders, angels are tasked with delivering God's messages to humans in addition to being personal guardians. Angel has also become a generic term for any such kind of heavenly being.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Games that let you choose the path you take through the story-line.
A philosophical and religious system based on the teachings of Siddhartha Gautama.
A creature of Myth. Catoblepas are said to have scaly hides and, according to Pliny the Elder, can instantly kill a person or turn them to stone if they were to look directly into the creature's eyes.
Cherubim are the second highest of the nine orders of angels. They have four heads (a man, an ox, a lion, and an eagle) and four wings, and at least one guards the entrance to the Garden of Eden.
Hey, why are we fighting? Let's sit down and talk this thing out.
Characters that do not speak the localized language within the context of the game. An example being everyone in Persona speaking English while the story states that they are speaking Japanese.
Cyberpunk is an aesthetic choice that is employed in many different media, it focuses on technology and how that technology encroaches on our natural, daily lives.
A catch-all term for the collection of gods, monsters, and spirits that manifest in the Megami Tensei series. The English usage is derived from the Greek word "daimon," which was used to describe ethereal beings both benevolent and malevolent.
A common element in the Shin Megami Tensei series and many of its spin-offs. In order to recruit new demons, the player must enter negotiations during battle and appease them so that they feel inclined to join.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The 2009 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 2-4.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Earrings, greatswords, and rubber suits. Some party members simply don't have the assets needed to wear these items.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
The act of breaking the law.
Some games have features or elements that can be affected by the phase of the game world's lunar cycle. Enemies may be stronger or encounters may become more frequent. The following are some of those games.
This concept is for games in which at least one of the main characters is male.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
Commonly used in 16-bit era simulation games, negotiation is the act of attempting to reduce or increase the cost of a service.
Sequels that have the player controlling a different character than the preceding game(s).
Distinct from a battle between good and evil, the struggle between the natures of order and chaos carries greater complexity in which neither side is purely right or wrong.
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