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Game » consists of 6 releases. Released Oct 25, 2005
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
The extraction of valuable minerals from the earth.
Oftentimes developers will release the tools they used to create a title to the fans that play it. This Mod Support allows normal gamers to re-define their gaming experience and share their work with the public, promoting creativity and community.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Combat between ships dates back to antiquity, and in the 20th century expanded to include the use of aircraft.
Nomads are people with no permanent settlement.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Games in which, instead of playing on "Easy" or "Hard", players play on "Marine" or "Way of the Samurai".
Nuclear war is a conflict in which nuclear weapons are used.
A phalanx is a rectangular formation of long spears and shields facing the enemy. Ranks would be tight, perhaps locking shields together, to present the enemy with a wall of spear points and shields. A typical phalanx unit was ten by ten men.
Games related to this concept can be run and played from within a Linux-environment with little to no problems, using the Wine compatibility layer.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
Research involves spending resources to create new items or unlock upgrades.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
Classic form of numbering that gives things a more regal feel.
Monarchs and their families.
Scaleform is a software development kit used to integrate Flash based user interfaces with game engines.
Being able to travel off one side of the screen and in from the other side.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
The native, polytheistic religion of Japan. It encompasses a number of local belief systems from different Japanese regions and has been used for political gain in several key moments in Japan's history.
Forced labor, indentured servitude, humans relegated to property. One of the greatest affronts to individual freedom. Some games employ this as a gameplay mechanic or a major story point.
Games that for some reason or another, include a slip cover. Usually Collectors Editions or first run games.
Even in the 3D era, games that featured worlds on 2D plains, or in rectangular prisms were rife, but in the last few years this has changed considerably. More and more games' environments are being mapped spherically.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A series of Steam features related to cross-platform play, including cross-buy, cross-play, and Linux compatibility layers.
Supply and Demand are the two fundamental forces that guide an economy. Many games feature these two forces in either a self-contained or player-driven fashion.
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