Silent Hill: Downpour
Game » consists of 8 releases. Released Mar 13, 2012
The eighth game in the esteemed survival-horror franchise sees convict Murphy Pendleton escape captivity and flee into the much greater danger of the cursed town of Silent Hill.
IGN review is up
Gamespot, Destructoid and GameInformer seem to have different opinions on the game. From what I read the general feeling from most reviews is that the game is OK but it doesn't have the same 'spark' that 2 and 3 had. The game also seems to have some frame rate issues.
I'll personally be waiting for a price drop, maybe I'll get the HD collection of 2 and 3 instead.
Oh well. I didn't have much faith in the game being good in the first place. I will being waiting on a price drop before picking it up.
@Quarters said:
Not super surprised. IGN had a preview of it a while back, and they were already harshing on it bad for being archaic or whatever. They're going to be the same way with Operation Raccoon City. I figure other places will score both games better, however.
That brings up a discussion I was having a while back with other members of the forum whether those archaic controls and game mechanics are in fact essential elements that make a game a survival horror.
Some really mixed feelings on this one. I get the feeling I'll enjoy it, gonna replay the HD versions of 2 and 3 first.
@Humanity said:
@Quarters said:
Not super surprised. IGN had a preview of it a while back, and they were already harshing on it bad for being archaic or whatever. They're going to be the same way with Operation Raccoon City. I figure other places will score both games better, however.
That brings up a discussion I was having a while back with other members of the forum whether those archaic controls and game mechanics are in fact essential elements that make a game a survival horror.
This is a pretty interesting discussion to have because my instinctive reaction is to say that yeah you totally need those sort of bad controls and rough mechanics to really make a survival horror game, citing Resi 2 as a brilliant example and Resi 5 as what the genre has devolved into, giving the player more control seems to result in less fear and atmosphere. But then you look at games like Condemned, Penumbra, Amnesia, Dead Space, none of which have the old tank control schemes, all of which play pretty damn great and all succeed at being super scary games. The genre has evolved in some neat ways, but it saddens to think we'll probably never really recapture that feeling we had playing Resi 2 or Silent HIll 2 for the first time.
Eh, Never cared for reviews when it comes to Silent Hill games. Silent Hill 4: The Room is one of the most critically panned in the series yet it's my favorite one above 2 and 3 despite its admittedly massive issues.
I'm picking it up and see how it stacks up to other games in the series.
Well, at least it wasn't Greg Miller. That dude has some of the worst writing on reviews, even when he's being positive.
What I don't get is, why do people expect a return to form for Silent Hill? The original developers are gone (went on to do Siren), Yamoaka resigned from Konami in 2009 and worked with Grasshopper on Shadows of the Damned, and really PC indie horror (Amnesia, Penumbra, Cry of Fear) is the place you should be looking for now in this genre. It's like expecting a new Resident Evil to be like 1-3, when Shinji Mikami is not there and they have a bigger audience to appease now which is why RE 6 is such a global action affair.
I wish they would up rez Shattered Memories. I can't stand the shitty Wii.
IGN reviewers should just go hang themselves.
After reading these comments I have come to some firm ground in my judgement of giant bomb users.
Most of you are not closed minded sheep-people. And actually hold viewpoints that are your own. Rather than someone else's.
Thus, you bunch are alright.
I'm more interested in the HD collection. I think the best thing about this game is going to be the Daniel Licht OT.
Gamespot: 7.5/10
http://www.gamespot.com/silent-hill-downpour/reviews/silent-hill-downpour-review-6365456/
Gameinformer: 7/10
Destructoid: 8/10
http://www.destructoid.com/review-silent-hill-downpour-222794.phtml
Rely On Horror: 9/10
http://www.relyonhorror.com/reviews/review-silent-hill-downpour/
G4G: 9/10
http://golden4games.com/en/report/review/25400-silent-hill-downpour-6.html -- bad English Translation
http://golden4games.com/report/review/25400-silent-hill-downpour-6.html -- original here
Australian PS3 Magazine: 7/10
http://shshatteredmemories.com/blog/2012/02/21/australian-playstation-magazine-downpour-review-710/
IGN: 4.5/10
http://ps3.ign.com/articles/122/1220529p1.html
http://www.ign.com/videos/2012/03/11/silent-hill-downpour-video-review - video review
oxmonline: 7.5/10 (edit)
http://www.oxmonline.com/silent-hill-downpour-review
gamesradar: 7/10
@Vegetable_Side_Dish:
Lol, oh, how I remember this!
I bought this game. I'm hoping GiantBomb finishes it up before me and post a review, but if not, I'll be glad to. It will be my first review of 2012.
And for comparison:
Gamespot Silent Hill 2 review (but only PC) : 6./10
http://www.gamespot.com/silent-hill-2/reviews/silent-hill-2-review-2899284/
"The problem with Silent Hill 2 is that it's all atmosphere and no real scares." :P
I should be getting it from Gamefly this week, along with Yakuza Dead Souls and Tales of Graces. I've been really interested in checking this Silent Hill out. It's been ages since I've played a Silent Hill game.
@AssInAss said:
Well, at least it wasn't Greg Miller. That dude has some of the worst writing on reviews, even when he's being positive.
What I don't get is, why do people expect a return to form for Silent Hill? The original developers are gone (went on to do Siren), Yamoaka resigned from Konami in 2009 and worked with Grasshopper on Shadows of the Damned, and really PC indie horror (Amnesia, Penumbra, Cry of Fear) is the place you should be looking for now in this genre. It's like expecting a new Resident Evil to be like 1-3, when Shinji Mikami is not there and they have a bigger audience to appease now which is why RE 6 is such a global action affair.
This. People get too hung up on the brand and forget the names behind them. The team has moved on, so should you. I'm sure there might someday be another great Silent Hill game but there are other, more reliable developers out there providing a similar experience (in tone, if not gameplay).
thecontrolleronline: 7/10
http://thecontrolleronline.com/2012/03/silent-hill-downpour-review/
"It’s been a very long time since a horror game actually scared me, but Silent Hill Downpour actually manages to literally give you the chills at times. The combat is still the worst part of the game but ends up being far less tedious than previous games in the series (looking at you Homecoming). Once I was out of the starting zone and able to explore the much more open streets of Silent Hill I realized there was a lot to like about Downpour, it was just hidden by some dated mechanics. I don’t know how many new fans this entry will win over, but every fan of the series should check this one out."
Some new screenshots from review:
I know playing the first section doesn't make the game, but my first impressions are a damn sight higher than a 4.5. It controls well (though combat could become a tad irritating), sounds good, the chase sequences from Shattered Memories (which got a 4/5 here and an 8.6 at ign) are back and are done well.
Oh, and clue # 1 for someone not knowing what they're talking about when it comes to Silent Hill: repeating the boring old Team Silent meme. Do you want to know how many people worked on all four the first four Silent Hill games? One. Akira Yamaoka. There was no original development team that moved on. Konami didn't steal Silent Hill from its original creators. They just assigned new people to work on it, like always, except eventually those assigned stopped being Japanese.
As funny as this might sound given my previous thoughts on the man, published on this website, I've actually done a complete turn around with the whole Jim Sterling thing.
Fat tits is my man now. I want to cuddle him and stare into his deep, beady, blue eyes all day long. So yeah, I'm trusting his review over IGN's any day.
Fuck IGN. They're basically nothing but a faceless shill corporation now anyway...their reviews are all bought.
@CptBedlam said:
@AssInAss said:
Well, at least it wasn't Greg Miller. That dude has some of the worst writing on reviews, even when he's being positive.
He has lots of favorite parts to Dead Space 2.
He is going to tell you about about it's scary moments, cool kills, and how much he digs the main character's internal struggle.
I've actually been watching a walk trough of this game and it seems like it's not bad at all.
Sure it's no Sh 1,2,3 , but I actually think it tops Homecoming.
Only big thing I hate about it, from what I have seen, are the repetitive enemies. Those screamers really start getting old fast.
I just finished the game and it definitely has its downfalls. The picture randomly glitches bright blue in various patterns on the screen. It also gets all slow and lags occasionally. After accidentally putting my gun down I had it literally vanish on me twice! The repetitiveness of the enemies did really lower their scare factor over time. I can understand how those and other technical problems coupled with the sometimes clunky combat style and inadequate visibility throughout much of the game could translate to a poor game experience to the non Silent Hill uberfan. That said I'd like to express my personal opinion of the game.... I thoroughly enjoyed my most recent trip to Silent Hill! Were the combat and game controls dead on and seamless? No. Did I fall in love with and continue to adore Silent Hill because of its perfect controls? Absolutely not. I honestly think that imperfect control of my character and his various weapons adds to the creep factor. Knowing I may miss my adversary or run into a wall adds to the feel of being in the character's situation. That sense of of helplessness. It gave me a small taste of the terror he would undoubtedly be feeling and make me yell out a few choice words as I scrambled to get him to safety and renew the attack or just give in and run for dear life. I would add that I loved the huge variety of things available to wield as a weapon and the reality the game has of the more improved weapons breaking after rigorous use. I also didn't fall for Silent Hill for breathtaking advances in gaming graphics. Again the constant lack of clear visibility in all the games has always added to the fear for me. I was however truly impressed by a lot of the visuals in Downpour compared to the other titles in Silent Hill. I kept thinking some of the actual game play had turned into cut scenes, but it still had enough of the fog and darkness I've come to love to make me wonder on several occations, "Oh s**t. What the f**k was that?!?" I will say that the screamers and the various incantations of the prison monsters definitely lost their thrill as the game went on. The "porcelain doll" monsters did not come close to touching the endearment I have towards those creepy nurses nor could the boogeyman think of rivaling my all time fave....Pyramid Head. Would I have liked to have seen those favorites? HELL YES...but I must admit I was still thoroughly impressed and creeped the f**k out by both "the Aristocrat"s single appearance and the constant appearance of that wheelchair and its tracks. As for Game Informer's critique of the endings and having been left wanting. I'd like to say I've personally never been completely "satisfied" by a Silent Hill ending. If by satisfied you mean having learned all the information there was to know and have not a single question I'd love to have answered. Maybe all this is just me, but I again give Silent Hill points for this fact not bad marks. These unanswered questions and blanks leave room for discussion and your own imagination to run free. It also adds to the replay factor for me because I always wonder, "Did I miss something?" Chances are I did. Anyway I'll guess shut my long-winded mouth soon. The only other thing I'll say in defense of the game is about the comparisons I've noticed toward the original three. How many times is it possible to blow our minds before we start to kind of anticipate the inevitable insanity the characters fall into? I know my way of thinking alters temporarily every time I re-visit that town as I try to guess what demon the new character must have inside them to have deserved a trip to Silent Hill.
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