'Megabumtopia' 100% Residential city o_O

#1 Edited by WarlockEngineerMoreDakka (428 posts) -

Whelp. o_O


1.8 million population, 100% residential zoned- with no electricity, no water, and no sewage.

Granted- he has to set taxes to 0%... But that's the only concession he really had to make it seems.


Is it irrelevant semantics? Is it further proof that Maxis has become an incompetent developer? Is it simply a hilarious zombie city? :P

It at the very least showcases just how poorly programed/thought out the new Simcity's inner workings seem to be. (Though was anything like this possible in the older Sim Citys? I don't remember it being possible at all in 4...)

#2 Posted by FistGrenade (8 posts) -

This really bums me out. Work my ass off to make a city that can not catch on fire every ten seconds and I learn all I need is to set my taxes to 0.

They need to bring out a huge patch for this and about 10 other things as well. (traffic ai I'm looking at you)

#3 Posted by Blu3V3nom07 (3791 posts) -

Huh. Congrats! ~ Nice 'stache.

#4 Posted by Milkman (17342 posts) -


#5 Posted by pyrodactyl (2364 posts) -

@milkman said:


SEE, if you burn the gouvernement to the ground and let people live free they won't produce garbage, fires, they won't need water or health care and they will be happy forever.

#6 Posted by RollingZeppelin (2118 posts) -

Lol, why did Maxis release this broke-ass game?

#7 Posted by buft (3320 posts) -

super sims, when your only life goal is sleep and a building to do it in, we could learn a lot from these sims.

#8 Posted by TooWalrus (13258 posts) -

I really dig the name though. Megabumtopia. Man, this game looks stupid and disappointing.

#9 Posted by thebunnyhunter (1482 posts) -

Reminds me of that city in Dredd, mainly how it just ends

#10 Posted by McGhee (6075 posts) -

I've never played a Sim City game and never wanted to. But everything I hear about this game depresses me, like I'm living in the shoes of a Sim City fan and feeling their disappointment because this game just looks so bad to me.

#11 Posted by MAGZine (438 posts) -

why do totally optional things upset people? nobody is forcing you to take advantage of this glitch.

I've had a ton of fun playing it, and will continue to.

#12 Edited by StarvingGamer (8560 posts) -

I don't see why such a fringe bug that you would never encounter in normal play should upset people. It's like getting upset about a bug where Mario loses all his lives if you stand still and press the jump button 1000 times.

SimCity is a flawed game, and there are things worth talking about, but this isn't one of them.

#13 Posted by Rasmoss (482 posts) -

It's not a glitch, it's an indication of how the relationship between zones is completely broken. It's the number one complaint about the game.

#14 Edited by StarvingGamer (8560 posts) -

@rasmoss: How is this any indication that the relationship between zones is broken if the only way to accomplish this glitch is by setting your taxes to zero?

#15 Edited by Xymox (2116 posts) -

So basically he just created some form of anarchistic hyper-libertarian utopia that will self-regulate over time, and in which, because there is no income for the govt, all that remains is privately owned businesses and because there's no dedicated place for businesses people will have to work from home in a DIY fashion providing services necessary to other people for free.

#16 Posted by Rasmoss (482 posts) -

@rasmoss: How is this any indication that the relationship between zones is broken if the only way to accomplish this glitch is by setting your taxes to zero?

It's a well-known fact that you can run a city entirely without commercial zones. This is just another example of how different the relationship between different factors (happiness, jobs, parks, taxes, etc.) are working in illogical ways.

#17 Posted by Bollard (5870 posts) -

This is pretty awesome. I wonder though, did he have any neighbouring city in the region providing jobs? Or do the agents really not care.

#18 Edited by UberExplodey (943 posts) -

@chavtheworld: There are several videos floating around (like the one Rasmoss posted) where the cities are isolated, barely self-sufficient, and hit a 200k population without commercial or industrial zoning. It's nuts.

#19 Posted by Yummylee (22587 posts) -

I really dig the name though. Megabumtopia. Man, this game looks stupid and disappointing.

I have to admit, I thought this was going to be a city filled with people who have giant asses...

#20 Posted by EXTomar (4951 posts) -

I don't see this as an example how broken SimCity as much as it is a symptom of the weakness and problems in the simulation. There is a lot of counterintuitive stuff going on in SimCity where this is just another example of it.

#21 Edited by MikkaQ (10344 posts) -

So you can accomplish the one thing approaching a goal in this game by just setting the taxes to 0? That's really dumb.

#22 Edited by Jimbo (10008 posts) -

Not so much a 'glitch' as a clear demonstration that the simulation going on makes no sense whatsoever.

#23 Posted by Video_Game_King (36272 posts) -

Is it irrelevant semantics? Is it further proof that Marxis has become a socialist developer? Is it simply a hilarious commie city? :P

This :P.

#24 Posted by EXTomar (4951 posts) -

Digging into details revealed shows it is even stupider than you could have guessed (another counterintuitive surprise!). I thought they were doing a "set the taxes to 0, last moment set it to high%, collect money, set to 0" but it turns out all you need is some seed money and set your tax to 0%. Evidently 0% makes citizens happy. So happy they don't commit crime or start fires or care they don't have jobs or parks or places to shop or functioning plumping or trash disposal...

#25 Posted by AlisterCat (5734 posts) -

I just tried this and yep... I had a population of 80K in 30 minutes or so. Pretty much everyone was happy. Couple of abandoned buildings. Everyone stays at home all day. Where do they get their money from? If I put taxes to 2% everyone is still very happy, and I have a positive income.


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